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@@ -49,30 +49,6 @@ void LoadGLTextures(void) |
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void MakeVBOs(void) |
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{ |
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glGenBuffers(3, buflist); |
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float vertices[8 * 20 * 15]; |
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for (int y = 0; y < 15; y++) |
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for (int x = 0; x < 20; x++) |
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{ |
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vertices[8 * (20 * y + x) + 0] = x * 32; |
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vertices[8 * (20 * y + x) + 1] = y * 32; |
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vertices[8 * (20 * y + x) + 2] = x * 32 + 32; |
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vertices[8 * (20 * y + x) + 3] = y * 32; |
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vertices[8 * (20 * y + x) + 4] = x * 32 + 32; |
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vertices[8 * (20 * y + x) + 5] = y * 32 + 32; |
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vertices[8 * (20 * y + x) + 6] = x * 32; |
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vertices[8 * (20 * y + x) + 7] = y * 32 + 32; |
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} |
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glBindBuffer(GL_ARRAY_BUFFER, buflist[0]); |
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glBufferData(GL_ARRAY_BUFFER, |
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8 * 20 * 15 * sizeof(float), vertices, GL_STATIC_DRAW); |
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int indices[4 * 20 * 15]; |
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for (int n = 0; n < 4 * 20 * 15; n++) |
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indices[n] = n; |
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glBindBuffer(GL_ARRAY_BUFFER, buflist[2]); |
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glBufferData(GL_ARRAY_BUFFER, |
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4 * 20 * 15 * sizeof(int), indices, GL_STATIC_DRAW); |
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} |
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void InitGL(int Width, int Height) |
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@@ -124,6 +100,30 @@ void PutMap(int const *themap) |
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glBufferData(GL_ARRAY_BUFFER, |
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8 * 20 * 15 * sizeof(float), uvs, GL_STATIC_DRAW); |
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float vertices[8 * 20 * 15]; |
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for (int y = 0; y < 15; y++) |
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for (int x = 0; x < 20; x++) |
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{ |
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vertices[8 * (20 * y + x) + 0] = x * 32; |
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vertices[8 * (20 * y + x) + 1] = y * 32; |
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vertices[8 * (20 * y + x) + 2] = x * 32 + 32; |
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vertices[8 * (20 * y + x) + 3] = y * 32; |
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vertices[8 * (20 * y + x) + 4] = x * 32 + 32; |
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vertices[8 * (20 * y + x) + 5] = y * 32 + 32; |
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vertices[8 * (20 * y + x) + 6] = x * 32; |
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vertices[8 * (20 * y + x) + 7] = y * 32 + 32; |
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} |
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glBindBuffer(GL_ARRAY_BUFFER, buflist[0]); |
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glBufferData(GL_ARRAY_BUFFER, |
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8 * 20 * 15 * sizeof(float), vertices, GL_STATIC_DRAW); |
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int indices[4 * 20 * 15]; |
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for (int n = 0; n < 4 * 20 * 15; n++) |
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indices[n] = n; |
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glBindBuffer(GL_ARRAY_BUFFER, buflist[2]); |
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glBufferData(GL_ARRAY_BUFFER, |
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4 * 20 * 15 * sizeof(int), indices, GL_STATIC_DRAW); |
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glEnableClientState(GL_VERTEX_ARRAY); |
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glEnableClientState(GL_TEXTURE_COORD_ARRAY); |
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glEnableClientState(GL_INDEX_ARRAY); |
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@@ -197,6 +197,7 @@ void DrawScene() |
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int main(int argc, char **argv) |
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{ |
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SDL_Surface *video; |
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int done; |
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/* Initialize SDL for video output */ |
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@@ -207,7 +208,8 @@ int main(int argc, char **argv) |
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} |
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/* Create a 640x480 OpenGL screen */ |
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if (SDL_SetVideoMode(640, 480, 0, SDL_OPENGL) == NULL) |
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video = SDL_SetVideoMode(640, 480, 0, SDL_OPENGL); |
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if (!video) |
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{ |
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fprintf(stderr, "Unable to create OpenGL screen: %s\n", SDL_GetError()); |
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SDL_Quit(); |
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@@ -235,8 +237,12 @@ int main(int argc, char **argv) |
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if (event.type == SDL_QUIT) |
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done = 1; |
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if (event.type == SDL_KEYDOWN) |
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if (event.key.keysym.sym == SDLK_ESCAPE) |
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{ |
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if (event.key.keysym.sym == SDLK_RETURN) |
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SDL_WM_ToggleFullScreen(video); |
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else if (event.key.keysym.sym == SDLK_ESCAPE) |
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done = 1; |
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} |
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} |
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while (SDL_GetTicks() < ticks + 33) |
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