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test: add missing quaternion unit tests.

legacy
Sam Hocevar sam vor 13 Jahren
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3dde22ea62
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      test/unit/quat.cpp

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//
// Lol Engine
//
// Copyright: (c) 2010-2011 Sam Hocevar <sam@hocevar.net>
// This program is free software; you can redistribute it and/or
// modify it under the terms of the Do What The Fuck You Want To
// Public License, Version 2, as published by Sam Hocevar. See
// http://sam.zoy.org/projects/COPYING.WTFPL for more details.
//

#if defined HAVE_CONFIG_H
# include "config.h"
#endif

#include "core.h"
#include "lol/unit.h"

namespace lol
{

LOLUNIT_FIXTURE(QuaternionTest)
{
void SetUp() {}

void TearDown() {}

LOLUNIT_TEST(Equality)
{
quat a4(1.0f, 2.0f, 3.0f, 4.0f);
quat b4(0.0f, 2.0f, 3.0f, 4.0f);
quat c4(1.0f, 0.0f, 3.0f, 4.0f);
quat d4(1.0f, 2.0f, 0.0f, 4.0f);
quat e4(1.0f, 2.0f, 3.0f, 0.0f);

LOLUNIT_ASSERT_EQUAL(a4, a4);
LOLUNIT_ASSERT_NOT_DIFFERENT(a4, a4);

LOLUNIT_ASSERT_DIFFERENT(a4, b4);
LOLUNIT_ASSERT_NOT_EQUAL(a4, b4);
LOLUNIT_ASSERT_DIFFERENT(a4, c4);
LOLUNIT_ASSERT_NOT_EQUAL(a4, c4);
LOLUNIT_ASSERT_DIFFERENT(a4, d4);
LOLUNIT_ASSERT_NOT_EQUAL(a4, d4);
LOLUNIT_ASSERT_DIFFERENT(a4, e4);
LOLUNIT_ASSERT_NOT_EQUAL(a4, e4);
}

LOLUNIT_TEST(UnaryMinus)
{
quat a(1.0f, 3.0f, 2.0f, 4.0f);
quat b(-1.0f, -3.0f, -2.0f, -4.0f);

LOLUNIT_ASSERT_EQUAL(a, -b);
LOLUNIT_ASSERT_EQUAL(-a, b);
}

LOLUNIT_TEST(Conjugate)
{
quat a(1.0f, 3.0f, 2.0f, 4.0f);
quat b(-1.0f, -3.0f, -2.0f, 4.0f);

LOLUNIT_ASSERT_EQUAL(a, ~b);
LOLUNIT_ASSERT_EQUAL(~a, b);
}

LOLUNIT_TEST(Norm)
{
quat a(2.0f, -2.0f, -8.0f, 3.0f);

LOLUNIT_ASSERT_EQUAL(a.norm(), 81.0f);

quat b = a * ~a;
quat c(0.0f, 0.0f, 0.0f, a.norm());

LOLUNIT_ASSERT_EQUAL(b, c);

quat d(2.0f, 3.0f, -4.0f, -1.0f);

LOLUNIT_ASSERT_EQUAL((a * d).norm(), a.norm() * d.norm());
}

LOLUNIT_TEST(Base)
{
quat i(1.0f, 0.0f, 0.0f, 0.0f);
quat j(0.0f, 1.0f, 0.0f, 0.0f);
quat k(0.0f, 0.0f, 1.0f, 0.0f);
quat one(0.0f, 0.0f, 0.0f, 1.0f);

LOLUNIT_ASSERT_EQUAL(i.norm(), 1.0f);
LOLUNIT_ASSERT_EQUAL(j.norm(), 1.0f);
LOLUNIT_ASSERT_EQUAL(k.norm(), 1.0f);
LOLUNIT_ASSERT_EQUAL(one.norm(), 1.0f);

LOLUNIT_ASSERT_EQUAL(i * i, -one);
LOLUNIT_ASSERT_EQUAL(j * j, -one);
LOLUNIT_ASSERT_EQUAL(k * k, -one);
LOLUNIT_ASSERT_EQUAL(i * j * k, -one);

LOLUNIT_ASSERT_EQUAL(i * j, k);
LOLUNIT_ASSERT_EQUAL(j * i, -k);
LOLUNIT_ASSERT_EQUAL(j * k, i);
LOLUNIT_ASSERT_EQUAL(k * j, -i);
LOLUNIT_ASSERT_EQUAL(k * i, j);
LOLUNIT_ASSERT_EQUAL(i * k, -j);
}

LOLUNIT_TEST(Normalize)
{
quat a(2.0f, -2.0f, -8.0f, 3.0f);
quat b = normalize(a);

LOLUNIT_ASSERT_DOUBLES_EQUAL(b.norm(), 1.0, 1e-8);
}

LOLUNIT_TEST(Reciprocal)
{
quat a(2.0f, -2.0f, -8.0f, 3.0f);
quat b = re(a);

LOLUNIT_ASSERT_EQUAL(a * b, b * a);

quat c = 1.0f;

LOLUNIT_ASSERT_EQUAL(a * b, c);
}
};

} /* namespace lol */


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