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build: fix a shitload of build errors introduced by the Image refactoring

and the OS X port.
legacy
Sam Hocevar sam 13 年之前
父節點
當前提交
abbf9ba44c
共有 8 個文件被更改,包括 8 次插入5 次删除
  1. +1
    -0
      build/lol-build
  2. +1
    -1
      src/image/codec/android-image.cpp
  3. +1
    -0
      src/image/codec/ios-image.cpp
  4. +1
    -0
      src/image/codec/ps3-image.cpp
  5. +1
    -1
      test/benchsuite.cpp
  6. +1
    -1
      test/debug/quad.cpp
  7. +1
    -1
      test/debug/sandbox.cpp
  8. +1
    -1
      test/testsuite.cpp

+ 1
- 0
build/lol-build 查看文件

@@ -16,6 +16,7 @@
# - linux-i386
# - linux-amd64
# - ios-arm
# - osx-amd64
# - android-arm
# - ps3-ppu
# - windows-i386


+ 1
- 1
src/image/codec/android-image.cpp 查看文件

@@ -20,7 +20,7 @@
#include <android/log.h>

#include "core.h"
#include "image-private.h"
#include "image/image-private.h"

using namespace std;



+ 1
- 0
src/image/codec/ios-image.cpp 查看文件

@@ -18,6 +18,7 @@
#import <UIKit/UIKit.h>

#include "core.h"
#include "image/image-private.h"

using namespace std;



+ 1
- 0
src/image/codec/ps3-image.cpp 查看文件

@@ -20,6 +20,7 @@
#include <cell/codec/pngdec.h>

#include "core.h"
#include "image/image-private.h"

using namespace std;



+ 1
- 1
test/benchsuite.cpp 查看文件

@@ -14,7 +14,7 @@

#include <cstdio>

#if USE_SDL
#if USE_SDL && defined __APPLE__
# include <SDL_main.h>
#endif



+ 1
- 1
test/debug/quad.cpp 查看文件

@@ -28,7 +28,7 @@ using namespace lol;
# include "platform/sdl/sdlinput.h"
#endif

#if USE_SDL
#if USE_SDL && defined __APPLE__
# include <SDL_main.h>
#endif



+ 1
- 1
test/debug/sandbox.cpp 查看文件

@@ -12,7 +12,7 @@
# include "config.h"
#endif

#if USE_SDL
#if USE_SDL && defined __APPLE__
# include <SDL_main.h>
#endif



+ 1
- 1
test/testsuite.cpp 查看文件

@@ -15,7 +15,7 @@
#include <cstdio>
#include <cstdlib>

#if USE_SDL
#if USE_SDL && defined __APPLE__
# include <SDL_main.h>
#endif



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