@@ -4,3 +4,6 @@ | |||||
[submodule "src/3rdparty/imgui"] | [submodule "src/3rdparty/imgui"] | ||||
path = src/3rdparty/imgui | path = src/3rdparty/imgui | ||||
url = ../../lolengine/imgui.git | url = ../../lolengine/imgui.git | ||||
[submodule "src/3rdparty/bullet3"] | |||||
path = src/3rdparty/bullet3 | |||||
url = ../../lolengine/bullet3.git |
@@ -5,7 +5,7 @@ VisualStudioVersion = 14.0.25420.1 | |||||
MinimumVisualStudioVersion = 10.0.40219.1 | MinimumVisualStudioVersion = 10.0.40219.1 | ||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "lol-core", "..\src\lol-core.vcxproj", "{9E62F2FE-3408-4EAE-8238-FD84238CEEDA}" | Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "lol-core", "..\src\lol-core.vcxproj", "{9E62F2FE-3408-4EAE-8238-FD84238CEEDA}" | ||||
EndProject | EndProject | ||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "lol-bullet", "..\src\bullet\lol-bullet.vcxproj", "{83D3B207-C601-4025-8F41-01DEDC354661}" | |||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "lol-bullet", "..\src\3rdparty\lol-bullet.vcxproj", "{83D3B207-C601-4025-8F41-01DEDC354661}" | |||||
EndProject | EndProject | ||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "lol-lua", "..\src\lua\lol-lua.vcxproj", "{D84021CA-B233-4E0F-8A52-071B83BBCCC4}" | Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "lol-lua", "..\src\lua\lol-lua.vcxproj", "{D84021CA-B233-4E0F-8A52-071B83BBCCC4}" | ||||
EndProject | EndProject | ||||
@@ -35,7 +35,7 @@ dnl How to use the Lol Engine outside this tree | |||||
LOL_CFLAGS="$LOL_CFLAGS $SDL_CFLAGS $GL_CFLAGS $EGL_CFLAGS $LIBPNG_CFLAGS" | LOL_CFLAGS="$LOL_CFLAGS $SDL_CFLAGS $GL_CFLAGS $EGL_CFLAGS $LIBPNG_CFLAGS" | ||||
LOL_LIBS="$LOL_LIBS $SDL_LIBS $GL_LIBS $EGL_LIBS $LIBPNG_LIBS $D3D_LIBS" | LOL_LIBS="$LOL_LIBS $SDL_LIBS $GL_LIBS $EGL_LIBS $LIBPNG_LIBS $D3D_LIBS" | ||||
LOL_DEPS="${LOL_DEPS} \$(lol_builddir)/src/liblol-core.a" | LOL_DEPS="${LOL_DEPS} \$(lol_builddir)/src/liblol-core.a" | ||||
LOL_DEPS="${LOL_DEPS} \$(lol_builddir)/src/bullet/liblol-bullet.a" | |||||
LOL_DEPS="${LOL_DEPS} \$(lol_builddir)/src/3rdparty/liblol-bullet.a" | |||||
LOL_DEPS="${LOL_DEPS} \$(lol_builddir)/src/lua/liblol-lua.a" | LOL_DEPS="${LOL_DEPS} \$(lol_builddir)/src/lua/liblol-lua.a" | ||||
dnl How to use the Lol Engine inside this tree | dnl How to use the Lol Engine inside this tree | ||||
@@ -122,7 +122,6 @@ for file in $FILES; do | |||||
case "$file" in | case "$file" in | ||||
# These files aren't ours, but fix their line endings | # These files aren't ours, but fix their line endings | ||||
src/bullet/*|\ | |||||
src/lua/*|\ | src/lua/*|\ | ||||
external/*|\ | external/*|\ | ||||
web/plugins/*) | web/plugins/*) | ||||
@@ -291,7 +291,7 @@ build() | |||||
win*-i386) | win*-i386) | ||||
# Because of locking issues in Wine’s winepath.exe, we only | # Because of locking issues in Wine’s winepath.exe, we only | ||||
# build the static libraries in parallel. | # build the static libraries in parallel. | ||||
make -j$LOL_PARALLEL -C src/bullet | |||||
make -j$LOL_PARALLEL -C src/3rdparty | |||||
make -j$LOL_PARALLEL -C src/lua | make -j$LOL_PARALLEL -C src/lua | ||||
make -j$LOL_PARALLEL -C src/ liblol-core.a | make -j$LOL_PARALLEL -C src/ liblol-core.a | ||||
make | make | ||||
@@ -15,7 +15,7 @@ | |||||
<!-- We should use %(RelativeDir) here but for some reason it's an _absolute_ dir. WTF. --> | <!-- We should use %(RelativeDir) here but for some reason it's an _absolute_ dir. WTF. --> | ||||
<ObjectFileName>$(IntDir)/%(Directory)/</ObjectFileName> | <ObjectFileName>$(IntDir)/%(Directory)/</ObjectFileName> | ||||
<AdditionalIncludeDirectories>$(LolDir)\src;$(LolDir)\src\bullet;$(LolDir)\tools\lolunit;$(PegtlIncludes);$(ImguiIncludes);$(BtPhysIncludes);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> | |||||
<AdditionalIncludeDirectories>$(LolDir)\src;$(LolDir)\src\3rdparty\bullet3\src;$(LolDir)\tools\lolunit;$(PegtlIncludes);$(ImguiIncludes);$(BtPhysIncludes);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> | |||||
<AdditionalIncludeDirectories Condition="'$(Platform)'=='Win32'">$(GlIncludes);$(SdlIncludes);$(FfmpegIncludes);$(AssimpIncludes);$(XinputIncludes);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> | <AdditionalIncludeDirectories Condition="'$(Platform)'=='Win32'">$(GlIncludes);$(SdlIncludes);$(FfmpegIncludes);$(AssimpIncludes);$(XinputIncludes);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> | ||||
<AdditionalIncludeDirectories Condition="'$(Platform)'=='x64'">$(GlIncludes);$(SdlIncludes);$(FfmpegIncludes);$(AssimpIncludes);$(XinputIncludes);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> | <AdditionalIncludeDirectories Condition="'$(Platform)'=='x64'">$(GlIncludes);$(SdlIncludes);$(FfmpegIncludes);$(AssimpIncludes);$(XinputIncludes);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> | ||||
<PreprocessorDefinitions>NOMINMAX;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions> | <PreprocessorDefinitions>NOMINMAX;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions> | ||||
@@ -262,7 +262,7 @@ LOL_AC_SUBST() | |||||
AC_CONFIG_FILES( | AC_CONFIG_FILES( | ||||
[Makefile | [Makefile | ||||
src/Makefile | src/Makefile | ||||
src/bullet/Makefile | |||||
src/3rdparty/Makefile | |||||
src/lua/Makefile | src/lua/Makefile | ||||
src/data/Makefile | src/data/Makefile | ||||
src/data/font/Makefile | src/data/font/Makefile | ||||
@@ -25,7 +25,7 @@ btphystest_SOURCES = \ | |||||
physics/bulletcharactercontroller.cpp physics/bulletcharactercontroller.h \ | physics/bulletcharactercontroller.cpp physics/bulletcharactercontroller.h \ | ||||
\ | \ | ||||
front_camera_sprite.lolfx | front_camera_sprite.lolfx | ||||
btphystest_CPPFLAGS = $(AM_CPPFLAGS) -I$(top_srcdir)/src/bullet \ | |||||
btphystest_CPPFLAGS = $(AM_CPPFLAGS) -I$(top_srcdir)/src/3rdparty/bullet3/src \ | |||||
-DHAVE_PHYS_USE_BULLET | -DHAVE_PHYS_USE_BULLET | ||||
btphystest_DEPENDENCIES = @LOL_DEPS@ | btphystest_DEPENDENCIES = @LOL_DEPS@ | ||||
btphystest_LDFLAGS = $(AM_LDFLAGS) | btphystest_LDFLAGS = $(AM_LDFLAGS) | ||||
@@ -37,7 +37,7 @@ endif | |||||
nacl_phystest_SOURCES = \ | nacl_phystest_SOURCES = \ | ||||
nacl_phystest.cpp nacl_phystest.h | nacl_phystest.cpp nacl_phystest.h | ||||
nacl_phystest_CPPFLAGS = $(AM_CPPFLAGS) -I$(top_srcdir)/src/bullet \ | |||||
nacl_phystest_CPPFLAGS = $(AM_CPPFLAGS) -I$(top_srcdir)/src/3rdparty/bullet3/src \ | |||||
-DHAVE_PHYS_USE_BULLET | -DHAVE_PHYS_USE_BULLET | ||||
nacl_phystest_DEPENDENCIES = @LOL_DEPS@ | nacl_phystest_DEPENDENCIES = @LOL_DEPS@ | ||||
nacl_phystest_LDFLAGS = $(AM_LDFLAGS) | nacl_phystest_LDFLAGS = $(AM_LDFLAGS) | ||||
@@ -41,7 +41,7 @@ | |||||
<ProjectReference Include="$(LolDir)\src\lol-core.vcxproj"> | <ProjectReference Include="$(LolDir)\src\lol-core.vcxproj"> | ||||
<Project>{9e62f2fe-3408-4eae-8238-fd84238ceeda}</Project> | <Project>{9e62f2fe-3408-4eae-8238-fd84238ceeda}</Project> | ||||
</ProjectReference> | </ProjectReference> | ||||
<ProjectReference Include="$(LolDir)\src\bullet\lol-bullet.vcxproj"> | |||||
<ProjectReference Include="$(LolDir)\src\3rdparty\lol-bullet.vcxproj"> | |||||
<Project>{83d3b207-c601-4025-8f41-01dedc354661}</Project> | <Project>{83d3b207-c601-4025-8f41-01dedc354661}</Project> | ||||
</ProjectReference> | </ProjectReference> | ||||
<ProjectReference Include="$(LolDir)\src\lua\lol-lua.vcxproj"> | <ProjectReference Include="$(LolDir)\src\lua\lol-lua.vcxproj"> | ||||
@@ -51,7 +51,7 @@ | |||||
<ProjectReference Include="$(LolDir)\src\lol-core.vcxproj"> | <ProjectReference Include="$(LolDir)\src\lol-core.vcxproj"> | ||||
<Project>{9e62f2fe-3408-4eae-8238-fd84238ceeda}</Project> | <Project>{9e62f2fe-3408-4eae-8238-fd84238ceeda}</Project> | ||||
</ProjectReference> | </ProjectReference> | ||||
<ProjectReference Include="$(LolDir)\src\bullet\lol-bullet.vcxproj"> | |||||
<ProjectReference Include="$(LolDir)\src\3rdparty\lol-bullet.vcxproj"> | |||||
<Project>{83d3b207-c601-4025-8f41-01dedc354661}</Project> | <Project>{83d3b207-c601-4025-8f41-01dedc354661}</Project> | ||||
</ProjectReference> | </ProjectReference> | ||||
<ProjectReference Include="$(LolDir)\src\lua\lol-lua.vcxproj"> | <ProjectReference Include="$(LolDir)\src\lua\lol-lua.vcxproj"> | ||||
@@ -38,7 +38,7 @@ | |||||
<ProjectReference Include="$(LolDir)\src\lol-core.vcxproj"> | <ProjectReference Include="$(LolDir)\src\lol-core.vcxproj"> | ||||
<Project>{9e62f2fe-3408-4eae-8238-fd84238ceeda}</Project> | <Project>{9e62f2fe-3408-4eae-8238-fd84238ceeda}</Project> | ||||
</ProjectReference> | </ProjectReference> | ||||
<ProjectReference Include="$(LolDir)\src\bullet\lol-bullet.vcxproj"> | |||||
<ProjectReference Include="$(LolDir)\src\3rdparty\lol-bullet.vcxproj"> | |||||
<Project>{83d3b207-c601-4025-8f41-01dedc354661}</Project> | <Project>{83d3b207-c601-4025-8f41-01dedc354661}</Project> | ||||
</ProjectReference> | </ProjectReference> | ||||
<ProjectReference Include="$(LolDir)\src\lua\lol-lua.vcxproj"> | <ProjectReference Include="$(LolDir)\src\lua\lol-lua.vcxproj"> | ||||
@@ -40,7 +40,7 @@ | |||||
<ProjectReference Include="$(LolDir)\src\lol-core.vcxproj"> | <ProjectReference Include="$(LolDir)\src\lol-core.vcxproj"> | ||||
<Project>{9e62f2fe-3408-4eae-8238-fd84238ceeda}</Project> | <Project>{9e62f2fe-3408-4eae-8238-fd84238ceeda}</Project> | ||||
</ProjectReference> | </ProjectReference> | ||||
<ProjectReference Include="$(LolDir)\src\bullet\lol-bullet.vcxproj"> | |||||
<ProjectReference Include="$(LolDir)\src\3rdparty\lol-bullet.vcxproj"> | |||||
<Project>{83d3b207-c601-4025-8f41-01dedc354661}</Project> | <Project>{83d3b207-c601-4025-8f41-01dedc354661}</Project> | ||||
</ProjectReference> | </ProjectReference> | ||||
<ProjectReference Include="$(LolDir)\src\lua\lol-lua.vcxproj"> | <ProjectReference Include="$(LolDir)\src\lua\lol-lua.vcxproj"> | ||||
@@ -20,9 +20,9 @@ | |||||
#include <lol/engine.h> | #include <lol/engine.h> | ||||
#include <bullet/btBulletDynamicsCommon.h> | |||||
#include <bullet/btBulletCollisionCommon.h> | |||||
#include <bullet/BulletCollision/CollisionDispatch/btGhostObject.h> | |||||
#include <btBulletDynamicsCommon.h> | |||||
#include <btBulletCollisionCommon.h> | |||||
#include <BulletCollision/CollisionDispatch/btGhostObject.h> | |||||
namespace lol | namespace lol | ||||
{ | { | ||||
@@ -15,9 +15,10 @@ | |||||
#include <cstring> | #include <cstring> | ||||
#include <bullet/btBulletDynamicsCommon.h> | |||||
#include <bullet/btBulletCollisionCommon.h> | |||||
#include <btBulletDynamicsCommon.h> | |||||
#include <btBulletCollisionCommon.h> | |||||
#include <BulletDynamics/Character/btKinematicCharacterController.h> | #include <BulletDynamics/Character/btKinematicCharacterController.h> | ||||
#include "lolbtphysicsintegration.h" | #include "lolbtphysicsintegration.h" | ||||
#include "easyphysics.h" | #include "easyphysics.h" | ||||
#include "easyconstraint.h" | #include "easyconstraint.h" | ||||
@@ -40,7 +40,7 @@ | |||||
<ProjectReference Include="$(LolDir)\src\lol-core.vcxproj"> | <ProjectReference Include="$(LolDir)\src\lol-core.vcxproj"> | ||||
<Project>{9e62f2fe-3408-4eae-8238-fd84238ceeda}</Project> | <Project>{9e62f2fe-3408-4eae-8238-fd84238ceeda}</Project> | ||||
</ProjectReference> | </ProjectReference> | ||||
<ProjectReference Include="$(LolDir)\src\bullet\lol-bullet.vcxproj"> | |||||
<ProjectReference Include="$(LolDir)\src\3rdparty\lol-bullet.vcxproj"> | |||||
<Project>{83d3b207-c601-4025-8f41-01dedc354661}</Project> | <Project>{83d3b207-c601-4025-8f41-01dedc354661}</Project> | ||||
</ProjectReference> | </ProjectReference> | ||||
<ProjectReference Include="$(LolDir)\src\lua\lol-lua.vcxproj"> | <ProjectReference Include="$(LolDir)\src\lua\lol-lua.vcxproj"> | ||||
@@ -40,7 +40,7 @@ | |||||
<ProjectReference Include="$(LolDir)\src\lol-core.vcxproj"> | <ProjectReference Include="$(LolDir)\src\lol-core.vcxproj"> | ||||
<Project>{9e62f2fe-3408-4eae-8238-fd84238ceeda}</Project> | <Project>{9e62f2fe-3408-4eae-8238-fd84238ceeda}</Project> | ||||
</ProjectReference> | </ProjectReference> | ||||
<ProjectReference Include="$(LolDir)\src\bullet\lol-bullet.vcxproj"> | |||||
<ProjectReference Include="$(LolDir)\src\3rdparty\lol-bullet.vcxproj"> | |||||
<Project>{83d3b207-c601-4025-8f41-01dedc354661}</Project> | <Project>{83d3b207-c601-4025-8f41-01dedc354661}</Project> | ||||
</ProjectReference> | </ProjectReference> | ||||
<ProjectReference Include="$(LolDir)\src\lua\lol-lua.vcxproj"> | <ProjectReference Include="$(LolDir)\src\lua\lol-lua.vcxproj"> | ||||
@@ -40,7 +40,7 @@ | |||||
<ProjectReference Include="$(LolDir)\src\lol-core.vcxproj"> | <ProjectReference Include="$(LolDir)\src\lol-core.vcxproj"> | ||||
<Project>{9e62f2fe-3408-4eae-8238-fd84238ceeda}</Project> | <Project>{9e62f2fe-3408-4eae-8238-fd84238ceeda}</Project> | ||||
</ProjectReference> | </ProjectReference> | ||||
<ProjectReference Include="$(LolDir)\src\bullet\lol-bullet.vcxproj"> | |||||
<ProjectReference Include="$(LolDir)\src\3rdparty\lol-bullet.vcxproj"> | |||||
<Project>{83d3b207-c601-4025-8f41-01dedc354661}</Project> | <Project>{83d3b207-c601-4025-8f41-01dedc354661}</Project> | ||||
</ProjectReference> | </ProjectReference> | ||||
<ProjectReference Include="$(LolDir)\src\lua\lol-lua.vcxproj"> | <ProjectReference Include="$(LolDir)\src\lua\lol-lua.vcxproj"> | ||||
@@ -40,7 +40,7 @@ | |||||
<ProjectReference Include="$(LolDir)\src\lol-core.vcxproj"> | <ProjectReference Include="$(LolDir)\src\lol-core.vcxproj"> | ||||
<Project>{9e62f2fe-3408-4eae-8238-fd84238ceeda}</Project> | <Project>{9e62f2fe-3408-4eae-8238-fd84238ceeda}</Project> | ||||
</ProjectReference> | </ProjectReference> | ||||
<ProjectReference Include="$(LolDir)\src\bullet\lol-bullet.vcxproj"> | |||||
<ProjectReference Include="$(LolDir)\src\3rdparty\lol-bullet.vcxproj"> | |||||
<Project>{83d3b207-c601-4025-8f41-01dedc354661}</Project> | <Project>{83d3b207-c601-4025-8f41-01dedc354661}</Project> | ||||
</ProjectReference> | </ProjectReference> | ||||
<ProjectReference Include="$(LolDir)\src\lua\lol-lua.vcxproj"> | <ProjectReference Include="$(LolDir)\src\lua\lol-lua.vcxproj"> | ||||
@@ -37,7 +37,7 @@ | |||||
<ProjectReference Include="$(LolDir)\src\lol-core.vcxproj"> | <ProjectReference Include="$(LolDir)\src\lol-core.vcxproj"> | ||||
<Project>{9e62f2fe-3408-4eae-8238-fd84238ceeda}</Project> | <Project>{9e62f2fe-3408-4eae-8238-fd84238ceeda}</Project> | ||||
</ProjectReference> | </ProjectReference> | ||||
<ProjectReference Include="$(LolDir)\src\bullet\lol-bullet.vcxproj"> | |||||
<ProjectReference Include="$(LolDir)\src\3rdparty\lol-bullet.vcxproj"> | |||||
<Project>{83d3b207-c601-4025-8f41-01dedc354661}</Project> | <Project>{83d3b207-c601-4025-8f41-01dedc354661}</Project> | ||||
</ProjectReference> | </ProjectReference> | ||||
<ProjectReference Include="$(LolDir)\src\lua\lol-lua.vcxproj"> | <ProjectReference Include="$(LolDir)\src\lua\lol-lua.vcxproj"> | ||||
@@ -37,7 +37,7 @@ | |||||
<ProjectReference Include="$(LolDir)\src\lol-core.vcxproj"> | <ProjectReference Include="$(LolDir)\src\lol-core.vcxproj"> | ||||
<Project>{9e62f2fe-3408-4eae-8238-fd84238ceeda}</Project> | <Project>{9e62f2fe-3408-4eae-8238-fd84238ceeda}</Project> | ||||
</ProjectReference> | </ProjectReference> | ||||
<ProjectReference Include="$(LolDir)\src\bullet\lol-bullet.vcxproj"> | |||||
<ProjectReference Include="$(LolDir)\src\3rdparty\lol-bullet.vcxproj"> | |||||
<Project>{83d3b207-c601-4025-8f41-01dedc354661}</Project> | <Project>{83d3b207-c601-4025-8f41-01dedc354661}</Project> | ||||
</ProjectReference> | </ProjectReference> | ||||
<ProjectReference Include="$(LolDir)\src\lua\lol-lua.vcxproj"> | <ProjectReference Include="$(LolDir)\src\lua\lol-lua.vcxproj"> | ||||
@@ -40,7 +40,7 @@ | |||||
<ProjectReference Include="$(LolDir)\src\lol-core.vcxproj"> | <ProjectReference Include="$(LolDir)\src\lol-core.vcxproj"> | ||||
<Project>{9e62f2fe-3408-4eae-8238-fd84238ceeda}</Project> | <Project>{9e62f2fe-3408-4eae-8238-fd84238ceeda}</Project> | ||||
</ProjectReference> | </ProjectReference> | ||||
<ProjectReference Include="$(LolDir)\src\bullet\lol-bullet.vcxproj"> | |||||
<ProjectReference Include="$(LolDir)\src\3rdparty\lol-bullet.vcxproj"> | |||||
<Project>{83d3b207-c601-4025-8f41-01dedc354661}</Project> | <Project>{83d3b207-c601-4025-8f41-01dedc354661}</Project> | ||||
</ProjectReference> | </ProjectReference> | ||||
<ProjectReference Include="$(LolDir)\src\lua\lol-lua.vcxproj"> | <ProjectReference Include="$(LolDir)\src\lua\lol-lua.vcxproj"> | ||||
@@ -40,7 +40,7 @@ | |||||
<ProjectReference Include="$(LolDir)\src\lol-core.vcxproj"> | <ProjectReference Include="$(LolDir)\src\lol-core.vcxproj"> | ||||
<Project>{9e62f2fe-3408-4eae-8238-fd84238ceeda}</Project> | <Project>{9e62f2fe-3408-4eae-8238-fd84238ceeda}</Project> | ||||
</ProjectReference> | </ProjectReference> | ||||
<ProjectReference Include="$(LolDir)\src\bullet\lol-bullet.vcxproj"> | |||||
<ProjectReference Include="$(LolDir)\src\3rdparty\lol-bullet.vcxproj"> | |||||
<Project>{83d3b207-c601-4025-8f41-01dedc354661}</Project> | <Project>{83d3b207-c601-4025-8f41-01dedc354661}</Project> | ||||
</ProjectReference> | </ProjectReference> | ||||
<ProjectReference Include="$(LolDir)\src\lua\lol-lua.vcxproj"> | <ProjectReference Include="$(LolDir)\src\lua\lol-lua.vcxproj"> | ||||
@@ -40,7 +40,7 @@ | |||||
<ProjectReference Include="$(LolDir)\src\lol-core.vcxproj"> | <ProjectReference Include="$(LolDir)\src\lol-core.vcxproj"> | ||||
<Project>{9e62f2fe-3408-4eae-8238-fd84238ceeda}</Project> | <Project>{9e62f2fe-3408-4eae-8238-fd84238ceeda}</Project> | ||||
</ProjectReference> | </ProjectReference> | ||||
<ProjectReference Include="$(LolDir)\src\bullet\lol-bullet.vcxproj"> | |||||
<ProjectReference Include="$(LolDir)\src\3rdparty\lol-bullet.vcxproj"> | |||||
<Project>{83d3b207-c601-4025-8f41-01dedc354661}</Project> | <Project>{83d3b207-c601-4025-8f41-01dedc354661}</Project> | ||||
</ProjectReference> | </ProjectReference> | ||||
<ProjectReference Include="$(LolDir)\src\lua\lol-lua.vcxproj"> | <ProjectReference Include="$(LolDir)\src\lua\lol-lua.vcxproj"> | ||||
@@ -44,7 +44,7 @@ | |||||
<ProjectReference Include="$(LolDir)\src\lol-core.vcxproj"> | <ProjectReference Include="$(LolDir)\src\lol-core.vcxproj"> | ||||
<Project>{9e62f2fe-3408-4eae-8238-fd84238ceeda}</Project> | <Project>{9e62f2fe-3408-4eae-8238-fd84238ceeda}</Project> | ||||
</ProjectReference> | </ProjectReference> | ||||
<ProjectReference Include="$(LolDir)\src\bullet\lol-bullet.vcxproj"> | |||||
<ProjectReference Include="$(LolDir)\src\3rdparty\lol-bullet.vcxproj"> | |||||
<Project>{83d3b207-c601-4025-8f41-01dedc354661}</Project> | <Project>{83d3b207-c601-4025-8f41-01dedc354661}</Project> | ||||
</ProjectReference> | </ProjectReference> | ||||
<ProjectReference Include="$(LolDir)\src\lua\lol-lua.vcxproj"> | <ProjectReference Include="$(LolDir)\src\lua\lol-lua.vcxproj"> | ||||
@@ -34,7 +34,7 @@ | |||||
<ProjectReference Include="$(LolDir)\src\lol-core.vcxproj"> | <ProjectReference Include="$(LolDir)\src\lol-core.vcxproj"> | ||||
<Project>{9e62f2fe-3408-4eae-8238-fd84238ceeda}</Project> | <Project>{9e62f2fe-3408-4eae-8238-fd84238ceeda}</Project> | ||||
</ProjectReference> | </ProjectReference> | ||||
<ProjectReference Include="$(LolDir)\src\bullet\lol-bullet.vcxproj"> | |||||
<ProjectReference Include="$(LolDir)\src\3rdparty\lol-bullet.vcxproj"> | |||||
<Project>{83d3b207-c601-4025-8f41-01dedc354661}</Project> | <Project>{83d3b207-c601-4025-8f41-01dedc354661}</Project> | ||||
</ProjectReference> | </ProjectReference> | ||||
<ProjectReference Include="$(LolDir)\src\lua\lol-lua.vcxproj"> | <ProjectReference Include="$(LolDir)\src\lua\lol-lua.vcxproj"> | ||||
@@ -34,7 +34,7 @@ | |||||
<ProjectReference Include="$(LolDir)\src\lol-core.vcxproj"> | <ProjectReference Include="$(LolDir)\src\lol-core.vcxproj"> | ||||
<Project>{9e62f2fe-3408-4eae-8238-fd84238ceeda}</Project> | <Project>{9e62f2fe-3408-4eae-8238-fd84238ceeda}</Project> | ||||
</ProjectReference> | </ProjectReference> | ||||
<ProjectReference Include="$(LolDir)\src\bullet\lol-bullet.vcxproj"> | |||||
<ProjectReference Include="$(LolDir)\src\3rdparty\lol-bullet.vcxproj"> | |||||
<Project>{83d3b207-c601-4025-8f41-01dedc354661}</Project> | <Project>{83d3b207-c601-4025-8f41-01dedc354661}</Project> | ||||
</ProjectReference> | </ProjectReference> | ||||
<ProjectReference Include="$(LolDir)\src\lua\lol-lua.vcxproj"> | <ProjectReference Include="$(LolDir)\src\lua\lol-lua.vcxproj"> | ||||
@@ -0,0 +1,15 @@ | |||||
include $(top_srcdir)/build/autotools/common.am | |||||
noinst_LIBRARIES = liblol-bullet.a | |||||
# Only remove flags that were actually set, because we don't know | |||||
# what the compiler actually accepts. | |||||
disable_cflags = $(filter $(AM_CPPFLAGS:-W%=-Wno-%), \ | |||||
-Wno-shadow -Wno-unused -Wno-cast-qual -Wno-strict-aliasing) | |||||
liblol_bullet_a_SOURCES = $(bullet_sources) | |||||
liblol_bullet_a_CPPFLAGS = -DB3_USE_CLEW $(AM_CPPFLAGS) -I$(srcdir)/bullet3/src $(disable_cflags) | |||||
include bullet3.am | |||||
@@ -0,0 +1 @@ | |||||
Subproject commit 069669c9c2efee4facc2c69490df0238f72eaee3 |
@@ -0,0 +1,650 @@ | |||||
bullet_sources = \ | |||||
bullet3/src/btBulletCollisionCommon.h \ | |||||
bullet3/src/btBulletDynamicsCommon.h \ | |||||
$(NULL) | |||||
bullet_sources += \ | |||||
bullet3/src/Bullet3Collision/BroadPhaseCollision/b3BroadphaseCallback.h \ | |||||
bullet3/src/Bullet3Collision/BroadPhaseCollision/b3DynamicBvhBroadphase.cpp \ | |||||
bullet3/src/Bullet3Collision/BroadPhaseCollision/b3DynamicBvhBroadphase.h \ | |||||
bullet3/src/Bullet3Collision/BroadPhaseCollision/b3DynamicBvh.cpp \ | |||||
bullet3/src/Bullet3Collision/BroadPhaseCollision/b3DynamicBvh.h \ | |||||
bullet3/src/Bullet3Collision/BroadPhaseCollision/b3OverlappingPairCache.cpp \ | |||||
bullet3/src/Bullet3Collision/BroadPhaseCollision/b3OverlappingPairCache.h \ | |||||
bullet3/src/Bullet3Collision/BroadPhaseCollision/b3OverlappingPair.h \ | |||||
bullet3/src/Bullet3Collision/BroadPhaseCollision/shared/b3Aabb.h \ | |||||
bullet3/src/Bullet3Collision/NarrowPhaseCollision/b3Config.h \ | |||||
bullet3/src/Bullet3Collision/NarrowPhaseCollision/b3Contact4.h \ | |||||
bullet3/src/Bullet3Collision/NarrowPhaseCollision/b3ConvexUtility.cpp \ | |||||
bullet3/src/Bullet3Collision/NarrowPhaseCollision/b3ConvexUtility.h \ | |||||
bullet3/src/Bullet3Collision/NarrowPhaseCollision/b3CpuNarrowPhase.cpp \ | |||||
bullet3/src/Bullet3Collision/NarrowPhaseCollision/b3CpuNarrowPhase.h \ | |||||
bullet3/src/Bullet3Collision/NarrowPhaseCollision/b3RaycastInfo.h \ | |||||
bullet3/src/Bullet3Collision/NarrowPhaseCollision/b3RigidBodyCL.h \ | |||||
bullet3/src/Bullet3Collision/NarrowPhaseCollision/shared/b3BvhSubtreeInfoData.h \ | |||||
bullet3/src/Bullet3Collision/NarrowPhaseCollision/shared/b3BvhTraversal.h \ | |||||
bullet3/src/Bullet3Collision/NarrowPhaseCollision/shared/b3ClipFaces.h \ | |||||
bullet3/src/Bullet3Collision/NarrowPhaseCollision/shared/b3Collidable.h \ | |||||
bullet3/src/Bullet3Collision/NarrowPhaseCollision/shared/b3Contact4Data.h \ | |||||
bullet3/src/Bullet3Collision/NarrowPhaseCollision/shared/b3ContactConvexConvexSAT.h \ | |||||
bullet3/src/Bullet3Collision/NarrowPhaseCollision/shared/b3ContactSphereSphere.h \ | |||||
bullet3/src/Bullet3Collision/NarrowPhaseCollision/shared/b3ConvexPolyhedronData.h \ | |||||
bullet3/src/Bullet3Collision/NarrowPhaseCollision/shared/b3FindConcaveSatAxis.h \ | |||||
bullet3/src/Bullet3Collision/NarrowPhaseCollision/shared/b3FindSeparatingAxis.h \ | |||||
bullet3/src/Bullet3Collision/NarrowPhaseCollision/shared/b3MprPenetration.h \ | |||||
bullet3/src/Bullet3Collision/NarrowPhaseCollision/shared/b3NewContactReduction.h \ | |||||
