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lua: remove LuaLoader::Find() helper

This has proved unreliable because coroutines create whole new environments,
so one of the only ways to store user data and access it even from coroutines
is to use lua_setglobal().
legacy
Sam Hocevar 8 anni fa
parent
commit
610d2a97ac
2 ha cambiato i file con 0 aggiunte e 10 eliminazioni
  1. +0
    -9
      src/lolua/baselua.cpp
  2. +0
    -1
      src/lolua/baselua.h

+ 0
- 9
src/lolua/baselua.cpp Vedi File

@@ -133,15 +133,6 @@ void Loader::Release(LuaState* l, Lolua::Loader* loader)
}
}

Lolua::Loader *LuaLoader::Find(LuaState* l)
{
for (int i = 0; i < g_loaders.count(); ++i)
if (g_loaders[i].m1 == l)
return g_loaders[i].m2;

return nullptr;
}

//Store lua object --------------------------------------------------------
void Loader::StoreObject(LuaState* l, Object* obj)
{


+ 0
- 1
src/lolua/baselua.h Vedi File

@@ -995,7 +995,6 @@ public:
protected:
LuaState* GetLuaState();
static void Store(LuaState* l, Loader* loader);
static Loader *Find(LuaState* l);
static void Release(LuaState* l, Loader* loader);
static void StoreObject(LuaState* l, Object* obj);
//Virtual Store lua object ------------------------------------------------


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