Pārlūkot izejas kodu

math: rename matrix.h to vector.h and simplify some stuff, especially in

the matrix code itself.
legacy
Sam Hocevar sam pirms 14 gadiem
vecāks
revīzija
0a52e68f6f
15 mainītis faili ar 1227 papildinājumiem un 1241 dzēšanām
  1. +2
    -2
      src/Makefile.am
  2. +1
    -1
      src/core.h
  3. +1
    -1
      src/eglapp.h
  4. +1
    -1
      src/image/image.h
  5. +1
    -1
      src/input.h
  6. +0
    -1227
      src/lol/math/matrix.h
  7. +1
    -1
      src/lol/math/remez.h
  8. +1213
    -0
      src/lol/math/vector.h
  9. +1
    -1
      src/platform/nacl/naclapp.h
  10. +1
    -1
      src/platform/ps3/ps3app.h
  11. +1
    -1
      src/platform/sdl/sdlapp.h
  12. +0
    -0
      src/vector.cpp
  13. +2
    -2
      test/Makefile.am
  14. +0
    -0
      test/benchmark/vector.cpp
  15. +2
    -2
      test/unit/vector.cpp

+ 2
- 2
src/Makefile.am Parādīt failu

@@ -2,7 +2,7 @@
noinst_LIBRARIES = liblol.a

liblol_a_SOURCES = \
core.h matrix.cpp real.cpp tiler.cpp tiler.h dict.cpp dict.h \
core.h vector.cpp real.cpp tiler.cpp tiler.h dict.cpp dict.h \
audio.cpp audio.h scene.cpp scene.h font.cpp font.h layer.cpp layer.h \
map.cpp map.h entity.cpp entity.h ticker.cpp ticker.h lolgl.h \
tileset.cpp tileset.h forge.cpp forge.h video.cpp video.h log.cpp log.h \
@@ -13,7 +13,7 @@ liblol_a_SOURCES = \
platform.cpp platform.h sprite.cpp sprite.h trig.cpp trig.h \
\
lol/unit.h \
lol/math/matrix.h lol/math/real.h lol/math/remez.h \
lol/math/vector.h lol/math/real.h lol/math/remez.h \
\
application/application.cpp application/application.h \
eglapp.cpp eglapp.h \


+ 1
- 1
src/core.h Parādīt failu

@@ -65,7 +65,7 @@ static inline int isnan(float f)
#include "trig.h"
#include "half.h"
#include "lol/math/real.h"
#include "lol/math/matrix.h"
#include "lol/math/vector.h"
#include "numeric.h"
#include "timer.h"
#include "thread/thread.h"


+ 1
- 1
src/eglapp.h Parādīt failu

@@ -16,7 +16,7 @@
#if !defined __LOL_EGLAPP_H__
#define __LOL_EGLAPP_H__

#include "lol/math/matrix.h"
#include "lol/math/vector.h"

namespace lol
{


+ 1
- 1
src/image/image.h Parādīt failu

@@ -16,7 +16,7 @@
#if !defined __LOL_IMAGE_H__
#define __LOL_IMAGE_H__

#include "lol/math/matrix.h"
#include "lol/math/vector.h"

namespace lol
{


+ 1
- 1
src/input.h Parādīt failu

@@ -16,7 +16,7 @@
#if !defined __LOL_INPUT_H__
#define __LOL_INPUT_H__

#include "lol/math/matrix.h"
#include "lol/math/vector.h"

namespace lol
{


+ 0
- 1227
src/lol/math/matrix.h
Failā izmaiņas netiks attēlotas, jo tās ir par lielu
Parādīt failu


+ 1
- 1
src/lol/math/remez.h Parādīt failu

@@ -18,7 +18,7 @@

#include <cstdio>

#include "lol/math/matrix.h"
#include "lol/math/vector.h"

namespace lol
{


+ 1213
- 0
src/lol/math/vector.h
Failā izmaiņas netiks attēlotas, jo tās ir par lielu
Parādīt failu


+ 1
- 1
src/platform/nacl/naclapp.h Parādīt failu

@@ -16,7 +16,7 @@
#if !defined __LOL_NACLAPP_H__
#define __LOL_NACLAPP_H__

#include "lol/math/matrix.h"
#include "lol/math/vector.h"

namespace lol
{


+ 1
- 1
src/platform/ps3/ps3app.h Parādīt failu

@@ -16,7 +16,7 @@
#if !defined __LOL_PS3APP_H__
#define __LOL_PS3APP_H__

#include "lol/math/matrix.h"
#include "lol/math/vector.h"

namespace lol
{


+ 1
- 1
src/platform/sdl/sdlapp.h Parādīt failu

@@ -16,7 +16,7 @@
#if !defined __LOL_SDLAPP_H__
#define __LOL_SDLAPP_H__

#include "lol/math/matrix.h"
#include "lol/math/vector.h"

namespace lol
{


src/matrix.cpp → src/vector.cpp Parādīt failu


+ 2
- 2
test/Makefile.am Parādīt failu

@@ -22,14 +22,14 @@ noinst_PROGRAMS = quad benchsuite testsuite
TESTS = testsuite

testsuite_SOURCES = testsuite.cpp \
unit/matrix.cpp unit/half.cpp unit/trig.cpp unit/build.cpp \
unit/vector.cpp unit/half.cpp unit/trig.cpp unit/build.cpp \
unit/real.cpp unit/image.cpp unit/quat.cpp unit/cmplx.cpp
testsuite_CPPFLAGS = @LOL_CFLAGS@ @PIPI_CFLAGS@
testsuite_LDFLAGS = $(top_builddir)/src/liblol.a @LOL_LIBS@ @PIPI_LIBS@
testsuite_DEPENDENCIES = $(top_builddir)/src/liblol.a

benchsuite_SOURCES = benchsuite.cpp \
benchmark/matrix.cpp benchmark/half.cpp benchmark/trig.cpp \
benchmark/vector.cpp benchmark/half.cpp benchmark/trig.cpp \
benchmark/real.cpp
benchsuite_CPPFLAGS = @LOL_CFLAGS@ @PIPI_CFLAGS@
benchsuite_LDFLAGS = $(top_builddir)/src/liblol.a @LOL_LIBS@ @PIPI_LIBS@


test/benchmark/matrix.cpp → test/benchmark/vector.cpp Parādīt failu


test/unit/matrix.cpp → test/unit/vector.cpp Parādīt failu

@@ -1,7 +1,7 @@
//
// Lol Engine
//
// Copyright: (c) 2010-2011 Sam Hocevar <sam@hocevar.net>
// Copyright: (c) 2010-2012 Sam Hocevar <sam@hocevar.net>
// This program is free software; you can redistribute it and/or
// modify it under the terms of the Do What The Fuck You Want To
// Public License, Version 2, as published by Sam Hocevar. See
@@ -18,7 +18,7 @@
namespace lol
{

LOLUNIT_FIXTURE(MatrixTest)
LOLUNIT_FIXTURE(VectorTest)
{
void SetUp()
{

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