Browse Source

tutorial: add missing uniform location.

undefined
Sam Hocevar 11 years ago
parent
commit
4823bc5812
1 changed files with 2 additions and 0 deletions
  1. +2
    -0
      demos/tutorial/04_texture.cpp

+ 2
- 0
demos/tutorial/04_texture.cpp View File

@@ -76,6 +76,7 @@ public:

m_shader = Shader::Create(LOLFX_RESOURCE_NAME(04_texture));
m_coord = m_shader->GetAttribLocation("in_Position", VertexUsage::Position, 0);
m_texture_uni = m_shader->GetUniformLocation("u_Texture");

m_vdecl = new VertexDeclaration(VertexStream<vec2>(VertexUsage::Position));

@@ -119,6 +120,7 @@ int main(int argc, char **argv)

Application app("Tutorial 4: Texture", ivec2(1280, 720), 60.0f);

//new DebugFps(50, 50);
new TextureDemo();

app.Run();


Loading…
Cancel
Save