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@@ -279,9 +279,9 @@ void TileSet::BlitTile(uint32_t id, vec3 pos, int o, vec2 scale, float angle, |
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float tx = texels.A.x; |
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float ty = texels.A.y; |
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int dx = (pixels.B.x - pixels.A.x) * (int)scale.x; |
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int dy = o ? 0 : (pixels.B.y - pixels.A.y) * (int)scale.y; |
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int dz = o ? (pixels.B.y - pixels.A.y) * (int)scale.y : 0; |
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int dx = (int)((float)(pixels.B.x - pixels.A.x) * scale.x); |
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int dy = o ? 0 : (int)((float)(pixels.B.y - pixels.A.y) * scale.y); |
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int dz = o ? (int)((float)(pixels.B.y - pixels.A.y) * scale.y) : 0; |
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/* If scaling is negative, switch triangle winding */ |
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if (scale.x * scale.y < 0.0f) |
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