bullet3/src/Bullet3Collision/NarrowPhaseCollision/shared/b3QuantizedBvhNodeData.h \ | |||||
bullet3/src/Bullet3Collision/NarrowPhaseCollision/shared/b3ReduceContacts.h \ | |||||
bullet3/src/Bullet3Collision/NarrowPhaseCollision/shared/b3RigidBodyData.h \ | |||||
bullet3/src/Bullet3Collision/NarrowPhaseCollision/shared/b3UpdateAabbs.h \ | |||||
$(NULL) | |||||
bullet_sources += \ | |||||
bullet3/src/Bullet3Common/b3AlignedAllocator.cpp \ | |||||
bullet3/src/Bullet3Common/b3AlignedAllocator.h \ | |||||
bullet3/src/Bullet3Common/b3AlignedObjectArray.h \ | |||||
bullet3/src/Bullet3Common/b3CommandLineArgs.h \ | |||||
bullet3/src/Bullet3Common/b3FileUtils.h \ | |||||
bullet3/src/Bullet3Common/b3HashMap.h \ | |||||
bullet3/src/Bullet3Common/b3Logging.cpp \ | |||||
bullet3/src/Bullet3Common/b3Logging.h \ | |||||
bullet3/src/Bullet3Common/b3Matrix3x3.h \ | |||||
bullet3/src/Bullet3Common/b3MinMax.h \ | |||||
bullet3/src/Bullet3Common/b3PoolAllocator.h \ | |||||
bullet3/src/Bullet3Common/b3QuadWord.h \ | |||||
bullet3/src/Bullet3Common/b3Quaternion.h \ | |||||
bullet3/src/Bullet3Common/b3Random.h \ | |||||
bullet3/src/Bullet3Common/b3Scalar.h \ | |||||
bullet3/src/Bullet3Common/b3StackAlloc.h \ | |||||
bullet3/src/Bullet3Common/b3Transform.h \ | |||||
bullet3/src/Bullet3Common/b3TransformUtil.h \ | |||||
bullet3/src/Bullet3Common/b3Vector3.cpp \ | |||||
bullet3/src/Bullet3Common/b3Vector3.h \ | |||||
bullet3/src/Bullet3Common/shared/b3Float4.h \ | |||||
bullet3/src/Bullet3Common/shared/b3Int2.h \ | |||||
bullet3/src/Bullet3Common/shared/b3Int4.h \ | |||||
bullet3/src/Bullet3Common/shared/b3Mat3x3.h \ | |||||
bullet3/src/Bullet3Common/shared/b3PlatformDefinitions.h \ | |||||
bullet3/src/Bullet3Common/shared/b3Quat.h \ | |||||
$(NULL) | |||||
bullet_sources += \ | |||||
bullet3/src/Bullet3Dynamics/b3CpuRigidBodyPipeline.cpp \ | |||||
bullet3/src/Bullet3Dynamics/b3CpuRigidBodyPipeline.h \ | |||||
bullet3/src/Bullet3Dynamics/ConstraintSolver/b3ContactSolverInfo.h \ | |||||
bullet3/src/Bullet3Dynamics/ConstraintSolver/b3FixedConstraint.cpp \ | |||||
bullet3/src/Bullet3Dynamics/ConstraintSolver/b3FixedConstraint.h \ | |||||
bullet3/src/Bullet3Dynamics/ConstraintSolver/b3Generic6DofConstraint.cpp \ | |||||
bullet3/src/Bullet3Dynamics/ConstraintSolver/b3Generic6DofConstraint.h \ | |||||
bullet3/src/Bullet3Dynamics/ConstraintSolver/b3JacobianEntry.h \ | |||||
bullet3/src/Bullet3Dynamics/ConstraintSolver/b3PgsJacobiSolver.cpp \ | |||||
bullet3/src/Bullet3Dynamics/ConstraintSolver/b3PgsJacobiSolver.h \ | |||||
bullet3/src/Bullet3Dynamics/ConstraintSolver/b3Point2PointConstraint.cpp \ | |||||
bullet3/src/Bullet3Dynamics/ConstraintSolver/b3Point2PointConstraint.h \ | |||||
bullet3/src/Bullet3Dynamics/ConstraintSolver/b3SolverBody.h \ | |||||
bullet3/src/Bullet3Dynamics/ConstraintSolver/b3SolverConstraint.h \ | |||||
bullet3/src/Bullet3Dynamics/ConstraintSolver/b3TypedConstraint.cpp \ | |||||
bullet3/src/Bullet3Dynamics/ConstraintSolver/b3TypedConstraint.h \ | |||||
bullet3/src/Bullet3Dynamics/shared/b3ContactConstraint4.h \ | |||||
bullet3/src/Bullet3Dynamics/shared/b3ConvertConstraint4.h \ | |||||
bullet3/src/Bullet3Dynamics/shared/b3Inertia.h \ | |||||
bullet3/src/Bullet3Dynamics/shared/b3IntegrateTransforms.h \ | |||||
$(NULL) | |||||
bullet_sources += \ | |||||
bullet3/src/Bullet3Geometry/b3AabbUtil.h \ | |||||
bullet3/src/Bullet3Geometry/b3ConvexHullComputer.cpp \ | |||||
bullet3/src/Bullet3Geometry/b3ConvexHullComputer.h \ | |||||
bullet3/src/Bullet3Geometry/b3GeometryUtil.cpp \ | |||||
bullet3/src/Bullet3Geometry/b3GeometryUtil.h \ | |||||
bullet3/src/Bullet3Geometry/b3GrahamScan2dConvexHull.h \ | |||||
$(NULL) | |||||
bullet_sources += \ | |||||
bullet3/src/Bullet3OpenCL/BroadphaseCollision/b3GpuBroadphaseInterface.h \ | |||||
bullet3/src/Bullet3OpenCL/BroadphaseCollision/b3GpuGridBroadphase.cpp \ | |||||
bullet3/src/Bullet3OpenCL/BroadphaseCollision/b3GpuGridBroadphase.h \ | |||||
bullet3/src/Bullet3OpenCL/BroadphaseCollision/b3GpuParallelLinearBvhBroadphase.cpp \ | |||||
bullet3/src/Bullet3OpenCL/BroadphaseCollision/b3GpuParallelLinearBvhBroadphase.h \ | |||||
bullet3/src/Bullet3OpenCL/BroadphaseCollision/b3GpuParallelLinearBvh.cpp \ | |||||
bullet3/src/Bullet3OpenCL/BroadphaseCollision/b3GpuParallelLinearBvh.h \ | |||||
bullet3/src/Bullet3OpenCL/BroadphaseCollision/b3GpuSapBroadphase.cpp \ | |||||
bullet3/src/Bullet3OpenCL/BroadphaseCollision/b3GpuSapBroadphase.h \ | |||||
bullet3/src/Bullet3OpenCL/BroadphaseCollision/b3SapAabb.h \ | |||||
bullet3/src/Bullet3OpenCL/BroadphaseCollision/kernels/gridBroadphase.cl \ | |||||
bullet3/src/Bullet3OpenCL/BroadphaseCollision/kernels/gridBroadphaseKernels.h \ | |||||
bullet3/src/Bullet3OpenCL/BroadphaseCollision/kernels/parallelLinearBvh.cl \ | |||||
bullet3/src/Bullet3OpenCL/BroadphaseCollision/kernels/parallelLinearBvhKernels.h \ | |||||
bullet3/src/Bullet3OpenCL/BroadphaseCollision/kernels/sap.cl \ | |||||
bullet3/src/Bullet3OpenCL/BroadphaseCollision/kernels/sapKernels.h \ | |||||
bullet3/src/Bullet3OpenCL/Initialize/b3OpenCLInclude.h \ | |||||
bullet3/src/Bullet3OpenCL/Initialize/b3OpenCLUtils.cpp \ | |||||
bullet3/src/Bullet3OpenCL/Initialize/b3OpenCLUtils.h \ | |||||
bullet3/src/Bullet3OpenCL/NarrowphaseCollision/b3BvhInfo.h \ | |||||
bullet3/src/Bullet3OpenCL/NarrowphaseCollision/b3ContactCache.cpp \ | |||||
bullet3/src/Bullet3OpenCL/NarrowphaseCollision/b3ContactCache.h \ | |||||
bullet3/src/Bullet3OpenCL/NarrowphaseCollision/b3ConvexHullContact.cpp \ | |||||
bullet3/src/Bullet3OpenCL/NarrowphaseCollision/b3ConvexHullContact.h \ | |||||
bullet3/src/Bullet3OpenCL/NarrowphaseCollision/b3ConvexPolyhedronCL.h \ | |||||
bullet3/src/Bullet3OpenCL/NarrowphaseCollision/b3GjkEpa.cpp \ | |||||
bullet3/src/Bullet3OpenCL/NarrowphaseCollision/b3GjkEpa.h \ | |||||
bullet3/src/Bullet3OpenCL/NarrowphaseCollision/b3GjkPairDetector.cpp \ | |||||
bullet3/src/Bullet3OpenCL/NarrowphaseCollision/b3GjkPairDetector.h \ | |||||
bullet3/src/Bullet3OpenCL/NarrowphaseCollision/b3OptimizedBvh.cpp \ | |||||
bullet3/src/Bullet3OpenCL/NarrowphaseCollision/b3OptimizedBvh.h \ | |||||
bullet3/src/Bullet3OpenCL/NarrowphaseCollision/b3QuantizedBvh.cpp \ | |||||
bullet3/src/Bullet3OpenCL/NarrowphaseCollision/b3QuantizedBvh.h \ | |||||
bullet3/src/Bullet3OpenCL/NarrowphaseCollision/b3StridingMeshInterface.cpp \ | |||||
bullet3/src/Bullet3OpenCL/NarrowphaseCollision/b3StridingMeshInterface.h \ | |||||
bullet3/src/Bullet3OpenCL/NarrowphaseCollision/b3SupportMappings.h \ | |||||
bullet3/src/Bullet3OpenCL/NarrowphaseCollision/b3TriangleCallback.cpp \ | |||||
bullet3/src/Bullet3OpenCL/NarrowphaseCollision/b3TriangleCallback.h \ | |||||
bullet3/src/Bullet3OpenCL/NarrowphaseCollision/b3TriangleIndexVertexArray.cpp \ | |||||
bullet3/src/Bullet3OpenCL/NarrowphaseCollision/b3TriangleIndexVertexArray.h \ | |||||
bullet3/src/Bullet3OpenCL/NarrowphaseCollision/b3VectorFloat4.h \ | |||||
bullet3/src/Bullet3OpenCL/NarrowphaseCollision/b3VoronoiSimplexSolver.cpp \ | |||||
bullet3/src/Bullet3OpenCL/NarrowphaseCollision/b3VoronoiSimplexSolver.h \ | |||||
bullet3/src/Bullet3OpenCL/NarrowphaseCollision/kernels/bvhTraversal.cl \ | |||||
bullet3/src/Bullet3OpenCL/NarrowphaseCollision/kernels/bvhTraversal.h \ | |||||
bullet3/src/Bullet3OpenCL/NarrowphaseCollision/kernels/mpr.cl \ | |||||
bullet3/src/Bullet3OpenCL/NarrowphaseCollision/kernels/mprKernels.h \ | |||||
bullet3/src/Bullet3OpenCL/NarrowphaseCollision/kernels/primitiveContacts.cl \ | |||||
bullet3/src/Bullet3OpenCL/NarrowphaseCollision/kernels/primitiveContacts.h \ | |||||
bullet3/src/Bullet3OpenCL/NarrowphaseCollision/kernels/sat.cl \ | |||||
bullet3/src/Bullet3OpenCL/NarrowphaseCollision/kernels/satClipHullContacts.cl \ | |||||
bullet3/src/Bullet3OpenCL/NarrowphaseCollision/kernels/satClipHullContacts.h \ | |||||
bullet3/src/Bullet3OpenCL/NarrowphaseCollision/kernels/satConcave.cl \ | |||||
bullet3/src/Bullet3OpenCL/NarrowphaseCollision/kernels/satConcaveKernels.h \ | |||||
bullet3/src/Bullet3OpenCL/NarrowphaseCollision/kernels/satKernels.h \ | |||||
bullet3/src/Bullet3OpenCL/ParallelPrimitives/b3BoundSearchCL.cpp \ | |||||
bullet3/src/Bullet3OpenCL/ParallelPrimitives/b3BoundSearchCL.h \ | |||||
bullet3/src/Bullet3OpenCL/ParallelPrimitives/b3BufferInfoCL.h \ | |||||
bullet3/src/Bullet3OpenCL/ParallelPrimitives/b3FillCL.cpp \ | |||||
bullet3/src/Bullet3OpenCL/ParallelPrimitives/b3FillCL.h \ | |||||
bullet3/src/Bullet3OpenCL/ParallelPrimitives/b3LauncherCL.cpp \ | |||||
bullet3/src/Bullet3OpenCL/ParallelPrimitives/b3LauncherCL.h \ | |||||
bullet3/src/Bullet3OpenCL/ParallelPrimitives/b3OpenCLArray.h \ | |||||
bullet3/src/Bullet3OpenCL/ParallelPrimitives/b3PrefixScanCL.cpp \ | |||||
bullet3/src/Bullet3OpenCL/ParallelPrimitives/b3PrefixScanCL.h \ | |||||
bullet3/src/Bullet3OpenCL/ParallelPrimitives/b3PrefixScanFloat4CL.cpp \ | |||||
bullet3/src/Bullet3OpenCL/ParallelPrimitives/b3PrefixScanFloat4CL.h \ | |||||
bullet3/src/Bullet3OpenCL/ParallelPrimitives/b3RadixSort32CL.cpp \ | |||||
bullet3/src/Bullet3OpenCL/ParallelPrimitives/b3RadixSort32CL.h \ | |||||
bullet3/src/Bullet3OpenCL/ParallelPrimitives/kernels/BoundSearchKernels.cl \ | |||||
bullet3/src/Bullet3OpenCL/ParallelPrimitives/kernels/BoundSearchKernelsCL.h \ | |||||
bullet3/src/Bullet3OpenCL/ParallelPrimitives/kernels/CopyKernels.cl \ | |||||
bullet3/src/Bullet3OpenCL/ParallelPrimitives/kernels/CopyKernelsCL.h \ | |||||
bullet3/src/Bullet3OpenCL/ParallelPrimitives/kernels/FillKernels.cl \ | |||||
bullet3/src/Bullet3OpenCL/ParallelPrimitives/kernels/FillKernelsCL.h \ | |||||
bullet3/src/Bullet3OpenCL/ParallelPrimitives/kernels/PrefixScanFloat4Kernels.cl \ | |||||
bullet3/src/Bullet3OpenCL/ParallelPrimitives/kernels/PrefixScanKernels.cl \ | |||||
bullet3/src/Bullet3OpenCL/ParallelPrimitives/kernels/PrefixScanKernelsCL.h \ | |||||
bullet3/src/Bullet3OpenCL/ParallelPrimitives/kernels/PrefixScanKernelsFloat4CL.h \ | |||||
bullet3/src/Bullet3OpenCL/ParallelPrimitives/kernels/RadixSort32Kernels.cl \ | |||||
bullet3/src/Bullet3OpenCL/ParallelPrimitives/kernels/RadixSort32KernelsCL.h \ | |||||
bullet3/src/Bullet3OpenCL/Raycast/b3GpuRaycast.cpp \ | |||||
bullet3/src/Bullet3OpenCL/Raycast/b3GpuRaycast.h \ | |||||
bullet3/src/Bullet3OpenCL/Raycast/kernels/rayCastKernels.cl \ | |||||
bullet3/src/Bullet3OpenCL/Raycast/kernels/rayCastKernels.h \ | |||||
bullet3/src/Bullet3OpenCL/RigidBody/b3GpuConstraint4.h \ | |||||
bullet3/src/Bullet3OpenCL/RigidBody/b3GpuGenericConstraint.cpp \ | |||||
bullet3/src/Bullet3OpenCL/RigidBody/b3GpuGenericConstraint.h \ | |||||
bullet3/src/Bullet3OpenCL/RigidBody/b3GpuJacobiContactSolver.cpp \ | |||||
bullet3/src/Bullet3OpenCL/RigidBody/b3GpuJacobiContactSolver.h \ | |||||
bullet3/src/Bullet3OpenCL/RigidBody/b3GpuNarrowPhase.cpp \ | |||||
bullet3/src/Bullet3OpenCL/RigidBody/b3GpuNarrowPhase.h \ | |||||
bullet3/src/Bullet3OpenCL/RigidBody/b3GpuNarrowPhaseInternalData.h \ | |||||
bullet3/src/Bullet3OpenCL/RigidBody/b3GpuPgsConstraintSolver.cpp \ | |||||
bullet3/src/Bullet3OpenCL/RigidBody/b3GpuPgsConstraintSolver.h \ | |||||
bullet3/src/Bullet3OpenCL/RigidBody/b3GpuPgsContactSolver.cpp \ | |||||
bullet3/src/Bullet3OpenCL/RigidBody/b3GpuPgsContactSolver.h \ | |||||
bullet3/src/Bullet3OpenCL/RigidBody/b3GpuRigidBodyPipeline.cpp \ | |||||
bullet3/src/Bullet3OpenCL/RigidBody/b3GpuRigidBodyPipeline.h \ | |||||
bullet3/src/Bullet3OpenCL/RigidBody/b3GpuRigidBodyPipelineInternalData.h \ | |||||
bullet3/src/Bullet3OpenCL/RigidBody/b3GpuSolverBody.h \ | |||||
bullet3/src/Bullet3OpenCL/RigidBody/b3GpuSolverConstraint.h \ | |||||
bullet3/src/Bullet3OpenCL/RigidBody/b3Solver.cpp \ | |||||
bullet3/src/Bullet3OpenCL/RigidBody/b3Solver.h \ | |||||
bullet3/src/Bullet3OpenCL/RigidBody/kernels/batchingKernels.cl \ | |||||
bullet3/src/Bullet3OpenCL/RigidBody/kernels/batchingKernels.h \ | |||||
bullet3/src/Bullet3OpenCL/RigidBody/kernels/batchingKernelsNew.cl \ | |||||
bullet3/src/Bullet3OpenCL/RigidBody/kernels/batchingKernelsNew.h \ | |||||
bullet3/src/Bullet3OpenCL/RigidBody/kernels/integrateKernel.cl \ | |||||
bullet3/src/Bullet3OpenCL/RigidBody/kernels/integrateKernel.h \ | |||||
bullet3/src/Bullet3OpenCL/RigidBody/kernels/jointSolver.cl \ | |||||
bullet3/src/Bullet3OpenCL/RigidBody/kernels/jointSolver.h \ | |||||
bullet3/src/Bullet3OpenCL/RigidBody/kernels/solveContact.cl \ | |||||
bullet3/src/Bullet3OpenCL/RigidBody/kernels/solveContact.h \ | |||||
bullet3/src/Bullet3OpenCL/RigidBody/kernels/solveFriction.cl \ | |||||
bullet3/src/Bullet3OpenCL/RigidBody/kernels/solveFriction.h \ | |||||
bullet3/src/Bullet3OpenCL/RigidBody/kernels/solverSetup2.cl \ | |||||
bullet3/src/Bullet3OpenCL/RigidBody/kernels/solverSetup2.h \ | |||||
bullet3/src/Bullet3OpenCL/RigidBody/kernels/solverSetup.cl \ | |||||
bullet3/src/Bullet3OpenCL/RigidBody/kernels/solverSetup.h \ | |||||
bullet3/src/Bullet3OpenCL/RigidBody/kernels/solverUtils.cl \ | |||||
bullet3/src/Bullet3OpenCL/RigidBody/kernels/solverUtils.h \ | |||||
bullet3/src/Bullet3OpenCL/RigidBody/kernels/updateAabbsKernel.cl \ | |||||
bullet3/src/Bullet3OpenCL/RigidBody/kernels/updateAabbsKernel.h \ | |||||
$(NULL) | |||||
bullet_sources += \ | |||||
bullet3/src/Bullet3Serialize/Bullet2FileLoader/autogenerated/bullet2.h \ | |||||
bullet3/src/Bullet3Serialize/Bullet2FileLoader/b3BulletFile.cpp \ | |||||
bullet3/src/Bullet3Serialize/Bullet2FileLoader/b3BulletFile.h \ | |||||
bullet3/src/Bullet3Serialize/Bullet2FileLoader/b3Chunk.cpp \ | |||||
bullet3/src/Bullet3Serialize/Bullet2FileLoader/b3Chunk.h \ | |||||
bullet3/src/Bullet3Serialize/Bullet2FileLoader/b3Common.h \ | |||||
bullet3/src/Bullet3Serialize/Bullet2FileLoader/b3Defines.h \ | |||||
bullet3/src/Bullet3Serialize/Bullet2FileLoader/b3DNA.cpp \ | |||||
bullet3/src/Bullet3Serialize/Bullet2FileLoader/b3DNA.h \ | |||||
bullet3/src/Bullet3Serialize/Bullet2FileLoader/b3File.cpp \ | |||||
bullet3/src/Bullet3Serialize/Bullet2FileLoader/b3File.h \ | |||||
bullet3/src/Bullet3Serialize/Bullet2FileLoader/b3Serializer.cpp \ | |||||
bullet3/src/Bullet3Serialize/Bullet2FileLoader/b3Serializer.h \ | |||||
$(NULL) | |||||
bullet_sources += \ | |||||
bullet3/src/BulletCollision/BroadphaseCollision/btAxisSweep3.cpp \ | |||||
bullet3/src/BulletCollision/BroadphaseCollision/btAxisSweep3.h \ | |||||
bullet3/src/BulletCollision/BroadphaseCollision/btBroadphaseInterface.h \ | |||||
bullet3/src/BulletCollision/BroadphaseCollision/btBroadphaseProxy.cpp \ | |||||
bullet3/src/BulletCollision/BroadphaseCollision/btBroadphaseProxy.h \ | |||||
bullet3/src/BulletCollision/BroadphaseCollision/btCollisionAlgorithm.cpp \ | |||||
bullet3/src/BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h \ | |||||
bullet3/src/BulletCollision/BroadphaseCollision/btDbvtBroadphase.cpp \ | |||||
bullet3/src/BulletCollision/BroadphaseCollision/btDbvtBroadphase.h \ | |||||
bullet3/src/BulletCollision/BroadphaseCollision/btDbvt.cpp \ | |||||
bullet3/src/BulletCollision/BroadphaseCollision/btDbvt.h \ | |||||
bullet3/src/BulletCollision/BroadphaseCollision/btDispatcher.cpp \ | |||||
bullet3/src/BulletCollision/BroadphaseCollision/btDispatcher.h \ | |||||
bullet3/src/BulletCollision/BroadphaseCollision/btMultiSapBroadphase.cpp \ | |||||
bullet3/src/BulletCollision/BroadphaseCollision/btMultiSapBroadphase.h \ | |||||
bullet3/src/BulletCollision/BroadphaseCollision/btOverlappingPairCache.cpp \ | |||||
bullet3/src/BulletCollision/BroadphaseCollision/btOverlappingPairCache.h \ | |||||
bullet3/src/BulletCollision/BroadphaseCollision/btOverlappingPairCallback.h \ | |||||
bullet3/src/BulletCollision/BroadphaseCollision/btQuantizedBvh.cpp \ | |||||
bullet3/src/BulletCollision/BroadphaseCollision/btQuantizedBvh.h \ | |||||
bullet3/src/BulletCollision/BroadphaseCollision/btSimpleBroadphase.cpp \ | |||||
bullet3/src/BulletCollision/BroadphaseCollision/btSimpleBroadphase.h \ | |||||
bullet3/src/BulletCollision/CollisionDispatch/btActivatingCollisionAlgorithm.cpp \ | |||||
bullet3/src/BulletCollision/CollisionDispatch/btActivatingCollisionAlgorithm.h \ | |||||
bullet3/src/BulletCollision/CollisionDispatch/btBox2dBox2dCollisionAlgorithm.cpp \ | |||||
bullet3/src/BulletCollision/CollisionDispatch/btBox2dBox2dCollisionAlgorithm.h \ | |||||
bullet3/src/BulletCollision/CollisionDispatch/btBoxBoxCollisionAlgorithm.cpp \ | |||||
bullet3/src/BulletCollision/CollisionDispatch/btBoxBoxCollisionAlgorithm.h \ | |||||
bullet3/src/BulletCollision/CollisionDispatch/btBoxBoxDetector.cpp \ | |||||
bullet3/src/BulletCollision/CollisionDispatch/btBoxBoxDetector.h \ | |||||
bullet3/src/BulletCollision/CollisionDispatch/btCollisionConfiguration.h \ | |||||
bullet3/src/BulletCollision/CollisionDispatch/btCollisionCreateFunc.h \ | |||||
bullet3/src/BulletCollision/CollisionDispatch/btCollisionDispatcher.cpp \ | |||||
bullet3/src/BulletCollision/CollisionDispatch/btCollisionDispatcher.h \ | |||||
bullet3/src/BulletCollision/CollisionDispatch/btCollisionObject.cpp \ | |||||
bullet3/src/BulletCollision/CollisionDispatch/btCollisionObject.h \ | |||||
bullet3/src/BulletCollision/CollisionDispatch/btCollisionObjectWrapper.h \ | |||||
bullet3/src/BulletCollision/CollisionDispatch/btCollisionWorld.cpp \ | |||||
bullet3/src/BulletCollision/CollisionDispatch/btCollisionWorld.h \ | |||||
bullet3/src/BulletCollision/CollisionDispatch/btCollisionWorldImporter.cpp \ | |||||
bullet3/src/BulletCollision/CollisionDispatch/btCollisionWorldImporter.h \ | |||||
bullet3/src/BulletCollision/CollisionDispatch/btCompoundCollisionAlgorithm.cpp \ | |||||
bullet3/src/BulletCollision/CollisionDispatch/btCompoundCollisionAlgorithm.h \ | |||||
bullet3/src/BulletCollision/CollisionDispatch/btCompoundCompoundCollisionAlgorithm.cpp \ | |||||
bullet3/src/BulletCollision/CollisionDispatch/btCompoundCompoundCollisionAlgorithm.h \ | |||||
bullet3/src/BulletCollision/CollisionDispatch/btConvex2dConvex2dAlgorithm.cpp \ | |||||
bullet3/src/BulletCollision/CollisionDispatch/btConvex2dConvex2dAlgorithm.h \ | |||||
bullet3/src/BulletCollision/CollisionDispatch/btConvexConcaveCollisionAlgorithm.cpp \ | |||||
bullet3/src/BulletCollision/CollisionDispatch/btConvexConcaveCollisionAlgorithm.h \ | |||||
bullet3/src/BulletCollision/CollisionDispatch/btConvexConvexAlgorithm.cpp \ | |||||
bullet3/src/BulletCollision/CollisionDispatch/btConvexConvexAlgorithm.h \ | |||||
bullet3/src/BulletCollision/CollisionDispatch/btConvexPlaneCollisionAlgorithm.cpp \ | |||||
bullet3/src/BulletCollision/CollisionDispatch/btConvexPlaneCollisionAlgorithm.h \ | |||||
bullet3/src/BulletCollision/CollisionDispatch/btDefaultCollisionConfiguration.cpp \ | |||||
bullet3/src/BulletCollision/CollisionDispatch/btDefaultCollisionConfiguration.h \ | |||||
bullet3/src/BulletCollision/CollisionDispatch/btEmptyCollisionAlgorithm.cpp \ | |||||
bullet3/src/BulletCollision/CollisionDispatch/btEmptyCollisionAlgorithm.h \ | |||||
bullet3/src/BulletCollision/CollisionDispatch/btGhostObject.cpp \ | |||||
bullet3/src/BulletCollision/CollisionDispatch/btGhostObject.h \ | |||||
bullet3/src/BulletCollision/CollisionDispatch/btHashedSimplePairCache.cpp \ | |||||
bullet3/src/BulletCollision/CollisionDispatch/btHashedSimplePairCache.h \ | |||||
bullet3/src/BulletCollision/CollisionDispatch/btInternalEdgeUtility.cpp \ | |||||
bullet3/src/BulletCollision/CollisionDispatch/btInternalEdgeUtility.h \ | |||||
bullet3/src/BulletCollision/CollisionDispatch/btManifoldResult.cpp \ | |||||
bullet3/src/BulletCollision/CollisionDispatch/btManifoldResult.h \ | |||||
bullet3/src/BulletCollision/CollisionDispatch/btSimulationIslandManager.cpp \ | |||||
bullet3/src/BulletCollision/CollisionDispatch/btSimulationIslandManager.h \ | |||||
bullet3/src/BulletCollision/CollisionDispatch/btSphereBoxCollisionAlgorithm.cpp \ | |||||
bullet3/src/BulletCollision/CollisionDispatch/btSphereBoxCollisionAlgorithm.h \ | |||||
bullet3/src/BulletCollision/CollisionDispatch/btSphereSphereCollisionAlgorithm.cpp \ | |||||
bullet3/src/BulletCollision/CollisionDispatch/btSphereSphereCollisionAlgorithm.h \ | |||||
bullet3/src/BulletCollision/CollisionDispatch/btSphereTriangleCollisionAlgorithm.cpp \ | |||||
bullet3/src/BulletCollision/CollisionDispatch/btSphereTriangleCollisionAlgorithm.h \ | |||||
bullet3/src/BulletCollision/CollisionDispatch/btUnionFind.cpp \ | |||||
bullet3/src/BulletCollision/CollisionDispatch/btUnionFind.h \ | |||||
bullet3/src/BulletCollision/CollisionDispatch/SphereTriangleDetector.cpp \ | |||||
bullet3/src/BulletCollision/CollisionDispatch/SphereTriangleDetector.h \ | |||||
bullet3/src/BulletCollision/CollisionShapes/btBox2dShape.cpp \ | |||||
bullet3/src/BulletCollision/CollisionShapes/btBox2dShape.h \ | |||||
bullet3/src/BulletCollision/CollisionShapes/btBoxShape.cpp \ | |||||
bullet3/src/BulletCollision/CollisionShapes/btBoxShape.h \ | |||||
bullet3/src/BulletCollision/CollisionShapes/btBvhTriangleMeshShape.cpp \ | |||||
bullet3/src/BulletCollision/CollisionShapes/btBvhTriangleMeshShape.h \ | |||||
bullet3/src/BulletCollision/CollisionShapes/btCapsuleShape.cpp \ | |||||
bullet3/src/BulletCollision/CollisionShapes/btCapsuleShape.h \ | |||||
bullet3/src/BulletCollision/CollisionShapes/btCollisionMargin.h \ | |||||
bullet3/src/BulletCollision/CollisionShapes/btCollisionShape.cpp \ | |||||
bullet3/src/BulletCollision/CollisionShapes/btCollisionShape.h \ | |||||
bullet3/src/BulletCollision/CollisionShapes/btCompoundShape.cpp \ | |||||
bullet3/src/BulletCollision/CollisionShapes/btCompoundShape.h \ | |||||
bullet3/src/BulletCollision/CollisionShapes/btConcaveShape.cpp \ | |||||
bullet3/src/BulletCollision/CollisionShapes/btConcaveShape.h \ | |||||
bullet3/src/BulletCollision/CollisionShapes/btConeShape.cpp \ | |||||
bullet3/src/BulletCollision/CollisionShapes/btConeShape.h \ | |||||
bullet3/src/BulletCollision/CollisionShapes/btConvex2dShape.cpp \ | |||||
bullet3/src/BulletCollision/CollisionShapes/btConvex2dShape.h \ | |||||
bullet3/src/BulletCollision/CollisionShapes/btConvexHullShape.cpp \ | |||||
bullet3/src/BulletCollision/CollisionShapes/btConvexHullShape.h \ | |||||
bullet3/src/BulletCollision/CollisionShapes/btConvexInternalShape.cpp \ | |||||
bullet3/src/BulletCollision/CollisionShapes/btConvexInternalShape.h \ | |||||
bullet3/src/BulletCollision/CollisionShapes/btConvexPointCloudShape.cpp \ | |||||
bullet3/src/BulletCollision/CollisionShapes/btConvexPointCloudShape.h \ | |||||
bullet3/src/BulletCollision/CollisionShapes/btConvexPolyhedron.cpp \ | |||||
bullet3/src/BulletCollision/CollisionShapes/btConvexPolyhedron.h \ | |||||
bullet3/src/BulletCollision/CollisionShapes/btConvexShape.cpp \ | |||||
bullet3/src/BulletCollision/CollisionShapes/btConvexShape.h \ | |||||
bullet3/src/BulletCollision/CollisionShapes/btConvexTriangleMeshShape.cpp \ | |||||
bullet3/src/BulletCollision/CollisionShapes/btConvexTriangleMeshShape.h \ | |||||
bullet3/src/BulletCollision/CollisionShapes/btCylinderShape.cpp \ | |||||
bullet3/src/BulletCollision/CollisionShapes/btCylinderShape.h \ | |||||
bullet3/src/BulletCollision/CollisionShapes/btEmptyShape.cpp \ | |||||
bullet3/src/BulletCollision/CollisionShapes/btEmptyShape.h \ | |||||
bullet3/src/BulletCollision/CollisionShapes/btHeightfieldTerrainShape.cpp \ | |||||
bullet3/src/BulletCollision/CollisionShapes/btHeightfieldTerrainShape.h \ | |||||
bullet3/src/BulletCollision/CollisionShapes/btMaterial.h \ | |||||
bullet3/src/BulletCollision/CollisionShapes/btMinkowskiSumShape.cpp \ | |||||
bullet3/src/BulletCollision/CollisionShapes/btMinkowskiSumShape.h \ | |||||
bullet3/src/BulletCollision/CollisionShapes/btMultimaterialTriangleMeshShape.cpp \ | |||||
bullet3/src/BulletCollision/CollisionShapes/btMultimaterialTriangleMeshShape.h \ | |||||
bullet3/src/BulletCollision/CollisionShapes/btMultiSphereShape.cpp \ | |||||
