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gpu: activate alpha blending on the Direct3D backend.

legacy
Sam Hocevar sam 13 年之前
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共有 1 個檔案被更改,包括 4 行新增0 行删除
  1. +4
    -0
      src/video.cpp

+ 4
- 0
src/video.cpp 查看文件

@@ -131,6 +131,10 @@ void Video::Setup(ivec2 size)
} }


g_d3ddevice = VideoData::d3d_dev; g_d3ddevice = VideoData::d3d_dev;

g_d3ddevice->SetRenderState(D3DRS_ALPHABLENDENABLE, 1);
g_d3ddevice->SetRenderState(D3DRS_SRCBLEND, D3DBLEND_SRCALPHA);
g_d3ddevice->SetRenderState(D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA);
#else #else
# if defined USE_GLEW && !defined __APPLE__ # if defined USE_GLEW && !defined __APPLE__
/* Initialise GLEW if necessary */ /* Initialise GLEW if necessary */


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