Kaynağa Gözat

debug: fix a timing issue in the quad debug object.

legacy
Sam Hocevar sam 13 yıl önce
ebeveyn
işleme
1ca9c191e6
1 değiştirilmiş dosya ile 6 ekleme ve 6 silme
  1. +6
    -6
      src/debug/quad.cpp

+ 6
- 6
src/debug/quad.cpp Dosyayı Görüntüle

@@ -94,11 +94,11 @@ private:
float x = 0.0f;
for (npoints = 0; npoints < SINE_SIZE && x <= 1.0f; npoints++)
{
float y = 0.5f + 0.5f * lol_sin(x * 2.0f * M_PI + time * 2e-3f);
float y = 0.5f + 0.5f * lol_sin(x * 2.0f * M_PI + time * 5e-3f);
points[npoints * 2] = aa.x + (bb.x - aa.x) * x;
points[npoints * 2 + 1] = aa.y + (bb.y - aa.y) * y;

float dy = M_PI * lol_cos(x * 2.0f * M_PI + time * 2e-3f);
float dy = M_PI * lol_cos(x * 2.0f * M_PI + time * 5e-3f);
float dx = SINE_SPACE / sqrtf(1.0f + dy * dy);
x += dx;
}
@@ -209,7 +209,7 @@ void DebugQuad::TickDraw(float deltams)

GLfloat texcoords[12];
mat4 t1 = mat4::translate(0.5f, 0.5f, 0.0f)
* mat4::rotate(0.00054f * data->time, 0.0f, 0.0f, 1.0f)
* mat4::rotate(0.0254f * data->time, 0.0f, 0.0f, 1.0f)
* mat4::translate(-0.5f, -0.5f, 0.0f);
for (int i = 0; i < 6; i++)
{
@@ -220,9 +220,9 @@ void DebugQuad::TickDraw(float deltams)

GLfloat colors[18];
mat4 t2 = mat4::translate(0.5f, 0.5f, 0.5f)
* mat4::rotate(0.00034f * data->time, 0.0f, 0.0f, 1.0f)
* mat4::rotate(0.00041f * data->time, 0.0f, 1.0f, 0.0f)
* mat4::rotate(0.00057f * data->time, 1.0f, 0.0f, 0.0f)
* mat4::rotate(0.0154f * data->time, 0.0f, 0.0f, 1.0f)
* mat4::rotate(0.0211f * data->time, 0.0f, 1.0f, 0.0f)
* mat4::rotate(0.0267f * data->time, 1.0f, 0.0f, 0.0f)
* mat4::translate(-0.5f, -0.5f, 0.0f);
for (int i = 0; i < 6; i++)
{


Yükleniyor…
İptal
Kaydet