bullet3/src/BulletCollision/CollisionShapes/btMultiSphereShape.h \ | |||||
bullet3/src/BulletCollision/CollisionShapes/btOptimizedBvh.cpp \ | |||||
bullet3/src/BulletCollision/CollisionShapes/btOptimizedBvh.h \ | |||||
bullet3/src/BulletCollision/CollisionShapes/btPolyhedralConvexShape.cpp \ | |||||
bullet3/src/BulletCollision/CollisionShapes/btPolyhedralConvexShape.h \ | |||||
bullet3/src/BulletCollision/CollisionShapes/btScaledBvhTriangleMeshShape.cpp \ | |||||
bullet3/src/BulletCollision/CollisionShapes/btScaledBvhTriangleMeshShape.h \ | |||||
bullet3/src/BulletCollision/CollisionShapes/btShapeHull.cpp \ | |||||
bullet3/src/BulletCollision/CollisionShapes/btShapeHull.h \ | |||||
bullet3/src/BulletCollision/CollisionShapes/btSphereShape.cpp \ | |||||
bullet3/src/BulletCollision/CollisionShapes/btSphereShape.h \ | |||||
bullet3/src/BulletCollision/CollisionShapes/btStaticPlaneShape.cpp \ | |||||
bullet3/src/BulletCollision/CollisionShapes/btStaticPlaneShape.h \ | |||||
bullet3/src/BulletCollision/CollisionShapes/btStridingMeshInterface.cpp \ | |||||
bullet3/src/BulletCollision/CollisionShapes/btStridingMeshInterface.h \ | |||||
bullet3/src/BulletCollision/CollisionShapes/btTetrahedronShape.cpp \ | |||||
bullet3/src/BulletCollision/CollisionShapes/btTetrahedronShape.h \ | |||||
bullet3/src/BulletCollision/CollisionShapes/btTriangleBuffer.cpp \ | |||||
bullet3/src/BulletCollision/CollisionShapes/btTriangleBuffer.h \ | |||||
bullet3/src/BulletCollision/CollisionShapes/btTriangleCallback.cpp \ | |||||
bullet3/src/BulletCollision/CollisionShapes/btTriangleCallback.h \ | |||||
bullet3/src/BulletCollision/CollisionShapes/btTriangleIndexVertexArray.cpp \ | |||||
bullet3/src/BulletCollision/CollisionShapes/btTriangleIndexVertexArray.h \ | |||||
bullet3/src/BulletCollision/CollisionShapes/btTriangleIndexVertexMaterialArray.cpp \ | |||||
bullet3/src/BulletCollision/CollisionShapes/btTriangleIndexVertexMaterialArray.h \ | |||||
bullet3/src/BulletCollision/CollisionShapes/btTriangleInfoMap.h \ | |||||
bullet3/src/BulletCollision/CollisionShapes/btTriangleMesh.cpp \ | |||||
bullet3/src/BulletCollision/CollisionShapes/btTriangleMesh.h \ | |||||
bullet3/src/BulletCollision/CollisionShapes/btTriangleMeshShape.cpp \ | |||||
bullet3/src/BulletCollision/CollisionShapes/btTriangleMeshShape.h \ | |||||
bullet3/src/BulletCollision/CollisionShapes/btTriangleShape.h \ | |||||
bullet3/src/BulletCollision/CollisionShapes/btUniformScalingShape.cpp \ | |||||
bullet3/src/BulletCollision/CollisionShapes/btUniformScalingShape.h \ | |||||
bullet3/src/BulletCollision/Gimpact/btBoxCollision.h \ | |||||
bullet3/src/BulletCollision/Gimpact/btClipPolygon.h \ | |||||
bullet3/src/BulletCollision/Gimpact/btCompoundFromGimpact.h \ | |||||
bullet3/src/BulletCollision/Gimpact/btContactProcessing.cpp \ | |||||
bullet3/src/BulletCollision/Gimpact/btContactProcessing.h \ | |||||
bullet3/src/BulletCollision/Gimpact/btGenericPoolAllocator.cpp \ | |||||
bullet3/src/BulletCollision/Gimpact/btGenericPoolAllocator.h \ | |||||
bullet3/src/BulletCollision/Gimpact/btGeometryOperations.h \ | |||||
bullet3/src/BulletCollision/Gimpact/btGImpactBvh.cpp \ | |||||
bullet3/src/BulletCollision/Gimpact/btGImpactBvh.h \ | |||||
bullet3/src/BulletCollision/Gimpact/btGImpactCollisionAlgorithm.cpp \ | |||||
bullet3/src/BulletCollision/Gimpact/btGImpactCollisionAlgorithm.h \ | |||||
bullet3/src/BulletCollision/Gimpact/btGImpactMassUtil.h \ | |||||
bullet3/src/BulletCollision/Gimpact/btGImpactQuantizedBvh.cpp \ | |||||
bullet3/src/BulletCollision/Gimpact/btGImpactQuantizedBvh.h \ | |||||
bullet3/src/BulletCollision/Gimpact/btGImpactShape.cpp \ | |||||
bullet3/src/BulletCollision/Gimpact/btGImpactShape.h \ | |||||
bullet3/src/BulletCollision/Gimpact/btQuantization.h \ | |||||
bullet3/src/BulletCollision/Gimpact/btTriangleShapeEx.cpp \ | |||||
bullet3/src/BulletCollision/Gimpact/btTriangleShapeEx.h \ | |||||
bullet3/src/BulletCollision/Gimpact/gim_array.h \ | |||||
bullet3/src/BulletCollision/Gimpact/gim_basic_geometry_operations.h \ | |||||
bullet3/src/BulletCollision/Gimpact/gim_bitset.h \ | |||||
bullet3/src/BulletCollision/Gimpact/gim_box_collision.h \ | |||||
bullet3/src/BulletCollision/Gimpact/gim_box_set.cpp \ | |||||
bullet3/src/BulletCollision/Gimpact/gim_box_set.h \ | |||||
bullet3/src/BulletCollision/Gimpact/gim_clip_polygon.h \ | |||||
bullet3/src/BulletCollision/Gimpact/gim_contact.cpp \ | |||||
bullet3/src/BulletCollision/Gimpact/gim_contact.h \ | |||||
bullet3/src/BulletCollision/Gimpact/gim_geometry.h \ | |||||
bullet3/src/BulletCollision/Gimpact/gim_geom_types.h \ | |||||
bullet3/src/BulletCollision/Gimpact/gim_hash_table.h \ | |||||
bullet3/src/BulletCollision/Gimpact/gim_linear_math.h \ | |||||
bullet3/src/BulletCollision/Gimpact/gim_math.h \ | |||||
bullet3/src/BulletCollision/Gimpact/gim_memory.cpp \ | |||||
bullet3/src/BulletCollision/Gimpact/gim_memory.h \ | |||||
bullet3/src/BulletCollision/Gimpact/gim_radixsort.h \ | |||||
bullet3/src/BulletCollision/Gimpact/gim_tri_collision.cpp \ | |||||
bullet3/src/BulletCollision/Gimpact/gim_tri_collision.h \ | |||||
bullet3/src/BulletCollision/NarrowPhaseCollision/btComputeGjkEpaPenetration.h \ | |||||
bullet3/src/BulletCollision/NarrowPhaseCollision/btContinuousConvexCollision.cpp \ | |||||
bullet3/src/BulletCollision/NarrowPhaseCollision/btContinuousConvexCollision.h \ | |||||
bullet3/src/BulletCollision/NarrowPhaseCollision/btConvexCast.cpp \ | |||||
bullet3/src/BulletCollision/NarrowPhaseCollision/btConvexCast.h \ | |||||
bullet3/src/BulletCollision/NarrowPhaseCollision/btConvexPenetrationDepthSolver.h \ | |||||
bullet3/src/BulletCollision/NarrowPhaseCollision/btDiscreteCollisionDetectorInterface.h \ | |||||
bullet3/src/BulletCollision/NarrowPhaseCollision/btGjkCollisionDescription.h \ | |||||
bullet3/src/BulletCollision/NarrowPhaseCollision/btGjkConvexCast.cpp \ | |||||
bullet3/src/BulletCollision/NarrowPhaseCollision/btGjkConvexCast.h \ | |||||
bullet3/src/BulletCollision/NarrowPhaseCollision/btGjkEpa2.cpp \ | |||||
bullet3/src/BulletCollision/NarrowPhaseCollision/btGjkEpa2.h \ | |||||
bullet3/src/BulletCollision/NarrowPhaseCollision/btGjkEpa3.h \ | |||||
bullet3/src/BulletCollision/NarrowPhaseCollision/btGjkEpaPenetrationDepthSolver.cpp \ | |||||
bullet3/src/BulletCollision/NarrowPhaseCollision/btGjkEpaPenetrationDepthSolver.h \ | |||||
bullet3/src/BulletCollision/NarrowPhaseCollision/btGjkPairDetector.cpp \ | |||||
bullet3/src/BulletCollision/NarrowPhaseCollision/btGjkPairDetector.h \ | |||||
bullet3/src/BulletCollision/NarrowPhaseCollision/btManifoldPoint.h \ | |||||
bullet3/src/BulletCollision/NarrowPhaseCollision/btMinkowskiPenetrationDepthSolver.cpp \ | |||||
bullet3/src/BulletCollision/NarrowPhaseCollision/btMinkowskiPenetrationDepthSolver.h \ | |||||
bullet3/src/BulletCollision/NarrowPhaseCollision/btMprPenetration.h \ | |||||
bullet3/src/BulletCollision/NarrowPhaseCollision/btPersistentManifold.cpp \ | |||||
bullet3/src/BulletCollision/NarrowPhaseCollision/btPersistentManifold.h \ | |||||
bullet3/src/BulletCollision/NarrowPhaseCollision/btPointCollector.h \ | |||||
bullet3/src/BulletCollision/NarrowPhaseCollision/btPolyhedralContactClipping.cpp \ | |||||
bullet3/src/BulletCollision/NarrowPhaseCollision/btPolyhedralContactClipping.h \ | |||||
bullet3/src/BulletCollision/NarrowPhaseCollision/btRaycastCallback.cpp \ | |||||
bullet3/src/BulletCollision/NarrowPhaseCollision/btRaycastCallback.h \ | |||||
bullet3/src/BulletCollision/NarrowPhaseCollision/btSimplexSolverInterface.h \ | |||||
bullet3/src/BulletCollision/NarrowPhaseCollision/btSubSimplexConvexCast.cpp \ | |||||
bullet3/src/BulletCollision/NarrowPhaseCollision/btSubSimplexConvexCast.h \ | |||||
bullet3/src/BulletCollision/NarrowPhaseCollision/btVoronoiSimplexSolver.cpp \ | |||||
bullet3/src/BulletCollision/NarrowPhaseCollision/btVoronoiSimplexSolver.h \ | |||||
$(NULL) | |||||
bullet_sources += \ | |||||
bullet3/src/BulletDynamics/Character/btCharacterControllerInterface.h \ | |||||
bullet3/src/BulletDynamics/Character/btKinematicCharacterController.cpp \ | |||||
bullet3/src/BulletDynamics/Character/btKinematicCharacterController.h \ | |||||
bullet3/src/BulletDynamics/ConstraintSolver/btConeTwistConstraint.cpp \ | |||||
bullet3/src/BulletDynamics/ConstraintSolver/btConeTwistConstraint.h \ | |||||
bullet3/src/BulletDynamics/ConstraintSolver/btConstraintSolver.h \ | |||||
bullet3/src/BulletDynamics/ConstraintSolver/btContactConstraint.cpp \ | |||||
bullet3/src/BulletDynamics/ConstraintSolver/btContactConstraint.h \ | |||||
bullet3/src/BulletDynamics/ConstraintSolver/btContactSolverInfo.h \ | |||||
bullet3/src/BulletDynamics/ConstraintSolver/btFixedConstraint.cpp \ | |||||
bullet3/src/BulletDynamics/ConstraintSolver/btFixedConstraint.h \ | |||||
bullet3/src/BulletDynamics/ConstraintSolver/btGearConstraint.cpp \ | |||||
bullet3/src/BulletDynamics/ConstraintSolver/btGearConstraint.h \ | |||||
bullet3/src/BulletDynamics/ConstraintSolver/btGeneric6DofConstraint.cpp \ | |||||
bullet3/src/BulletDynamics/ConstraintSolver/btGeneric6DofConstraint.h \ | |||||
bullet3/src/BulletDynamics/ConstraintSolver/btGeneric6DofSpring2Constraint.cpp \ | |||||
bullet3/src/BulletDynamics/ConstraintSolver/btGeneric6DofSpring2Constraint.h \ | |||||
bullet3/src/BulletDynamics/ConstraintSolver/btGeneric6DofSpringConstraint.cpp \ | |||||
bullet3/src/BulletDynamics/ConstraintSolver/btGeneric6DofSpringConstraint.h \ | |||||
bullet3/src/BulletDynamics/ConstraintSolver/btHinge2Constraint.cpp \ | |||||
bullet3/src/BulletDynamics/ConstraintSolver/btHinge2Constraint.h \ | |||||
bullet3/src/BulletDynamics/ConstraintSolver/btHingeConstraint.cpp \ | |||||
bullet3/src/BulletDynamics/ConstraintSolver/btHingeConstraint.h \ | |||||
bullet3/src/BulletDynamics/ConstraintSolver/btJacobianEntry.h \ | |||||
bullet3/src/BulletDynamics/ConstraintSolver/btNNCGConstraintSolver.cpp \ | |||||
bullet3/src/BulletDynamics/ConstraintSolver/btNNCGConstraintSolver.h \ | |||||
bullet3/src/BulletDynamics/ConstraintSolver/btPoint2PointConstraint.cpp \ | |||||
bullet3/src/BulletDynamics/ConstraintSolver/btPoint2PointConstraint.h \ | |||||
bullet3/src/BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.cpp \ | |||||
bullet3/src/BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.h \ | |||||
bullet3/src/BulletDynamics/ConstraintSolver/btSliderConstraint.cpp \ | |||||
bullet3/src/BulletDynamics/ConstraintSolver/btSliderConstraint.h \ | |||||
bullet3/src/BulletDynamics/ConstraintSolver/btSolve2LinearConstraint.cpp \ | |||||
bullet3/src/BulletDynamics/ConstraintSolver/btSolve2LinearConstraint.h \ | |||||
bullet3/src/BulletDynamics/ConstraintSolver/btSolverBody.h \ | |||||
bullet3/src/BulletDynamics/ConstraintSolver/btSolverConstraint.h \ | |||||
bullet3/src/BulletDynamics/ConstraintSolver/btTypedConstraint.cpp \ | |||||
bullet3/src/BulletDynamics/ConstraintSolver/btTypedConstraint.h \ | |||||
bullet3/src/BulletDynamics/ConstraintSolver/btUniversalConstraint.cpp \ | |||||
bullet3/src/BulletDynamics/ConstraintSolver/btUniversalConstraint.h \ | |||||
bullet3/src/BulletDynamics/Dynamics/btActionInterface.h \ | |||||
bullet3/src/BulletDynamics/Dynamics/btDiscreteDynamicsWorld.cpp \ | |||||
bullet3/src/BulletDynamics/Dynamics/btDiscreteDynamicsWorld.h \ | |||||
bullet3/src/BulletDynamics/Dynamics/btDynamicsWorld.h \ | |||||
bullet3/src/BulletDynamics/Dynamics/btRigidBody.cpp \ | |||||
bullet3/src/BulletDynamics/Dynamics/btRigidBody.h \ | |||||
bullet3/src/BulletDynamics/Dynamics/btSimpleDynamicsWorld.cpp \ | |||||
bullet3/src/BulletDynamics/Dynamics/btSimpleDynamicsWorld.h \ | |||||
bullet3/src/BulletDynamics/Featherstone/btMultiBodyConstraint.cpp \ | |||||
bullet3/src/BulletDynamics/Featherstone/btMultiBodyConstraint.h \ | |||||
bullet3/src/BulletDynamics/Featherstone/btMultiBodyConstraintSolver.cpp \ | |||||
bullet3/src/BulletDynamics/Featherstone/btMultiBodyConstraintSolver.h \ | |||||
bullet3/src/BulletDynamics/Featherstone/btMultiBody.cpp \ | |||||
bullet3/src/BulletDynamics/Featherstone/btMultiBodyDynamicsWorld.cpp \ | |||||
bullet3/src/BulletDynamics/Featherstone/btMultiBodyDynamicsWorld.h \ | |||||
bullet3/src/BulletDynamics/Featherstone/btMultiBodyFixedConstraint.cpp \ | |||||
bullet3/src/BulletDynamics/Featherstone/btMultiBodyFixedConstraint.h \ | |||||
bullet3/src/BulletDynamics/Featherstone/btMultiBody.h \ | |||||
bullet3/src/BulletDynamics/Featherstone/btMultiBodyJointFeedback.h \ | |||||
bullet3/src/BulletDynamics/Featherstone/btMultiBodyJointLimitConstraint.cpp \ | |||||
bullet3/src/BulletDynamics/Featherstone/btMultiBodyJointLimitConstraint.h \ | |||||
bullet3/src/BulletDynamics/Featherstone/btMultiBodyJointMotor.cpp \ | |||||
bullet3/src/BulletDynamics/Featherstone/btMultiBodyJointMotor.h \ | |||||
bullet3/src/BulletDynamics/Featherstone/btMultiBodyLinkCollider.h \ | |||||
bullet3/src/BulletDynamics/Featherstone/btMultiBodyLink.h \ | |||||
bullet3/src/BulletDynamics/Featherstone/btMultiBodyPoint2Point.cpp \ | |||||
bullet3/src/BulletDynamics/Featherstone/btMultiBodyPoint2Point.h \ | |||||
bullet3/src/BulletDynamics/Featherstone/btMultiBodySliderConstraint.cpp \ | |||||
bullet3/src/BulletDynamics/Featherstone/btMultiBodySliderConstraint.h \ | |||||
bullet3/src/BulletDynamics/Featherstone/btMultiBodySolverConstraint.h \ | |||||
bullet3/src/BulletDynamics/MLCPSolvers/btDantzigLCP.cpp \ | |||||
bullet3/src/BulletDynamics/MLCPSolvers/btDantzigLCP.h \ | |||||
bullet3/src/BulletDynamics/MLCPSolvers/btDantzigSolver.h \ | |||||
bullet3/src/BulletDynamics/MLCPSolvers/btLemkeAlgorithm.cpp \ | |||||
bullet3/src/BulletDynamics/MLCPSolvers/btLemkeAlgorithm.h \ | |||||
bullet3/src/BulletDynamics/MLCPSolvers/btLemkeSolver.h \ | |||||
bullet3/src/BulletDynamics/MLCPSolvers/btMLCPSolver.cpp \ | |||||
bullet3/src/BulletDynamics/MLCPSolvers/btMLCPSolver.h \ | |||||
bullet3/src/BulletDynamics/MLCPSolvers/btMLCPSolverInterface.h \ | |||||
bullet3/src/BulletDynamics/MLCPSolvers/btPATHSolver.h \ | |||||
bullet3/src/BulletDynamics/MLCPSolvers/btSolveProjectedGaussSeidel.h \ | |||||
bullet3/src/BulletDynamics/Vehicle/btRaycastVehicle.cpp \ | |||||
bullet3/src/BulletDynamics/Vehicle/btRaycastVehicle.h \ | |||||
bullet3/src/BulletDynamics/Vehicle/btVehicleRaycaster.h \ | |||||
bullet3/src/BulletDynamics/Vehicle/btWheelInfo.cpp \ | |||||
bullet3/src/BulletDynamics/Vehicle/btWheelInfo.h \ | |||||
$(NULL) | |||||
bullet_sources += \ | |||||
bullet3/src/BulletInverseDynamics/details/IDEigenInterface.hpp \ | |||||
bullet3/src/BulletInverseDynamics/details/IDLinearMathInterface.hpp \ | |||||
bullet3/src/BulletInverseDynamics/details/IDMatVec.hpp \ | |||||
bullet3/src/BulletInverseDynamics/details/MultiBodyTreeImpl.cpp \ | |||||
bullet3/src/BulletInverseDynamics/details/MultiBodyTreeImpl.hpp \ | |||||
bullet3/src/BulletInverseDynamics/details/MultiBodyTreeInitCache.cpp \ | |||||
bullet3/src/BulletInverseDynamics/details/MultiBodyTreeInitCache.hpp \ | |||||
bullet3/src/BulletInverseDynamics/IDConfigBuiltin.hpp \ | |||||
bullet3/src/BulletInverseDynamics/IDConfigEigen.hpp \ | |||||
bullet3/src/BulletInverseDynamics/IDConfig.hpp \ | |||||
bullet3/src/BulletInverseDynamics/IDErrorMessages.hpp \ | |||||
bullet3/src/BulletInverseDynamics/IDMath.cpp \ | |||||
bullet3/src/BulletInverseDynamics/IDMath.hpp \ | |||||
bullet3/src/BulletInverseDynamics/MultiBodyTree.cpp \ | |||||
bullet3/src/BulletInverseDynamics/MultiBodyTree.hpp \ | |||||
$(NULL) | |||||
bullet_sources += \ | |||||
bullet3/src/BulletSoftBody/btDefaultSoftBodySolver.cpp \ | |||||
bullet3/src/BulletSoftBody/btDefaultSoftBodySolver.h \ | |||||
bullet3/src/BulletSoftBody/btSoftBodyConcaveCollisionAlgorithm.cpp \ | |||||
bullet3/src/BulletSoftBody/btSoftBodyConcaveCollisionAlgorithm.h \ | |||||
bullet3/src/BulletSoftBody/btSoftBody.cpp \ | |||||
bullet3/src/BulletSoftBody/btSoftBodyData.h \ | |||||
bullet3/src/BulletSoftBody/btSoftBody.h \ | |||||
bullet3/src/BulletSoftBody/btSoftBodyHelpers.cpp \ | |||||
bullet3/src/BulletSoftBody/btSoftBodyHelpers.h \ | |||||
bullet3/src/BulletSoftBody/btSoftBodyInternals.h \ | |||||
bullet3/src/BulletSoftBody/btSoftBodyRigidBodyCollisionConfiguration.cpp \ | |||||
bullet3/src/BulletSoftBody/btSoftBodyRigidBodyCollisionConfiguration.h \ | |||||
bullet3/src/BulletSoftBody/btSoftBodySolvers.h \ | |||||
bullet3/src/BulletSoftBody/btSoftBodySolverVertexBuffer.h \ | |||||
bullet3/src/BulletSoftBody/btSoftRigidCollisionAlgorithm.cpp \ | |||||
bullet3/src/BulletSoftBody/btSoftRigidCollisionAlgorithm.h \ | |||||
bullet3/src/BulletSoftBody/btSoftRigidDynamicsWorld.cpp \ | |||||
bullet3/src/BulletSoftBody/btSoftRigidDynamicsWorld.h \ | |||||
bullet3/src/BulletSoftBody/btSoftSoftCollisionAlgorithm.cpp \ | |||||
bullet3/src/BulletSoftBody/btSoftSoftCollisionAlgorithm.h \ | |||||
bullet3/src/BulletSoftBody/btSparseSDF.h \ | |||||
$(NULL) | |||||
bullet_sources += \ | |||||
bullet3/src/LinearMath/btAabbUtil2.h \ | |||||
bullet3/src/LinearMath/btAlignedAllocator.cpp \ | |||||
bullet3/src/LinearMath/btAlignedAllocator.h \ | |||||
bullet3/src/LinearMath/btAlignedObjectArray.h \ | |||||
bullet3/src/LinearMath/btConvexHullComputer.cpp \ | |||||
bullet3/src/LinearMath/btConvexHullComputer.h \ | |||||
bullet3/src/LinearMath/btConvexHull.cpp \ | |||||
bullet3/src/LinearMath/btConvexHull.h \ | |||||
bullet3/src/LinearMath/btCpuFeatureUtility.h \ | |||||
bullet3/src/LinearMath/btDefaultMotionState.h \ | |||||
bullet3/src/LinearMath/btGeometryUtil.cpp \ | |||||
bullet3/src/LinearMath/btGeometryUtil.h \ | |||||
bullet3/src/LinearMath/btGrahamScan2dConvexHull.h \ | |||||
bullet3/src/LinearMath/btHashMap.h \ | |||||
bullet3/src/LinearMath/btIDebugDraw.h \ | |||||
bullet3/src/LinearMath/btList.h \ | |||||
bullet3/src/LinearMath/btMatrix3x3.h \ | |||||
bullet3/src/LinearMath/btMatrixX.h \ | |||||
bullet3/src/LinearMath/btMinMax.h \ | |||||
bullet3/src/LinearMath/btMotionState.h \ | |||||
bullet3/src/LinearMath/btPolarDecomposition.cpp \ | |||||
bullet3/src/LinearMath/btPolarDecomposition.h \ | |||||
bullet3/src/LinearMath/btPoolAllocator.h \ | |||||
bullet3/src/LinearMath/btQuadWord.h \ | |||||
bullet3/src/LinearMath/btQuaternion.h \ | |||||
bullet3/src/LinearMath/btQuickprof.cpp \ | |||||
bullet3/src/LinearMath/btQuickprof.h \ | |||||
bullet3/src/LinearMath/btRandom.h \ | |||||
bullet3/src/LinearMath/btScalar.h \ | |||||
bullet3/src/LinearMath/btSerializer.cpp \ | |||||
bullet3/src/LinearMath/btSerializer.h \ | |||||
bullet3/src/LinearMath/btSpatialAlgebra.h \ | |||||
bullet3/src/LinearMath/btStackAlloc.h \ | |||||
bullet3/src/LinearMath/btTransform.h \ | |||||
bullet3/src/LinearMath/btTransformUtil.h \ | |||||
bullet3/src/LinearMath/btVector3.cpp \ | |||||
bullet3/src/LinearMath/btVector3.h \ | |||||
$(NULL) | |||||
bullet_sources += \ | |||||
bullet3/src/clew/clew.c \ | |||||
bullet3/src/clew/clew.h \ | |||||
$(NULL) | |||||
@@ -1,7 +1,7 @@ | |||||
include $(top_srcdir)/build/autotools/common.am | include $(top_srcdir)/build/autotools/common.am | ||||
SUBDIRS = bullet lua data . t | |||||
SUBDIRS = 3rdparty lua data . t | |||||
noinst_LIBRARIES = liblol-core.a | noinst_LIBRARIES = liblol-core.a | ||||
@@ -24,8 +24,8 @@ liblol_core_a_SOURCES = \ | |||||
$(sdl_sources) \ | $(sdl_sources) \ | ||||
$(d3d9_sources) \ | $(d3d9_sources) \ | ||||
$(android_sources) | $(android_sources) | ||||
#liblol_core_a_CPPFLAGS = -include-pch $(srcdir)/lol/engine-internal.h.pch $(AM_CPPFLAGS) -I$(srcdir)/bullet -I$(srcdir)/lua | |||||
liblol_core_a_CPPFLAGS = $(AM_CPPFLAGS) -I$(srcdir)/bullet -I$(srcdir)/lua | |||||
#liblol_core_a_CPPFLAGS = -include-pch $(srcdir)/lol/engine-internal.h.pch $(AM_CPPFLAGS) -I$(srcdir)/3rdparty/bullet3/src -I$(srcdir)/lua | |||||
liblol_core_a_CPPFLAGS = $(AM_CPPFLAGS) -I$(srcdir)/3rdparty/bullet3/src -I$(srcdir)/lua | |||||
liblol_core_headers = \ | liblol_core_headers = \ | ||||
lol/engine-internal.h lol/engine.h lol/public.h lol/extras.h \ | lol/engine-internal.h lol/engine.h lol/public.h lol/extras.h \ | ||||
@@ -1,40 +0,0 @@ | |||||
/* | |||||
Bullet Continuous Collision Detection and Physics Library | |||||
Copyright (c) 2003-2013 Erwin Coumans http://bulletphysics.org | |||||
This software is provided 'as-is', without any express or implied warranty. | |||||
In no event will the authors be held liable for any damages arising from the use of this software. | |||||
Permission is granted to anyone to use this software for any purpose, | |||||
including commercial applications, and to alter it and redistribute it freely, | |||||
subject to the following restrictions: | |||||
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. | |||||
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. | |||||
3. This notice may not be removed or altered from any source distribution. | |||||
*/ | |||||
#ifndef B3_BROADPHASE_CALLBACK_H | |||||
#define B3_BROADPHASE_CALLBACK_H | |||||
#include "Bullet3Common/b3Vector3.h" | |||||
struct b3BroadphaseProxy; | |||||
struct b3BroadphaseAabbCallback | |||||
{ | |||||
virtual ~b3BroadphaseAabbCallback() {} | |||||
virtual bool process(const b3BroadphaseProxy* proxy) = 0; | |||||
}; | |||||
struct b3BroadphaseRayCallback : public b3BroadphaseAabbCallback | |||||
{ | |||||
///added some cached data to accelerate ray-AABB tests | |||||
b3Vector3 m_rayDirectionInverse; | |||||
unsigned int m_signs[3]; | |||||
b3Scalar m_lambda_max; | |||||
virtual ~b3BroadphaseRayCallback() {} | |||||
}; | |||||
#endif //B3_BROADPHASE_CALLBACK_H |
@@ -1,804 +0,0 @@ | |||||
/* | |||||
Bullet Continuous Collision Detection and Physics Library | |||||
Copyright (c) 2003-2013 Erwin Coumans http://bulletphysics.org | |||||
This software is provided 'as-is', without any express or implied warranty. | |||||
In no event will the authors be held liable for any damages arising from the use of this software. | |||||
Permission is granted to anyone to use this software for any purpose, | |||||
including commercial applications, and to alter it and redistribute it freely, | |||||
subject to the following restrictions: | |||||
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. | |||||
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. | |||||
3. This notice may not be removed or altered from any source distribution. | |||||
*/ | |||||
///b3DynamicBvhBroadphase implementation by Nathanael Presson | |||||
#include "b3DynamicBvhBroadphase.h" | |||||
#include "b3OverlappingPair.h" | |||||
// | |||||
// Profiling | |||||
// | |||||
#if B3_DBVT_BP_PROFILE||B3_DBVT_BP_ENABLE_BENCHMARK | |||||
#include <stdio.h> | |||||
#endif | |||||
#if B3_DBVT_BP_PROFILE | |||||
struct b3ProfileScope | |||||
{ | |||||
__forceinline b3ProfileScope(b3Clock& clock,unsigned long& value) : | |||||
m_clock(&clock),m_value(&value),m_base(clock.getTimeMicroseconds()) | |||||
{ | |||||
} | |||||
__forceinline ~b3ProfileScope() | |||||
{ | |||||
(*m_value)+=m_clock->getTimeMicroseconds()-m_base; | |||||
} | |||||
b3Clock* m_clock; | |||||
unsigned long* m_value; | |||||
unsigned long m_base; | |||||
}; | |||||
#define b3SPC(_value_) b3ProfileScope spc_scope(m_clock,_value_) | |||||
#else | |||||
#define b3SPC(_value_) | |||||
#endif | |||||
// | |||||
// Helpers | |||||
// | |||||
// | |||||
template <typename T> | |||||
static inline void b3ListAppend(T* item,T*& list) | |||||
{ | |||||
item->links[0]=0; | |||||
item->links[1]=list; | |||||
if(list) list->links[0]=item; | |||||
list=item; | |||||
} | |||||
// | |||||
template <typename T> | |||||
static inline void b3ListRemove(T* item,T*& list) | |||||
{ | |||||
if(item->links[0]) item->links[0]->links[1]=item->links[1]; else list=item->links[1]; | |||||
if(item->links[1]) item->links[1]->links[0]=item->links[0]; | |||||
