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@@ -106,16 +106,16 @@ void Tiler::Render() |
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for (int n = 0; n < data->ntiles; n++) |
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{ |
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int tile = data->tiles[4 * n]; |
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float ty = .03125f * (tile / 16); |
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float ty = .0208333333f * (tile / 16); |
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float tx = .0625f * (tile % 16); |
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uvs[8 * n + 0] = tx; |
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uvs[8 * n + 1] = ty; |
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uvs[8 * n + 2] = tx + .0625f; |
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uvs[8 * n + 3] = ty; |
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uvs[8 * n + 4] = tx + .0625f; |
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uvs[8 * n + 5] = ty + .03125f; |
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uvs[8 * n + 5] = ty + .0208333333f; |
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uvs[8 * n + 6] = tx; |
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uvs[8 * n + 7] = ty + .03125f; |
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uvs[8 * n + 7] = ty + .0208333333f; |
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} |
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glBindBuffer(GL_ARRAY_BUFFER, data->buflist[1]); |
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glBufferData(GL_ARRAY_BUFFER, |
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