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The Tile size can now be specified upon TileSet load. Add a sample

with the Monsterz tiles.
legacy
Sam Hocevar sam hace 14 años
padre
commit
c73ee58065
Se han modificado 10 ficheros con 142 adiciones y 18 borrados
  1. +1
    -1
      src/Makefile.am
  2. +74
    -0
      src/debugboard.cpp
  3. +34
    -0
      src/debugboard.h
  4. +1
    -1
      src/debugsprite.cpp
  5. +1
    -1
      src/map.cpp
  6. +9
    -0
      src/test-map.cpp
  7. +2
    -2
      src/tiler.cpp
  8. +1
    -1
      src/tiler.h
  9. +18
    -11
      src/tileset.cpp
  10. +1
    -1
      src/tileset.h

+ 1
- 1
src/Makefile.am Ver fichero

@@ -11,7 +11,7 @@ libcommon_a_SOURCES = \
profiler.cpp profiler.h input.h input.cpp world.cpp world.h \
debugfps.cpp debugfps.h debugsprite.cpp debugsprite.h \
debugrecord.cpp debugrecord.h debugstats.cpp debugstats.h \
debugsphere.cpp debugsphere.h
debugsphere.cpp debugsphere.h debugboard.cpp debugboard.h
libcommon_a_CXXFLAGS = `pkg-config --cflags sdl gl SDL_image`

test_map_SOURCES = test-map.cpp sdlinput.cpp sdlinput.h


+ 74
- 0
src/debugboard.cpp Ver fichero

@@ -0,0 +1,74 @@
//
// Deus Hax (working title)
// Copyright (c) 2010-2011 Sam Hocevar <sam@hocevar.net>
//

#if defined HAVE_CONFIG_H
# include "config.h"
#endif

#include <cstdio>
#include <cmath>

#include "core.h"
#include "debugboard.h"

/*
* DebugBoard implementation class
*/

class DebugBoardData
{
friend class DebugBoard;

private:
Game *game;
int tiler;
float x, y, z;
};

/*
* Public DebugBoard class
*/

DebugBoard::DebugBoard(Game *game)
{
data = new DebugBoardData();
data->game = game;
Ticker::Ref(game);
data->tiler = Tiler::Register("monsterz/tiles.png", 48);
data->x = 32;
data->y = 0;
data->z = 112;
}

void DebugBoard::TickGame(float deltams)
{
Entity::TickGame(deltams);
}

void DebugBoard::TickDraw(float deltams)
{
Entity::TickDraw(deltams);

int x = data->x;
int y = data->y;
int z = data->z;

for (int j = 0; j < 8; j++)
for (int i = 0; i < 8; i++)
{
int id = 28 + ((i + 3) * (j + 1) % 10) * 3 + ((i ^ (j + 2)) % 5);
id += (id % 5) / 4;
data->game->GetScene()->AddTile((data->tiler << 16) | id,
x + i * 48 - 16, y + j * 48, z, 1);
}
}

DebugBoard::~DebugBoard()
{
Ticker::Unref(data->game);
Tiler::Deregister(data->tiler);
delete data;
}


+ 34
- 0
src/debugboard.h Ver fichero

@@ -0,0 +1,34 @@
//
// Deus Hax (working title)
// Copyright (c) 2010-2011 Sam Hocevar <sam@hocevar.net>
//

//
// The DebugBoard class
// --------------------
//

#if !defined __DH_DEBUGBOARD_H__
#define __DH_DEBUGBOARD_H__

#include "entity.h"
#include "game.h"

class DebugBoardData;

class DebugBoard : public Entity
{
public:
DebugBoard(Game *game);
virtual ~DebugBoard();

protected:
virtual void TickGame(float deltams);
virtual void TickDraw(float deltams);

private:
DebugBoardData *data;
};

#endif // __DH_DEBUGBOARD_H__


+ 1
- 1
src/debugsprite.cpp Ver fichero

@@ -36,7 +36,7 @@ DebugSprite::DebugSprite(Game *game)
data = new DebugSpriteData();
data->game = game;
Ticker::Ref(game);
data->tiler = Tiler::Register("art/test/character-dress.png");
data->tiler = Tiler::Register("art/test/character-dress.png", 32);
data->x = 320;
data->y = 206;
data->z = 0;


+ 1
- 1
src/map.cpp Ver fichero

@@ -121,7 +121,7 @@ Map::Map(char const *path)
else if (sscanf(tmp, " <image source=\"%[^\"]\"", str) == 1)
{
/* This is a tileset image file. Associate it with firstgid. */
data->tilers[data->ntilers] = Tiler::Register(str);
data->tilers[data->ntilers] = Tiler::Register(str, 32);
data->ntilers++;
//fprintf(stderr, "new tiler %s\n", str);
}


