Преглед изворни кода

vslol: create an etc/ directory beside bison's and flex's to work

around an MSYS bug in the main DLL, and copy the m4.exe binary we
ship with bison into the flex directory, too.
legacy
Sam Hocevar sam пре 12 година
родитељ
комит
8dd096217f
3 измењених фајлова са 12 додато и 3 уклоњено
  1. +2
    -2
      tools/vslol/AssemblyInfo.cs
  2. +9
    -0
      tools/vslol/MenuGenerateCompilers.cs
  3. +1
    -1
      tools/vslol/source.extension.vsixmanifest

+ 2
- 2
tools/vslol/AssemblyInfo.cs Прегледај датотеку

@@ -20,5 +20,5 @@ using System.Runtime.InteropServices;
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("58968f91-edb8-4a4c-9f4f-ba39fdb4a21a")]

[assembly: AssemblyVersion("1.0.0.2")]
[assembly: AssemblyFileVersion("1.0.0.2")]
[assembly: AssemblyVersion("1.0.0.3")]
[assembly: AssemblyFileVersion("1.0.0.3")]

+ 9
- 0
tools/vslol/MenuGenerateCompilers.cs Прегледај датотеку

@@ -115,6 +115,15 @@ namespace Lol.VisualStudio.Plugin
string flex_path = external_path + "\\external\\flex-2.5.35";
string bison_path = external_path + "\\external\\bison-2.4.2";

/* Workaround for an MSYS bug. If these directories don't
* exist, fork() will fail. Yeah, wtf. */
try
{
Directory.CreateDirectory(flex_path + "\\etc");
Directory.CreateDirectory(bison_path + "\\etc");
}
catch (Exception e) { }

// Run flex on all the .l files
foreach (ProjectItem item in ParseProjectItems(project))
{


+ 1
- 1
tools/vslol/source.extension.vsixmanifest Прегледај датотеку

@@ -3,7 +3,7 @@
<Identifier Id="VsLol.Sample">
<Name>VsLol</Name>
<Author>Lol</Author>
<Version>1.0.0.2</Version>
<Version>1.0.0.3</Version>
<Description xml:space="preserve">Lol Engine Productivity Tools.</Description>
<Locale>1033</Locale>
<InstalledByMsi>false</InstalledByMsi>


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