} | |||||
// | |||||
template <typename T> | |||||
static inline int b3ListCount(T* root) | |||||
{ | |||||
int n=0; | |||||
while(root) { ++n;root=root->links[1]; } | |||||
return(n); | |||||
} | |||||
// | |||||
template <typename T> | |||||
static inline void b3Clear(T& value) | |||||
{ | |||||
static const struct ZeroDummy : T {} zerodummy; | |||||
value=zerodummy; | |||||
} | |||||
// | |||||
// Colliders | |||||
// | |||||
/* Tree collider */ | |||||
struct b3DbvtTreeCollider : b3DynamicBvh::ICollide | |||||
{ | |||||
b3DynamicBvhBroadphase* pbp; | |||||
b3DbvtProxy* proxy; | |||||
b3DbvtTreeCollider(b3DynamicBvhBroadphase* p) : pbp(p) {} | |||||
void Process(const b3DbvtNode* na,const b3DbvtNode* nb) | |||||
{ | |||||
if(na!=nb) | |||||
{ | |||||
b3DbvtProxy* pa=(b3DbvtProxy*)na->data; | |||||
b3DbvtProxy* pb=(b3DbvtProxy*)nb->data; | |||||
#if B3_DBVT_BP_SORTPAIRS | |||||
if(pa->m_uniqueId>pb->m_uniqueId) | |||||
b3Swap(pa,pb); | |||||
#endif | |||||
pbp->m_paircache->addOverlappingPair(pa->getUid(),pb->getUid()); | |||||
++pbp->m_newpairs; | |||||
} | |||||
} | |||||
void Process(const b3DbvtNode* n) | |||||
{ | |||||
Process(n,proxy->leaf); | |||||
} | |||||
}; | |||||
// | |||||
// b3DynamicBvhBroadphase | |||||
// | |||||
// | |||||
b3DynamicBvhBroadphase::b3DynamicBvhBroadphase(int proxyCapacity, b3OverlappingPairCache* paircache) | |||||
{ | |||||
m_deferedcollide = false; | |||||
m_needcleanup = true; | |||||
m_releasepaircache = (paircache!=0)?false:true; | |||||
m_prediction = 0; | |||||
m_stageCurrent = 0; | |||||
m_fixedleft = 0; | |||||
m_fupdates = 1; | |||||
m_dupdates = 0; | |||||
m_cupdates = 10; | |||||
m_newpairs = 1; | |||||
m_updates_call = 0; | |||||
m_updates_done = 0; | |||||
m_updates_ratio = 0; | |||||
m_paircache = paircache? paircache : new(b3AlignedAlloc(sizeof(b3HashedOverlappingPairCache),16)) b3HashedOverlappingPairCache(); | |||||
m_pid = 0; | |||||
m_cid = 0; | |||||
for(int i=0;i<=STAGECOUNT;++i) | |||||
{ | |||||
m_stageRoots[i]=0; | |||||
} | |||||
#if B3_DBVT_BP_PROFILE | |||||
b3Clear(m_profiling); | |||||
#endif | |||||
m_proxies.resize(proxyCapacity); | |||||
} | |||||
// | |||||
b3DynamicBvhBroadphase::~b3DynamicBvhBroadphase() | |||||
{ | |||||
if(m_releasepaircache) | |||||
{ | |||||
m_paircache->~b3OverlappingPairCache(); | |||||
b3AlignedFree(m_paircache); | |||||
} | |||||
} | |||||
// | |||||
b3BroadphaseProxy* b3DynamicBvhBroadphase::createProxy( const b3Vector3& aabbMin, | |||||
const b3Vector3& aabbMax, | |||||
int objectId, | |||||
void* userPtr, | |||||
short int collisionFilterGroup, | |||||
short int collisionFilterMask) | |||||
{ | |||||
b3DbvtProxy* mem = &m_proxies[objectId]; | |||||
b3DbvtProxy* proxy=new(mem) b3DbvtProxy( aabbMin,aabbMax,userPtr, | |||||
collisionFilterGroup, | |||||
collisionFilterMask); | |||||
b3DbvtAabbMm aabb = b3DbvtVolume::FromMM(aabbMin,aabbMax); | |||||
//bproxy->aabb = b3DbvtVolume::FromMM(aabbMin,aabbMax); | |||||
proxy->stage = m_stageCurrent; | |||||
proxy->m_uniqueId = objectId; | |||||
proxy->leaf = m_sets[0].insert(aabb,proxy); | |||||
b3ListAppend(proxy,m_stageRoots[m_stageCurrent]); | |||||
if(!m_deferedcollide) | |||||
{ | |||||
b3DbvtTreeCollider collider(this); | |||||
collider.proxy=proxy; | |||||
m_sets[0].collideTV(m_sets[0].m_root,aabb,collider); | |||||
m_sets[1].collideTV(m_sets[1].m_root,aabb,collider); | |||||
} | |||||
return(proxy); | |||||
} | |||||
// | |||||
void b3DynamicBvhBroadphase::destroyProxy( b3BroadphaseProxy* absproxy, | |||||
b3Dispatcher* dispatcher) | |||||
{ | |||||
b3DbvtProxy* proxy=(b3DbvtProxy*)absproxy; | |||||
if(proxy->stage==STAGECOUNT) | |||||
m_sets[1].remove(proxy->leaf); | |||||
else | |||||
m_sets[0].remove(proxy->leaf); | |||||
b3ListRemove(proxy,m_stageRoots[proxy->stage]); | |||||
m_paircache->removeOverlappingPairsContainingProxy(proxy->getUid(),dispatcher); | |||||
m_needcleanup=true; | |||||
} | |||||
void b3DynamicBvhBroadphase::getAabb(int objectId,b3Vector3& aabbMin, b3Vector3& aabbMax ) const | |||||
{ | |||||
const b3DbvtProxy* proxy=&m_proxies[objectId]; | |||||
aabbMin = proxy->m_aabbMin; | |||||
aabbMax = proxy->m_aabbMax; | |||||
} | |||||
/* | |||||
void b3DynamicBvhBroadphase::getAabb(b3BroadphaseProxy* absproxy,b3Vector3& aabbMin, b3Vector3& aabbMax ) const | |||||
{ | |||||
b3DbvtProxy* proxy=(b3DbvtProxy*)absproxy; | |||||
aabbMin = proxy->m_aabbMin; | |||||
aabbMax = proxy->m_aabbMax; | |||||
} | |||||
*/ | |||||
struct BroadphaseRayTester : b3DynamicBvh::ICollide | |||||
{ | |||||
b3BroadphaseRayCallback& m_rayCallback; | |||||
BroadphaseRayTester(b3BroadphaseRayCallback& orgCallback) | |||||
:m_rayCallback(orgCallback) | |||||
{ | |||||
} | |||||
void Process(const b3DbvtNode* leaf) | |||||
{ | |||||
b3DbvtProxy* proxy=(b3DbvtProxy*)leaf->data; | |||||
m_rayCallback.process(proxy); | |||||
} | |||||
}; | |||||
void b3DynamicBvhBroadphase::rayTest(const b3Vector3& rayFrom,const b3Vector3& rayTo, b3BroadphaseRayCallback& rayCallback,const b3Vector3& aabbMin,const b3Vector3& aabbMax) | |||||
{ | |||||
BroadphaseRayTester callback(rayCallback); | |||||
m_sets[0].rayTestInternal( m_sets[0].m_root, | |||||
rayFrom, | |||||
rayTo, | |||||
rayCallback.m_rayDirectionInverse, | |||||
rayCallback.m_signs, | |||||
rayCallback.m_lambda_max, | |||||
aabbMin, | |||||
aabbMax, | |||||
callback); | |||||
m_sets[1].rayTestInternal( m_sets[1].m_root, | |||||
rayFrom, | |||||
rayTo, | |||||
rayCallback.m_rayDirectionInverse, | |||||
rayCallback.m_signs, | |||||
rayCallback.m_lambda_max, | |||||
aabbMin, | |||||
aabbMax, | |||||
callback); | |||||
} | |||||
struct BroadphaseAabbTester : b3DynamicBvh::ICollide | |||||
{ | |||||
b3BroadphaseAabbCallback& m_aabbCallback; | |||||
BroadphaseAabbTester(b3BroadphaseAabbCallback& orgCallback) | |||||
:m_aabbCallback(orgCallback) | |||||
{ | |||||
} | |||||
void Process(const b3DbvtNode* leaf) | |||||
{ | |||||
b3DbvtProxy* proxy=(b3DbvtProxy*)leaf->data; | |||||
m_aabbCallback.process(proxy); | |||||
} | |||||
}; | |||||
void b3DynamicBvhBroadphase::aabbTest(const b3Vector3& aabbMin,const b3Vector3& aabbMax,b3BroadphaseAabbCallback& aabbCallback) | |||||
{ | |||||
BroadphaseAabbTester callback(aabbCallback); | |||||
const B3_ATTRIBUTE_ALIGNED16(b3DbvtVolume) bounds=b3DbvtVolume::FromMM(aabbMin,aabbMax); | |||||
//process all children, that overlap with the given AABB bounds | |||||
m_sets[0].collideTV(m_sets[0].m_root,bounds,callback); | |||||
m_sets[1].collideTV(m_sets[1].m_root,bounds,callback); | |||||
} | |||||
// | |||||
void b3DynamicBvhBroadphase::setAabb(int objectId, | |||||
const b3Vector3& aabbMin, | |||||
const b3Vector3& aabbMax, | |||||
b3Dispatcher* /*dispatcher*/) | |||||
{ | |||||
b3DbvtProxy* proxy=&m_proxies[objectId]; | |||||
// b3DbvtProxy* proxy=(b3DbvtProxy*)absproxy; | |||||
B3_ATTRIBUTE_ALIGNED16(b3DbvtVolume) aabb=b3DbvtVolume::FromMM(aabbMin,aabbMax); | |||||
#if B3_DBVT_BP_PREVENTFALSEUPDATE | |||||
if(b3NotEqual(aabb,proxy->leaf->volume)) | |||||
#endif | |||||
{ | |||||
bool docollide=false; | |||||
if(proxy->stage==STAGECOUNT) | |||||
{/* fixed -> dynamic set */ | |||||
m_sets[1].remove(proxy->leaf); | |||||
proxy->leaf=m_sets[0].insert(aabb,proxy); | |||||
docollide=true; | |||||
} | |||||
else | |||||
{/* dynamic set */ | |||||
++m_updates_call; | |||||
if(b3Intersect(proxy->leaf->volume,aabb)) | |||||
{/* Moving */ | |||||
const b3Vector3 delta=aabbMin-proxy->m_aabbMin; | |||||
b3Vector3 velocity(((proxy->m_aabbMax-proxy->m_aabbMin)/2)*m_prediction); | |||||
if(delta[0]<0) velocity[0]=-velocity[0]; | |||||
if(delta[1]<0) velocity[1]=-velocity[1]; | |||||
if(delta[2]<0) velocity[2]=-velocity[2]; | |||||
if ( | |||||
#ifdef B3_DBVT_BP_MARGIN | |||||
m_sets[0].update(proxy->leaf,aabb,velocity,B3_DBVT_BP_MARGIN) | |||||
#else | |||||
m_sets[0].update(proxy->leaf,aabb,velocity) | |||||
#endif | |||||
) | |||||
{ | |||||
++m_updates_done; | |||||
docollide=true; | |||||
} | |||||
} | |||||
else | |||||
{/* Teleporting */ | |||||
m_sets[0].update(proxy->leaf,aabb); | |||||
++m_updates_done; | |||||
docollide=true; | |||||
} | |||||
} | |||||
b3ListRemove(proxy,m_stageRoots[proxy->stage]); | |||||
proxy->m_aabbMin = aabbMin; | |||||
proxy->m_aabbMax = aabbMax; | |||||
proxy->stage = m_stageCurrent; | |||||
b3ListAppend(proxy,m_stageRoots[m_stageCurrent]); | |||||
if(docollide) | |||||
{ | |||||
m_needcleanup=true; | |||||
if(!m_deferedcollide) | |||||
{ | |||||
b3DbvtTreeCollider collider(this); | |||||
m_sets[1].collideTTpersistentStack(m_sets[1].m_root,proxy->leaf,collider); | |||||
m_sets[0].collideTTpersistentStack(m_sets[0].m_root,proxy->leaf,collider); | |||||
} | |||||
} | |||||
} | |||||
} | |||||
// | |||||
void b3DynamicBvhBroadphase::setAabbForceUpdate( b3BroadphaseProxy* absproxy, | |||||
const b3Vector3& aabbMin, | |||||
const b3Vector3& aabbMax, | |||||
b3Dispatcher* /*dispatcher*/) | |||||
{ | |||||
b3DbvtProxy* proxy=(b3DbvtProxy*)absproxy; | |||||
B3_ATTRIBUTE_ALIGNED16(b3DbvtVolume) aabb=b3DbvtVolume::FromMM(aabbMin,aabbMax); | |||||
bool docollide=false; | |||||
if(proxy->stage==STAGECOUNT) | |||||
{/* fixed -> dynamic set */ | |||||
m_sets[1].remove(proxy->leaf); | |||||
proxy->leaf=m_sets[0].insert(aabb,proxy); | |||||
docollide=true; | |||||
} | |||||
else | |||||
{/* dynamic set */ | |||||
++m_updates_call; | |||||
/* Teleporting */ | |||||
m_sets[0].update(proxy->leaf,aabb); | |||||
++m_updates_done; | |||||
docollide=true; | |||||
} | |||||
b3ListRemove(proxy,m_stageRoots[proxy->stage]); | |||||
proxy->m_aabbMin = aabbMin; | |||||
proxy->m_aabbMax = aabbMax; | |||||
proxy->stage = m_stageCurrent; | |||||
b3ListAppend(proxy,m_stageRoots[m_stageCurrent]); | |||||
if(docollide) | |||||
{ | |||||
m_needcleanup=true; | |||||
if(!m_deferedcollide) | |||||
{ | |||||
b3DbvtTreeCollider collider(this); | |||||
m_sets[1].collideTTpersistentStack(m_sets[1].m_root,proxy->leaf,collider); | |||||
m_sets[0].collideTTpersistentStack(m_sets[0].m_root,proxy->leaf,collider); | |||||
} | |||||
} | |||||
} | |||||
// | |||||
void b3DynamicBvhBroadphase::calculateOverlappingPairs(b3Dispatcher* dispatcher) | |||||
{ | |||||
collide(dispatcher); | |||||
#if B3_DBVT_BP_PROFILE | |||||
if(0==(m_pid%B3_DBVT_BP_PROFILING_RATE)) | |||||
{ | |||||
printf("fixed(%u) dynamics(%u) pairs(%u)\r\n",m_sets[1].m_leaves,m_sets[0].m_leaves,m_paircache->getNumOverlappingPairs()); | |||||
unsigned int total=m_profiling.m_total; | |||||
if(total<=0) total=1; | |||||
printf("ddcollide: %u%% (%uus)\r\n",(50+m_profiling.m_ddcollide*100)/total,m_profiling.m_ddcollide/B3_DBVT_BP_PROFILING_RATE); | |||||
printf("fdcollide: %u%% (%uus)\r\n",(50+m_profiling.m_fdcollide*100)/total,m_profiling.m_fdcollide/B3_DBVT_BP_PROFILING_RATE); | |||||
printf("cleanup: %u%% (%uus)\r\n",(50+m_profiling.m_cleanup*100)/total,m_profiling.m_cleanup/B3_DBVT_BP_PROFILING_RATE); | |||||
printf("total: %uus\r\n",total/B3_DBVT_BP_PROFILING_RATE); | |||||
const unsigned long sum=m_profiling.m_ddcollide+ | |||||
m_profiling.m_fdcollide+ | |||||
m_profiling.m_cleanup; | |||||
printf("leaked: %u%% (%uus)\r\n",100-((50+sum*100)/total),(total-sum)/B3_DBVT_BP_PROFILING_RATE); | |||||
printf("job counts: %u%%\r\n",(m_profiling.m_jobcount*100)/((m_sets[0].m_leaves+m_sets[1].m_leaves)*B3_DBVT_BP_PROFILING_RATE)); | |||||
b3Clear(m_profiling); | |||||
m_clock.reset(); | |||||
} | |||||
#endif | |||||
performDeferredRemoval(dispatcher); | |||||
} | |||||
void b3DynamicBvhBroadphase::performDeferredRemoval(b3Dispatcher* dispatcher) | |||||
{ | |||||
if (m_paircache->hasDeferredRemoval()) | |||||
{ | |||||
b3BroadphasePairArray& overlappingPairArray = m_paircache->getOverlappingPairArray(); | |||||
//perform a sort, to find duplicates and to sort 'invalid' pairs to the end | |||||
overlappingPairArray.quickSort(b3BroadphasePairSortPredicate()); | |||||
int invalidPair = 0; | |||||
int i; | |||||
b3BroadphasePair previousPair = b3MakeBroadphasePair(-1,-1); | |||||
for (i=0;i<overlappingPairArray.size();i++) | |||||
{ | |||||
b3BroadphasePair& pair = overlappingPairArray[i]; | |||||
bool isDuplicate = (pair == previousPair); | |||||
previousPair = pair; | |||||
bool needsRemoval = false; | |||||
if (!isDuplicate) | |||||
{ | |||||
//important to perform AABB check that is consistent with the broadphase | |||||
b3DbvtProxy* pa=&m_proxies[pair.x]; | |||||
b3DbvtProxy* pb=&m_proxies[pair.y]; | |||||
bool hasOverlap = b3Intersect(pa->leaf->volume,pb->leaf->volume); | |||||
if (hasOverlap) | |||||
{ | |||||
needsRemoval = false; | |||||
} else | |||||
{ | |||||
needsRemoval = true; | |||||
} | |||||
} else | |||||
{ | |||||
//remove duplicate | |||||
needsRemoval = true; | |||||
//should have no algorithm | |||||
} | |||||
if (needsRemoval) | |||||
{ | |||||
m_paircache->cleanOverlappingPair(pair,dispatcher); | |||||
pair.x = -1; | |||||
pair.y = -1; | |||||
invalidPair++; | |||||
} | |||||
} | |||||
//perform a sort, to sort 'invalid' pairs to the end | |||||
overlappingPairArray.quickSort(b3BroadphasePairSortPredicate()); | |||||
overlappingPairArray.resize(overlappingPairArray.size() - invalidPair); | |||||
} | |||||
} | |||||
// | |||||
void b3DynamicBvhBroadphase::collide(b3Dispatcher* dispatcher) | |||||
{ | |||||
/*printf("---------------------------------------------------------\n"); | |||||
printf("m_sets[0].m_leaves=%d\n",m_sets[0].m_leaves); | |||||
printf("m_sets[1].m_leaves=%d\n",m_sets[1].m_leaves); | |||||
printf("numPairs = %d\n",getOverlappingPairCache()->getNumOverlappingPairs()); | |||||
{ | |||||
int i; | |||||
for (i=0;i<getOverlappingPairCache()->getNumOverlappingPairs();i++) | |||||
{ | |||||
printf("pair[%d]=(%d,%d),",i,getOverlappingPairCache()->getOverlappingPairArray()[i].m_pProxy0->getUid(), | |||||
getOverlappingPairCache()->getOverlappingPairArray()[i].m_pProxy1->getUid()); | |||||
} | |||||
printf("\n"); | |||||
} | |||||
*/ | |||||
b3SPC(m_profiling.m_total); | |||||
/* optimize */ | |||||
m_sets[0].optimizeIncremental(1+(m_sets[0].m_leaves*m_dupdates)/100); | |||||
if(m_fixedleft) | |||||
{ | |||||
const int count=1+(m_sets[1].m_leaves*m_fupdates)/100; | |||||
m_sets[1].optimizeIncremental(1+(m_sets[1].m_leaves*m_fupdates)/100); | |||||
m_fixedleft=b3Max<int>(0,m_fixedleft-count); | |||||
} | |||||
/* dynamic -> fixed set */ | |||||
m_stageCurrent=(m_stageCurrent+1)%STAGECOUNT; | |||||
b3DbvtProxy* current=m_stageRoots[m_stageCurrent]; | |||||
if(current) | |||||
{ | |||||
b3DbvtTreeCollider collider(this); | |||||
do { | |||||
b3DbvtProxy* next=current->links[1]; | |||||
b3ListRemove(current,m_stageRoots[current->stage]); | |||||
b3ListAppend(current,m_stageRoots[STAGECOUNT]); | |||||
#if B3_DBVT_BP_ACCURATESLEEPING | |||||
m_paircache->removeOverlappingPairsContainingProxy(current,dispatcher); | |||||
collider.proxy=current; | |||||
b3DynamicBvh::collideTV(m_sets[0].m_root,current->aabb,collider); | |||||
b3DynamicBvh::collideTV(m_sets[1].m_root,current->aabb,collider); | |||||
#endif | |||||
m_sets[0].remove(current->leaf); | |||||
B3_ATTRIBUTE_ALIGNED16(b3DbvtVolume) curAabb=b3DbvtVolume::FromMM(current->m_aabbMin,current->m_aabbMax); | |||||
current->leaf = m_sets[1].insert(curAabb,current); | |||||
current->stage = STAGECOUNT; | |||||
current = next; | |||||
} while(current); | |||||
m_fixedleft=m_sets[1].m_leaves; | |||||
m_needcleanup=true; | |||||
} | |||||
/* collide dynamics */ | |||||
{ | |||||
b3DbvtTreeCollider collider(this); | |||||
if(m_deferedcollide) | |||||
{ | |||||
b3SPC(m_profiling.m_fdcollide); | |||||
m_sets[0].collideTTpersistentStack(m_sets[0].m_root,m_sets[1].m_root,collider); | |||||
} | |||||
if(m_deferedcollide) | |||||
{ | |||||
b3SPC(m_profiling.m_ddcollide); | |||||
m_sets[0].collideTTpersistentStack(m_sets[0].m_root,m_sets[0].m_root,collider); | |||||
} | |||||
} | |||||
/* clean up */ | |||||
if(m_needcleanup) | |||||
{ | |||||
b3SPC(m_profiling.m_cleanup); | |||||
b3BroadphasePairArray& pairs=m_paircache->getOverlappingPairArray(); | |||||
if(pairs.size()>0) | |||||
{ | |||||
int ni=b3Min(pairs.size(),b3Max<int>(m_newpairs,(pairs.size()*m_cupdates)/100)); | |||||
for(int i=0;i<ni;++i) | |||||
{ | |||||
b3BroadphasePair& p=pairs[(m_cid+i)%pairs.size()]; | |||||
b3DbvtProxy* pa=&m_proxies[p.x]; | |||||
b3DbvtProxy* pb=&m_proxies[p.y]; | |||||
if(!b3Intersect(pa->leaf->volume,pb->leaf->volume)) | |||||
{ | |||||
#if B3_DBVT_BP_SORTPAIRS | |||||
if(pa->m_uniqueId>pb->m_uniqueId) | |||||
b3Swap(pa,pb); | |||||
#endif | |||||
m_paircache->removeOverlappingPair(pa->getUid(),pb->getUid(),dispatcher); | |||||
--ni;--i; | |||||
} | |||||
} | |||||
if(pairs.size()>0) m_cid=(m_cid+ni)%pairs.size(); else m_cid=0; | |||||
} | |||||
} | |||||
++m_pid; | |||||
m_newpairs=1; | |||||
m_needcleanup=false; | |||||
if(m_updates_call>0) | |||||
{ m_updates_ratio=m_updates_done/(b3Scalar)m_updates_call; } | |||||
else | |||||
{ m_updates_ratio=0; } | |||||
m_updates_done/=2; | |||||
m_updates_call/=2; | |||||
} | |||||
// | |||||
void b3DynamicBvhBroadphase::optimize() | |||||
{ | |||||
m_sets[0].optimizeTopDown(); | |||||
m_sets[1].optimizeTopDown(); | |||||
} | |||||
// | |||||
b3OverlappingPairCache* b3DynamicBvhBroadphase::getOverlappingPairCache() | |||||
{ | |||||
return(m_paircache); | |||||
} | |||||
// | |||||
const b3OverlappingPairCache* b3DynamicBvhBroadphase::getOverlappingPairCache() const | |||||
{ | |||||
return(m_paircache); | |||||
} | |||||
// | |||||
void b3DynamicBvhBroadphase::getBroadphaseAabb(b3Vector3& aabbMin,b3Vector3& aabbMax) const | |||||
{ | |||||
B3_ATTRIBUTE_ALIGNED16(b3DbvtVolume) bounds; | |||||
if(!m_sets[0].empty()) | |||||
if(!m_sets[1].empty()) b3Merge( m_sets[0].m_root->volume, | |||||
m_sets[1].m_root->volume,bounds); | |||||
else | |||||
bounds=m_sets[0].m_root->volume; | |||||
else if(!m_sets[1].empty()) bounds=m_sets[1].m_root->volume; | |||||
else | |||||
bounds=b3DbvtVolume::FromCR(b3MakeVector3(0,0,0),0); | |||||
aabbMin=bounds.Mins(); | |||||
aabbMax=bounds.Maxs(); | |||||
} | |||||
void b3DynamicBvhBroadphase::resetPool(b3Dispatcher* dispatcher) | |||||
{ | |||||
int totalObjects = m_sets[0].m_leaves + m_sets[1].m_leaves; | |||||
if (!totalObjects) | |||||
{ | |||||
//reset internal dynamic tree data structures | |||||
m_sets[0].clear(); | |||||
m_sets[1].clear(); | |||||
m_deferedcollide = false; | |||||
m_needcleanup = true; | |||||
m_stageCurrent = 0; | |||||
m_fixedleft = 0; | |||||
m_fupdates = 1; | |||||
m_dupdates = 0; | |||||
m_cupdates = 10; | |||||
m_newpairs = 1; | |||||
m_updates_call = 0; | |||||
m_updates_done = 0; | |||||
m_updates_ratio = 0; | |||||
m_pid = 0; | |||||
m_cid = 0; | |||||
for(int i=0;i<=STAGECOUNT;++i) | |||||
{ | |||||
m_stageRoots[i]=0; | |||||
} | |||||
} | |||||
} | |||||
// | |||||
void b3DynamicBvhBroadphase::printStats() | |||||
{} | |||||
// | |||||
#if B3_DBVT_BP_ENABLE_BENCHMARK | |||||
struct b3BroadphaseBenchmark | |||||
{ | |||||
struct Experiment | |||||
{ | |||||
const char* name; | |||||
int object_count; | |||||
int update_count; | |||||
int spawn_count; | |||||
int iterations; | |||||
b3Scalar speed; | |||||
b3Scalar amplitude; | |||||
}; | |||||
struct Object | |||||
{ | |||||
b3Vector3 center; | |||||
b3Vector3 extents; | |||||
b3BroadphaseProxy* proxy; | |||||
b3Scalar time; | |||||
void update(b3Scalar speed,b3Scalar amplitude,b3BroadphaseInterface* pbi) | |||||
{ | |||||
time += speed; | |||||
center[0] = b3Cos(time*(b3Scalar)2.17)*amplitude+ | |||||
b3Sin(time)*amplitude/2; | |||||
center[1] = b3Cos(time*(b3Scalar)1.38)*amplitude+ | |||||
b3Sin(time)*amplitude; | |||||
center[2] = b3Sin(time*(b3Scalar)0.777)*amplitude; | |||||
pbi->setAabb(proxy,center-extents,center+extents,0); | |||||
} | |||||
}; | |||||
static int UnsignedRand(int range=RAND_MAX-1) { return(rand()%(range+1)); } | |||||
static b3Scalar UnitRand() { return(UnsignedRand(16384)/(b3Scalar)16384); } | |||||
static void OutputTime(const char* name,b3Clock& c,unsigned count=0) | |||||
{ | |||||
const unsigned long us=c.getTimeMicroseconds(); | |||||
const unsigned long ms=(us+500)/1000; | |||||
const b3Scalar sec=us/(b3Scalar)(1000*1000); | |||||
if(count>0) | |||||
printf("%s : %u us (%u ms), %.2f/s\r\n",name,us,ms,count/sec); | |||||
else | |||||
printf("%s : %u us (%u ms)\r\n",name,us,ms); | |||||
} | |||||
}; | |||||
void b3DynamicBvhBroadphase::benchmark(b3BroadphaseInterface* pbi) | |||||
{ | |||||
static const b3BroadphaseBenchmark::Experiment experiments[]= | |||||
{ | |||||
{"1024o.10%",1024,10,0,8192,(b3Scalar)0.005,(b3Scalar)100}, | |||||
/*{"4096o.10%",4096,10,0,8192,(b3Scalar)0.005,(b3Scalar)100}, | |||||
{"8192o.10%",8192,10,0,8192,(b3Scalar)0.005,(b3Scalar)100},*/ | |||||
}; | |||||
static const int nexperiments=sizeof(experiments)/sizeof(experiments[0]); | |||||
b3AlignedObjectArray<b3BroadphaseBenchmark::Object*> objects; | |||||
b3Clock wallclock; | |||||
/* Begin */ | |||||
for(int iexp=0;iexp<nexperiments;++iexp) | |||||
{ | |||||
const b3BroadphaseBenchmark::Experiment& experiment=experiments[iexp]; | |||||
const int object_count=experiment.object_count; | |||||
const int update_count=(object_count*experiment.update_count)/100; | |||||
const int spawn_count=(object_count*experiment.spawn_count)/100; | |||||
const b3Scalar speed=experiment.speed; | |||||
const b3Scalar amplitude=experiment.amplitude; | |||||
printf("Experiment #%u '%s':\r\n",iexp,experiment.name); | |||||
printf("\tObjects: %u\r\n",object_count); | |||||
printf("\tUpdate: %u\r\n",update_count); | |||||
printf("\tSpawn: %u\r\n",spawn_count); | |||||
printf("\tSpeed: %f\r\n",speed); | |||||
printf("\tAmplitude: %f\r\n",amplitude); | |||||
srand(180673); | |||||
/* Create objects */ | |||||
wallclock.reset(); | |||||
objects.reserve(object_count); | |||||
for(int i=0;i<object_count;++i) | |||||
{ | |||||
b3BroadphaseBenchmark::Object* po=new b3BroadphaseBenchmark::Object(); | |||||
po->center[0]=b3BroadphaseBenchmark::UnitRand()*50; | |||||
po->center[1]=b3BroadphaseBenchmark::UnitRand()*50; | |||||
po->center[2]=b3BroadphaseBenchmark::UnitRand()*50; | |||||
po->extents[0]=b3BroadphaseBenchmark::UnitRand()*2+2; | |||||
po->extents[1]=b3BroadphaseBenchmark::UnitRand()*2+2; | |||||
po->extents[2]=b3BroadphaseBenchmark::UnitRand()*2+2; | |||||
po->time=b3BroadphaseBenchmark::UnitRand()*2000; | |||||
po->proxy=pbi->createProxy(po->center-po->extents,po->center+po->extents,0,po,1,1,0,0); | |||||
objects.push_back(po); | |||||
} | |||||
b3BroadphaseBenchmark::OutputTime("\tInitialization",wallclock); | |||||
/* First update */ | |||||
wallclock.reset(); | |||||
for(int i=0;i<objects.size();++i) | |||||
{ | |||||
objects[i]->update(speed,amplitude,pbi); | |||||
} | |||||
b3BroadphaseBenchmark::OutputTime("\tFirst update",wallclock); | |||||
/* Updates */ | |||||
wallclock.reset(); | |||||
for(int i=0;i<experiment.iterations;++i) | |||||
{ | |||||
for(int j=0;j<update_count;++j) | |||||
{ | |||||
objects[j]->update(speed,amplitude,pbi); | |||||
} | |||||
pbi->calculateOverlappingPairs(0); | |||||
} | |||||
b3BroadphaseBenchmark::OutputTime("\tUpdate",wallclock,experiment.iterations); | |||||
/* Clean up */ | |||||
wallclock.reset(); | |||||
for(int i=0;i<objects.size();++i) | |||||
{ | |||||
pbi->destroyProxy(objects[i]->proxy,0); | |||||
delete objects[i]; | |||||
} | |||||
objects.resize(0); | |||||
b3BroadphaseBenchmark::OutputTime("\tRelease",wallclock); | |||||
} | |||||
} | |||||
#else | |||||
/*void b3DynamicBvhBroadphase::benchmark(b3BroadphaseInterface*) | |||||
{} | |||||
*/ | |||||
#endif | |||||
#if B3_DBVT_BP_PROFILE | |||||
#undef b3SPC | |||||
#endif | |||||
@@ -1,208 +0,0 @@ | |||||
/* | |||||
Bullet Continuous Collision Detection and Physics Library | |||||
