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@@ -86,6 +86,11 @@ FrameBuffer::FrameBuffer(ivec2 size) |
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GLenum internal_format = GL_RGBA8; |
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GLenum format = GL_BGRA; |
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GLenum depth = GL_DEPTH_COMPONENT; |
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# elif defined __CELLOS_LV2__ |
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/* Supported drawable formats on the PS3: GL_ARGB_SCE, GL_RGB16F_ARB, |
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* GL_RGBA16F_ARB, GL_RGB32F_ARB, GL_RGBA32F_ARB, GL_LUMINANCE32F_ARB. */ |
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GLenum internal_format = GL_ARGB_SCE; |
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GLenum format = GL_RGBA; |
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# else |
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GLenum internal_format = GL_RGBA; |
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GLenum format = GL_RGBA; |
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