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vslol: create an etc/ directory beside bison's and flex's to work

around an MSYS bug in the main DLL, and copy the m4.exe binary we
ship with bison into the flex directory, too.
legacy
Sam Hocevar sam před 12 roky
rodič
revize
8dd096217f
3 změnil soubory, kde provedl 12 přidání a 3 odebrání
  1. +2
    -2
      tools/vslol/AssemblyInfo.cs
  2. +9
    -0
      tools/vslol/MenuGenerateCompilers.cs
  3. +1
    -1
      tools/vslol/source.extension.vsixmanifest

+ 2
- 2
tools/vslol/AssemblyInfo.cs Zobrazit soubor

@@ -20,5 +20,5 @@ using System.Runtime.InteropServices;
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("58968f91-edb8-4a4c-9f4f-ba39fdb4a21a")]

[assembly: AssemblyVersion("1.0.0.2")]
[assembly: AssemblyFileVersion("1.0.0.2")]
[assembly: AssemblyVersion("1.0.0.3")]
[assembly: AssemblyFileVersion("1.0.0.3")]

+ 9
- 0
tools/vslol/MenuGenerateCompilers.cs Zobrazit soubor

@@ -115,6 +115,15 @@ namespace Lol.VisualStudio.Plugin
string flex_path = external_path + "\\external\\flex-2.5.35";
string bison_path = external_path + "\\external\\bison-2.4.2";

/* Workaround for an MSYS bug. If these directories don't
* exist, fork() will fail. Yeah, wtf. */
try
{
Directory.CreateDirectory(flex_path + "\\etc");
Directory.CreateDirectory(bison_path + "\\etc");
}
catch (Exception e) { }

// Run flex on all the .l files
foreach (ProjectItem item in ParseProjectItems(project))
{


+ 1
- 1
tools/vslol/source.extension.vsixmanifest Zobrazit soubor

@@ -3,7 +3,7 @@
<Identifier Id="VsLol.Sample">
<Name>VsLol</Name>
<Author>Lol</Author>
<Version>1.0.0.2</Version>
<Version>1.0.0.3</Version>
<Description xml:space="preserve">Lol Engine Productivity Tools.</Description>
<Locale>1033</Locale>
<InstalledByMsi>false</InstalledByMsi>


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