with the Monsterz tiles.legacy
@@ -11,7 +11,7 @@ libcommon_a_SOURCES = \ | |||||
profiler.cpp profiler.h input.h input.cpp world.cpp world.h \ | profiler.cpp profiler.h input.h input.cpp world.cpp world.h \ | ||||
debugfps.cpp debugfps.h debugsprite.cpp debugsprite.h \ | debugfps.cpp debugfps.h debugsprite.cpp debugsprite.h \ | ||||
debugrecord.cpp debugrecord.h debugstats.cpp debugstats.h \ | debugrecord.cpp debugrecord.h debugstats.cpp debugstats.h \ | ||||
debugsphere.cpp debugsphere.h | |||||
debugsphere.cpp debugsphere.h debugboard.cpp debugboard.h | |||||
libcommon_a_CXXFLAGS = `pkg-config --cflags sdl gl SDL_image` | libcommon_a_CXXFLAGS = `pkg-config --cflags sdl gl SDL_image` | ||||
test_map_SOURCES = test-map.cpp sdlinput.cpp sdlinput.h | test_map_SOURCES = test-map.cpp sdlinput.cpp sdlinput.h | ||||
@@ -0,0 +1,74 @@ | |||||
// | |||||
// Deus Hax (working title) | |||||
// Copyright (c) 2010-2011 Sam Hocevar <sam@hocevar.net> | |||||
// | |||||
#if defined HAVE_CONFIG_H | |||||
# include "config.h" | |||||
#endif | |||||
#include <cstdio> | |||||
#include <cmath> | |||||
#include "core.h" | |||||
#include "debugboard.h" | |||||
/* | |||||
* DebugBoard implementation class | |||||
*/ | |||||
class DebugBoardData | |||||
{ | |||||
friend class DebugBoard; | |||||
private: | |||||
Game *game; | |||||
int tiler; | |||||
float x, y, z; | |||||
}; | |||||
/* | |||||
* Public DebugBoard class | |||||
*/ | |||||
DebugBoard::DebugBoard(Game *game) | |||||
{ | |||||
data = new DebugBoardData(); | |||||
data->game = game; | |||||
Ticker::Ref(game); | |||||
data->tiler = Tiler::Register("monsterz/tiles.png", 48); | |||||
data->x = 32; | |||||
data->y = 0; | |||||
data->z = 112; | |||||
} | |||||
void DebugBoard::TickGame(float deltams) | |||||
{ | |||||
Entity::TickGame(deltams); | |||||
} | |||||
void DebugBoard::TickDraw(float deltams) | |||||
{ | |||||
Entity::TickDraw(deltams); | |||||
int x = data->x; | |||||
int y = data->y; | |||||
int z = data->z; | |||||
for (int j = 0; j < 8; j++) | |||||
for (int i = 0; i < 8; i++) | |||||
{ | |||||
int id = 28 + ((i + 3) * (j + 1) % 10) * 3 + ((i ^ (j + 2)) % 5); | |||||
id += (id % 5) / 4; | |||||
data->game->GetScene()->AddTile((data->tiler << 16) | id, | |||||
x + i * 48 - 16, y + j * 48, z, 1); | |||||
} | |||||
} | |||||
DebugBoard::~DebugBoard() | |||||
{ | |||||
Ticker::Unref(data->game); | |||||
Tiler::Deregister(data->tiler); | |||||
delete data; | |||||
} | |||||
@@ -0,0 +1,34 @@ | |||||
// | |||||
// Deus Hax (working title) | |||||
// Copyright (c) 2010-2011 Sam Hocevar <sam@hocevar.net> | |||||
// | |||||
// | |||||
// The DebugBoard class | |||||
// -------------------- | |||||
// | |||||
#if !defined __DH_DEBUGBOARD_H__ | |||||
#define __DH_DEBUGBOARD_H__ | |||||
#include "entity.h" | |||||
#include "game.h" | |||||
class DebugBoardData; | |||||
class DebugBoard : public Entity | |||||
{ | |||||
public: | |||||
DebugBoard(Game *game); | |||||
virtual ~DebugBoard(); | |||||
protected: | |||||
virtual void TickGame(float deltams); | |||||
virtual void TickDraw(float deltams); | |||||
private: | |||||
DebugBoardData *data; | |||||
}; | |||||
#endif // __DH_DEBUGBOARD_H__ | |||||
@@ -36,7 +36,7 @@ DebugSprite::DebugSprite(Game *game) | |||||
data = new DebugSpriteData(); | data = new DebugSpriteData(); | ||||
