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@@ -116,25 +116,6 @@ int FrameBuffer::GetTexture() const |
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#endif |
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} |
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void FrameBuffer::Clear(vec4 color) |
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{ |
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#if defined USE_D3D9 || defined _XBOX |
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#elif !defined __CELLOS_LV2__ && !defined __ANDROID__ |
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glClearColor(color.r, color.g, color.b, color.a); |
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glClear(GL_COLOR_BUFFER_BIT); |
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#endif |
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} |
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void FrameBuffer::Clear(vec4 color, float depth) |
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{ |
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#if defined USE_D3D9 || defined _XBOX |
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#elif !defined __CELLOS_LV2__ && !defined __ANDROID__ |
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glClearColor(color.r, color.g, color.b, color.a); |
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//glClearDepthf(depth); |
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); |
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#endif |
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} |
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void FrameBuffer::Bind() |
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{ |
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#if defined USE_D3D9 || defined _XBOX |
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