소스 검색

fixed 3 files out of 2468:

- removed 43 CR characters
 - removed 25 trailing whitespaces
 - replaced 0 tabs with spaces
legacy
Lolbot lolbot 11 년 전
부모
커밋
9cb79bb21e
2개의 변경된 파일20개의 추가작업 그리고 20개의 파일을 삭제
  1. +12
    -12
      src/easymesh/easymesh-parser.y
  2. +8
    -8
      src/easymesh/easymesh.cpp

+ 12
- 12
src/easymesh/easymesh-parser.y 파일 보기

@@ -131,22 +131,22 @@ transform_command:
| T_TAPERY args4 { mc.m_mesh.TaperY($2.f0, $2.f1, $2.f2, $2.f3); }
| T_TAPERZ args3 { mc.m_mesh.TaperZ($2.f0, $2.f1, $2.f2); }
| T_TAPERZ args4 { mc.m_mesh.TaperZ($2.f0, $2.f1, $2.f2, $2.f3); }
| T_TWISTX args2 { mc.m_mesh.TwistX($2.f0, $2.f1); }
| T_TWISTY args2 { mc.m_mesh.TwistY($2.f0, $2.f1); }
| T_TWISTX args2 { mc.m_mesh.TwistX($2.f0, $2.f1); }
| T_TWISTY args2 { mc.m_mesh.TwistY($2.f0, $2.f1); }
| T_TWISTZ args2 { mc.m_mesh.TwistZ($2.f0, $2.f1); }
| T_SHEARX args3 { mc.m_mesh.ShearX($2.f0, $2.f1, $2.f2); }
| T_SHEARX args4 { mc.m_mesh.ShearX($2.f0, $2.f1, $2.f2, $2.f3); }
| T_SHEARY args3 { mc.m_mesh.ShearY($2.f0, $2.f1, $2.f2); }
| T_SHEARY args4 { mc.m_mesh.ShearY($2.f0, $2.f1, $2.f2, $2.f3); }
| T_SHEARX args3 { mc.m_mesh.ShearX($2.f0, $2.f1, $2.f2); }
| T_SHEARX args4 { mc.m_mesh.ShearX($2.f0, $2.f1, $2.f2, $2.f3); }
| T_SHEARY args3 { mc.m_mesh.ShearY($2.f0, $2.f1, $2.f2); }
| T_SHEARY args4 { mc.m_mesh.ShearY($2.f0, $2.f1, $2.f2, $2.f3); }
| T_SHEARZ args3 { mc.m_mesh.ShearZ($2.f0, $2.f1, $2.f2); }
| T_SHEARZ args4 { mc.m_mesh.ShearZ($2.f0, $2.f1, $2.f2, $2.f3); }
| T_STRETCHX args3 { mc.m_mesh.StretchX($2.f0, $2.f1, $2.f2); }
| T_STRETCHY args3 { mc.m_mesh.StretchY($2.f0, $2.f1, $2.f2); }
| T_STRETCHX args3 { mc.m_mesh.StretchX($2.f0, $2.f1, $2.f2); }
| T_STRETCHY args3 { mc.m_mesh.StretchY($2.f0, $2.f1, $2.f2); }
| T_STRETCHZ args3 { mc.m_mesh.StretchZ($2.f0, $2.f1, $2.f2); }
| T_BENDXY args2 { mc.m_mesh.BendXY($2.f0, $2.f1); }
| T_BENDXZ args2 { mc.m_mesh.BendXZ($2.f0, $2.f1); }
| T_BENDYX args2 { mc.m_mesh.BendYX($2.f0, $2.f1); }
| T_BENDYZ args2 { mc.m_mesh.BendYZ($2.f0, $2.f1); }
| T_BENDXY args2 { mc.m_mesh.BendXY($2.f0, $2.f1); }
| T_BENDXZ args2 { mc.m_mesh.BendXZ($2.f0, $2.f1); }
| T_BENDYX args2 { mc.m_mesh.BendYX($2.f0, $2.f1); }
| T_BENDYZ args2 { mc.m_mesh.BendYZ($2.f0, $2.f1); }
| T_BENDZX args2 { mc.m_mesh.BendZX($2.f0, $2.f1); }
| T_BENDZY args2 { mc.m_mesh.BendZY($2.f0, $2.f1); }
| T_SCALEX args1 { mc.m_mesh.Scale(vec3($2.f0, 1.0, 1.0)); }


+ 8
- 8
src/easymesh/easymesh.cpp 파일 보기

@@ -815,7 +815,7 @@ void EasyMesh::ComputeTexCoord(float uv_scale, int uv_offset)
m_vert[tri_list[cur_tri + 1]].m4 = vec2(-1.0f);
m_vert[tri_list[cur_tri + 2]].m4 = vec2(-1.0f);
}
//uv[0] = vec2(-1.0f);
//uv[1] = vec2(-1.0f);
//uv[2] = vec2(-1.0f);
@@ -1822,12 +1822,12 @@ void EasyMesh::AppendCog(int nbsides, float h, float d10, float d20,
k = 3 * 12 * ((i + 1) % nbsides);

int q[] = { /* The top and bottom faces */
j, j, j, j,
j, j, j, j,
j, j, k, k,
k, k, j, j,
j, j, j, k,
k, j, j, j,
j, j, j, j,
j, j, j, j,
j, j, k, k,
k, k, j, j,
j, j, j, k,
k, j, j, j,
/* The inner side quads */
j, j, j, j,
j, k, k, j,
@@ -1910,7 +1910,7 @@ void EasyMesh::AppendCog(int nbsides, float h, float d10, float d20,
q[l + 2] + m[l + 2] * 3 + a[l + 2],
q[l + 3] + m[l + 3] * 3 + a[l + 3],
vbase);
for (int n = 0; n < 12; n++)
p[n] = rotmat * p[n];
}


불러오는 중...
취소
저장