data->game = game; | data->game = game; | ||||
Ticker::Ref(game); | Ticker::Ref(game); | ||||
data->tiler = Tiler::Register("art/test/character-dress.png"); | |||||
data->tiler = Tiler::Register("art/test/character-dress.png", 32); | |||||
data->x = 320; | data->x = 320; | ||||
data->y = 206; | data->y = 206; | ||||
data->z = 0; | data->z = 0; | ||||
@@ -121,7 +121,7 @@ Map::Map(char const *path) | |||||
else if (sscanf(tmp, " <image source=\"%[^\"]\"", str) == 1) | else if (sscanf(tmp, " <image source=\"%[^\"]\"", str) == 1) | ||||
{ | { | ||||
/* This is a tileset image file. Associate it with firstgid. */ | /* This is a tileset image file. Associate it with firstgid. */ | ||||
data->tilers[data->ntilers] = Tiler::Register(str); | |||||
data->tilers[data->ntilers] = Tiler::Register(str, 32); | |||||
data->ntilers++; | data->ntilers++; | ||||
//fprintf(stderr, "new tiler %s\n", str); | //fprintf(stderr, "new tiler %s\n", str); | ||||
} | } | ||||
@@ -9,12 +9,16 @@ | |||||
#include <cstdio> | #include <cstdio> | ||||
#include <cmath> | #include <cmath> | ||||
#if defined _WIN32 | |||||
# include <direct.h> | |||||
#endif | |||||
#include <SDL.h> | #include <SDL.h> | ||||
#include "core.h" | #include "core.h" | ||||
#include "sdlinput.h" | #include "sdlinput.h" | ||||
#include "debugfps.h" | #include "debugfps.h" | ||||
#include "debugboard.h" | |||||
#include "debugsprite.h" | #include "debugsprite.h" | ||||
#include "debugsphere.h" | #include "debugsphere.h" | ||||
#include "debugrecord.h" | #include "debugrecord.h" | ||||
@@ -49,12 +53,17 @@ int main(int argc, char **argv) | |||||
Video::Setup(video->w, video->h); | Video::Setup(video->w, video->h); | ||||
/* Create a game */ | /* Create a game */ | ||||
#if defined _WIN32 | |||||
_chdir(".."); /* Temporary Win32 hack */ | |||||
#endif | |||||
Game *game = new Game("maps/testmap.tmx"); | Game *game = new Game("maps/testmap.tmx"); | ||||
game->SetMouse(160, 96); | |||||
/* Register an input driver and some debug stuff */ | /* Register an input driver and some debug stuff */ | ||||
new SdlInput(); | new SdlInput(); | ||||
new DebugFps(); | new DebugFps(); | ||||
new DebugSprite(game); | new DebugSprite(game); | ||||
new DebugBoard(game); | |||||
new DebugSphere(); | new DebugSphere(); | ||||
//new DebugRecord("lolengine.ogg"); | //new DebugRecord("lolengine.ogg"); | ||||
new DebugStats("stats.txt"); | new DebugStats("stats.txt"); | ||||
@@ -28,13 +28,13 @@ static TilerData * const data = &tilerdata; | |||||
* Public Tiler class | * Public Tiler class | ||||
*/ | */ | ||||
int Tiler::Register(char const *path) | |||||
int Tiler::Register(char const *path, int size) | |||||
{ | { | ||||
int id = data->tilesets.MakeSlot(path); | int id = data->tilesets.MakeSlot(path); | ||||
if (!data->tilesets.GetEntity(id)) | if (!data->tilesets.GetEntity(id)) | ||||
{ | { | ||||
TileSet *tileset = new TileSet(path); | |||||
TileSet *tileset = new TileSet(path, size); | |||||
data->tilesets.SetEntity(id, tileset); | data->tilesets.SetEntity(id, tileset); | ||||
} | } | ||||
@@ -17,7 +17,7 @@ | |||||
class Tiler | class Tiler | ||||
{ | { | ||||
public: | public: | ||||
static int Register(char const *path); | |||||
static int Register(char const *path, int size); | |||||
