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vslol: create an etc/ directory beside bison's and flex's to work

around an MSYS bug in the main DLL, and copy the m4.exe binary we
ship with bison into the flex directory, too.
legacy
Sam Hocevar sam 12年前
コミット
8dd096217f
3個のファイルの変更12行の追加3行の削除
  1. +2
    -2
      tools/vslol/AssemblyInfo.cs
  2. +9
    -0
      tools/vslol/MenuGenerateCompilers.cs
  3. +1
    -1
      tools/vslol/source.extension.vsixmanifest

+ 2
- 2
tools/vslol/AssemblyInfo.cs ファイルの表示

@@ -20,5 +20,5 @@ using System.Runtime.InteropServices;
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("58968f91-edb8-4a4c-9f4f-ba39fdb4a21a")]

[assembly: AssemblyVersion("1.0.0.2")]
[assembly: AssemblyFileVersion("1.0.0.2")]
[assembly: AssemblyVersion("1.0.0.3")]
[assembly: AssemblyFileVersion("1.0.0.3")]

+ 9
- 0
tools/vslol/MenuGenerateCompilers.cs ファイルの表示

@@ -115,6 +115,15 @@ namespace Lol.VisualStudio.Plugin
string flex_path = external_path + "\\external\\flex-2.5.35";
string bison_path = external_path + "\\external\\bison-2.4.2";

/* Workaround for an MSYS bug. If these directories don't
* exist, fork() will fail. Yeah, wtf. */
try
{
Directory.CreateDirectory(flex_path + "\\etc");
Directory.CreateDirectory(bison_path + "\\etc");
}
catch (Exception e) { }

// Run flex on all the .l files
foreach (ProjectItem item in ParseProjectItems(project))
{


+ 1
- 1
tools/vslol/source.extension.vsixmanifest ファイルの表示

@@ -3,7 +3,7 @@
<Identifier Id="VsLol.Sample">
<Name>VsLol</Name>
<Author>Lol</Author>
<Version>1.0.0.2</Version>
<Version>1.0.0.3</Version>
<Description xml:space="preserve">Lol Engine Productivity Tools.</Description>
<Locale>1033</Locale>
<InstalledByMsi>false</InstalledByMsi>


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