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build: replace \ with / on the PS3 instead of trying to escape backslashes.

legacy
Sam Hocevar sam 12 роки тому
джерело
коміт
8f67c3218f
1 змінених файлів з 6 додано та 4 видалено
  1. +6
    -4
      build/vs2010/Lol.Core.Rules.props

+ 6
- 4
build/vs2010/Lol.Core.Rules.props Переглянути файл

@@ -18,10 +18,12 @@
<AdditionalIncludeDirectories Condition="'$(Platform)'=='x64'">$(GlIncludes);$(SdlIncludes);$(D3d9Includes);$(XinputIncludes);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>NOMINMAX;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>

<!-- The "\\" replacement is a hack for the SNC VSI; the proper way to
do that is using $([System.Text.RegularExpressions.Regex]...) -->
<PreprocessorDefinitions>LOL_CONFIG_PROJECTDIR=\"$(ProjectDir.Replace('\\','\').Replace('\','\\'))\";%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>LOL_CONFIG_SOLUTIONDIR=\"$(SolutionDir.Replace('\\','\').Replace('\','\\'))\";%(PreprocessorDefinitions)</PreprocessorDefinitions>
<!-- Escape backslashes for C++, but replace \ with / on the PS3
because the SNC VSI seems to have trouble with backslashes -->
<PreprocessorDefinitions Condition="'$(Platform)'!='PS3'">LOL_CONFIG_PROJECTDIR="$(ProjectDir.Replace('\','\\'))";%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions Condition="'$(Platform)'!='PS3'">LOL_CONFIG_SOLUTIONDIR="$(SolutionDir.Replace('\','\\'))";%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions Condition="'$(Platform)'=='PS3'">LOL_CONFIG_PROJECTDIR="$(ProjectDir.Replace('\','/'))";%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions Condition="'$(Platform)'=='PS3'">LOL_CONFIG_SOLUTIONDIR="$(SolutionDir.Replace('\','/'))";%(PreprocessorDefinitions)</PreprocessorDefinitions>

<PreprocessorDefinitions Condition="'$(Platform)'=='Win32'">WIN32;$(Win32Defines);%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions Condition="'$(Platform)'=='x64'">WIN32;$(Win32Defines);%(PreprocessorDefinitions)</PreprocessorDefinitions>


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