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@@ -32,7 +32,7 @@ varying vec2 pass_TexCoord; |
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void main() |
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void main() |
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{ |
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{ |
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vec4 col = texture2D(in_Texture, pass_TexCoord); |
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vec4 col = texture2D(in_Texture, pass_TexCoord); |
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gl_FragColor = mix(col, vec4(1.0, 1.0, 0.0, 1.0), 0.5); |
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gl_FragColor = col; |
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} |
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} |
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[vert.hlsl] |
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[vert.hlsl] |
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