Bläddra i källkod

gl: initialise Glew in the video setup instead of the SDL app, so we don't

have to duplicate this code to other places. Fixes the GTK app on the way.
legacy
Sam Hocevar sam 13 år sedan
förälder
incheckning
e750e82332
2 ändrade filer med 10 tillägg och 9 borttagningar
  1. +0
    -9
      src/sdlapp.cpp
  2. +10
    -0
      src/video.cpp

+ 0
- 9
src/sdlapp.cpp Visa fil

@@ -59,15 +59,6 @@ SdlApp::SdlApp(char const *title, vec2i res, float fps) :
SDL_Quit();
exit(EXIT_FAILURE);
}
#if defined USE_GLEW
GLenum glerr = glewInit();
if (glerr != GLEW_OK)
{
Log::Error("cannot initialise GLEW: %s\n", glewGetErrorString(glerr));
SDL_Quit();
exit(EXIT_FAILURE);
}
#endif

SDL_WM_SetCaption(title, NULL);
SDL_ShowCursor(0);


+ 10
- 0
src/video.cpp Visa fil

@@ -51,6 +51,16 @@ vec2i VideoData::saved_viewport = 0;

void Video::Setup(vec2i size)
{
#if defined USE_GLEW
/* Initialise GLEW if necessary */
GLenum glerr = glewInit();
if (glerr != GLEW_OK)
{
Log::Error("cannot initialise GLEW: %s\n", glewGetErrorString(glerr));
exit(EXIT_FAILURE);
}
#endif

/* Initialise OpenGL */
glViewport(0, 0, size.x, size.y);



Laddar…
Avbryt
Spara