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@@ -131,22 +131,22 @@ transform_command: |
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| T_TAPERY args4 { mc.m_mesh.TaperY($2.f0, $2.f1, $2.f2, $2.f3); } |
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| T_TAPERZ args3 { mc.m_mesh.TaperZ($2.f0, $2.f1, $2.f2); } |
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| T_TAPERZ args4 { mc.m_mesh.TaperZ($2.f0, $2.f1, $2.f2, $2.f3); } |
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| T_TWISTX args2 { mc.m_mesh.TwistX($2.f0, $2.f1); }
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| T_TWISTY args2 { mc.m_mesh.TwistY($2.f0, $2.f1); }
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| T_TWISTX args2 { mc.m_mesh.TwistX($2.f0, $2.f1); } |
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| T_TWISTY args2 { mc.m_mesh.TwistY($2.f0, $2.f1); } |
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| T_TWISTZ args2 { mc.m_mesh.TwistZ($2.f0, $2.f1); } |
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| T_SHEARX args3 { mc.m_mesh.ShearX($2.f0, $2.f1, $2.f2); }
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| T_SHEARX args4 { mc.m_mesh.ShearX($2.f0, $2.f1, $2.f2, $2.f3); }
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| T_SHEARY args3 { mc.m_mesh.ShearY($2.f0, $2.f1, $2.f2); }
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| T_SHEARY args4 { mc.m_mesh.ShearY($2.f0, $2.f1, $2.f2, $2.f3); }
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| T_SHEARX args3 { mc.m_mesh.ShearX($2.f0, $2.f1, $2.f2); } |
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| T_SHEARX args4 { mc.m_mesh.ShearX($2.f0, $2.f1, $2.f2, $2.f3); } |
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| T_SHEARY args3 { mc.m_mesh.ShearY($2.f0, $2.f1, $2.f2); } |
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| T_SHEARY args4 { mc.m_mesh.ShearY($2.f0, $2.f1, $2.f2, $2.f3); } |
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| T_SHEARZ args3 { mc.m_mesh.ShearZ($2.f0, $2.f1, $2.f2); } |
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| T_SHEARZ args4 { mc.m_mesh.ShearZ($2.f0, $2.f1, $2.f2, $2.f3); } |
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| T_STRETCHX args3 { mc.m_mesh.StretchX($2.f0, $2.f1, $2.f2); }
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| T_STRETCHY args3 { mc.m_mesh.StretchY($2.f0, $2.f1, $2.f2); }
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| T_STRETCHX args3 { mc.m_mesh.StretchX($2.f0, $2.f1, $2.f2); } |
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| T_STRETCHY args3 { mc.m_mesh.StretchY($2.f0, $2.f1, $2.f2); } |
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| T_STRETCHZ args3 { mc.m_mesh.StretchZ($2.f0, $2.f1, $2.f2); } |
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| T_BENDXY args2 { mc.m_mesh.BendXY($2.f0, $2.f1); }
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| T_BENDXZ args2 { mc.m_mesh.BendXZ($2.f0, $2.f1); }
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| T_BENDYX args2 { mc.m_mesh.BendYX($2.f0, $2.f1); }
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| T_BENDYZ args2 { mc.m_mesh.BendYZ($2.f0, $2.f1); }
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| T_BENDXY args2 { mc.m_mesh.BendXY($2.f0, $2.f1); } |
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| T_BENDXZ args2 { mc.m_mesh.BendXZ($2.f0, $2.f1); } |
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| T_BENDYX args2 { mc.m_mesh.BendYX($2.f0, $2.f1); } |
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| T_BENDYZ args2 { mc.m_mesh.BendYZ($2.f0, $2.f1); } |
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| T_BENDZX args2 { mc.m_mesh.BendZX($2.f0, $2.f1); } |
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| T_BENDZY args2 { mc.m_mesh.BendZY($2.f0, $2.f1); } |
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| T_SCALEX args1 { mc.m_mesh.Scale(vec3($2.f0, 1.0, 1.0)); } |
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