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Upload all vertex buffers on each frame. It is not noticeably slower

for now. Also, fullscreen support.
legacy
Sam Hocevar sam pirms 14 gadiem
vecāks
revīzija
d4834f0160
1 mainītis faili ar 32 papildinājumiem un 26 dzēšanām
  1. +32
    -26
      test-map.cpp

+ 32
- 26
test-map.cpp Parādīt failu

@@ -49,30 +49,6 @@ void LoadGLTextures(void)
void MakeVBOs(void)
{
glGenBuffers(3, buflist);

float vertices[8 * 20 * 15];
for (int y = 0; y < 15; y++)
for (int x = 0; x < 20; x++)
{
vertices[8 * (20 * y + x) + 0] = x * 32;
vertices[8 * (20 * y + x) + 1] = y * 32;
vertices[8 * (20 * y + x) + 2] = x * 32 + 32;
vertices[8 * (20 * y + x) + 3] = y * 32;
vertices[8 * (20 * y + x) + 4] = x * 32 + 32;
vertices[8 * (20 * y + x) + 5] = y * 32 + 32;
vertices[8 * (20 * y + x) + 6] = x * 32;
vertices[8 * (20 * y + x) + 7] = y * 32 + 32;
}
glBindBuffer(GL_ARRAY_BUFFER, buflist[0]);
glBufferData(GL_ARRAY_BUFFER,
8 * 20 * 15 * sizeof(float), vertices, GL_STATIC_DRAW);

int indices[4 * 20 * 15];
for (int n = 0; n < 4 * 20 * 15; n++)
indices[n] = n;
glBindBuffer(GL_ARRAY_BUFFER, buflist[2]);
glBufferData(GL_ARRAY_BUFFER,
4 * 20 * 15 * sizeof(int), indices, GL_STATIC_DRAW);
}

void InitGL(int Width, int Height)
@@ -124,6 +100,30 @@ void PutMap(int const *themap)
glBufferData(GL_ARRAY_BUFFER,
8 * 20 * 15 * sizeof(float), uvs, GL_STATIC_DRAW);

float vertices[8 * 20 * 15];
for (int y = 0; y < 15; y++)
for (int x = 0; x < 20; x++)
{
vertices[8 * (20 * y + x) + 0] = x * 32;
vertices[8 * (20 * y + x) + 1] = y * 32;
vertices[8 * (20 * y + x) + 2] = x * 32 + 32;
vertices[8 * (20 * y + x) + 3] = y * 32;
vertices[8 * (20 * y + x) + 4] = x * 32 + 32;
vertices[8 * (20 * y + x) + 5] = y * 32 + 32;
vertices[8 * (20 * y + x) + 6] = x * 32;
vertices[8 * (20 * y + x) + 7] = y * 32 + 32;
}
glBindBuffer(GL_ARRAY_BUFFER, buflist[0]);
glBufferData(GL_ARRAY_BUFFER,
8 * 20 * 15 * sizeof(float), vertices, GL_STATIC_DRAW);

int indices[4 * 20 * 15];
for (int n = 0; n < 4 * 20 * 15; n++)
indices[n] = n;
glBindBuffer(GL_ARRAY_BUFFER, buflist[2]);
glBufferData(GL_ARRAY_BUFFER,
4 * 20 * 15 * sizeof(int), indices, GL_STATIC_DRAW);

glEnableClientState(GL_VERTEX_ARRAY);
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
glEnableClientState(GL_INDEX_ARRAY);
@@ -197,6 +197,7 @@ void DrawScene()

int main(int argc, char **argv)
{
SDL_Surface *video;
int done;

/* Initialize SDL for video output */
@@ -207,7 +208,8 @@ int main(int argc, char **argv)
}

/* Create a 640x480 OpenGL screen */
if (SDL_SetVideoMode(640, 480, 0, SDL_OPENGL) == NULL)
video = SDL_SetVideoMode(640, 480, 0, SDL_OPENGL);
if (!video)
{
fprintf(stderr, "Unable to create OpenGL screen: %s\n", SDL_GetError());
SDL_Quit();
@@ -235,8 +237,12 @@ int main(int argc, char **argv)
if (event.type == SDL_QUIT)
done = 1;
if (event.type == SDL_KEYDOWN)
if (event.key.keysym.sym == SDLK_ESCAPE)
{
if (event.key.keysym.sym == SDLK_RETURN)
SDL_WM_ToggleFullScreen(video);
else if (event.key.keysym.sym == SDLK_ESCAPE)
done = 1;
}
}

while (SDL_GetTicks() < ticks + 33)


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