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@@ -18,10 +18,12 @@ |
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<AdditionalIncludeDirectories Condition="'$(Platform)'=='x64'">$(GlIncludes);$(SdlIncludes);$(D3d9Includes);$(XinputIncludes);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> |
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<PreprocessorDefinitions>NOMINMAX;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions> |
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<!-- The "\\" replacement is a hack for the SNC VSI; the proper way to |
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do that is using $([System.Text.RegularExpressions.Regex]...) --> |
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<PreprocessorDefinitions>LOL_CONFIG_PROJECTDIR=\"$(ProjectDir.Replace('\\','\').Replace('\','\\'))\";%(PreprocessorDefinitions)</PreprocessorDefinitions> |
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<PreprocessorDefinitions>LOL_CONFIG_SOLUTIONDIR=\"$(SolutionDir.Replace('\\','\').Replace('\','\\'))\";%(PreprocessorDefinitions)</PreprocessorDefinitions> |
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<!-- Escape backslashes for C++, but replace \ with / on the PS3 |
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because the SNC VSI seems to have trouble with backslashes --> |
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<PreprocessorDefinitions Condition="'$(Platform)'!='PS3'">LOL_CONFIG_PROJECTDIR="$(ProjectDir.Replace('\','\\'))";%(PreprocessorDefinitions)</PreprocessorDefinitions> |
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<PreprocessorDefinitions Condition="'$(Platform)'!='PS3'">LOL_CONFIG_SOLUTIONDIR="$(SolutionDir.Replace('\','\\'))";%(PreprocessorDefinitions)</PreprocessorDefinitions> |
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<PreprocessorDefinitions Condition="'$(Platform)'=='PS3'">LOL_CONFIG_PROJECTDIR="$(ProjectDir.Replace('\','/'))";%(PreprocessorDefinitions)</PreprocessorDefinitions> |
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<PreprocessorDefinitions Condition="'$(Platform)'=='PS3'">LOL_CONFIG_SOLUTIONDIR="$(SolutionDir.Replace('\','/'))";%(PreprocessorDefinitions)</PreprocessorDefinitions> |
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<PreprocessorDefinitions Condition="'$(Platform)'=='Win32'">WIN32;$(Win32Defines);%(PreprocessorDefinitions)</PreprocessorDefinitions> |
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<PreprocessorDefinitions Condition="'$(Platform)'=='x64'">WIN32;$(Win32Defines);%(PreprocessorDefinitions)</PreprocessorDefinitions> |
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