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lol
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build: fix a shitload of build errors introduced by the Image refactoring
and the OS X port.
legacy
Sam Hocevar
sam
13 jaren geleden
bovenliggende
356917292d
commit
abbf9ba44c
8 gewijzigde bestanden
met
toevoegingen van 8
en
5 verwijderingen
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+1
-0
build/lol-build
+1
-1
src/image/codec/android-image.cpp
+1
-0
src/image/codec/ios-image.cpp
+1
-0
src/image/codec/ps3-image.cpp
+1
-1
test/benchsuite.cpp
+1
-1
test/debug/quad.cpp
+1
-1
test/debug/sandbox.cpp
+1
-1
test/testsuite.cpp
+ 1
- 0
build/lol-build
Bestand weergeven
@@ -16,6 +16,7 @@
# - linux-i386
# - linux-amd64
# - ios-arm
# - osx-amd64
# - android-arm
# - ps3-ppu
# - windows-i386
+ 1
- 1
src/image/codec/android-image.cpp
Bestand weergeven
@@ -20,7 +20,7 @@
#include <android/log.h>
#include "core.h"
#include "image-private.h"
#include "image
/image
-private.h"
using namespace std;
+ 1
- 0
src/image/codec/ios-image.cpp
Bestand weergeven
@@ -18,6 +18,7 @@
#import <UIKit/UIKit.h>
#include "core.h"
#include "image/image-private.h"
using namespace std;
+ 1
- 0
src/image/codec/ps3-image.cpp
Bestand weergeven
@@ -20,6 +20,7 @@
#include <cell/codec/pngdec.h>
#include "core.h"
#include "image/image-private.h"
using namespace std;
+ 1
- 1
test/benchsuite.cpp
Bestand weergeven
@@ -14,7 +14,7 @@
#include <cstdio>
#if USE_SDL
#if USE_SDL
&& defined __APPLE__
# include <SDL_main.h>
#endif
+ 1
- 1
test/debug/quad.cpp
Bestand weergeven
@@ -28,7 +28,7 @@ using namespace lol;
# include "platform/sdl/sdlinput.h"
#endif
#if USE_SDL
#if USE_SDL
&& defined __APPLE__
# include <SDL_main.h>
#endif
+ 1
- 1
test/debug/sandbox.cpp
Bestand weergeven
@@ -12,7 +12,7 @@
# include "config.h"
#endif
#if USE_SDL
#if USE_SDL
&& defined __APPLE__
# include <SDL_main.h>
#endif
+ 1
- 1
test/testsuite.cpp
Bestand weergeven
@@ -15,7 +15,7 @@
#include <cstdio>
#include <cstdlib>
#if USE_SDL
#if USE_SDL
&& defined __APPLE__
# include <SDL_main.h>
#endif
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