with the Monsterz tiles.legacy
| @@ -11,7 +11,7 @@ libcommon_a_SOURCES = \ | |||
| profiler.cpp profiler.h input.h input.cpp world.cpp world.h \ | |||
| debugfps.cpp debugfps.h debugsprite.cpp debugsprite.h \ | |||
| debugrecord.cpp debugrecord.h debugstats.cpp debugstats.h \ | |||
| debugsphere.cpp debugsphere.h | |||
| debugsphere.cpp debugsphere.h debugboard.cpp debugboard.h | |||
| libcommon_a_CXXFLAGS = `pkg-config --cflags sdl gl SDL_image` | |||
| test_map_SOURCES = test-map.cpp sdlinput.cpp sdlinput.h | |||
| @@ -0,0 +1,74 @@ | |||
| // | |||
| // Deus Hax (working title) | |||
| // Copyright (c) 2010-2011 Sam Hocevar <sam@hocevar.net> | |||
| // | |||
| #if defined HAVE_CONFIG_H | |||
| # include "config.h" | |||
| #endif | |||
| #include <cstdio> | |||
| #include <cmath> | |||
| #include "core.h" | |||
| #include "debugboard.h" | |||
| /* | |||
| * DebugBoard implementation class | |||
| */ | |||
| class DebugBoardData | |||
| { | |||
| friend class DebugBoard; | |||
| private: | |||
| Game *game; | |||
| int tiler; | |||
| float x, y, z; | |||
| }; | |||
| /* | |||
| * Public DebugBoard class | |||
| */ | |||
| DebugBoard::DebugBoard(Game *game) | |||
| { | |||
| data = new DebugBoardData(); | |||
| data->game = game; | |||
| Ticker::Ref(game); | |||
| data->tiler = Tiler::Register("monsterz/tiles.png", 48); | |||
| data->x = 32; | |||
| data->y = 0; | |||
| data->z = 112; | |||
| } | |||
| void DebugBoard::TickGame(float deltams) | |||
| { | |||
| Entity::TickGame(deltams); | |||
| } | |||
| void DebugBoard::TickDraw(float deltams) | |||
| { | |||
| Entity::TickDraw(deltams); | |||
| int x = data->x; | |||
| int y = data->y; | |||
| int z = data->z; | |||
| for (int j = 0; j < 8; j++) | |||
| for (int i = 0; i < 8; i++) | |||
| { | |||
| int id = 28 + ((i + 3) * (j + 1) % 10) * 3 + ((i ^ (j + 2)) % 5); | |||
| id += (id % 5) / 4; | |||
| data->game->GetScene()->AddTile((data->tiler << 16) | id, | |||
| x + i * 48 - 16, y + j * 48, z, 1); | |||
| } | |||
| } | |||
| DebugBoard::~DebugBoard() | |||
| { | |||
| Ticker::Unref(data->game); | |||
| Tiler::Deregister(data->tiler); | |||
| delete data; | |||
| } | |||
| @@ -0,0 +1,34 @@ | |||
| // | |||
| // Deus Hax (working title) | |||
| // Copyright (c) 2010-2011 Sam Hocevar <sam@hocevar.net> | |||
| // | |||
| // | |||
| // The DebugBoard class | |||
| // -------------------- | |||
| // | |||
| #if !defined __DH_DEBUGBOARD_H__ | |||
| #define __DH_DEBUGBOARD_H__ | |||
| #include "entity.h" | |||
| #include "game.h" | |||
| class DebugBoardData; | |||
| class DebugBoard : public Entity | |||
| { | |||
| public: | |||
| DebugBoard(Game *game); | |||
| virtual ~DebugBoard(); | |||
| protected: | |||
| virtual void TickGame(float deltams); | |||
| virtual void TickDraw(float deltams); | |||
| private: | |||
| DebugBoardData *data; | |||
| }; | |||
| #endif // __DH_DEBUGBOARD_H__ | |||
| @@ -36,7 +36,7 @@ DebugSprite::DebugSprite(Game *game) | |||
| data = new DebugSpriteData(); | |||
| data->game = game; | |||
| Ticker::Ref(game); | |||
| data->tiler = Tiler::Register("art/test/character-dress.png"); | |||
| data->tiler = Tiler::Register("art/test/character-dress.png", 32); | |||
| data->x = 320; | |||
| data->y = 206; | |||
| data->z = 0; | |||
| @@ -121,7 +121,7 @@ Map::Map(char const *path) | |||
| else if (sscanf(tmp, " <image source=\"%[^\"]\"", str) == 1) | |||
| { | |||
| /* This is a tileset image file. Associate it with firstgid. */ | |||
| data->tilers[data->ntilers] = Tiler::Register(str); | |||
| data->tilers[data->ntilers] = Tiler::Register(str, 32); | |||
| data->ntilers++; | |||
| //fprintf(stderr, "new tiler %s\n", str); | |||
| } | |||
| @@ -9,12 +9,16 @@ | |||
| #include <cstdio> | |||
| #include <cmath> | |||
| #if defined _WIN32 | |||
| # include <direct.h> | |||
| #endif | |||
| #include <SDL.h> | |||
| #include "core.h" | |||
| #include "sdlinput.h" | |||
| #include "debugfps.h" | |||
| #include "debugboard.h" | |||