Copyright (c) 2003-2013 Erwin Coumans http://bulletphysics.org | |||||
This software is provided 'as-is', without any express or implied warranty. | |||||
In no event will the authors be held liable for any damages arising from the use of this software. | |||||
Permission is granted to anyone to use this software for any purpose, | |||||
including commercial applications, and to alter it and redistribute it freely, | |||||
subject to the following restrictions: | |||||
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. | |||||
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. | |||||
3. This notice may not be removed or altered from any source distribution. | |||||
*/ | |||||
///b3DynamicBvhBroadphase implementation by Nathanael Presson | |||||
#ifndef B3_DBVT_BROADPHASE_H | |||||
#define B3_DBVT_BROADPHASE_H | |||||
#include "Bullet3Collision/BroadPhaseCollision/b3DynamicBvh.h" | |||||
#include "Bullet3Collision/BroadPhaseCollision/b3OverlappingPairCache.h" | |||||
#include "Bullet3Common/b3AlignedObjectArray.h" | |||||
#include "b3BroadphaseCallback.h" | |||||
// | |||||
// Compile time config | |||||
// | |||||
#define B3_DBVT_BP_PROFILE 0 | |||||
//#define B3_DBVT_BP_SORTPAIRS 1 | |||||
#define B3_DBVT_BP_PREVENTFALSEUPDATE 0 | |||||
#define B3_DBVT_BP_ACCURATESLEEPING 0 | |||||
#define B3_DBVT_BP_ENABLE_BENCHMARK 0 | |||||
#define B3_DBVT_BP_MARGIN (b3Scalar)0.05 | |||||
#if B3_DBVT_BP_PROFILE | |||||
#define B3_DBVT_BP_PROFILING_RATE 256 | |||||
#endif | |||||
B3_ATTRIBUTE_ALIGNED16(struct) b3BroadphaseProxy | |||||
{ | |||||
B3_DECLARE_ALIGNED_ALLOCATOR(); | |||||
///optional filtering to cull potential collisions | |||||
enum CollisionFilterGroups | |||||
{ | |||||
DefaultFilter = 1, | |||||
StaticFilter = 2, | |||||
KinematicFilter = 4, | |||||
DebrisFilter = 8, | |||||
SensorTrigger = 16, | |||||
CharacterFilter = 32, | |||||
AllFilter = -1 //all bits sets: DefaultFilter | StaticFilter | KinematicFilter | DebrisFilter | SensorTrigger | |||||
}; | |||||
//Usually the client b3CollisionObject or Rigidbody class | |||||
void* m_clientObject; | |||||
short int m_collisionFilterGroup; | |||||
short int m_collisionFilterMask; | |||||
void* m_multiSapParentProxy; | |||||
int m_uniqueId;//m_uniqueId is introduced for paircache. could get rid of this, by calculating the address offset etc. | |||||
b3Vector3 m_aabbMin; | |||||
b3Vector3 m_aabbMax; | |||||
B3_FORCE_INLINE int getUid() const | |||||
{ | |||||
return m_uniqueId; | |||||
} | |||||
//used for memory pools | |||||
b3BroadphaseProxy() :m_clientObject(0),m_multiSapParentProxy(0) | |||||
{ | |||||
} | |||||
b3BroadphaseProxy(const b3Vector3& aabbMin,const b3Vector3& aabbMax,void* userPtr,short int collisionFilterGroup, short int collisionFilterMask,void* multiSapParentProxy=0) | |||||
:m_clientObject(userPtr), | |||||
m_collisionFilterGroup(collisionFilterGroup), | |||||
m_collisionFilterMask(collisionFilterMask), | |||||
m_aabbMin(aabbMin), | |||||
m_aabbMax(aabbMax) | |||||
{ | |||||
m_multiSapParentProxy = multiSapParentProxy; | |||||
} | |||||
}; | |||||
// | |||||
// b3DbvtProxy | |||||
// | |||||
struct b3DbvtProxy : b3BroadphaseProxy | |||||
{ | |||||
/* Fields */ | |||||
//b3DbvtAabbMm aabb; | |||||
b3DbvtNode* leaf; | |||||
b3DbvtProxy* links[2]; | |||||
int stage; | |||||
/* ctor */ | |||||
explicit b3DbvtProxy() {} | |||||
b3DbvtProxy(const b3Vector3& aabbMin,const b3Vector3& aabbMax,void* userPtr,short int collisionFilterGroup, short int collisionFilterMask) : | |||||
b3BroadphaseProxy(aabbMin,aabbMax,userPtr,collisionFilterGroup,collisionFilterMask) | |||||
{ | |||||
links[0]=links[1]=0; | |||||
} | |||||
}; | |||||
typedef b3AlignedObjectArray<b3DbvtProxy*> b3DbvtProxyArray; | |||||
///The b3DynamicBvhBroadphase implements a broadphase using two dynamic AABB bounding volume hierarchies/trees (see b3DynamicBvh). | |||||
///One tree is used for static/non-moving objects, and another tree is used for dynamic objects. Objects can move from one tree to the other. | |||||
///This is a very fast broadphase, especially for very dynamic worlds where many objects are moving. Its insert/add and remove of objects is generally faster than the sweep and prune broadphases b3AxisSweep3 and b332BitAxisSweep3. | |||||
struct b3DynamicBvhBroadphase | |||||
{ | |||||
/* Config */ | |||||
enum { | |||||
DYNAMIC_SET = 0, /* Dynamic set index */ | |||||
FIXED_SET = 1, /* Fixed set index */ | |||||
STAGECOUNT = 2 /* Number of stages */ | |||||
}; | |||||
/* Fields */ | |||||
b3DynamicBvh m_sets[2]; // Dbvt sets | |||||
b3DbvtProxy* m_stageRoots[STAGECOUNT+1]; // Stages list | |||||
b3AlignedObjectArray<b3DbvtProxy> m_proxies; | |||||
b3OverlappingPairCache* m_paircache; // Pair cache | |||||
b3Scalar m_prediction; // Velocity prediction | |||||
int m_stageCurrent; // Current stage | |||||
int m_fupdates; // % of fixed updates per frame | |||||
int m_dupdates; // % of dynamic updates per frame | |||||
int m_cupdates; // % of cleanup updates per frame | |||||
int m_newpairs; // Number of pairs created | |||||
int m_fixedleft; // Fixed optimization left | |||||
unsigned m_updates_call; // Number of updates call | |||||
unsigned m_updates_done; // Number of updates done | |||||
b3Scalar m_updates_ratio; // m_updates_done/m_updates_call | |||||
int m_pid; // Parse id | |||||
int m_cid; // Cleanup index | |||||
bool m_releasepaircache; // Release pair cache on delete | |||||
bool m_deferedcollide; // Defere dynamic/static collision to collide call | |||||
bool m_needcleanup; // Need to run cleanup? | |||||
#if B3_DBVT_BP_PROFILE | |||||
b3Clock m_clock; | |||||
struct { | |||||
unsigned long m_total; | |||||
unsigned long m_ddcollide; | |||||
unsigned long m_fdcollide; | |||||
unsigned long m_cleanup; | |||||
unsigned long m_jobcount; | |||||
} m_profiling; | |||||
#endif | |||||
/* Methods */ | |||||
b3DynamicBvhBroadphase(int proxyCapacity, b3OverlappingPairCache* paircache=0); | |||||
~b3DynamicBvhBroadphase(); | |||||
void collide(b3Dispatcher* dispatcher); | |||||
void optimize(); | |||||
/* b3BroadphaseInterface Implementation */ | |||||
b3BroadphaseProxy* createProxy(const b3Vector3& aabbMin,const b3Vector3& aabbMax,int objectIndex,void* userPtr,short int collisionFilterGroup,short int collisionFilterMask); | |||||
virtual void destroyProxy(b3BroadphaseProxy* proxy,b3Dispatcher* dispatcher); | |||||
virtual void setAabb(int objectId,const b3Vector3& aabbMin,const b3Vector3& aabbMax,b3Dispatcher* dispatcher); | |||||
virtual void rayTest(const b3Vector3& rayFrom,const b3Vector3& rayTo, b3BroadphaseRayCallback& rayCallback, const b3Vector3& aabbMin=b3MakeVector3(0,0,0), const b3Vector3& aabbMax = b3MakeVector3(0,0,0)); | |||||
virtual void aabbTest(const b3Vector3& aabbMin, const b3Vector3& aabbMax, b3BroadphaseAabbCallback& callback); | |||||
//virtual void getAabb(b3BroadphaseProxy* proxy,b3Vector3& aabbMin, b3Vector3& aabbMax ) const; | |||||
virtual void getAabb(int objectId,b3Vector3& aabbMin, b3Vector3& aabbMax ) const; | |||||
virtual void calculateOverlappingPairs(b3Dispatcher* dispatcher=0); | |||||
virtual b3OverlappingPairCache* getOverlappingPairCache(); | |||||
virtual const b3OverlappingPairCache* getOverlappingPairCache() const; | |||||
virtual void getBroadphaseAabb(b3Vector3& aabbMin,b3Vector3& aabbMax) const; | |||||
virtual void printStats(); | |||||
///reset broadphase internal structures, to ensure determinism/reproducability | |||||
virtual void resetPool(b3Dispatcher* dispatcher); | |||||
void performDeferredRemoval(b3Dispatcher* dispatcher); | |||||
void setVelocityPrediction(b3Scalar prediction) | |||||
{ | |||||
m_prediction = prediction; | |||||
} | |||||
b3Scalar getVelocityPrediction() const | |||||
{ | |||||
return m_prediction; | |||||
} | |||||
///this setAabbForceUpdate is similar to setAabb but always forces the aabb update. | |||||
///it is not part of the b3BroadphaseInterface but specific to b3DynamicBvhBroadphase. | |||||
///it bypasses certain optimizations that prevent aabb updates (when the aabb shrinks), see | |||||
///http://code.google.com/p/bullet/issues/detail?id=223 | |||||
void setAabbForceUpdate( b3BroadphaseProxy* absproxy,const b3Vector3& aabbMin,const b3Vector3& aabbMax,b3Dispatcher* /*dispatcher*/); | |||||
//static void benchmark(b3BroadphaseInterface*); | |||||
}; | |||||
#endif |
@@ -1,72 +0,0 @@ | |||||
/* | |||||
Bullet Continuous Collision Detection and Physics Library | |||||
Copyright (c) 2003-2013 Erwin Coumans http://bulletphysics.org | |||||
This software is provided 'as-is', without any express or implied warranty. | |||||
In no event will the authors be held liable for any damages arising from the use of this software. | |||||
Permission is granted to anyone to use this software for any purpose, | |||||
including commercial applications, and to alter it and redistribute it freely, | |||||
subject to the following restrictions: | |||||
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. | |||||
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. | |||||
3. This notice may not be removed or altered from any source distribution. | |||||
*/ | |||||
#ifndef B3_OVERLAPPING_PAIR_H | |||||
#define B3_OVERLAPPING_PAIR_H | |||||
#include "Bullet3Common/shared/b3Int4.h" | |||||
#define B3_NEW_PAIR_MARKER -1 | |||||
#define B3_REMOVED_PAIR_MARKER -2 | |||||
typedef b3Int4 b3BroadphasePair; | |||||
inline b3Int4 b3MakeBroadphasePair(int xx,int yy) | |||||
{ | |||||
b3Int4 pair; | |||||
if (xx < yy) | |||||
{ | |||||
pair.x = xx; | |||||
pair.y = yy; | |||||
} | |||||
else | |||||
{ | |||||
pair.x = yy; | |||||
pair.y = xx; | |||||
} | |||||
pair.z = B3_NEW_PAIR_MARKER; | |||||
pair.w = B3_NEW_PAIR_MARKER; | |||||
return pair; | |||||
} | |||||
/*struct b3BroadphasePair : public b3Int4 | |||||
{ | |||||
explicit b3BroadphasePair(){} | |||||
}; | |||||
*/ | |||||
class b3BroadphasePairSortPredicate | |||||
{ | |||||
public: | |||||
bool operator() ( const b3BroadphasePair& a, const b3BroadphasePair& b ) const | |||||
{ | |||||
const int uidA0 = a.x; | |||||
const int uidB0 = b.x; | |||||
const int uidA1 = a.y; | |||||
const int uidB1 = b.y; | |||||
return uidA0 > uidB0 || (uidA0 == uidB0 && uidA1 > uidB1); | |||||
} | |||||
}; | |||||
B3_FORCE_INLINE bool operator==(const b3BroadphasePair& a, const b3BroadphasePair& b) | |||||
{ | |||||
return (a.x == b.x ) && (a.y == b.y ); | |||||
} | |||||
#endif //B3_OVERLAPPING_PAIR_H | |||||
@@ -1,638 +0,0 @@ | |||||
/* | |||||
Bullet Continuous Collision Detection and Physics Library | |||||
Copyright (c) 2003-2013 Erwin Coumans http://bulletphysics.org | |||||
This software is provided 'as-is', without any express or implied warranty. | |||||
In no event will the authors be held liable for any damages arising from the use of this software. | |||||
Permission is granted to anyone to use this software for any purpose, | |||||
including commercial applications, and to alter it and redistribute it freely, | |||||
subject to the following restrictions: | |||||
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. | |||||
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. | |||||
3. This notice may not be removed or altered from any source distribution. | |||||
*/ | |||||
#include "b3OverlappingPairCache.h" | |||||
//#include "b3Dispatcher.h" | |||||
//#include "b3CollisionAlgorithm.h" | |||||
#include "Bullet3Geometry/b3AabbUtil.h" | |||||
#include <stdio.h> | |||||
int b3g_overlappingPairs = 0; | |||||
int b3g_removePairs =0; | |||||
int b3g_addedPairs =0; | |||||
int b3g_findPairs =0; | |||||
b3HashedOverlappingPairCache::b3HashedOverlappingPairCache(): | |||||
m_overlapFilterCallback(0), | |||||
m_blockedForChanges(false) | |||||
{ | |||||
int initialAllocatedSize= 2; | |||||
m_overlappingPairArray.reserve(initialAllocatedSize); | |||||
growTables(); | |||||
} | |||||
b3HashedOverlappingPairCache::~b3HashedOverlappingPairCache() | |||||
{ | |||||
} | |||||
void b3HashedOverlappingPairCache::cleanOverlappingPair(b3BroadphasePair& pair,b3Dispatcher* dispatcher) | |||||
{ | |||||
/* if (pair.m_algorithm) | |||||
{ | |||||
{ | |||||
pair.m_algorithm->~b3CollisionAlgorithm(); | |||||
dispatcher->freeCollisionAlgorithm(pair.m_algorithm); | |||||
pair.m_algorithm=0; | |||||
} | |||||
} | |||||
*/ | |||||
} | |||||
void b3HashedOverlappingPairCache::cleanProxyFromPairs(int proxy,b3Dispatcher* dispatcher) | |||||
{ | |||||
class CleanPairCallback : public b3OverlapCallback | |||||
{ | |||||
int m_cleanProxy; | |||||
b3OverlappingPairCache* m_pairCache; | |||||
b3Dispatcher* m_dispatcher; | |||||
public: | |||||
CleanPairCallback(int cleanProxy,b3OverlappingPairCache* pairCache,b3Dispatcher* dispatcher) | |||||
:m_cleanProxy(cleanProxy), | |||||
m_pairCache(pairCache), | |||||
m_dispatcher(dispatcher) | |||||
{ | |||||
} | |||||
virtual bool processOverlap(b3BroadphasePair& pair) | |||||
{ | |||||
if ((pair.x == m_cleanProxy) || | |||||
(pair.y == m_cleanProxy)) | |||||
{ | |||||
m_pairCache->cleanOverlappingPair(pair,m_dispatcher); | |||||
} | |||||
return false; | |||||
} | |||||
}; | |||||
CleanPairCallback cleanPairs(proxy,this,dispatcher); | |||||
processAllOverlappingPairs(&cleanPairs,dispatcher); | |||||
} | |||||
void b3HashedOverlappingPairCache::removeOverlappingPairsContainingProxy(int proxy,b3Dispatcher* dispatcher) | |||||
{ | |||||
class RemovePairCallback : public b3OverlapCallback | |||||
{ | |||||
int m_obsoleteProxy; | |||||
public: | |||||
RemovePairCallback(int obsoleteProxy) | |||||
:m_obsoleteProxy(obsoleteProxy) | |||||
{ | |||||
} | |||||
virtual bool processOverlap(b3BroadphasePair& pair) | |||||
{ | |||||
return ((pair.x == m_obsoleteProxy) || | |||||
(pair.y == m_obsoleteProxy)); | |||||
} | |||||
}; | |||||
RemovePairCallback removeCallback(proxy); | |||||
processAllOverlappingPairs(&removeCallback,dispatcher); | |||||
} | |||||
b3BroadphasePair* b3HashedOverlappingPairCache::findPair(int proxy0, int proxy1) | |||||
{ | |||||
b3g_findPairs++; | |||||
if(proxy0 >proxy1) | |||||
b3Swap(proxy0,proxy1); | |||||
int proxyId1 = proxy0; | |||||
int proxyId2 = proxy1; | |||||
/*if (proxyId1 > proxyId2) | |||||
b3Swap(proxyId1, proxyId2);*/ | |||||
int hash = static_cast<int>(getHash(static_cast<unsigned int>(proxyId1), static_cast<unsigned int>(proxyId2)) & (m_overlappingPairArray.capacity()-1)); | |||||
if (hash >= m_hashTable.size()) | |||||
{ | |||||
return NULL; | |||||
} | |||||
int index = m_hashTable[hash]; | |||||
while (index != B3_NULL_PAIR && equalsPair(m_overlappingPairArray[index], proxyId1, proxyId2) == false) | |||||
{ | |||||
index = m_next[index]; | |||||
} | |||||
if (index == B3_NULL_PAIR) | |||||
{ | |||||
return NULL; | |||||
} | |||||
b3Assert(index < m_overlappingPairArray.size()); | |||||
return &m_overlappingPairArray[index]; | |||||
} | |||||
//#include <stdio.h> | |||||
void b3HashedOverlappingPairCache::growTables() | |||||
{ | |||||
int newCapacity = m_overlappingPairArray.capacity(); | |||||
if (m_hashTable.size() < newCapacity) | |||||
{ | |||||
//grow hashtable and next table | |||||
int curHashtableSize = m_hashTable.size(); | |||||
m_hashTable.resize(newCapacity); | |||||
m_next.resize(newCapacity); | |||||
int i; | |||||
for (i= 0; i < newCapacity; ++i) | |||||
{ | |||||
m_hashTable[i] = B3_NULL_PAIR; | |||||
} | |||||
for (i = 0; i < newCapacity; ++i) | |||||
{ | |||||
m_next[i] = B3_NULL_PAIR; | |||||
} | |||||
for(i=0;i<curHashtableSize;i++) | |||||
{ | |||||
const b3BroadphasePair& pair = m_overlappingPairArray[i]; | |||||
int proxyId1 = pair.x; | |||||
int proxyId2 = pair.y; | |||||
/*if (proxyId1 > proxyId2) | |||||
b3Swap(proxyId1, proxyId2);*/ | |||||
int hashValue = static_cast<int>(getHash(static_cast<unsigned int>(proxyId1),static_cast<unsigned int>(proxyId2)) & (m_overlappingPairArray.capacity()-1)); // New hash value with new mask | |||||
m_next[i] = m_hashTable[hashValue]; | |||||
m_hashTable[hashValue] = i; | |||||
} | |||||
} | |||||
} | |||||
b3BroadphasePair* b3HashedOverlappingPairCache::internalAddPair(int proxy0, int proxy1) | |||||
{ | |||||
if(proxy0>proxy1) | |||||
b3Swap(proxy0,proxy1); | |||||
int proxyId1 = proxy0; | |||||
int proxyId2 = proxy1; | |||||
/*if (proxyId1 > proxyId2) | |||||
b3Swap(proxyId1, proxyId2);*/ | |||||
int hash = static_cast<int>(getHash(static_cast<unsigned int>(proxyId1),static_cast<unsigned int>(proxyId2)) & (m_overlappingPairArray.capacity()-1)); // New hash value with new mask | |||||
b3BroadphasePair* pair = internalFindPair(proxy0, proxy1, hash); | |||||
if (pair != NULL) | |||||
{ | |||||
return pair; | |||||
} | |||||
/*for(int i=0;i<m_overlappingPairArray.size();++i) | |||||
{ | |||||
if( (m_overlappingPairArray[i].m_pProxy0==proxy0)&& | |||||
(m_overlappingPairArray[i].m_pProxy1==proxy1)) | |||||
{ | |||||
printf("Adding duplicated %u<>%u\r\n",proxyId1,proxyId2); | |||||
internalFindPair(proxy0, proxy1, hash); | |||||
} | |||||
}*/ | |||||
int count = m_overlappingPairArray.size(); | |||||
int oldCapacity = m_overlappingPairArray.capacity(); | |||||
pair = &m_overlappingPairArray.expandNonInitializing(); | |||||
//this is where we add an actual pair, so also call the 'ghost' | |||||
// if (m_ghostPairCallback) | |||||
// m_ghostPairCallback->addOverlappingPair(proxy0,proxy1); | |||||
int newCapacity = m_overlappingPairArray.capacity(); | |||||
if (oldCapacity < newCapacity) | |||||
{ | |||||
growTables(); | |||||
//hash with new capacity | |||||
hash = static_cast<int>(getHash(static_cast<unsigned int>(proxyId1),static_cast<unsigned int>(proxyId2)) & (m_overlappingPairArray.capacity()-1)); | |||||
} | |||||
*pair = b3MakeBroadphasePair(proxy0,proxy1); | |||||
// pair->m_pProxy0 = proxy0; | |||||
// pair->m_pProxy1 = proxy1; | |||||
//pair->m_algorithm = 0; | |||||
//pair->m_internalTmpValue = 0; | |||||
m_next[count] = m_hashTable[hash]; | |||||
m_hashTable[hash] = count; | |||||
return pair; | |||||
} | |||||
void* b3HashedOverlappingPairCache::removeOverlappingPair(int proxy0, int proxy1,b3Dispatcher* dispatcher) | |||||
{ | |||||
b3g_removePairs++; | |||||
if(proxy0>proxy1) | |||||
b3Swap(proxy0,proxy1); | |||||
int proxyId1 = proxy0; | |||||
int proxyId2 = proxy1; | |||||
/*if (proxyId1 > proxyId2) | |||||
b3Swap(proxyId1, proxyId2);*/ | |||||
int hash = static_cast<int>(getHash(static_cast<unsigned int>(proxyId1),static_cast<unsigned int>(proxyId2)) & (m_overlappingPairArray.capacity()-1)); | |||||
b3BroadphasePair* pair = internalFindPair(proxy0, proxy1, hash); | |||||
if (pair == NULL) | |||||
{ | |||||
return 0; | |||||
} | |||||
cleanOverlappingPair(*pair,dispatcher); | |||||
int pairIndex = int(pair - &m_overlappingPairArray[0]); | |||||
b3Assert(pairIndex < m_overlappingPairArray.size()); | |||||
// Remove the pair from the hash table. | |||||
int index = m_hashTable[hash]; | |||||
b3Assert(index != B3_NULL_PAIR); | |||||
int previous = B3_NULL_PAIR; | |||||
while (index != pairIndex) | |||||
{ | |||||
previous = index; | |||||
index = m_next[index]; | |||||
} | |||||
if (previous != B3_NULL_PAIR) | |||||
{ | |||||
b3Assert(m_next[previous] == pairIndex); | |||||
m_next[previous] = m_next[pairIndex]; | |||||
} | |||||
else | |||||
{ | |||||
m_hashTable[hash] = m_next[pairIndex]; | |||||
} | |||||
// We now move the last pair into spot of the | |||||
// pair being removed. We need to fix the hash | |||||
// table indices to support the move. | |||||
int lastPairIndex = m_overlappingPairArray.size() - 1; | |||||
//if (m_ghostPairCallback) | |||||
// m_ghostPairCallback->removeOverlappingPair(proxy0, proxy1,dispatcher); | |||||
// If the removed pair is the last pair, we are done. | |||||
if (lastPairIndex == pairIndex) | |||||
{ | |||||
m_overlappingPairArray.pop_back(); | |||||
return 0; | |||||
} | |||||
// Remove the last pair from the hash table. | |||||
const b3BroadphasePair* last = &m_overlappingPairArray[lastPairIndex]; | |||||
/* missing swap here too, Nat. */ | |||||
int lastHash = static_cast<int>(getHash(static_cast<unsigned int>(last->x), static_cast<unsigned int>(last->y)) & (m_overlappingPairArray.capacity()-1)); | |||||
index = m_hashTable[lastHash]; | |||||
b3Assert(index != B3_NULL_PAIR); | |||||
previous = B3_NULL_PAIR; | |||||
while (index != lastPairIndex) | |||||
{ | |||||
previous = index; | |||||
index = m_next[index]; | |||||
} | |||||
if (previous != B3_NULL_PAIR) | |||||
{ | |||||
b3Assert(m_next[previous] == lastPairIndex); | |||||
m_next[previous] = m_next[lastPairIndex]; | |||||
} | |||||
else | |||||
{ | |||||
m_hashTable[lastHash] = m_next[lastPairIndex]; | |||||
} | |||||
// Copy the last pair into the remove pair's spot. | |||||
m_overlappingPairArray[pairIndex] = m_overlappingPairArray[lastPairIndex]; | |||||
// Insert the last pair into the hash table | |||||
m_next[pairIndex] = m_hashTable[lastHash]; | |||||
m_hashTable[lastHash] = pairIndex; | |||||
m_overlappingPairArray.pop_back(); | |||||
return 0; | |||||
} | |||||
//#include <stdio.h> | |||||
void b3HashedOverlappingPairCache::processAllOverlappingPairs(b3OverlapCallback* callback,b3Dispatcher* dispatcher) | |||||
{ | |||||
int i; | |||||
// printf("m_overlappingPairArray.size()=%d\n",m_overlappingPairArray.size()); | |||||
for (i=0;i<m_overlappingPairArray.size();) | |||||
{ | |||||
b3BroadphasePair* pair = &m_overlappingPairArray[i]; | |||||
if (callback->processOverlap(*pair)) | |||||
{ | |||||
removeOverlappingPair(pair->x,pair->y,dispatcher); | |||||
b3g_overlappingPairs--; | |||||
} else | |||||
{ | |||||
i++; | |||||
} | |||||
} | |||||
} | |||||
void b3HashedOverlappingPairCache::sortOverlappingPairs(b3Dispatcher* dispatcher) | |||||
{ | |||||
///need to keep hashmap in sync with pair address, so rebuild all | |||||
b3BroadphasePairArray tmpPairs; | |||||
int i; | |||||
for (i=0;i<m_overlappingPairArray.size();i++) | |||||
{ | |||||
tmpPairs.push_back(m_overlappingPairArray[i]); | |||||
} | |||||
for (i=0;i<tmpPairs.size();i++) | |||||
{ | |||||
removeOverlappingPair(tmpPairs[i].x,tmpPairs[i].y,dispatcher); | |||||
} | |||||
for (i = 0; i < m_next.size(); i++) | |||||
{ | |||||
m_next[i] = B3_NULL_PAIR; | |||||
} | |||||
tmpPairs.quickSort(b3BroadphasePairSortPredicate()); | |||||
for (i=0;i<tmpPairs.size();i++) | |||||
{ | |||||
addOverlappingPair(tmpPairs[i].x ,tmpPairs[i].y); | |||||
} | |||||
} | |||||
void* b3SortedOverlappingPairCache::removeOverlappingPair(int proxy0,int proxy1, b3Dispatcher* dispatcher ) | |||||
{ | |||||
if (!hasDeferredRemoval()) | |||||
{ | |||||
b3BroadphasePair findPair = b3MakeBroadphasePair(proxy0,proxy1); | |||||
int findIndex = m_overlappingPairArray.findLinearSearch(findPair); | |||||
if (findIndex < m_overlappingPairArray.size()) | |||||
{ | |||||
b3g_overlappingPairs--; | |||||
b3BroadphasePair& pair = m_overlappingPairArray[findIndex]; | |||||
cleanOverlappingPair(pair,dispatcher); | |||||
//if (m_ghostPairCallback) | |||||
// m_ghostPairCallback->removeOverlappingPair(proxy0, proxy1,dispatcher); | |||||
m_overlappingPairArray.swap(findIndex,m_overlappingPairArray.capacity()-1); | |||||
m_overlappingPairArray.pop_back(); | |||||
return 0; | |||||
} | |||||
} | |||||
return 0; | |||||
} | |||||
b3BroadphasePair* b3SortedOverlappingPairCache::addOverlappingPair(int proxy0,int proxy1) | |||||
{ | |||||
//don't add overlap with own | |||||
b3Assert(proxy0 != proxy1); | |||||
if (!needsBroadphaseCollision(proxy0,proxy1)) | |||||
return 0; | |||||
b3BroadphasePair* pair = &m_overlappingPairArray.expandNonInitializing(); | |||||
*pair = b3MakeBroadphasePair(proxy0,proxy1); | |||||
b3g_overlappingPairs++; | |||||
b3g_addedPairs++; | |||||
// if (m_ghostPairCallback) | |||||
