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@@ -81,7 +81,7 @@ public: |
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int frame = (int)(m_sprites[i].m2 * FRAME_COUNT); |
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int frame = (int)(m_sprites[i].m2 * FRAME_COUNT); |
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// m_sprites[i].m1.z = frame; |
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// m_sprites[i].m1.z = frame; |
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scene.AddTile(m_tileset, frame, |
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scene.AddTile(m_tileset, frame, |
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m_sprites[i].m1, 0, vec2(2.f), 0.f); |
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m_sprites[i].m1, vec2(2.f), 0.f); |
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} |
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} |
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} |
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} |
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