| @@ -18,10 +18,12 @@ | |||||
| <AdditionalIncludeDirectories Condition="'$(Platform)'=='x64'">$(GlIncludes);$(SdlIncludes);$(D3d9Includes);$(XinputIncludes);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> | <AdditionalIncludeDirectories Condition="'$(Platform)'=='x64'">$(GlIncludes);$(SdlIncludes);$(D3d9Includes);$(XinputIncludes);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> | ||||
| <PreprocessorDefinitions>NOMINMAX;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions> | <PreprocessorDefinitions>NOMINMAX;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions> | ||||
| <!-- The "\\" replacement is a hack for the SNC VSI; the proper way to | |||||
| do that is using $([System.Text.RegularExpressions.Regex]...) --> | |||||
| <PreprocessorDefinitions>LOL_CONFIG_PROJECTDIR=\"$(ProjectDir.Replace('\\','\').Replace('\','\\'))\";%(PreprocessorDefinitions)</PreprocessorDefinitions> | |||||
| <PreprocessorDefinitions>LOL_CONFIG_SOLUTIONDIR=\"$(SolutionDir.Replace('\\','\').Replace('\','\\'))\";%(PreprocessorDefinitions)</PreprocessorDefinitions> | |||||
| <!-- Escape backslashes for C++, but replace \ with / on the PS3 | |||||
| because the SNC VSI seems to have trouble with backslashes --> | |||||
| <PreprocessorDefinitions Condition="'$(Platform)'!='PS3'">LOL_CONFIG_PROJECTDIR="$(ProjectDir.Replace('\','\\'))";%(PreprocessorDefinitions)</PreprocessorDefinitions> | |||||
| <PreprocessorDefinitions Condition="'$(Platform)'!='PS3'">LOL_CONFIG_SOLUTIONDIR="$(SolutionDir.Replace('\','\\'))";%(PreprocessorDefinitions)</PreprocessorDefinitions> | |||||
| <PreprocessorDefinitions Condition="'$(Platform)'=='PS3'">LOL_CONFIG_PROJECTDIR="$(ProjectDir.Replace('\','/'))";%(PreprocessorDefinitions)</PreprocessorDefinitions> | |||||
| <PreprocessorDefinitions Condition="'$(Platform)'=='PS3'">LOL_CONFIG_SOLUTIONDIR="$(SolutionDir.Replace('\','/'))";%(PreprocessorDefinitions)</PreprocessorDefinitions> | |||||
| <PreprocessorDefinitions Condition="'$(Platform)'=='Win32'">WIN32;$(Win32Defines);%(PreprocessorDefinitions)</PreprocessorDefinitions> | <PreprocessorDefinitions Condition="'$(Platform)'=='Win32'">WIN32;$(Win32Defines);%(PreprocessorDefinitions)</PreprocessorDefinitions> | ||||
| <PreprocessorDefinitions Condition="'$(Platform)'=='x64'">WIN32;$(Win32Defines);%(PreprocessorDefinitions)</PreprocessorDefinitions> | <PreprocessorDefinitions Condition="'$(Platform)'=='x64'">WIN32;$(Win32Defines);%(PreprocessorDefinitions)</PreprocessorDefinitions> | ||||