// m_ghostPairCallback->addOverlappingPair(proxy0, proxy1); | |||||
return pair; | |||||
} | |||||
///this findPair becomes really slow. Either sort the list to speedup the query, or | |||||
///use a different solution. It is mainly used for Removing overlapping pairs. Removal could be delayed. | |||||
///we could keep a linked list in each proxy, and store pair in one of the proxies (with lowest memory address) | |||||
///Also we can use a 2D bitmap, which can be useful for a future GPU implementation | |||||
b3BroadphasePair* b3SortedOverlappingPairCache::findPair(int proxy0,int proxy1) | |||||
{ | |||||
if (!needsBroadphaseCollision(proxy0,proxy1)) | |||||
return 0; | |||||
b3BroadphasePair tmpPair = b3MakeBroadphasePair(proxy0,proxy1); | |||||
int findIndex = m_overlappingPairArray.findLinearSearch(tmpPair); | |||||
if (findIndex < m_overlappingPairArray.size()) | |||||
{ | |||||
//b3Assert(it != m_overlappingPairSet.end()); | |||||
b3BroadphasePair* pair = &m_overlappingPairArray[findIndex]; | |||||
return pair; | |||||
} | |||||
return 0; | |||||
} | |||||
//#include <stdio.h> | |||||
void b3SortedOverlappingPairCache::processAllOverlappingPairs(b3OverlapCallback* callback,b3Dispatcher* dispatcher) | |||||
{ | |||||
int i; | |||||
for (i=0;i<m_overlappingPairArray.size();) | |||||
{ | |||||
b3BroadphasePair* pair = &m_overlappingPairArray[i]; | |||||
if (callback->processOverlap(*pair)) | |||||
{ | |||||
cleanOverlappingPair(*pair,dispatcher); | |||||
pair->x = -1; | |||||
pair->y = -1; | |||||
m_overlappingPairArray.swap(i,m_overlappingPairArray.size()-1); | |||||
m_overlappingPairArray.pop_back(); | |||||
b3g_overlappingPairs--; | |||||
} else | |||||
{ | |||||
i++; | |||||
} | |||||
} | |||||
} | |||||
b3SortedOverlappingPairCache::b3SortedOverlappingPairCache(): | |||||
m_blockedForChanges(false), | |||||
m_hasDeferredRemoval(true), | |||||
m_overlapFilterCallback(0) | |||||
{ | |||||
int initialAllocatedSize= 2; | |||||
m_overlappingPairArray.reserve(initialAllocatedSize); | |||||
} | |||||
b3SortedOverlappingPairCache::~b3SortedOverlappingPairCache() | |||||
{ | |||||
} | |||||
void b3SortedOverlappingPairCache::cleanOverlappingPair(b3BroadphasePair& pair,b3Dispatcher* dispatcher) | |||||
{ | |||||
/* if (pair.m_algorithm) | |||||
{ | |||||
{ | |||||
pair.m_algorithm->~b3CollisionAlgorithm(); | |||||
dispatcher->freeCollisionAlgorithm(pair.m_algorithm); | |||||
pair.m_algorithm=0; | |||||
b3g_removePairs--; | |||||
} | |||||
} | |||||
*/ | |||||
} | |||||
void b3SortedOverlappingPairCache::cleanProxyFromPairs(int proxy,b3Dispatcher* dispatcher) | |||||
{ | |||||
class CleanPairCallback : public b3OverlapCallback | |||||
{ | |||||
int m_cleanProxy; | |||||
b3OverlappingPairCache* m_pairCache; | |||||
b3Dispatcher* m_dispatcher; | |||||
public: | |||||
CleanPairCallback(int cleanProxy,b3OverlappingPairCache* pairCache,b3Dispatcher* dispatcher) | |||||
:m_cleanProxy(cleanProxy), | |||||
m_pairCache(pairCache), | |||||
m_dispatcher(dispatcher) | |||||
{ | |||||
} | |||||
virtual bool processOverlap(b3BroadphasePair& pair) | |||||
{ | |||||
if ((pair.x == m_cleanProxy) || | |||||
(pair.y == m_cleanProxy)) | |||||
{ | |||||
m_pairCache->cleanOverlappingPair(pair,m_dispatcher); | |||||
} | |||||
return false; | |||||
} | |||||
}; | |||||
CleanPairCallback cleanPairs(proxy,this,dispatcher); | |||||
processAllOverlappingPairs(&cleanPairs,dispatcher); | |||||
} | |||||
void b3SortedOverlappingPairCache::removeOverlappingPairsContainingProxy(int proxy,b3Dispatcher* dispatcher) | |||||
{ | |||||
class RemovePairCallback : public b3OverlapCallback | |||||
{ | |||||
int m_obsoleteProxy; | |||||
public: | |||||
RemovePairCallback(int obsoleteProxy) | |||||
:m_obsoleteProxy(obsoleteProxy) | |||||
{ | |||||
} | |||||
virtual bool processOverlap(b3BroadphasePair& pair) | |||||
{ | |||||
return ((pair.x == m_obsoleteProxy) || | |||||
(pair.y == m_obsoleteProxy)); | |||||
} | |||||
}; | |||||
RemovePairCallback removeCallback(proxy); | |||||
processAllOverlappingPairs(&removeCallback,dispatcher); | |||||
} | |||||
void b3SortedOverlappingPairCache::sortOverlappingPairs(b3Dispatcher* dispatcher) | |||||
{ | |||||
//should already be sorted | |||||
} | |||||
@@ -1,474 +0,0 @@ | |||||
/* | |||||
Bullet Continuous Collision Detection and Physics Library | |||||
Copyright (c) 2003-2013 Erwin Coumans http://bulletphysics.org | |||||
This software is provided 'as-is', without any express or implied warranty. | |||||
In no event will the authors be held liable for any damages arising from the use of this software. | |||||
Permission is granted to anyone to use this software for any purpose, | |||||
including commercial applications, and to alter it and redistribute it freely, | |||||
subject to the following restrictions: | |||||
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. | |||||
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. | |||||
3. This notice may not be removed or altered from any source distribution. | |||||
*/ | |||||
#ifndef B3_OVERLAPPING_PAIR_CACHE_H | |||||
#define B3_OVERLAPPING_PAIR_CACHE_H | |||||
#include "Bullet3Common/shared/b3Int2.h" | |||||
#include "Bullet3Common/b3AlignedObjectArray.h" | |||||
class b3Dispatcher; | |||||
#include "b3OverlappingPair.h" | |||||
typedef b3AlignedObjectArray<b3BroadphasePair> b3BroadphasePairArray; | |||||
struct b3OverlapCallback | |||||
{ | |||||
virtual ~b3OverlapCallback() | |||||
{} | |||||
//return true for deletion of the pair | |||||
virtual bool processOverlap(b3BroadphasePair& pair) = 0; | |||||
}; | |||||
struct b3OverlapFilterCallback | |||||
{ | |||||
virtual ~b3OverlapFilterCallback() | |||||
{} | |||||
// return true when pairs need collision | |||||
virtual bool needBroadphaseCollision(int proxy0,int proxy1) const = 0; | |||||
}; | |||||
extern int b3g_removePairs; | |||||
extern int b3g_addedPairs; | |||||
extern int b3g_findPairs; | |||||
const int B3_NULL_PAIR=0xffffffff; | |||||
///The b3OverlappingPairCache provides an interface for overlapping pair management (add, remove, storage), used by the b3BroadphaseInterface broadphases. | |||||
///The b3HashedOverlappingPairCache and b3SortedOverlappingPairCache classes are two implementations. | |||||
class b3OverlappingPairCache | |||||
{ | |||||
public: | |||||
virtual ~b3OverlappingPairCache() {} // this is needed so we can get to the derived class destructor | |||||
virtual b3BroadphasePair* getOverlappingPairArrayPtr() = 0; | |||||
virtual const b3BroadphasePair* getOverlappingPairArrayPtr() const = 0; | |||||
virtual b3BroadphasePairArray& getOverlappingPairArray() = 0; | |||||
virtual void cleanOverlappingPair(b3BroadphasePair& pair,b3Dispatcher* dispatcher) = 0; | |||||
virtual int getNumOverlappingPairs() const = 0; | |||||
virtual void cleanProxyFromPairs(int proxy,b3Dispatcher* dispatcher) = 0; | |||||
virtual void setOverlapFilterCallback(b3OverlapFilterCallback* callback) = 0; | |||||
virtual void processAllOverlappingPairs(b3OverlapCallback*,b3Dispatcher* dispatcher) = 0; | |||||
virtual b3BroadphasePair* findPair(int proxy0, int proxy1) = 0; | |||||
virtual bool hasDeferredRemoval() = 0; | |||||
//virtual void setInternalGhostPairCallback(b3OverlappingPairCallback* ghostPairCallback)=0; | |||||
virtual b3BroadphasePair* addOverlappingPair(int proxy0,int proxy1)=0; | |||||
virtual void* removeOverlappingPair(int proxy0,int proxy1,b3Dispatcher* dispatcher)=0; | |||||
virtual void removeOverlappingPairsContainingProxy(int /*proxy0*/,b3Dispatcher* /*dispatcher*/)=0; | |||||
virtual void sortOverlappingPairs(b3Dispatcher* dispatcher) = 0; | |||||
}; | |||||
/// Hash-space based Pair Cache, thanks to Erin Catto, Box2D, http://www.box2d.org, and Pierre Terdiman, Codercorner, http://codercorner.com | |||||
class b3HashedOverlappingPairCache : public b3OverlappingPairCache | |||||
{ | |||||
b3BroadphasePairArray m_overlappingPairArray; | |||||
b3OverlapFilterCallback* m_overlapFilterCallback; | |||||
bool m_blockedForChanges; | |||||
public: | |||||
b3HashedOverlappingPairCache(); | |||||
virtual ~b3HashedOverlappingPairCache(); | |||||
virtual void removeOverlappingPairsContainingProxy(int proxy,b3Dispatcher* dispatcher); | |||||
virtual void* removeOverlappingPair(int proxy0,int proxy1,b3Dispatcher* dispatcher); | |||||
B3_FORCE_INLINE bool needsBroadphaseCollision(int proxy0,int proxy1) const | |||||
{ | |||||
if (m_overlapFilterCallback) | |||||
return m_overlapFilterCallback->needBroadphaseCollision(proxy0,proxy1); | |||||
bool collides = true;//(proxy0->m_collisionFilterGroup & proxy1->m_collisionFilterMask) != 0; | |||||
//collides = collides && (proxy1->m_collisionFilterGroup & proxy0->m_collisionFilterMask); | |||||
return collides; | |||||
} | |||||
// Add a pair and return the new pair. If the pair already exists, | |||||
// no new pair is created and the old one is returned. | |||||
virtual b3BroadphasePair* addOverlappingPair(int proxy0,int proxy1) | |||||
{ | |||||
b3g_addedPairs++; | |||||
if (!needsBroadphaseCollision(proxy0,proxy1)) | |||||
return 0; | |||||
return internalAddPair(proxy0,proxy1); | |||||
} | |||||
void cleanProxyFromPairs(int proxy,b3Dispatcher* dispatcher); | |||||
virtual void processAllOverlappingPairs(b3OverlapCallback*,b3Dispatcher* dispatcher); | |||||
virtual b3BroadphasePair* getOverlappingPairArrayPtr() | |||||
{ | |||||
return &m_overlappingPairArray[0]; | |||||
} | |||||
const b3BroadphasePair* getOverlappingPairArrayPtr() const | |||||
{ | |||||
return &m_overlappingPairArray[0]; | |||||
} | |||||
b3BroadphasePairArray& getOverlappingPairArray() | |||||
{ | |||||
return m_overlappingPairArray; | |||||
} | |||||
const b3BroadphasePairArray& getOverlappingPairArray() const | |||||
{ | |||||
return m_overlappingPairArray; | |||||
} | |||||
void cleanOverlappingPair(b3BroadphasePair& pair,b3Dispatcher* dispatcher); | |||||
b3BroadphasePair* findPair(int proxy0, int proxy1); | |||||
int GetCount() const { return m_overlappingPairArray.size(); } | |||||
// b3BroadphasePair* GetPairs() { return m_pairs; } | |||||
b3OverlapFilterCallback* getOverlapFilterCallback() | |||||
{ | |||||
return m_overlapFilterCallback; | |||||
} | |||||
void setOverlapFilterCallback(b3OverlapFilterCallback* callback) | |||||
{ | |||||
m_overlapFilterCallback = callback; | |||||
} | |||||
int getNumOverlappingPairs() const | |||||
{ | |||||
return m_overlappingPairArray.size(); | |||||
} | |||||
private: | |||||
b3BroadphasePair* internalAddPair(int proxy0,int proxy1); | |||||
void growTables(); | |||||
B3_FORCE_INLINE bool equalsPair(const b3BroadphasePair& pair, int proxyId1, int proxyId2) | |||||
{ | |||||
return pair.x == proxyId1 && pair.y == proxyId2; | |||||
} | |||||
/* | |||||
// Thomas Wang's hash, see: http://www.concentric.net/~Ttwang/tech/inthash.htm | |||||
// This assumes proxyId1 and proxyId2 are 16-bit. | |||||
B3_FORCE_INLINE int getHash(int proxyId1, int proxyId2) | |||||
{ | |||||
int key = (proxyId2 << 16) | proxyId1; | |||||
key = ~key + (key << 15); | |||||
key = key ^ (key >> 12); | |||||
key = key + (key << 2); | |||||
key = key ^ (key >> 4); | |||||
key = key * 2057; | |||||
key = key ^ (key >> 16); | |||||
return key; | |||||
} | |||||
*/ | |||||
B3_FORCE_INLINE unsigned int getHash(unsigned int proxyId1, unsigned int proxyId2) | |||||
{ | |||||
int key = static_cast<int>(((unsigned int)proxyId1) | (((unsigned int)proxyId2) <<16)); | |||||
// Thomas Wang's hash | |||||
key += ~(key << 15); | |||||
key ^= (key >> 10); | |||||
key += (key << 3); | |||||
key ^= (key >> 6); | |||||
key += ~(key << 11); | |||||
key ^= (key >> 16); | |||||
return static_cast<unsigned int>(key); | |||||
} | |||||
B3_FORCE_INLINE b3BroadphasePair* internalFindPair(int proxy0, int proxy1, int hash) | |||||
{ | |||||
int proxyId1 = proxy0; | |||||
int proxyId2 = proxy1; | |||||
#if 0 // wrong, 'equalsPair' use unsorted uids, copy-past devil striked again. Nat. | |||||
if (proxyId1 > proxyId2) | |||||
b3Swap(proxyId1, proxyId2); | |||||
#endif | |||||
int index = m_hashTable[hash]; | |||||
while( index != B3_NULL_PAIR && equalsPair(m_overlappingPairArray[index], proxyId1, proxyId2) == false) | |||||
{ | |||||
index = m_next[index]; | |||||
} | |||||
if ( index == B3_NULL_PAIR ) | |||||
{ | |||||
return NULL; | |||||
} | |||||
b3Assert(index < m_overlappingPairArray.size()); | |||||
return &m_overlappingPairArray[index]; | |||||
} | |||||
virtual bool hasDeferredRemoval() | |||||
{ | |||||
return false; | |||||
} | |||||
/* virtual void setInternalGhostPairCallback(b3OverlappingPairCallback* ghostPairCallback) | |||||
{ | |||||
m_ghostPairCallback = ghostPairCallback; | |||||
} | |||||
*/ | |||||
virtual void sortOverlappingPairs(b3Dispatcher* dispatcher); | |||||
protected: | |||||
b3AlignedObjectArray<int> m_hashTable; | |||||
b3AlignedObjectArray<int> m_next; | |||||
// b3OverlappingPairCallback* m_ghostPairCallback; | |||||
}; | |||||
///b3SortedOverlappingPairCache maintains the objects with overlapping AABB | |||||
///Typically managed by the Broadphase, Axis3Sweep or b3SimpleBroadphase | |||||
class b3SortedOverlappingPairCache : public b3OverlappingPairCache | |||||
{ | |||||
protected: | |||||
//avoid brute-force finding all the time | |||||
b3BroadphasePairArray m_overlappingPairArray; | |||||
//during the dispatch, check that user doesn't destroy/create proxy | |||||
bool m_blockedForChanges; | |||||
///by default, do the removal during the pair traversal | |||||
bool m_hasDeferredRemoval; | |||||
//if set, use the callback instead of the built in filter in needBroadphaseCollision | |||||
b3OverlapFilterCallback* m_overlapFilterCallback; | |||||
// b3OverlappingPairCallback* m_ghostPairCallback; | |||||
public: | |||||
b3SortedOverlappingPairCache(); | |||||
virtual ~b3SortedOverlappingPairCache(); | |||||
virtual void processAllOverlappingPairs(b3OverlapCallback*,b3Dispatcher* dispatcher); | |||||
void* removeOverlappingPair(int proxy0,int proxy1,b3Dispatcher* dispatcher); | |||||
void cleanOverlappingPair(b3BroadphasePair& pair,b3Dispatcher* dispatcher); | |||||
b3BroadphasePair* addOverlappingPair(int proxy0,int proxy1); | |||||
b3BroadphasePair* findPair(int proxy0,int proxy1); | |||||
void cleanProxyFromPairs(int proxy,b3Dispatcher* dispatcher); | |||||
virtual void removeOverlappingPairsContainingProxy(int proxy,b3Dispatcher* dispatcher); | |||||
inline bool needsBroadphaseCollision(int proxy0,int proxy1) const | |||||
{ | |||||
if (m_overlapFilterCallback) | |||||
return m_overlapFilterCallback->needBroadphaseCollision(proxy0,proxy1); | |||||
bool collides = true;//(proxy0->m_collisionFilterGroup & proxy1->m_collisionFilterMask) != 0; | |||||
//collides = collides && (proxy1->m_collisionFilterGroup & proxy0->m_collisionFilterMask); | |||||
return collides; | |||||
} | |||||
b3BroadphasePairArray& getOverlappingPairArray() | |||||
{ | |||||
return m_overlappingPairArray; | |||||
} | |||||
const b3BroadphasePairArray& getOverlappingPairArray() const | |||||
{ | |||||
return m_overlappingPairArray; | |||||
} | |||||
b3BroadphasePair* getOverlappingPairArrayPtr() | |||||
{ | |||||
return &m_overlappingPairArray[0]; | |||||
} | |||||
const b3BroadphasePair* getOverlappingPairArrayPtr() const | |||||
{ | |||||
return &m_overlappingPairArray[0]; | |||||
} | |||||
int getNumOverlappingPairs() const | |||||
{ | |||||
return m_overlappingPairArray.size(); | |||||
} | |||||
b3OverlapFilterCallback* getOverlapFilterCallback() | |||||
{ | |||||
return m_overlapFilterCallback; | |||||
} | |||||
void setOverlapFilterCallback(b3OverlapFilterCallback* callback) | |||||
{ | |||||
m_overlapFilterCallback = callback; | |||||
} | |||||
virtual bool hasDeferredRemoval() | |||||
{ | |||||
return m_hasDeferredRemoval; | |||||
} | |||||
/* virtual void setInternalGhostPairCallback(b3OverlappingPairCallback* ghostPairCallback) | |||||
{ | |||||
m_ghostPairCallback = ghostPairCallback; | |||||
} | |||||
*/ | |||||
virtual void sortOverlappingPairs(b3Dispatcher* dispatcher); | |||||
}; | |||||
///b3NullPairCache skips add/removal of overlapping pairs. Userful for benchmarking and unit testing. | |||||
class b3NullPairCache : public b3OverlappingPairCache | |||||
{ | |||||
b3BroadphasePairArray m_overlappingPairArray; | |||||
public: | |||||
virtual b3BroadphasePair* getOverlappingPairArrayPtr() | |||||
{ | |||||
return &m_overlappingPairArray[0]; | |||||
} | |||||
const b3BroadphasePair* getOverlappingPairArrayPtr() const | |||||
{ | |||||
return &m_overlappingPairArray[0]; | |||||
} | |||||
b3BroadphasePairArray& getOverlappingPairArray() | |||||
{ | |||||
return m_overlappingPairArray; | |||||
} | |||||
virtual void cleanOverlappingPair(b3BroadphasePair& /*pair*/,b3Dispatcher* /*dispatcher*/) | |||||
{ | |||||
} | |||||
virtual int getNumOverlappingPairs() const | |||||
{ | |||||
return 0; | |||||
} | |||||
virtual void cleanProxyFromPairs(int /*proxy*/,b3Dispatcher* /*dispatcher*/) | |||||
{ | |||||
} | |||||
virtual void setOverlapFilterCallback(b3OverlapFilterCallback* /*callback*/) | |||||
{ | |||||
} | |||||
virtual void processAllOverlappingPairs(b3OverlapCallback*,b3Dispatcher* /*dispatcher*/) | |||||
{ | |||||
} | |||||
virtual b3BroadphasePair* findPair(int /*proxy0*/, int /*proxy1*/) | |||||
{ | |||||
return 0; | |||||
} | |||||
virtual bool hasDeferredRemoval() | |||||
{ | |||||
return true; | |||||
} | |||||
// virtual void setInternalGhostPairCallback(b3OverlappingPairCallback* /* ghostPairCallback */) | |||||
// { | |||||
// | |||||
// } | |||||
virtual b3BroadphasePair* addOverlappingPair(int /*proxy0*/,int /*proxy1*/) | |||||
{ | |||||
return 0; | |||||
} | |||||
virtual void* removeOverlappingPair(int /*proxy0*/,int /*proxy1*/,b3Dispatcher* /*dispatcher*/) | |||||
{ | |||||
return 0; | |||||
} | |||||
virtual void removeOverlappingPairsContainingProxy(int /*proxy0*/,b3Dispatcher* /*dispatcher*/) | |||||
{ | |||||
} | |||||
virtual void sortOverlappingPairs(b3Dispatcher* dispatcher) | |||||
{ | |||||
(void) dispatcher; | |||||
} | |||||
}; | |||||
#endif //B3_OVERLAPPING_PAIR_CACHE_H | |||||
@@ -1,59 +0,0 @@ | |||||
#ifndef B3_AABB_H | |||||
#define B3_AABB_H | |||||
#include "Bullet3Common/shared/b3Float4.h" | |||||
#include "Bullet3Common/shared/b3Mat3x3.h" | |||||
typedef struct b3Aabb b3Aabb_t; | |||||
struct b3Aabb | |||||
{ | |||||
union | |||||
{ | |||||
float m_min[4]; | |||||
b3Float4 m_minVec; | |||||
int m_minIndices[4]; | |||||
}; | |||||
union | |||||
{ | |||||
float m_max[4]; | |||||
b3Float4 m_maxVec; | |||||
int m_signedMaxIndices[4]; | |||||
}; | |||||
}; | |||||
inline void b3TransformAabb2(b3Float4ConstArg localAabbMin,b3Float4ConstArg localAabbMax, float margin, | |||||
b3Float4ConstArg pos, | |||||
b3QuatConstArg orn, | |||||
b3Float4* aabbMinOut,b3Float4* aabbMaxOut) | |||||
{ | |||||
b3Float4 localHalfExtents = 0.5f*(localAabbMax-localAabbMin); | |||||
localHalfExtents+=b3MakeFloat4(margin,margin,margin,0.f); | |||||
b3Float4 localCenter = 0.5f*(localAabbMax+localAabbMin); | |||||
b3Mat3x3 m; | |||||
m = b3QuatGetRotationMatrix(orn); | |||||
b3Mat3x3 abs_b = b3AbsoluteMat3x3(m); | |||||
b3Float4 center = b3TransformPoint(localCenter,pos,orn); | |||||
b3Float4 extent = b3MakeFloat4(b3Dot3F4(localHalfExtents,b3GetRow(abs_b,0)), | |||||
b3Dot3F4(localHalfExtents,b3GetRow(abs_b,1)), | |||||
b3Dot3F4(localHalfExtents,b3GetRow(abs_b,2)), | |||||
0.f); | |||||
*aabbMinOut = center-extent; | |||||
*aabbMaxOut = center+extent; | |||||
} | |||||
/// conservative test for overlap between two aabbs | |||||
inline bool b3TestAabbAgainstAabb(b3Float4ConstArg aabbMin1,b3Float4ConstArg aabbMax1, | |||||
b3Float4ConstArg aabbMin2, b3Float4ConstArg aabbMax2) | |||||
{ | |||||
bool overlap = true; | |||||
overlap = (aabbMin1.x > aabbMax2.x || aabbMax1.x < aabbMin2.x) ? false : overlap; | |||||
overlap = (aabbMin1.z > aabbMax2.z || aabbMax1.z < aabbMin2.z) ? false : overlap; | |||||
overlap = (aabbMin1.y > aabbMax2.y || aabbMax1.y < aabbMin2.y) ? false : overlap; | |||||
return overlap; | |||||
} | |||||
#endif //B3_AABB_H |
@@ -1,41 +0,0 @@ | |||||
#ifndef B3_CONFIG_H | |||||
#define B3_CONFIG_H | |||||
struct b3Config | |||||
{ | |||||
int m_maxConvexBodies; | |||||
int m_maxConvexShapes; | |||||
int m_maxBroadphasePairs; | |||||
int m_maxContactCapacity; | |||||
int m_compoundPairCapacity; | |||||
int m_maxVerticesPerFace; | |||||
int m_maxFacesPerShape; | |||||
int m_maxConvexVertices; | |||||
int m_maxConvexIndices; | |||||
int m_maxConvexUniqueEdges; | |||||
int m_maxCompoundChildShapes; | |||||
int m_maxTriConvexPairCapacity; | |||||
b3Config() | |||||
:m_maxConvexBodies(32*1024), | |||||
m_maxVerticesPerFace(64), | |||||
m_maxFacesPerShape(12), | |||||
m_maxConvexVertices(8192), | |||||
m_maxConvexIndices(81920), | |||||
m_maxConvexUniqueEdges(8192), | |||||
m_maxCompoundChildShapes(8192), | |||||
m_maxTriConvexPairCapacity(256*1024) | |||||
{ | |||||
m_maxConvexShapes = m_maxConvexBodies; | |||||
m_maxBroadphasePairs = 16*m_maxConvexBodies; | |||||
m_maxContactCapacity = m_maxBroadphasePairs; | |||||
m_compoundPairCapacity = 1024*1024; | |||||
} | |||||
}; | |||||
#endif//B3_CONFIG_H | |||||
@@ -1,46 +0,0 @@ | |||||
/* | |||||
Bullet Continuous Collision Detection and Physics Library | |||||
Copyright (c) 2003-2013 Erwin Coumans http://bulletphysics.org | |||||
This software is provided 'as-is', without any express or implied warranty. | |||||
In no event will the authors be held liable for any damages arising from the use of this software. | |||||
Permission is granted to anyone to use this software for any purpose, | |||||
including commercial applications, and to alter it and redistribute it freely, | |||||
subject to the following restrictions: | |||||
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. | |||||
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. | |||||
3. This notice may not be removed or altered from any source distribution. | |||||
*/ | |||||
#ifndef B3_CONTACT4_H | |||||
#define B3_CONTACT4_H | |||||
#include "Bullet3Common/b3Vector3.h" | |||||
#include "Bullet3Collision/NarrowPhaseCollision/shared/b3Contact4Data.h" | |||||
B3_ATTRIBUTE_ALIGNED16(struct) b3Contact4 : public b3Contact4Data | |||||
{ | |||||
B3_DECLARE_ALIGNED_ALLOCATOR(); | |||||
int getBodyA()const {return abs(m_bodyAPtrAndSignBit);} | |||||
int getBodyB()const {return abs(m_bodyBPtrAndSignBit);} | |||||
bool isBodyAFixed()const { return m_bodyAPtrAndSignBit<0;} | |||||
bool isBodyBFixed()const { return m_bodyBPtrAndSignBit<0;} | |||||
// todo. make it safer | |||||
int& getBatchIdx() { return m_batchIdx; } | |||||
const int& getBatchIdx() const { return m_batchIdx; } | |||||
float getRestituitionCoeff() const { return ((float)m_restituitionCoeffCmp/(float)0xffff); } | |||||
void setRestituitionCoeff( float c ) { b3Assert( c >= 0.f && c <= 1.f ); m_restituitionCoeffCmp = (unsigned short)(c*0xffff); } | |||||
float getFrictionCoeff() const { return ((float)m_frictionCoeffCmp/(float)0xffff); } | |||||
void setFrictionCoeff( float c ) { b3Assert( c >= 0.f && c <= 1.f ); m_frictionCoeffCmp = (unsigned short)(c*0xffff); } | |||||
//float& getNPoints() { return m_worldNormal[3]; } | |||||
int getNPoints() const { return (int) m_worldNormalOnB.w; } | |||||
float getPenetration(int idx) const { return m_worldPosB[idx].w; } | |||||
bool isInvalid() const { return (getBodyA()==0 || getBodyB()==0); } | |||||
}; | |||||
#endif //B3_CONTACT4_H |
@@ -1,520 +0,0 @@ | |||||
/* | |||||
Copyright (c) 2012 Advanced Micro Devices, Inc. | |||||
This software is provided 'as-is', without any express or implied warranty. | |||||