static void Deregister(int id); | static void Deregister(int id); | ||||
static void BlitTile(uint32_t code, int x, int y, int z, int o); | static void BlitTile(uint32_t code, int x, int y, int z, int o); | ||||
@@ -37,7 +37,7 @@ class TileSetData | |||||
private: | private: | ||||
char *name; | char *name; | ||||
int *tiles; | int *tiles; | ||||
int nw, nh, ntiles; | |||||
int size, nw, nh, ntiles; | |||||
float tx, ty; | float tx, ty; | ||||
SDL_Surface *img; | SDL_Surface *img; | ||||
@@ -48,7 +48,7 @@ private: | |||||
* Public TileSet class | * Public TileSet class | ||||
*/ | */ | ||||
TileSet::TileSet(char const *path) | |||||
TileSet::TileSet(char const *path, int size) | |||||
{ | { | ||||
data = new TileSetData(); | data = new TileSetData(); | ||||
data->name = strdup(path); | data->name = strdup(path); | ||||
@@ -66,11 +66,15 @@ TileSet::TileSet(char const *path) | |||||
exit(1); | exit(1); | ||||
} | } | ||||
data->nw = data->img->w / 32; | |||||
data->nh = data->img->h / 32; | |||||
if (size <= 0) | |||||
size = 32; | |||||
data->size = size; | |||||
data->nw = data->img->w / size; | |||||
data->nh = data->img->h / size; | |||||
data->ntiles = data->nw * data->nh; | data->ntiles = data->nw * data->nh; | ||||
data->tx = 32.0f / data->img->w; | |||||
data->ty = 32.0f / data->img->h; | |||||
data->tx = (float)size / data->img->w; | |||||
data->ty = (float)size / data->img->h; | |||||
drawgroup = DRAWGROUP_BEFORE; | drawgroup = DRAWGROUP_BEFORE; | ||||
} | } | ||||
@@ -120,20 +124,23 @@ void TileSet::BlitTile(uint32_t id, int x, int y, int z, int o) | |||||
float ty = data->ty * ((id & 0xffff) / data->nw); | float ty = data->ty * ((id & 0xffff) / data->nw); | ||||
float sqrt2 = sqrtf(2.0f); | float sqrt2 = sqrtf(2.0f); | ||||
int off = o ? 32 : 0; | |||||
int off = o ? data->size : 0; | |||||
int dx = data->size; | |||||
int dy = data->size * 38 / 32; /* Magic... fix this one day */ | |||||
int dy2 = data->size * 70 / 32; | |||||
if (!data->img) | if (!data->img) | ||||
{ | { | ||||
glBindTexture(GL_TEXTURE_2D, data->texture); | glBindTexture(GL_TEXTURE_2D, data->texture); | ||||
glBegin(GL_QUADS); | glBegin(GL_QUADS); | ||||
glTexCoord2f(tx, ty); | glTexCoord2f(tx, ty); | ||||
glVertex3f(x, sqrt2 * (y - 38 - off), sqrt2 * (z + off)); | |||||
glVertex3f(x, sqrt2 * (y - dy - off), sqrt2 * (z + off)); | |||||
glTexCoord2f(tx + data->tx, ty); | glTexCoord2f(tx + data->tx, ty); | ||||
glVertex3f(x + 32, sqrt2 * (y - 38 - off), sqrt2 * (z + off)); | |||||
glVertex3f(x + dx, sqrt2 * (y - dy - off), sqrt2 * (z + off)); | |||||
glTexCoord2f(tx + data->tx, ty + data->ty); | glTexCoord2f(tx + data->tx, ty + data->ty); | ||||
glVertex3f(x + 32, sqrt2 * (y - 70), sqrt2 * z); | |||||
glVertex3f(x + dx, sqrt2 * (y - dy2), sqrt2 * z); | |||||
glTexCoord2f(tx, ty + data->ty); | glTexCoord2f(tx, ty + data->ty); | ||||
glVertex3f(x, sqrt2 * (y - 70), sqrt2 * z); | |||||
glVertex3f(x, sqrt2 * (y - dy2), sqrt2 * z); | |||||
glEnd(); | glEnd(); | ||||
} | } | ||||
} | } | ||||
@@ -23,7 +23,7 @@ class TileSetData; | |||||
class TileSet : public Entity | class TileSet : public Entity | ||||
{ | { | ||||
public: | public: | ||||
TileSet(char const *path); | |||||
TileSet(char const *path, int size); | |||||
virtual ~TileSet(); | virtual ~TileSet(); | ||||
protected: | protected: | ||||