| #include "debugsprite.h" | |||
| #include "debugsphere.h" | |||
| #include "debugrecord.h" | |||
| @@ -49,12 +53,17 @@ int main(int argc, char **argv) | |||
| Video::Setup(video->w, video->h); | |||
| /* Create a game */ | |||
| #if defined _WIN32 | |||
| _chdir(".."); /* Temporary Win32 hack */ | |||
| #endif | |||
| Game *game = new Game("maps/testmap.tmx"); | |||
| game->SetMouse(160, 96); | |||
| /* Register an input driver and some debug stuff */ | |||
| new SdlInput(); | |||
| new DebugFps(); | |||
| new DebugSprite(game); | |||
| new DebugBoard(game); | |||
| new DebugSphere(); | |||
| //new DebugRecord("lolengine.ogg"); | |||
| new DebugStats("stats.txt"); | |||
| @@ -28,13 +28,13 @@ static TilerData * const data = &tilerdata; | |||
| * Public Tiler class | |||
| */ | |||
| int Tiler::Register(char const *path) | |||
| int Tiler::Register(char const *path, int size) | |||
| { | |||
| int id = data->tilesets.MakeSlot(path); | |||
| if (!data->tilesets.GetEntity(id)) | |||
| { | |||
| TileSet *tileset = new TileSet(path); | |||
| TileSet *tileset = new TileSet(path, size); | |||
| data->tilesets.SetEntity(id, tileset); | |||
| } | |||
| @@ -17,7 +17,7 @@ | |||
| class Tiler | |||
| { | |||
| public: | |||
| static int Register(char const *path); | |||
| static int Register(char const *path, int size); | |||
| static void Deregister(int id); | |||
| static void BlitTile(uint32_t code, int x, int y, int z, int o); | |||
| @@ -37,7 +37,7 @@ class TileSetData | |||
| private: | |||
| char *name; | |||
| int *tiles; | |||
| int nw, nh, ntiles; | |||
| int size, nw, nh, ntiles; | |||
| float tx, ty; | |||
| SDL_Surface *img; | |||
| @@ -48,7 +48,7 @@ private: | |||
| * Public TileSet class | |||
| */ | |||
| TileSet::TileSet(char const *path) | |||
| TileSet::TileSet(char const *path, int size) | |||
| { | |||
| data = new TileSetData(); | |||
| data->name = strdup(path); | |||
| @@ -66,11 +66,15 @@ TileSet::TileSet(char const *path) | |||
| exit(1); | |||
| } | |||
| data->nw = data->img->w / 32; | |||
| data->nh = data->img->h / 32; | |||
| if (size <= 0) | |||
| size = 32; | |||
| data->size = size; | |||
| data->nw = data->img->w / size; | |||
| data->nh = data->img->h / size; | |||
| data->ntiles = data->nw * data->nh; | |||
| data->tx = 32.0f / data->img->w; | |||
| data->ty = 32.0f / data->img->h; | |||
| data->tx = (float)size / data->img->w; | |||
| data->ty = (float)size / data->img->h; | |||
| drawgroup = DRAWGROUP_BEFORE; | |||
| } | |||
| @@ -120,20 +124,23 @@ void TileSet::BlitTile(uint32_t id, int x, int y, int z, int o) | |||
| float ty = data->ty * ((id & 0xffff) / data->nw); | |||
| float sqrt2 = sqrtf(2.0f); | |||
| int off = o ? 32 : 0; | |||
| int off = o ? data->size : 0; | |||
| int dx = data->size; | |||
| int dy = data->size * 38 / 32; /* Magic... fix this one day */ | |||
| int dy2 = data->size * 70 / 32; | |||
| if (!data->img) | |||
| { | |||
| glBindTexture(GL_TEXTURE_2D, data->texture); | |||
| glBegin(GL_QUADS); | |||
| glTexCoord2f(tx, ty); | |||
| glVertex3f(x, sqrt2 * (y - 38 - off), sqrt2 * (z + off)); | |||
| glVertex3f(x, sqrt2 * (y - dy - off), sqrt2 * (z + off)); | |||
| glTexCoord2f(tx + data->tx, ty); | |||
| glVertex3f(x + 32, sqrt2 * (y - 38 - off), sqrt2 * (z + off)); | |||
| glVertex3f(x + dx, sqrt2 * (y - dy - off), sqrt2 * (z + off)); | |||
| glTexCoord2f(tx + data->tx, ty + data->ty); | |||
| glVertex3f(x + 32, sqrt2 * (y - 70), sqrt2 * z); | |||
| glVertex3f(x + dx, sqrt2 * (y - dy2), sqrt2 * z); | |||
| glTexCoord2f(tx, ty + data->ty); | |||
| glVertex3f(x, sqrt2 * (y - 70), sqrt2 * z); | |||
| glVertex3f(x, sqrt2 * (y - dy2), sqrt2 * z); | |||
| glEnd(); | |||
| } | |||
| } | |||
| @@ -23,7 +23,7 @@ class TileSetData; | |||
| class TileSet : public Entity | |||
| { | |||
| public: | |||
| TileSet(char const *path); | |||
| TileSet(char const *path, int size); | |||
| virtual ~TileSet(); | |||
| protected: | |||