In no event will the authors be held liable for any damages arising from the use of this software. | |||||
Permission is granted to anyone to use this software for any purpose, | |||||
including commercial applications, and to alter it and redistribute it freely, | |||||
subject to the following restrictions: | |||||
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. | |||||
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. | |||||
3. This notice may not be removed or altered from any source distribution. | |||||
*/ | |||||
//Originally written by Erwin Coumans | |||||
#include "b3ConvexUtility.h" | |||||
#include "Bullet3Geometry/b3ConvexHullComputer.h" | |||||
#include "Bullet3Geometry/b3GrahamScan2dConvexHull.h" | |||||
#include "Bullet3Common/b3Quaternion.h" | |||||
#include "Bullet3Common/b3HashMap.h" | |||||
b3ConvexUtility::~b3ConvexUtility() | |||||
{ | |||||
} | |||||
bool b3ConvexUtility::initializePolyhedralFeatures(const b3Vector3* orgVertices, int numPoints, bool mergeCoplanarTriangles) | |||||
{ | |||||
b3ConvexHullComputer conv; | |||||
conv.compute(&orgVertices[0].getX(), sizeof(b3Vector3),numPoints,0.f,0.f); | |||||
b3AlignedObjectArray<b3Vector3> faceNormals; | |||||
int numFaces = conv.faces.size(); | |||||
faceNormals.resize(numFaces); | |||||
b3ConvexHullComputer* convexUtil = &conv; | |||||
b3AlignedObjectArray<b3MyFace> tmpFaces; | |||||
tmpFaces.resize(numFaces); | |||||
int numVertices = convexUtil->vertices.size(); | |||||
m_vertices.resize(numVertices); | |||||
for (int p=0;p<numVertices;p++) | |||||
{ | |||||
m_vertices[p] = convexUtil->vertices[p]; | |||||
} | |||||
for (int i=0;i<numFaces;i++) | |||||
{ | |||||
int face = convexUtil->faces[i]; | |||||
//printf("face=%d\n",face); | |||||
const b3ConvexHullComputer::Edge* firstEdge = &convexUtil->edges[face]; | |||||
const b3ConvexHullComputer::Edge* edge = firstEdge; | |||||
b3Vector3 edges[3]; | |||||
int numEdges = 0; | |||||
//compute face normals | |||||
do | |||||
{ | |||||
int src = edge->getSourceVertex(); | |||||
tmpFaces[i].m_indices.push_back(src); | |||||
int targ = edge->getTargetVertex(); | |||||
b3Vector3 wa = convexUtil->vertices[src]; | |||||
b3Vector3 wb = convexUtil->vertices[targ]; | |||||
b3Vector3 newEdge = wb-wa; | |||||
newEdge.normalize(); | |||||
if (numEdges<2) | |||||
edges[numEdges++] = newEdge; | |||||
edge = edge->getNextEdgeOfFace(); | |||||
} while (edge!=firstEdge); | |||||
b3Scalar planeEq = 1e30f; | |||||
if (numEdges==2) | |||||
{ | |||||
faceNormals[i] = edges[0].cross(edges[1]); | |||||
faceNormals[i].normalize(); | |||||
tmpFaces[i].m_plane[0] = faceNormals[i].getX(); | |||||
tmpFaces[i].m_plane[1] = faceNormals[i].getY(); | |||||
tmpFaces[i].m_plane[2] = faceNormals[i].getZ(); | |||||
tmpFaces[i].m_plane[3] = planeEq; | |||||
} | |||||
else | |||||
{ | |||||
b3Assert(0);//degenerate? | |||||
faceNormals[i].setZero(); | |||||
} | |||||
for (int v=0;v<tmpFaces[i].m_indices.size();v++) | |||||
{ | |||||
b3Scalar eq = m_vertices[tmpFaces[i].m_indices[v]].dot(faceNormals[i]); | |||||
if (planeEq>eq) | |||||
{ | |||||
planeEq=eq; | |||||
} | |||||
} | |||||
tmpFaces[i].m_plane[3] = -planeEq; | |||||
} | |||||
//merge coplanar faces and copy them to m_polyhedron | |||||
b3Scalar faceWeldThreshold= 0.999f; | |||||
b3AlignedObjectArray<int> todoFaces; | |||||
for (int i=0;i<tmpFaces.size();i++) | |||||
todoFaces.push_back(i); | |||||
while (todoFaces.size()) | |||||
{ | |||||
b3AlignedObjectArray<int> coplanarFaceGroup; | |||||
int refFace = todoFaces[todoFaces.size()-1]; | |||||
coplanarFaceGroup.push_back(refFace); | |||||
b3MyFace& faceA = tmpFaces[refFace]; | |||||
todoFaces.pop_back(); | |||||
b3Vector3 faceNormalA = b3MakeVector3(faceA.m_plane[0],faceA.m_plane[1],faceA.m_plane[2]); | |||||
for (int j=todoFaces.size()-1;j>=0;j--) | |||||
{ | |||||
int i = todoFaces[j]; | |||||
b3MyFace& faceB = tmpFaces[i]; | |||||
b3Vector3 faceNormalB = b3MakeVector3(faceB.m_plane[0],faceB.m_plane[1],faceB.m_plane[2]); | |||||
if (faceNormalA.dot(faceNormalB)>faceWeldThreshold) | |||||
{ | |||||
coplanarFaceGroup.push_back(i); | |||||
todoFaces.remove(i); | |||||
} | |||||
} | |||||
bool did_merge = false; | |||||
if (coplanarFaceGroup.size()>1) | |||||
{ | |||||
//do the merge: use Graham Scan 2d convex hull | |||||
b3AlignedObjectArray<b3GrahamVector3> orgpoints; | |||||
b3Vector3 averageFaceNormal = b3MakeVector3(0,0,0); | |||||
for (int i=0;i<coplanarFaceGroup.size();i++) | |||||
{ | |||||
// m_polyhedron->m_faces.push_back(tmpFaces[coplanarFaceGroup[i]]); | |||||
b3MyFace& face = tmpFaces[coplanarFaceGroup[i]]; | |||||
b3Vector3 faceNormal = b3MakeVector3(face.m_plane[0],face.m_plane[1],face.m_plane[2]); | |||||
averageFaceNormal+=faceNormal; | |||||
for (int f=0;f<face.m_indices.size();f++) | |||||
{ | |||||
int orgIndex = face.m_indices[f]; | |||||
b3Vector3 pt = m_vertices[orgIndex]; | |||||
bool found = false; | |||||
for (int i=0;i<orgpoints.size();i++) | |||||
{ | |||||
//if ((orgpoints[i].m_orgIndex == orgIndex) || ((rotatedPt-orgpoints[i]).length2()<0.0001)) | |||||
if (orgpoints[i].m_orgIndex == orgIndex) | |||||
{ | |||||
found=true; | |||||
break; | |||||
} | |||||
} | |||||
if (!found) | |||||
orgpoints.push_back(b3GrahamVector3(pt,orgIndex)); | |||||
} | |||||
} | |||||
b3MyFace combinedFace; | |||||
for (int i=0;i<4;i++) | |||||
combinedFace.m_plane[i] = tmpFaces[coplanarFaceGroup[0]].m_plane[i]; | |||||
b3AlignedObjectArray<b3GrahamVector3> hull; | |||||
averageFaceNormal.normalize(); | |||||
b3GrahamScanConvexHull2D(orgpoints,hull,averageFaceNormal); | |||||
for (int i=0;i<hull.size();i++) | |||||
{ | |||||
combinedFace.m_indices.push_back(hull[i].m_orgIndex); | |||||
for(int k = 0; k < orgpoints.size(); k++) | |||||
{ | |||||
if(orgpoints[k].m_orgIndex == hull[i].m_orgIndex) | |||||
{ | |||||
orgpoints[k].m_orgIndex = -1; // invalidate... | |||||
break; | |||||
} | |||||
} | |||||
} | |||||
// are there rejected vertices? | |||||
bool reject_merge = false; | |||||
for(int i = 0; i < orgpoints.size(); i++) { | |||||
if(orgpoints[i].m_orgIndex == -1) | |||||
continue; // this is in the hull... | |||||
// this vertex is rejected -- is anybody else using this vertex? | |||||
for(int j = 0; j < tmpFaces.size(); j++) { | |||||
b3MyFace& face = tmpFaces[j]; | |||||
// is this a face of the current coplanar group? | |||||
bool is_in_current_group = false; | |||||
for(int k = 0; k < coplanarFaceGroup.size(); k++) { | |||||
if(coplanarFaceGroup[k] == j) { | |||||
is_in_current_group = true; | |||||
break; | |||||
} | |||||
} | |||||
if(is_in_current_group) // ignore this face... | |||||
continue; | |||||
// does this face use this rejected vertex? | |||||
for(int v = 0; v < face.m_indices.size(); v++) { | |||||
if(face.m_indices[v] == orgpoints[i].m_orgIndex) { | |||||
// this rejected vertex is used in another face -- reject merge | |||||
reject_merge = true; | |||||
break; | |||||
} | |||||
} | |||||
if(reject_merge) | |||||
break; | |||||
} | |||||
if(reject_merge) | |||||
break; | |||||
} | |||||
if (!reject_merge) | |||||
{ | |||||
// do this merge! | |||||
did_merge = true; | |||||
m_faces.push_back(combinedFace); | |||||
} | |||||
} | |||||
if(!did_merge) | |||||
{ | |||||
for (int i=0;i<coplanarFaceGroup.size();i++) | |||||
{ | |||||
b3MyFace face = tmpFaces[coplanarFaceGroup[i]]; | |||||
m_faces.push_back(face); | |||||
} | |||||
} | |||||
} | |||||
initialize(); | |||||
return true; | |||||
} | |||||
inline bool IsAlmostZero(const b3Vector3& v) | |||||
{ | |||||
if(fabsf(v.getX())>1e-6 || fabsf(v.getY())>1e-6 || fabsf(v.getZ())>1e-6) return false; | |||||
return true; | |||||
} | |||||
struct b3InternalVertexPair | |||||
{ | |||||
b3InternalVertexPair(short int v0,short int v1) | |||||
:m_v0(v0), | |||||
m_v1(v1) | |||||
{ | |||||
if (m_v1>m_v0) | |||||
b3Swap(m_v0,m_v1); | |||||
} | |||||
short int m_v0; | |||||
short int m_v1; | |||||
int getHash() const | |||||
{ | |||||
return m_v0+(m_v1<<16); | |||||
} | |||||
bool equals(const b3InternalVertexPair& other) const | |||||
{ | |||||
return m_v0==other.m_v0 && m_v1==other.m_v1; | |||||
} | |||||
}; | |||||
struct b3InternalEdge | |||||
{ | |||||
b3InternalEdge() | |||||
:m_face0(-1), | |||||
m_face1(-1) | |||||
{ | |||||
} | |||||
short int m_face0; | |||||
short int m_face1; | |||||
}; | |||||
// | |||||
#ifdef TEST_INTERNAL_OBJECTS | |||||
bool b3ConvexUtility::testContainment() const | |||||
{ | |||||
for(int p=0;p<8;p++) | |||||
{ | |||||
b3Vector3 LocalPt; | |||||
if(p==0) LocalPt = m_localCenter + b3Vector3(m_extents[0], m_extents[1], m_extents[2]); | |||||
else if(p==1) LocalPt = m_localCenter + b3Vector3(m_extents[0], m_extents[1], -m_extents[2]); | |||||
else if(p==2) LocalPt = m_localCenter + b3Vector3(m_extents[0], -m_extents[1], m_extents[2]); | |||||
else if(p==3) LocalPt = m_localCenter + b3Vector3(m_extents[0], -m_extents[1], -m_extents[2]); | |||||
else if(p==4) LocalPt = m_localCenter + b3Vector3(-m_extents[0], m_extents[1], m_extents[2]); | |||||
else if(p==5) LocalPt = m_localCenter + b3Vector3(-m_extents[0], m_extents[1], -m_extents[2]); | |||||
else if(p==6) LocalPt = m_localCenter + b3Vector3(-m_extents[0], -m_extents[1], m_extents[2]); | |||||
else if(p==7) LocalPt = m_localCenter + b3Vector3(-m_extents[0], -m_extents[1], -m_extents[2]); | |||||
for(int i=0;i<m_faces.size();i++) | |||||
{ | |||||
const b3Vector3 Normal(m_faces[i].m_plane[0], m_faces[i].m_plane[1], m_faces[i].m_plane[2]); | |||||
const b3Scalar d = LocalPt.dot(Normal) + m_faces[i].m_plane[3]; | |||||
if(d>0.0f) | |||||
return false; | |||||
} | |||||
} | |||||
return true; | |||||
} | |||||
#endif | |||||
void b3ConvexUtility::initialize() | |||||
{ | |||||
b3HashMap<b3InternalVertexPair,b3InternalEdge> edges; | |||||
b3Scalar TotalArea = 0.0f; | |||||
m_localCenter.setValue(0, 0, 0); | |||||
for(int i=0;i<m_faces.size();i++) | |||||
{ | |||||
int numVertices = m_faces[i].m_indices.size(); | |||||
int NbTris = numVertices; | |||||
for(int j=0;j<NbTris;j++) | |||||
{ | |||||
int k = (j+1)%numVertices; | |||||
b3InternalVertexPair vp(m_faces[i].m_indices[j],m_faces[i].m_indices[k]); | |||||
b3InternalEdge* edptr = edges.find(vp); | |||||
b3Vector3 edge = m_vertices[vp.m_v1]-m_vertices[vp.m_v0]; | |||||
edge.normalize(); | |||||
bool found = false; | |||||
b3Vector3 diff,diff2; | |||||
for (int p=0;p<m_uniqueEdges.size();p++) | |||||
{ | |||||
diff = m_uniqueEdges[p]-edge; | |||||
diff2 = m_uniqueEdges[p]+edge; | |||||
// if ((diff.length2()==0.f) || | |||||
// (diff2.length2()==0.f)) | |||||
if (IsAlmostZero(diff) || | |||||
IsAlmostZero(diff2)) | |||||
{ | |||||
found = true; | |||||
break; | |||||
} | |||||
} | |||||
if (!found) | |||||
{ | |||||
m_uniqueEdges.push_back(edge); | |||||
} | |||||
if (edptr) | |||||
{ | |||||
//TBD: figure out why I added this assert | |||||
// b3Assert(edptr->m_face0>=0); | |||||
// b3Assert(edptr->m_face1<0); | |||||
edptr->m_face1 = i; | |||||
} else | |||||
{ | |||||
b3InternalEdge ed; | |||||
ed.m_face0 = i; | |||||
edges.insert(vp,ed); | |||||
} | |||||
} | |||||
} | |||||
#ifdef USE_CONNECTED_FACES | |||||
for(int i=0;i<m_faces.size();i++) | |||||
{ | |||||
int numVertices = m_faces[i].m_indices.size(); | |||||
m_faces[i].m_connectedFaces.resize(numVertices); | |||||
for(int j=0;j<numVertices;j++) | |||||
{ | |||||
int k = (j+1)%numVertices; | |||||
b3InternalVertexPair vp(m_faces[i].m_indices[j],m_faces[i].m_indices[k]); | |||||
b3InternalEdge* edptr = edges.find(vp); | |||||
b3Assert(edptr); | |||||
b3Assert(edptr->m_face0>=0); | |||||
b3Assert(edptr->m_face1>=0); | |||||
int connectedFace = (edptr->m_face0==i)?edptr->m_face1:edptr->m_face0; | |||||
m_faces[i].m_connectedFaces[j] = connectedFace; | |||||
} | |||||
} | |||||
#endif//USE_CONNECTED_FACES | |||||
for(int i=0;i<m_faces.size();i++) | |||||
{ | |||||
int numVertices = m_faces[i].m_indices.size(); | |||||
int NbTris = numVertices-2; | |||||
const b3Vector3& p0 = m_vertices[m_faces[i].m_indices[0]]; | |||||
for(int j=1;j<=NbTris;j++) | |||||
{ | |||||
int k = (j+1)%numVertices; | |||||
const b3Vector3& p1 = m_vertices[m_faces[i].m_indices[j]]; | |||||
const b3Vector3& p2 = m_vertices[m_faces[i].m_indices[k]]; | |||||
b3Scalar Area = ((p0 - p1).cross(p0 - p2)).length() * 0.5f; | |||||
b3Vector3 Center = (p0+p1+p2)/3.0f; | |||||
m_localCenter += Area * Center; | |||||
TotalArea += Area; | |||||
} | |||||
} | |||||
m_localCenter /= TotalArea; | |||||
#ifdef TEST_INTERNAL_OBJECTS | |||||
if(1) | |||||
{ | |||||
m_radius = FLT_MAX; | |||||
for(int i=0;i<m_faces.size();i++) | |||||
{ | |||||
const b3Vector3 Normal(m_faces[i].m_plane[0], m_faces[i].m_plane[1], m_faces[i].m_plane[2]); | |||||
const b3Scalar dist = b3Fabs(m_localCenter.dot(Normal) + m_faces[i].m_plane[3]); | |||||
if(dist<m_radius) | |||||
m_radius = dist; | |||||
} | |||||
b3Scalar MinX = FLT_MAX; | |||||
b3Scalar MinY = FLT_MAX; | |||||
b3Scalar MinZ = FLT_MAX; | |||||
b3Scalar MaxX = -FLT_MAX; | |||||
b3Scalar MaxY = -FLT_MAX; | |||||
b3Scalar MaxZ = -FLT_MAX; | |||||
for(int i=0; i<m_vertices.size(); i++) | |||||
{ | |||||
const b3Vector3& pt = m_vertices[i]; | |||||
if(pt.getX()<MinX) MinX = pt.getX(); | |||||
if(pt.getX()>MaxX) MaxX = pt.getX(); | |||||
if(pt.getY()<MinY) MinY = pt.getY(); | |||||
if(pt.getY()>MaxY) MaxY = pt.getY(); | |||||
if(pt.getZ()<MinZ) MinZ = pt.getZ(); | |||||
if(pt.getZ()>MaxZ) MaxZ = pt.getZ(); | |||||
} | |||||
mC.setValue(MaxX+MinX, MaxY+MinY, MaxZ+MinZ); | |||||
mE.setValue(MaxX-MinX, MaxY-MinY, MaxZ-MinZ); | |||||
// const b3Scalar r = m_radius / sqrtf(2.0f); | |||||
const b3Scalar r = m_radius / sqrtf(3.0f); | |||||
const int LargestExtent = mE.maxAxis(); | |||||
const b3Scalar Step = (mE[LargestExtent]*0.5f - r)/1024.0f; | |||||
m_extents[0] = m_extents[1] = m_extents[2] = r; | |||||
m_extents[LargestExtent] = mE[LargestExtent]*0.5f; | |||||
bool FoundBox = false; | |||||
for(int j=0;j<1024;j++) | |||||
{ | |||||
if(testContainment()) | |||||
{ | |||||
FoundBox = true; | |||||
break; | |||||
} | |||||
m_extents[LargestExtent] -= Step; | |||||
} | |||||
if(!FoundBox) | |||||
{ | |||||
m_extents[0] = m_extents[1] = m_extents[2] = r; | |||||
} | |||||
else | |||||
{ | |||||
// Refine the box | |||||
const b3Scalar Step = (m_radius - r)/1024.0f; | |||||
const int e0 = (1<<LargestExtent) & 3; | |||||
const int e1 = (1<<e0) & 3; | |||||
for(int j=0;j<1024;j++) | |||||
{ | |||||
const b3Scalar Saved0 = m_extents[e0]; | |||||
const b3Scalar Saved1 = m_extents[e1]; | |||||
m_extents[e0] += Step; | |||||
m_extents[e1] += Step; | |||||
if(!testContainment()) | |||||
{ | |||||
m_extents[e0] = Saved0; | |||||
m_extents[e1] = Saved1; | |||||
break; | |||||
} | |||||
} | |||||
} | |||||
} | |||||
#endif | |||||
} |
@@ -1,62 +0,0 @@ | |||||
/* | |||||
Copyright (c) 2012 Advanced Micro Devices, Inc. | |||||
This software is provided 'as-is', without any express or implied warranty. | |||||
In no event will the authors be held liable for any damages arising from the use of this software. | |||||
Permission is granted to anyone to use this software for any purpose, | |||||
including commercial applications, and to alter it and redistribute it freely, | |||||
subject to the following restrictions: | |||||
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. | |||||
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. | |||||
3. This notice may not be removed or altered from any source distribution. | |||||
*/ | |||||
//Originally written by Erwin Coumans | |||||
#ifndef _BT_CONVEX_UTILITY_H | |||||
#define _BT_CONVEX_UTILITY_H | |||||
#include "Bullet3Common/b3AlignedObjectArray.h" | |||||
#include "Bullet3Common/b3Transform.h" | |||||
struct b3MyFace | |||||
{ | |||||
b3AlignedObjectArray<int> m_indices; | |||||
b3Scalar m_plane[4]; | |||||
}; | |||||
B3_ATTRIBUTE_ALIGNED16(class) b3ConvexUtility | |||||
{ | |||||
public: | |||||
B3_DECLARE_ALIGNED_ALLOCATOR(); | |||||
b3Vector3 m_localCenter; | |||||
b3Vector3 m_extents; | |||||
b3Vector3 mC; | |||||
b3Vector3 mE; | |||||
b3Scalar m_radius; | |||||
b3AlignedObjectArray<b3Vector3> m_vertices; | |||||
b3AlignedObjectArray<b3MyFace> m_faces; | |||||
b3AlignedObjectArray<b3Vector3> m_uniqueEdges; | |||||
b3ConvexUtility() | |||||
{ | |||||
} | |||||
virtual ~b3ConvexUtility(); | |||||
bool initializePolyhedralFeatures(const b3Vector3* orgVertices, int numVertices, bool mergeCoplanarTriangles=true); | |||||
void initialize(); | |||||
bool testContainment() const; | |||||
}; | |||||
#endif | |||||
@@ -1,323 +0,0 @@ | |||||
#include "b3CpuNarrowPhase.h" | |||||
#include "Bullet3Collision/NarrowPhaseCollision/b3ConvexUtility.h" | |||||
#include "Bullet3Collision/NarrowPhaseCollision/b3Config.h" | |||||
#include "Bullet3Collision/NarrowPhaseCollision/shared/b3ConvexPolyhedronData.h" | |||||
#include "Bullet3Collision/NarrowPhaseCollision/shared/b3ContactConvexConvexSAT.h" | |||||
struct b3CpuNarrowPhaseInternalData | |||||
{ | |||||
b3AlignedObjectArray<b3Aabb> m_localShapeAABBCPU; | |||||
b3AlignedObjectArray<b3Collidable> m_collidablesCPU; | |||||
b3AlignedObjectArray<b3ConvexUtility*> m_convexData; | |||||
b3Config m_config; | |||||
b3AlignedObjectArray<b3ConvexPolyhedronData> m_convexPolyhedra; | |||||
b3AlignedObjectArray<b3Vector3> m_uniqueEdges; | |||||
b3AlignedObjectArray<b3Vector3> m_convexVertices; | |||||
b3AlignedObjectArray<int> m_convexIndices; | |||||
b3AlignedObjectArray<b3GpuFace> m_convexFaces; | |||||
b3AlignedObjectArray<b3Contact4Data> m_contacts; | |||||
int m_numAcceleratedShapes; | |||||
}; | |||||
const b3AlignedObjectArray<b3Contact4Data>& b3CpuNarrowPhase::getContacts() const | |||||
{ | |||||
return m_data->m_contacts; | |||||
} | |||||
b3Collidable& b3CpuNarrowPhase::getCollidableCpu(int collidableIndex) | |||||
{ | |||||
return m_data->m_collidablesCPU[collidableIndex]; | |||||
} | |||||
const b3Collidable& b3CpuNarrowPhase::getCollidableCpu(int collidableIndex) const | |||||
{ | |||||
return m_data->m_collidablesCPU[collidableIndex]; | |||||
} | |||||
b3CpuNarrowPhase::b3CpuNarrowPhase(const struct b3Config& config) | |||||
{ | |||||
m_data = new b3CpuNarrowPhaseInternalData; | |||||
m_data->m_config = config; | |||||
m_data->m_numAcceleratedShapes = 0; | |||||
} | |||||
b3CpuNarrowPhase::~b3CpuNarrowPhase() | |||||
{ | |||||
delete m_data; | |||||
} | |||||
void b3CpuNarrowPhase::computeContacts(b3AlignedObjectArray<b3Int4>& pairs, b3AlignedObjectArray<b3Aabb>& aabbsWorldSpace, b3AlignedObjectArray<b3RigidBodyData>& bodies) | |||||
{ | |||||
int nPairs = pairs.size(); | |||||
int numContacts = 0; | |||||
int maxContactCapacity = m_data->m_config.m_maxContactCapacity; | |||||
m_data->m_contacts.resize(maxContactCapacity); | |||||
for (int i=0;i<nPairs;i++) | |||||
{ | |||||
int bodyIndexA = pairs[i].x; | |||||
int bodyIndexB = pairs[i].y; | |||||
int collidableIndexA = bodies[bodyIndexA].m_collidableIdx; | |||||
int collidableIndexB = bodies[bodyIndexB].m_collidableIdx; | |||||
if (m_data->m_collidablesCPU[collidableIndexA].m_shapeType == SHAPE_SPHERE && | |||||
m_data->m_collidablesCPU[collidableIndexB].m_shapeType == SHAPE_CONVEX_HULL) | |||||
{ | |||||
// computeContactSphereConvex(i,bodyIndexA,bodyIndexB,collidableIndexA,collidableIndexB,&bodies[0], | |||||
// &m_data->m_collidablesCPU[0],&hostConvexData[0],&hostVertices[0],&hostIndices[0],&hostFaces[0],&hostContacts[0],nContacts,maxContactCapacity); | |||||
} | |||||
if (m_data->m_collidablesCPU[collidableIndexA].m_shapeType == SHAPE_CONVEX_HULL && | |||||
m_data->m_collidablesCPU[collidableIndexB].m_shapeType == SHAPE_SPHERE) | |||||
{ | |||||
// computeContactSphereConvex(i,bodyIndexB,bodyIndexA,collidableIndexB,collidableIndexA,&bodies[0], | |||||
// &m_data->m_collidablesCPU[0],&hostConvexData[0],&hostVertices[0],&hostIndices[0],&hostFaces[0],&hostContacts[0],nContacts,maxContactCapacity); | |||||
//printf("convex-sphere\n"); | |||||
} | |||||
if (m_data->m_collidablesCPU[collidableIndexA].m_shapeType == SHAPE_CONVEX_HULL && | |||||
m_data->m_collidablesCPU[collidableIndexB].m_shapeType == SHAPE_PLANE) | |||||
{ | |||||
// computeContactPlaneConvex(i,bodyIndexB,bodyIndexA,collidableIndexB,collidableIndexA,&bodies[0], | |||||
// &m_data->m_collidablesCPU[0],&hostConvexData[0],&hostVertices[0],&hostIndices[0],&hostFaces[0],&hostContacts[0],nContacts,maxContactCapacity); | |||||
// printf("convex-plane\n"); | |||||
} | |||||
if (m_data->m_collidablesCPU[collidableIndexA].m_shapeType == SHAPE_PLANE && | |||||
m_data->m_collidablesCPU[collidableIndexB].m_shapeType == SHAPE_CONVEX_HULL) | |||||
{ | |||||
// computeContactPlaneConvex(i,bodyIndexA,bodyIndexB,collidableIndexA,collidableIndexB,&bodies[0], | |||||
// &m_data->m_collidablesCPU[0],&hostConvexData[0],&hostVertices[0],&hostIndices[0],&hostFaces[0],&hostContacts[0],nContacts,maxContactCapacity); | |||||
// printf("plane-convex\n"); | |||||
} | |||||
if (m_data->m_collidablesCPU[collidableIndexA].m_shapeType == SHAPE_COMPOUND_OF_CONVEX_HULLS && | |||||
m_data->m_collidablesCPU[collidableIndexB].m_shapeType == SHAPE_COMPOUND_OF_CONVEX_HULLS) | |||||
{ | |||||
// computeContactCompoundCompound(i,bodyIndexB,bodyIndexA,collidableIndexB,collidableIndexA,&bodies[0], | |||||
// &m_data->m_collidablesCPU[0],&hostConvexData[0],&cpuChildShapes[0], hostAabbsWorldSpace,hostAabbsLocalSpace,hostVertices,hostUniqueEdges,hostIndices,hostFaces,&hostContacts[0], | |||||
// nContacts,maxContactCapacity,treeNodesCPU,subTreesCPU,bvhInfoCPU); | |||||
// printf("convex-plane\n"); | |||||
} | |||||
if (m_data->m_collidablesCPU[collidableIndexA].m_shapeType == SHAPE_COMPOUND_OF_CONVEX_HULLS && | |||||
m_data->m_collidablesCPU[collidableIndexB].m_shapeType == SHAPE_PLANE) | |||||
{ | |||||
// computeContactPlaneCompound(i,bodyIndexB,bodyIndexA,collidableIndexB,collidableIndexA,&bodies[0], | |||||
// &m_data->m_collidablesCPU[0],&hostConvexData[0],&cpuChildShapes[0], &hostVertices[0],&hostIndices[0],&hostFaces[0],&hostContacts[0],nContacts,maxContactCapacity); | |||||
// printf("convex-plane\n"); | |||||
} | |||||
if (m_data->m_collidablesCPU[collidableIndexA].m_shapeType == SHAPE_PLANE && | |||||
m_data->m_collidablesCPU[collidableIndexB].m_shapeType == SHAPE_COMPOUND_OF_CONVEX_HULLS) | |||||
{ | |||||
// computeContactPlaneCompound(i,bodyIndexA,bodyIndexB,collidableIndexA,collidableIndexB,&bodies[0], | |||||
// &m_data->m_collidablesCPU[0],&hostConvexData[0],&cpuChildShapes[0],&hostVertices[0],&hostIndices[0],&hostFaces[0],&hostContacts[0],nContacts,maxContactCapacity); | |||||
// printf("plane-convex\n"); | |||||
} | |||||
if (m_data->m_collidablesCPU[collidableIndexA].m_shapeType == SHAPE_CONVEX_HULL && | |||||
m_data->m_collidablesCPU[collidableIndexB].m_shapeType == SHAPE_CONVEX_HULL) | |||||
{ | |||||
//printf("pairs[i].z=%d\n",pairs[i].z); | |||||
//int contactIndex = computeContactConvexConvex2(i,bodyIndexA,bodyIndexB,collidableIndexA,collidableIndexB,bodies, | |||||
// m_data->m_collidablesCPU,hostConvexData,hostVertices,hostUniqueEdges,hostIndices,hostFaces,hostContacts,nContacts,maxContactCapacity,oldHostContacts); | |||||
int contactIndex = b3ContactConvexConvexSAT(i,bodyIndexA,bodyIndexB,collidableIndexA,collidableIndexB,bodies, | |||||
m_data->m_collidablesCPU,m_data->m_convexPolyhedra,m_data->m_convexVertices,m_data->m_uniqueEdges,m_data->m_convexIndices,m_data->m_convexFaces,m_data->m_contacts,numContacts,maxContactCapacity); | |||||
if (contactIndex>=0) | |||||
{ | |||||
pairs[i].z = contactIndex; | |||||
} | |||||
// printf("plane-convex\n"); | |||||
} | |||||
} | |||||
m_data->m_contacts.resize(numContacts); | |||||
} | |||||
int b3CpuNarrowPhase::registerConvexHullShape(b3ConvexUtility* utilPtr) | |||||
