| @@ -94,11 +94,11 @@ private: | |||||
| float x = 0.0f; | float x = 0.0f; | ||||
| for (npoints = 0; npoints < SINE_SIZE && x <= 1.0f; npoints++) | for (npoints = 0; npoints < SINE_SIZE && x <= 1.0f; npoints++) | ||||
| { | { | ||||
| float y = 0.5f + 0.5f * lol_sin(x * 2.0f * M_PI + time * 2e-3f); | |||||
| float y = 0.5f + 0.5f * lol_sin(x * 2.0f * M_PI + time * 5e-3f); | |||||
| points[npoints * 2] = aa.x + (bb.x - aa.x) * x; | points[npoints * 2] = aa.x + (bb.x - aa.x) * x; | ||||
| points[npoints * 2 + 1] = aa.y + (bb.y - aa.y) * y; | points[npoints * 2 + 1] = aa.y + (bb.y - aa.y) * y; | ||||
| float dy = M_PI * lol_cos(x * 2.0f * M_PI + time * 2e-3f); | |||||
| float dy = M_PI * lol_cos(x * 2.0f * M_PI + time * 5e-3f); | |||||
| float dx = SINE_SPACE / sqrtf(1.0f + dy * dy); | float dx = SINE_SPACE / sqrtf(1.0f + dy * dy); | ||||
| x += dx; | x += dx; | ||||
| } | } | ||||
| @@ -209,7 +209,7 @@ void DebugQuad::TickDraw(float deltams) | |||||
| GLfloat texcoords[12]; | GLfloat texcoords[12]; | ||||
| mat4 t1 = mat4::translate(0.5f, 0.5f, 0.0f) | mat4 t1 = mat4::translate(0.5f, 0.5f, 0.0f) | ||||
| * mat4::rotate(0.00054f * data->time, 0.0f, 0.0f, 1.0f) | |||||
| * mat4::rotate(0.0254f * data->time, 0.0f, 0.0f, 1.0f) | |||||
| * mat4::translate(-0.5f, -0.5f, 0.0f); | * mat4::translate(-0.5f, -0.5f, 0.0f); | ||||
| for (int i = 0; i < 6; i++) | for (int i = 0; i < 6; i++) | ||||
| { | { | ||||
| @@ -220,9 +220,9 @@ void DebugQuad::TickDraw(float deltams) | |||||
| GLfloat colors[18]; | GLfloat colors[18]; | ||||
| mat4 t2 = mat4::translate(0.5f, 0.5f, 0.5f) | mat4 t2 = mat4::translate(0.5f, 0.5f, 0.5f) | ||||
| * mat4::rotate(0.00034f * data->time, 0.0f, 0.0f, 1.0f) | |||||
| * mat4::rotate(0.00041f * data->time, 0.0f, 1.0f, 0.0f) | |||||
| * mat4::rotate(0.00057f * data->time, 1.0f, 0.0f, 0.0f) | |||||
| * mat4::rotate(0.0154f * data->time, 0.0f, 0.0f, 1.0f) | |||||
| * mat4::rotate(0.0211f * data->time, 0.0f, 1.0f, 0.0f) | |||||
| * mat4::rotate(0.0267f * data->time, 1.0f, 0.0f, 0.0f) | |||||
| * mat4::translate(-0.5f, -0.5f, 0.0f); | * mat4::translate(-0.5f, -0.5f, 0.0f); | ||||
| for (int i = 0; i < 6; i++) | for (int i = 0; i < 6; i++) | ||||
| { | { | ||||