+ 9
- 0
src/test-map.cpp Ver fichero

@@ -9,12 +9,16 @@

#include <cstdio>
#include <cmath>
#if defined _WIN32
# include <direct.h>
#endif

#include <SDL.h>

#include "core.h"
#include "sdlinput.h"
#include "debugfps.h"
#include "debugboard.h"
#include "debugsprite.h"
#include "debugsphere.h"
#include "debugrecord.h"
@@ -49,12 +53,17 @@ int main(int argc, char **argv)
Video::Setup(video->w, video->h);

/* Create a game */
#if defined _WIN32
_chdir(".."); /* Temporary Win32 hack */
#endif
Game *game = new Game("maps/testmap.tmx");
game->SetMouse(160, 96);

/* Register an input driver and some debug stuff */
new SdlInput();
new DebugFps();
new DebugSprite(game);
new DebugBoard(game);
new DebugSphere();
//new DebugRecord("lolengine.ogg");
new DebugStats("stats.txt");


+ 2
- 2
src/tiler.cpp Ver fichero

@@ -28,13 +28,13 @@ static TilerData * const data = &tilerdata;
* Public Tiler class
*/

int Tiler::Register(char const *path)
int Tiler::Register(char const *path, int size)
{
int id = data->tilesets.MakeSlot(path);

if (!data->tilesets.GetEntity(id))
{
TileSet *tileset = new TileSet(path);
TileSet *tileset = new TileSet(path, size);
data->tilesets.SetEntity(id, tileset);
}



+ 1
- 1
src/tiler.h Ver fichero

@@ -17,7 +17,7 @@
class Tiler
{
public:
static int Register(char const *path);
static int Register(char const *path, int size);
static void Deregister(int id);

static void BlitTile(uint32_t code, int x, int y, int z, int o);


+ 18
- 11
src/tileset.cpp Ver fichero

@@ -37,7 +37,7 @@ class TileSetData
private:
char *name;
int *tiles;
int nw, nh, ntiles;
int size, nw, nh, ntiles;
float tx, ty;

SDL_Surface *img;
@@ -48,7 +48,7 @@ private:
* Public TileSet class
*/

TileSet::TileSet(char const *path)
TileSet::TileSet(char const *path, int size)
{
data = new TileSetData();
data->name = strdup(path);
@@ -66,11 +66,15 @@ TileSet::TileSet(char const *path)
exit(1);
}

data->nw = data->img->w / 32;
data->nh = data->img->h / 32;
if (size <= 0)
size = 32;

data->size = size;
data->nw = data->img->w / size;
data->nh = data->img->h / size;
data->ntiles = data->nw * data->nh;
data->tx = 32.0f / data->img->w;
data->ty = 32.0f / data->img->h;
data->tx = (float)size / data->img->w;
data->ty = (float)size / data->img->h;

drawgroup = DRAWGROUP_BEFORE;
}
@@ -120,20 +124,23 @@ void TileSet::BlitTile(uint32_t id, int x, int y, int z, int o)
float ty = data->ty * ((id & 0xffff) / data->nw);

float sqrt2 = sqrtf(2.0f);
int off = o ? 32 : 0;
int off = o ? data->size : 0;
int dx = data->size;
int dy = data->size * 38 / 32; /* Magic... fix this one day */
int dy2 = data->size * 70 / 32;

if (!data->img)
{
glBindTexture(GL_TEXTURE_2D, data->texture);
glBegin(GL_QUADS);
glTexCoord2f(tx, ty);
glVertex3f(x, sqrt2 * (y - 38 - off), sqrt2 * (z + off));
glVertex3f(x, sqrt2 * (y - dy - off), sqrt2 * (z + off));
glTexCoord2f(tx + data->tx, ty);
glVertex3f(x + 32, sqrt2 * (y - 38 - off), sqrt2 * (z + off));
glVertex3f(x + dx, sqrt2 * (y - dy - off), sqrt2 * (z + off));
glTexCoord2f(tx + data->tx, ty + data->ty);
glVertex3f(x + 32, sqrt2 * (y - 70), sqrt2 * z);
glVertex3f(x + dx, sqrt2 * (y - dy2), sqrt2 * z);
glTexCoord2f(tx, ty + data->ty);
glVertex3f(x, sqrt2 * (y - 70), sqrt2 * z);
glVertex3f(x, sqrt2 * (y - dy2), sqrt2 * z);
glEnd();
}
}


+ 1
- 1
src/tileset.h Ver fichero

@@ -23,7 +23,7 @@ class TileSetData;
class TileSet : public Entity
{
public:
TileSet(char const *path);
TileSet(char const *path, int size);
virtual ~TileSet();

protected:


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