|
|
@@ -76,6 +76,7 @@ public: |
|
|
|
|
|
|
|
m_shader = Shader::Create(LOLFX_RESOURCE_NAME(04_texture)); |
|
|
|
m_coord = m_shader->GetAttribLocation("in_Position", VertexUsage::Position, 0); |
|
|
|
m_texture_uni = m_shader->GetUniformLocation("u_Texture"); |
|
|
|
|
|
|
|
m_vdecl = new VertexDeclaration(VertexStream<vec2>(VertexUsage::Position)); |
|
|
|
|
|
|
@@ -119,6 +120,7 @@ int main(int argc, char **argv) |
|
|
|
|
|
|
|
Application app("Tutorial 4: Texture", ivec2(1280, 720), 60.0f); |
|
|
|
|
|
|
|
//new DebugFps(50, 50); |
|
|
|
new TextureDemo(); |
|
|
|
|
|
|
|
app.Run(); |
|
|
|