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@@ -94,11 +94,11 @@ private: |
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float x = 0.0f; |
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for (npoints = 0; npoints < SINE_SIZE && x <= 1.0f; npoints++) |
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{ |
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float y = 0.5f + 0.5f * lol_sin(x * 2.0f * M_PI + time * 2e-3f); |
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float y = 0.5f + 0.5f * lol_sin(x * 2.0f * M_PI + time * 5e-3f); |
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points[npoints * 2] = aa.x + (bb.x - aa.x) * x; |
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points[npoints * 2 + 1] = aa.y + (bb.y - aa.y) * y; |
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float dy = M_PI * lol_cos(x * 2.0f * M_PI + time * 2e-3f); |
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float dy = M_PI * lol_cos(x * 2.0f * M_PI + time * 5e-3f); |
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float dx = SINE_SPACE / sqrtf(1.0f + dy * dy); |
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x += dx; |
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} |
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@@ -209,7 +209,7 @@ void DebugQuad::TickDraw(float deltams) |
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GLfloat texcoords[12]; |
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mat4 t1 = mat4::translate(0.5f, 0.5f, 0.0f) |
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* mat4::rotate(0.00054f * data->time, 0.0f, 0.0f, 1.0f) |
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* mat4::rotate(0.0254f * data->time, 0.0f, 0.0f, 1.0f) |
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* mat4::translate(-0.5f, -0.5f, 0.0f); |
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for (int i = 0; i < 6; i++) |
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{ |
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@@ -220,9 +220,9 @@ void DebugQuad::TickDraw(float deltams) |
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GLfloat colors[18]; |
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mat4 t2 = mat4::translate(0.5f, 0.5f, 0.5f) |
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* mat4::rotate(0.00034f * data->time, 0.0f, 0.0f, 1.0f) |
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* mat4::rotate(0.00041f * data->time, 0.0f, 1.0f, 0.0f) |
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* mat4::rotate(0.00057f * data->time, 1.0f, 0.0f, 0.0f) |
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* mat4::rotate(0.0154f * data->time, 0.0f, 0.0f, 1.0f) |
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* mat4::rotate(0.0211f * data->time, 0.0f, 1.0f, 0.0f) |
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* mat4::rotate(0.0267f * data->time, 1.0f, 0.0f, 0.0f) |
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* mat4::translate(-0.5f, -0.5f, 0.0f); |
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for (int i = 0; i < 6; i++) |
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{ |
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