瀏覽代碼

Fix default tile loader.

legacy
Sam Hocevar sam 14 年之前
父節點
當前提交
eeb7c6ca53
共有 1 個檔案被更改,包括 3 行新增3 行删除
  1. +3
    -3
      src/tiler.cpp

+ 3
- 3
src/tiler.cpp 查看文件

@@ -106,16 +106,16 @@ void Tiler::Render()
for (int n = 0; n < data->ntiles; n++)
{
int tile = data->tiles[4 * n];
float ty = .03125f * (tile / 16);
float ty = .0208333333f * (tile / 16);
float tx = .0625f * (tile % 16);
uvs[8 * n + 0] = tx;
uvs[8 * n + 1] = ty;
uvs[8 * n + 2] = tx + .0625f;
uvs[8 * n + 3] = ty;
uvs[8 * n + 4] = tx + .0625f;
uvs[8 * n + 5] = ty + .03125f;
uvs[8 * n + 5] = ty + .0208333333f;
uvs[8 * n + 6] = tx;
uvs[8 * n + 7] = ty + .03125f;
uvs[8 * n + 7] = ty + .0208333333f;
}
glBindBuffer(GL_ARRAY_BUFFER, data->buflist[1]);
glBufferData(GL_ARRAY_BUFFER,


Loading…
取消
儲存