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Added missing file and fixed mongoloclick

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Benlitz Sam Hocevar <sam@hocevar.net> 11 lat temu
rodzic
commit
6f8dfa76c8
2 zmienionych plików z 62 dodań i 20 usunięć
  1. +42
    -0
      src/input/input_internal.h
  2. +20
    -20
      src/lolcore.vcxproj.filters

+ 42
- 0
src/input/input_internal.h Wyświetl plik

@@ -0,0 +1,42 @@
//
// Lol Engine
//
// Copyright: (c) 2010-2013 Benjamin Litzelmann
// This program is free software; you can redistribute it and/or
// modify it under the terms of the Do What The Fuck You Want To
// Public License, Version 2, as published by Sam Hocevar. See
// http://www.wtfpl.net/ for more details.
//

#if !defined __LOL_INPUT_DEVICE_INTERNAL_H__
#define __LOL_INPUT_DEVICE_H__

#include "core.h"

namespace lol
{

/** Internal class (not public) that allows to construct an InputDevice dynamically, when the keys, axis and cursors are not known at compile time */
class InputDeviceInternal : InputDevice
{
public:
InputDeviceInternal(const char* name) : InputDevice(name) { }

void AddKey(const char* name);
void AddAxis(const char* name, float sensitivity = 1.0f);
void AddCursor(const char* name);

void SetKey(int index, bool state) { m_keys[index] = state; }
void SetAxis(int index, float value) { m_axis[index].m1 = value; }
void SetCursor(int index, const vec2& position, const ivec2& pixel) { m_cursors[index].m1 = position; m_cursors[index].m2 = pixel; }

static bool GetMouseCapture() { return m_capturemouse; }

static InputDeviceInternal* CreateStandardKeyboard();
static InputDeviceInternal* CreateStandardMouse();
};

} /* namespace lol */

#endif // __LOL_INPUT_DEVICE_INTERNAL_H__


+ 20
- 20
src/lolcore.vcxproj.filters Wyświetl plik

@@ -64,19 +64,19 @@
<Filter Include="lol\debug">
<UniqueIdentifier>{01285b11-c6c7-4a9e-8dee-daa2c63901e4}</UniqueIdentifier>
</Filter>
<Filter Include="mesh\platform">
<Filter Include="platform">
<UniqueIdentifier>{a11c55f8-8e10-4270-be24-38e8d4fcf589}</UniqueIdentifier>
</Filter>
<Filter Include="mesh\platform\sdl">
<Filter Include="platform\sdl">
<UniqueIdentifier>{4089421f-2cc2-4036-a6b2-9df8a2f4efc8}</UniqueIdentifier>
</Filter>
<Filter Include="mesh\platform\xbox">
<Filter Include="platform\xbox">
<UniqueIdentifier>{317cb5cc-5dcc-4e14-be90-40a125a2e2ec}</UniqueIdentifier>
</Filter>
<Filter Include="mesh\platform\d3d9">
<Filter Include="platform\d3d9">
<UniqueIdentifier>{a914e15d-3201-467a-a9c9-d7c5244b13ee}</UniqueIdentifier>
</Filter>
<Filter Include="mesh\platform\ps3">
<Filter Include="platform\ps3">
<UniqueIdentifier>{c6c6b597-ed6c-4d82-a166-964beeeeb525}</UniqueIdentifier>
</Filter>
</ItemGroup>
@@ -94,10 +94,10 @@
<Filter>debug</Filter>
</ClCompile>
<ClCompile Include="platform\sdl\sdlapp.cpp">
<Filter>mesh\platform\sdl</Filter>
<Filter>platform\sdl</Filter>
</ClCompile>
<ClCompile Include="platform\sdl\sdlinput.cpp">
<Filter>mesh\platform\sdl</Filter>
<Filter>platform\sdl</Filter>
</ClCompile>
<ClCompile Include="math\half.cpp">
<Filter>math</Filter>
@@ -151,10 +151,10 @@
<Filter>image\codec</Filter>
</ClCompile>
<ClCompile Include="platform\xbox\xboxapp.cpp">
<Filter>mesh\platform\xbox</Filter>
<Filter>platform\xbox</Filter>
</ClCompile>
<ClCompile Include="platform\xbox\xboxinput.cpp">
<Filter>mesh\platform\xbox</Filter>
<Filter>platform\xbox</Filter>
</ClCompile>
<ClCompile Include="gpu\indexbuffer.cpp">
<Filter>gpu</Filter>
@@ -163,7 +163,7 @@
<Filter>input</Filter>
</ClCompile>
<ClCompile Include="platform\d3d9\d3d9input.cpp">
<Filter>mesh\platform\d3d9</Filter>
<Filter>platform\d3d9</Filter>
</ClCompile>
<ClCompile Include="audio.cpp">
<Filter>...</Filter>
@@ -262,10 +262,10 @@
<Filter>generated</Filter>
</ClCompile>
<ClCompile Include="platform\ps3\ps3app.cpp">
<Filter>mesh\platform\ps3</Filter>
<Filter>platform\ps3</Filter>
</ClCompile>
<ClCompile Include="platform\ps3\ps3input.cpp">
<Filter>mesh\platform\ps3</Filter>
<Filter>platform\ps3</Filter>
</ClCompile>
<ClCompile Include="gpu\lolfx-compiler.cpp">
<Filter>gpu</Filter>
@@ -321,10 +321,10 @@
<Filter>debug</Filter>
</ClInclude>
<ClInclude Include="platform\sdl\sdlinput.h">
<Filter>mesh\platform\sdl</Filter>
<Filter>platform\sdl</Filter>
</ClInclude>
<ClInclude Include="platform\sdl\sdlapp.h">
<Filter>mesh\platform\sdl</Filter>
<Filter>platform\sdl</Filter>
</ClInclude>
<ClInclude Include="lol\image\color.h">
<Filter>lol\image</Filter>
@@ -360,16 +360,16 @@
<Filter>image</Filter>
</ClInclude>
<ClInclude Include="platform\xbox\xboxapp.h">
<Filter>mesh\platform\xbox</Filter>
<Filter>platform\xbox</Filter>
</ClInclude>
<ClInclude Include="platform\xbox\xboxinput.h">
<Filter>mesh\platform\xbox</Filter>
<Filter>platform\xbox</Filter>
</ClInclude>
<ClInclude Include="input\input.h">
<Filter>input</Filter>
</ClInclude>
<ClInclude Include="platform\d3d9\d3d9input.h">
<Filter>mesh\platform\d3d9</Filter>
<Filter>platform\d3d9</Filter>
</ClInclude>
<ClInclude Include="audio.h">
<Filter>...</Filter>
@@ -486,13 +486,13 @@
<Filter>gpu</Filter>
</ClInclude>
<ClInclude Include="platform\ps3\ps3app.h">
<Filter>mesh\platform\ps3</Filter>
<Filter>platform\ps3</Filter>
</ClInclude>
<ClInclude Include="platform\ps3\ps3input.h">
<Filter>mesh\platform\ps3</Filter>
<Filter>platform\ps3</Filter>
</ClInclude>
<ClInclude Include="platform\ps3\threadbase.h">
<Filter>mesh\platform\ps3</Filter>
<Filter>platform\ps3</Filter>
</ClInclude>
<ClInclude Include="map.h">
<Filter>src\...</Filter>


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