{ | |||||
int collidableIndex = allocateCollidable(); | |||||
if (collidableIndex<0) | |||||
return collidableIndex; | |||||
b3Collidable& col = m_data->m_collidablesCPU[collidableIndex]; | |||||
col.m_shapeType = SHAPE_CONVEX_HULL; | |||||
col.m_shapeIndex = -1; | |||||
{ | |||||
b3Vector3 localCenter=b3MakeVector3(0,0,0); | |||||
for (int i=0;i<utilPtr->m_vertices.size();i++) | |||||
localCenter+=utilPtr->m_vertices[i]; | |||||
localCenter*= (1.f/utilPtr->m_vertices.size()); | |||||
utilPtr->m_localCenter = localCenter; | |||||
col.m_shapeIndex = registerConvexHullShapeInternal(utilPtr,col); | |||||
} | |||||
if (col.m_shapeIndex>=0) | |||||
{ | |||||
b3Aabb aabb; | |||||
b3Vector3 myAabbMin=b3MakeVector3(1e30f,1e30f,1e30f); | |||||
b3Vector3 myAabbMax=b3MakeVector3(-1e30f,-1e30f,-1e30f); | |||||
for (int i=0;i<utilPtr->m_vertices.size();i++) | |||||
{ | |||||
myAabbMin.setMin(utilPtr->m_vertices[i]); | |||||
myAabbMax.setMax(utilPtr->m_vertices[i]); | |||||
} | |||||
aabb.m_min[0] = myAabbMin[0]; | |||||
aabb.m_min[1] = myAabbMin[1]; | |||||
aabb.m_min[2] = myAabbMin[2]; | |||||
aabb.m_minIndices[3] = 0; | |||||
aabb.m_max[0] = myAabbMax[0]; | |||||
aabb.m_max[1] = myAabbMax[1]; | |||||
aabb.m_max[2] = myAabbMax[2]; | |||||
aabb.m_signedMaxIndices[3] = 0; | |||||
m_data->m_localShapeAABBCPU.push_back(aabb); | |||||
} | |||||
return collidableIndex; | |||||
} | |||||
int b3CpuNarrowPhase::allocateCollidable() | |||||
{ | |||||
int curSize = m_data->m_collidablesCPU.size(); | |||||
if (curSize<m_data->m_config.m_maxConvexShapes) | |||||
{ | |||||
m_data->m_collidablesCPU.expand(); | |||||
return curSize; | |||||
} | |||||
else | |||||
{ | |||||
b3Error("allocateCollidable out-of-range %d\n",m_data->m_config.m_maxConvexShapes); | |||||
} | |||||
return -1; | |||||
} | |||||
int b3CpuNarrowPhase::registerConvexHullShape(const float* vertices, int strideInBytes, int numVertices, const float* scaling) | |||||
{ | |||||
b3AlignedObjectArray<b3Vector3> verts; | |||||
unsigned char* vts = (unsigned char*) vertices; | |||||
for (int i=0;i<numVertices;i++) | |||||
{ | |||||
float* vertex = (float*) &vts[i*strideInBytes]; | |||||
verts.push_back(b3MakeVector3(vertex[0]*scaling[0],vertex[1]*scaling[1],vertex[2]*scaling[2])); | |||||
} | |||||
b3ConvexUtility* utilPtr = new b3ConvexUtility(); | |||||
bool merge = true; | |||||
if (numVertices) | |||||
{ | |||||
utilPtr->initializePolyhedralFeatures(&verts[0],verts.size(),merge); | |||||
} | |||||
int collidableIndex = registerConvexHullShape(utilPtr); | |||||
delete utilPtr; | |||||
return collidableIndex; | |||||
} | |||||
int b3CpuNarrowPhase::registerConvexHullShapeInternal(b3ConvexUtility* convexPtr,b3Collidable& col) | |||||
{ | |||||
m_data->m_convexData.resize(m_data->m_numAcceleratedShapes+1); | |||||
m_data->m_convexPolyhedra.resize(m_data->m_numAcceleratedShapes+1); | |||||
b3ConvexPolyhedronData& convex = m_data->m_convexPolyhedra.at(m_data->m_convexPolyhedra.size()-1); | |||||
convex.mC = convexPtr->mC; | |||||
convex.mE = convexPtr->mE; | |||||
convex.m_extents= convexPtr->m_extents; | |||||
convex.m_localCenter = convexPtr->m_localCenter; | |||||
convex.m_radius = convexPtr->m_radius; | |||||
convex.m_numUniqueEdges = convexPtr->m_uniqueEdges.size(); | |||||
int edgeOffset = m_data->m_uniqueEdges.size(); | |||||
convex.m_uniqueEdgesOffset = edgeOffset; | |||||
m_data->m_uniqueEdges.resize(edgeOffset+convex.m_numUniqueEdges); | |||||
//convex data here | |||||
int i; | |||||
for ( i=0;i<convexPtr->m_uniqueEdges.size();i++) | |||||
{ | |||||
m_data->m_uniqueEdges[edgeOffset+i] = convexPtr->m_uniqueEdges[i]; | |||||
} | |||||
int faceOffset = m_data->m_convexFaces.size(); | |||||
convex.m_faceOffset = faceOffset; | |||||
convex.m_numFaces = convexPtr->m_faces.size(); | |||||
m_data->m_convexFaces.resize(faceOffset+convex.m_numFaces); | |||||
for (i=0;i<convexPtr->m_faces.size();i++) | |||||
{ | |||||
m_data->m_convexFaces[convex.m_faceOffset+i].m_plane = b3MakeVector3(convexPtr->m_faces[i].m_plane[0], | |||||
convexPtr->m_faces[i].m_plane[1], | |||||
convexPtr->m_faces[i].m_plane[2], | |||||
convexPtr->m_faces[i].m_plane[3]); | |||||
int indexOffset = m_data->m_convexIndices.size(); | |||||
int numIndices = convexPtr->m_faces[i].m_indices.size(); | |||||
m_data->m_convexFaces[convex.m_faceOffset+i].m_numIndices = numIndices; | |||||
m_data->m_convexFaces[convex.m_faceOffset+i].m_indexOffset = indexOffset; | |||||
m_data->m_convexIndices.resize(indexOffset+numIndices); | |||||
for (int p=0;p<numIndices;p++) | |||||
{ | |||||
m_data->m_convexIndices[indexOffset+p] = convexPtr->m_faces[i].m_indices[p]; | |||||
} | |||||
} | |||||
convex.m_numVertices = convexPtr->m_vertices.size(); | |||||
int vertexOffset = m_data->m_convexVertices.size(); | |||||
convex.m_vertexOffset =vertexOffset; | |||||
m_data->m_convexVertices.resize(vertexOffset+convex.m_numVertices); | |||||
for (int i=0;i<convexPtr->m_vertices.size();i++) | |||||
{ | |||||
m_data->m_convexVertices[vertexOffset+i] = convexPtr->m_vertices[i]; | |||||
} | |||||
(m_data->m_convexData)[m_data->m_numAcceleratedShapes] = convexPtr; | |||||
return m_data->m_numAcceleratedShapes++; | |||||
} | |||||
const b3Aabb& b3CpuNarrowPhase::getLocalSpaceAabb(int collidableIndex) const | |||||
{ | |||||
return m_data->m_localShapeAABBCPU[collidableIndex]; | |||||
} |
@@ -1,105 +0,0 @@ | |||||
#ifndef B3_CPU_NARROWPHASE_H | |||||
#define B3_CPU_NARROWPHASE_H | |||||
#include "Bullet3Collision/NarrowPhaseCollision/shared/b3Collidable.h" | |||||
#include "Bullet3Common/b3AlignedObjectArray.h" | |||||
#include "Bullet3Common/b3Vector3.h" | |||||
#include "Bullet3Collision/BroadPhaseCollision/shared/b3Aabb.h" | |||||
#include "Bullet3Common/shared/b3Int4.h" | |||||
#include "Bullet3Collision/NarrowPhaseCollision/shared/b3RigidBodyData.h" | |||||
#include "Bullet3Collision/NarrowPhaseCollision/shared/b3Contact4Data.h" | |||||
class b3CpuNarrowPhase | |||||
{ | |||||
protected: | |||||
struct b3CpuNarrowPhaseInternalData* m_data; | |||||
int m_acceleratedCompanionShapeIndex; | |||||
int m_planeBodyIndex; | |||||
int m_static0Index; | |||||
int registerConvexHullShapeInternal(class b3ConvexUtility* convexPtr,b3Collidable& col); | |||||
int registerConcaveMeshShape(b3AlignedObjectArray<b3Vector3>* vertices, b3AlignedObjectArray<int>* indices, b3Collidable& col, const float* scaling); | |||||
public: | |||||
b3CpuNarrowPhase(const struct b3Config& config); | |||||
virtual ~b3CpuNarrowPhase(void); | |||||
int registerSphereShape(float radius); | |||||
int registerPlaneShape(const b3Vector3& planeNormal, float planeConstant); | |||||
int registerCompoundShape(b3AlignedObjectArray<b3GpuChildShape>* childShapes); | |||||
int registerFace(const b3Vector3& faceNormal, float faceConstant); | |||||
int registerConcaveMesh(b3AlignedObjectArray<b3Vector3>* vertices, b3AlignedObjectArray<int>* indices,const float* scaling); | |||||
//do they need to be merged? | |||||
int registerConvexHullShape(b3ConvexUtility* utilPtr); | |||||
int registerConvexHullShape(const float* vertices, int strideInBytes, int numVertices, const float* scaling); | |||||
//int registerRigidBody(int collidableIndex, float mass, const float* position, const float* orientation, const float* aabbMin, const float* aabbMax,bool writeToGpu); | |||||
void setObjectTransform(const float* position, const float* orientation , int bodyIndex); | |||||
void writeAllBodiesToGpu(); | |||||
void reset(); | |||||
void readbackAllBodiesToCpu(); | |||||
bool getObjectTransformFromCpu(float* position, float* orientation , int bodyIndex) const; | |||||
void setObjectTransformCpu(float* position, float* orientation , int bodyIndex); | |||||
void setObjectVelocityCpu(float* linVel, float* angVel, int bodyIndex); | |||||
//virtual void computeContacts(cl_mem broadphasePairs, int numBroadphasePairs, cl_mem aabbsWorldSpace, int numObjects); | |||||
virtual void computeContacts(b3AlignedObjectArray<b3Int4>& pairs, b3AlignedObjectArray<b3Aabb>& aabbsWorldSpace, b3AlignedObjectArray<b3RigidBodyData>& bodies); | |||||
const struct b3RigidBodyData* getBodiesCpu() const; | |||||
//struct b3RigidBodyData* getBodiesCpu(); | |||||
int getNumBodiesGpu() const; | |||||
int getNumBodyInertiasGpu() const; | |||||
const struct b3Collidable* getCollidablesCpu() const; | |||||
int getNumCollidablesGpu() const; | |||||
/*const struct b3Contact4* getContactsCPU() const; | |||||
int getNumContactsGpu() const; | |||||
*/ | |||||
const b3AlignedObjectArray<b3Contact4Data>& getContacts() const; | |||||
int getNumRigidBodies() const; | |||||
int allocateCollidable(); | |||||
int getStatic0Index() const | |||||
{ | |||||
return m_static0Index; | |||||
} | |||||
b3Collidable& getCollidableCpu(int collidableIndex); | |||||
const b3Collidable& getCollidableCpu(int collidableIndex) const; | |||||
const b3CpuNarrowPhaseInternalData* getInternalData() const | |||||
{ | |||||
return m_data; | |||||
} | |||||
const struct b3Aabb& getLocalSpaceAabb(int collidableIndex) const; | |||||
}; | |||||
#endif //B3_CPU_NARROWPHASE_H | |||||
@@ -1,24 +0,0 @@ | |||||
#ifndef B3_RAYCAST_INFO_H | |||||
#define B3_RAYCAST_INFO_H | |||||
#include "Bullet3Common/b3Vector3.h" | |||||
B3_ATTRIBUTE_ALIGNED16(struct) b3RayInfo | |||||
{ | |||||
b3Vector3 m_from; | |||||
b3Vector3 m_to; | |||||
}; | |||||
B3_ATTRIBUTE_ALIGNED16(struct) b3RayHit | |||||
{ | |||||
b3Scalar m_hitFraction; | |||||
int m_hitBody; | |||||
int m_hitResult1; | |||||
int m_hitResult2; | |||||
b3Vector3 m_hitPoint; | |||||
b3Vector3 m_hitNormal; | |||||
}; | |||||
#endif //B3_RAYCAST_INFO_H | |||||
@@ -1,30 +0,0 @@ | |||||
/* | |||||
Bullet Continuous Collision Detection and Physics Library | |||||
Copyright (c) 2003-2013 Erwin Coumans http://bulletphysics.org | |||||
This software is provided 'as-is', without any express or implied warranty. | |||||
In no event will the authors be held liable for any damages arising from the use of this software. | |||||
Permission is granted to anyone to use this software for any purpose, | |||||
including commercial applications, and to alter it and redistribute it freely, | |||||
subject to the following restrictions: | |||||
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. | |||||
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. | |||||
3. This notice may not be removed or altered from any source distribution. | |||||
*/ | |||||
#ifndef B3_RIGID_BODY_CL | |||||
#define B3_RIGID_BODY_CL | |||||
#include "Bullet3Common/b3Scalar.h" | |||||
#include "Bullet3Common/b3Matrix3x3.h" | |||||
#include "Bullet3Collision/NarrowPhaseCollision/shared/b3RigidBodyData.h" | |||||
inline float b3GetInvMass(const b3RigidBodyData& body) | |||||
{ | |||||
return body.m_invMass; | |||||
} | |||||
#endif//B3_RIGID_BODY_CL |
@@ -1,20 +0,0 @@ | |||||
#ifndef B3_BVH_SUBTREE_INFO_DATA_H | |||||
#define B3_BVH_SUBTREE_INFO_DATA_H | |||||
typedef struct b3BvhSubtreeInfoData b3BvhSubtreeInfoData_t; | |||||
struct b3BvhSubtreeInfoData | |||||
{ | |||||
//12 bytes | |||||
unsigned short int m_quantizedAabbMin[3]; | |||||
unsigned short int m_quantizedAabbMax[3]; | |||||
//4 bytes, points to the root of the subtree | |||||
int m_rootNodeIndex; | |||||
//4 bytes | |||||
int m_subtreeSize; | |||||
int m_padding[3]; | |||||
}; | |||||
#endif //B3_BVH_SUBTREE_INFO_DATA_H | |||||
@@ -1,126 +0,0 @@ | |||||
#include "Bullet3Common/shared/b3Int4.h" | |||||
#include "Bullet3Collision/NarrowPhaseCollision/shared/b3RigidBodyData.h" | |||||
#include "Bullet3Collision/NarrowPhaseCollision/shared/b3Collidable.h" | |||||
#include "Bullet3Collision/BroadPhaseCollision/shared/b3Aabb.h" | |||||
#include "Bullet3Collision/NarrowPhaseCollision/shared/b3BvhSubtreeInfoData.h" | |||||
#include "Bullet3Collision/NarrowPhaseCollision/shared/b3QuantizedBvhNodeData.h" | |||||
// work-in-progress | |||||
void b3BvhTraversal( __global const b3Int4* pairs, | |||||
__global const b3RigidBodyData* rigidBodies, | |||||
__global const b3Collidable* collidables, | |||||
__global b3Aabb* aabbs, | |||||
__global b3Int4* concavePairsOut, | |||||
__global volatile int* numConcavePairsOut, | |||||
__global const b3BvhSubtreeInfo* subtreeHeadersRoot, | |||||
__global const b3QuantizedBvhNode* quantizedNodesRoot, | |||||
__global const b3BvhInfo* bvhInfos, | |||||
int numPairs, | |||||
int maxNumConcavePairsCapacity, | |||||
int id) | |||||
{ | |||||
int bodyIndexA = pairs[id].x; | |||||
int bodyIndexB = pairs[id].y; | |||||
int collidableIndexA = rigidBodies[bodyIndexA].m_collidableIdx; | |||||
int collidableIndexB = rigidBodies[bodyIndexB].m_collidableIdx; | |||||
//once the broadphase avoids static-static pairs, we can remove this test | |||||
if ((rigidBodies[bodyIndexA].m_invMass==0) &&(rigidBodies[bodyIndexB].m_invMass==0)) | |||||
{ | |||||
return; | |||||
} | |||||
if (collidables[collidableIndexA].m_shapeType!=SHAPE_CONCAVE_TRIMESH) | |||||
return; | |||||
int shapeTypeB = collidables[collidableIndexB].m_shapeType; | |||||
if (shapeTypeB!=SHAPE_CONVEX_HULL && | |||||
shapeTypeB!=SHAPE_SPHERE && | |||||
shapeTypeB!=SHAPE_COMPOUND_OF_CONVEX_HULLS | |||||
) | |||||
return; | |||||
b3BvhInfo bvhInfo = bvhInfos[collidables[collidableIndexA].m_numChildShapes]; | |||||
b3Float4 bvhAabbMin = bvhInfo.m_aabbMin; | |||||
b3Float4 bvhAabbMax = bvhInfo.m_aabbMax; | |||||
b3Float4 bvhQuantization = bvhInfo.m_quantization; | |||||
int numSubtreeHeaders = bvhInfo.m_numSubTrees; | |||||
__global const b3BvhSubtreeInfoData* subtreeHeaders = &subtreeHeadersRoot[bvhInfo.m_subTreeOffset]; | |||||
__global const b3QuantizedBvhNodeData* quantizedNodes = &quantizedNodesRoot[bvhInfo.m_nodeOffset]; | |||||
unsigned short int quantizedQueryAabbMin[3]; | |||||
unsigned short int quantizedQueryAabbMax[3]; | |||||
b3QuantizeWithClamp(quantizedQueryAabbMin,aabbs[bodyIndexB].m_minVec,false,bvhAabbMin, bvhAabbMax,bvhQuantization); | |||||
b3QuantizeWithClamp(quantizedQueryAabbMax,aabbs[bodyIndexB].m_maxVec,true ,bvhAabbMin, bvhAabbMax,bvhQuantization); | |||||
for (int i=0;i<numSubtreeHeaders;i++) | |||||
{ | |||||
b3BvhSubtreeInfoData subtree = subtreeHeaders[i]; | |||||
int overlap = b3TestQuantizedAabbAgainstQuantizedAabbSlow(quantizedQueryAabbMin,quantizedQueryAabbMax,subtree.m_quantizedAabbMin,subtree.m_quantizedAabbMax); | |||||
if (overlap != 0) | |||||
{ | |||||
int startNodeIndex = subtree.m_rootNodeIndex; | |||||
int endNodeIndex = subtree.m_rootNodeIndex+subtree.m_subtreeSize; | |||||
int curIndex = startNodeIndex; | |||||
int escapeIndex; | |||||
int isLeafNode; | |||||
int aabbOverlap; | |||||
while (curIndex < endNodeIndex) | |||||
{ | |||||
b3QuantizedBvhNodeData rootNode = quantizedNodes[curIndex]; | |||||
aabbOverlap = b3TestQuantizedAabbAgainstQuantizedAabbSlow(quantizedQueryAabbMin,quantizedQueryAabbMax,rootNode.m_quantizedAabbMin,rootNode.m_quantizedAabbMax); | |||||
isLeafNode = b3IsLeaf(&rootNode); | |||||
if (aabbOverlap) | |||||
{ | |||||
if (isLeafNode) | |||||
{ | |||||
int triangleIndex = b3GetTriangleIndex(&rootNode); | |||||
if (shapeTypeB==SHAPE_COMPOUND_OF_CONVEX_HULLS) | |||||
{ | |||||
int numChildrenB = collidables[collidableIndexB].m_numChildShapes; | |||||
int pairIdx = b3AtomicAdd (numConcavePairsOut,numChildrenB); | |||||
for (int b=0;b<numChildrenB;b++) | |||||
{ | |||||
if ((pairIdx+b)<maxNumConcavePairsCapacity) | |||||
{ | |||||
int childShapeIndexB = collidables[collidableIndexB].m_shapeIndex+b; | |||||
b3Int4 newPair = b3MakeInt4(bodyIndexA,bodyIndexB,triangleIndex,childShapeIndexB); | |||||
concavePairsOut[pairIdx+b] = newPair; | |||||
} | |||||
} | |||||
} else | |||||
{ | |||||
int pairIdx = b3AtomicInc(numConcavePairsOut); | |||||
if (pairIdx<maxNumConcavePairsCapacity) | |||||
{ | |||||
b3Int4 newPair = b3MakeInt4(bodyIndexA,bodyIndexB,triangleIndex,0); | |||||
concavePairsOut[pairIdx] = newPair; | |||||
} | |||||
} | |||||
} | |||||
curIndex++; | |||||
} else | |||||
{ | |||||
if (isLeafNode) | |||||
{ | |||||
curIndex++; | |||||
} else | |||||
{ | |||||
escapeIndex = b3GetEscapeIndex(&rootNode); | |||||
curIndex += escapeIndex; | |||||
} | |||||
} | |||||
} | |||||
} | |||||
} | |||||
} |
@@ -1,188 +0,0 @@ | |||||
#ifndef B3_CLIP_FACES_H | |||||
#define B3_CLIP_FACES_H | |||||
#include "Bullet3Common/shared/b3Int4.h" | |||||
#include "Bullet3Collision/NarrowPhaseCollision/shared/b3RigidBodyData.h" | |||||
#include "Bullet3Collision/NarrowPhaseCollision/shared/b3Collidable.h" | |||||
#include "Bullet3Collision/BroadPhaseCollision/shared/b3Aabb.h" | |||||
#include "Bullet3Collision/NarrowPhaseCollision/shared/b3BvhSubtreeInfoData.h" | |||||
#include "Bullet3Collision/NarrowPhaseCollision/shared/b3QuantizedBvhNodeData.h" | |||||
#include "Bullet3Collision/NarrowPhaseCollision/shared/b3ConvexPolyhedronData.h" | |||||
inline b3Float4 b3Lerp3(b3Float4ConstArg a,b3Float4ConstArg b, float t) | |||||
{ | |||||
return b3MakeFloat4( a.x + (b.x - a.x) * t, | |||||
a.y + (b.y - a.y) * t, | |||||
a.z + (b.z - a.z) * t, | |||||
0.f); | |||||
} | |||||
// Clips a face to the back of a plane, return the number of vertices out, stored in ppVtxOut | |||||
int clipFaceGlobal(__global const b3Float4* pVtxIn, int numVertsIn, b3Float4ConstArg planeNormalWS,float planeEqWS, __global b3Float4* ppVtxOut) | |||||
{ | |||||
int ve; | |||||
float ds, de; | |||||
int numVertsOut = 0; | |||||
//double-check next test | |||||
// if (numVertsIn < 2) | |||||
// return 0; | |||||
b3Float4 firstVertex=pVtxIn[numVertsIn-1]; | |||||
b3Float4 endVertex = pVtxIn[0]; | |||||
ds = b3Dot(planeNormalWS,firstVertex)+planeEqWS; | |||||
for (ve = 0; ve < numVertsIn; ve++) | |||||
{ | |||||
endVertex=pVtxIn[ve]; | |||||
de = b3Dot(planeNormalWS,endVertex)+planeEqWS; | |||||
if (ds<0) | |||||
{ | |||||
if (de<0) | |||||
{ | |||||
// Start < 0, end < 0, so output endVertex | |||||
ppVtxOut[numVertsOut++] = endVertex; | |||||
} | |||||
else | |||||
{ | |||||
// Start < 0, end >= 0, so output intersection | |||||
ppVtxOut[numVertsOut++] = b3Lerp3(firstVertex, endVertex,(ds * 1.f/(ds - de)) ); | |||||
} | |||||
} | |||||
else | |||||
{ | |||||
if (de<0) | |||||
{ | |||||
// Start >= 0, end < 0 so output intersection and end | |||||
ppVtxOut[numVertsOut++] = b3Lerp3(firstVertex, endVertex,(ds * 1.f/(ds - de)) ); | |||||
ppVtxOut[numVertsOut++] = endVertex; | |||||
} | |||||
} | |||||
firstVertex = endVertex; | |||||
ds = de; | |||||
} | |||||
return numVertsOut; | |||||
} | |||||
__kernel void clipFacesAndFindContactsKernel( __global const b3Float4* separatingNormals, | |||||
__global const int* hasSeparatingAxis, | |||||
__global b3Int4* clippingFacesOut, | |||||
__global b3Float4* worldVertsA1, | |||||
__global b3Float4* worldNormalsA1, | |||||
__global b3Float4* worldVertsB1, | |||||
__global b3Float4* worldVertsB2, | |||||
int vertexFaceCapacity, | |||||
int pairIndex | |||||
) | |||||
{ | |||||
// int i = get_global_id(0); | |||||
//int pairIndex = i; | |||||
int i = pairIndex; | |||||
float minDist = -1e30f; | |||||
float maxDist = 0.02f; | |||||
// if (i<numPairs) | |||||
{ | |||||
if (hasSeparatingAxis[i]) | |||||
{ | |||||
// int bodyIndexA = pairs[i].x; | |||||
// int bodyIndexB = pairs[i].y; | |||||
int numLocalContactsOut = 0; | |||||
int capacityWorldVertsB2 = vertexFaceCapacity; | |||||
__global b3Float4* pVtxIn = &worldVertsB1[pairIndex*capacityWorldVertsB2]; | |||||
__global b3Float4* pVtxOut = &worldVertsB2[pairIndex*capacityWorldVertsB2]; | |||||
{ | |||||
__global b3Int4* clippingFaces = clippingFacesOut; | |||||
int closestFaceA = clippingFaces[pairIndex].x; | |||||
int closestFaceB = clippingFaces[pairIndex].y; | |||||
int numVertsInA = clippingFaces[pairIndex].z; | |||||
int numVertsInB = clippingFaces[pairIndex].w; | |||||
int numVertsOut = 0; | |||||
if (closestFaceA>=0) | |||||
{ | |||||
// clip polygon to back of planes of all faces of hull A that are adjacent to witness face | |||||
for(int e0=0;e0<numVertsInA;e0++) | |||||
{ | |||||
const b3Float4 aw = worldVertsA1[pairIndex*capacityWorldVertsB2+e0]; | |||||
const b3Float4 bw = worldVertsA1[pairIndex*capacityWorldVertsB2+((e0+1)%numVertsInA)]; | |||||
const b3Float4 WorldEdge0 = aw - bw; | |||||
b3Float4 worldPlaneAnormal1 = worldNormalsA1[pairIndex]; | |||||
b3Float4 planeNormalWS1 = -b3Cross(WorldEdge0,worldPlaneAnormal1); | |||||
b3Float4 worldA1 = aw; | |||||
float planeEqWS1 = -b3Dot(worldA1,planeNormalWS1); | |||||
b3Float4 planeNormalWS = planeNormalWS1; | |||||
float planeEqWS=planeEqWS1; | |||||
numVertsOut = clipFaceGlobal(pVtxIn, numVertsInB, planeNormalWS,planeEqWS, pVtxOut); | |||||
__global b3Float4* tmp = pVtxOut; | |||||
pVtxOut = pVtxIn; | |||||
pVtxIn = tmp; | |||||
numVertsInB = numVertsOut; | |||||
numVertsOut = 0; | |||||
} | |||||
b3Float4 planeNormalWS = worldNormalsA1[pairIndex]; | |||||
float planeEqWS=-b3Dot(planeNormalWS,worldVertsA1[pairIndex*capacityWorldVertsB2]); | |||||
for (int i=0;i<numVertsInB;i++) | |||||
{ | |||||
float depth = b3Dot(planeNormalWS,pVtxIn[i])+planeEqWS; | |||||
if (depth <=minDist) | |||||
{ | |||||
depth = minDist; | |||||
} | |||||
/* | |||||
static float maxDepth = 0.f; | |||||
if (depth < maxDepth) | |||||
{ | |||||
maxDepth = depth; | |||||
if (maxDepth < -10) | |||||
{ | |||||
printf("error at framecount %d?\n",myframecount); | |||||
} | |||||
printf("maxDepth = %f\n", maxDepth); | |||||
} | |||||
*/ | |||||
if (depth <=maxDist) | |||||
{ | |||||
b3Float4 pointInWorld = pVtxIn[i]; | |||||
pVtxOut[numLocalContactsOut++] = b3MakeFloat4(pointInWorld.x,pointInWorld.y,pointInWorld.z,depth); | |||||
} | |||||
} | |||||
} | |||||
clippingFaces[pairIndex].w =numLocalContactsOut; | |||||
} | |||||
for (int i=0;i<numLocalContactsOut;i++) | |||||
pVtxIn[i] = pVtxOut[i]; | |||||
}// if (hasSeparatingAxis[i]) | |||||
}// if (i<numPairs) | |||||
} | |||||
#endif //B3_CLIP_FACES_H | |||||
@@ -1,76 +0,0 @@ | |||||
#ifndef B3_COLLIDABLE_H | |||||
#define B3_COLLIDABLE_H | |||||
#include "Bullet3Common/shared/b3Float4.h" | |||||
#include "Bullet3Common/shared/b3Quat.h" | |||||
enum b3ShapeTypes | |||||
{ | |||||
SHAPE_HEIGHT_FIELD=1, | |||||
SHAPE_CONVEX_HULL=3, | |||||
SHAPE_PLANE=4, | |||||
SHAPE_CONCAVE_TRIMESH=5, | |||||
SHAPE_COMPOUND_OF_CONVEX_HULLS=6, | |||||
SHAPE_SPHERE=7, | |||||
MAX_NUM_SHAPE_TYPES, | |||||
}; | |||||
typedef struct b3Collidable b3Collidable_t; | |||||
struct b3Collidable | |||||
{ | |||||
union { | |||||
int m_numChildShapes; | |||||
int m_bvhIndex; | |||||
}; | |||||
union | |||||
{ | |||||
float m_radius; | |||||
int m_compoundBvhIndex; | |||||
}; | |||||
int m_shapeType; | |||||
union | |||||
{ | |||||
int m_shapeIndex; | |||||
float m_height; | |||||
}; | |||||
}; | |||||
typedef struct b3GpuChildShape b3GpuChildShape_t; | |||||
struct b3GpuChildShape | |||||
{ | |||||
b3Float4 m_childPosition; | |||||
b3Quat m_childOrientation; | |||||
union | |||||
{ | |||||
int m_shapeIndex;//used for SHAPE_COMPOUND_OF_CONVEX_HULLS | |||||
int m_capsuleAxis; | |||||
}; | |||||
union | |||||
{ | |||||
float m_radius;//used for childshape of SHAPE_COMPOUND_OF_SPHERES or SHAPE_COMPOUND_OF_CAPSULES | |||||
int m_numChildShapes;//used for compound shape | |||||
}; | |||||
union | |||||
{ | |||||
float m_height;//used for childshape of SHAPE_COMPOUND_OF_CAPSULES | |||||
int m_collidableShapeIndex; | |||||
}; | |||||
int m_shapeType; | |||||
}; | |||||
struct b3CompoundOverlappingPair | |||||
{ | |||||
int m_bodyIndexA; | |||||
int m_bodyIndexB; | |||||
// int m_pairType; | |||||
int m_childShapeIndexA; | |||||
int m_childShapeIndexB; | |||||
}; | |||||
#endif //B3_COLLIDABLE_H |
@@ -1,40 +0,0 @@ | |||||
#ifndef B3_CONTACT4DATA_H | |||||
#define B3_CONTACT4DATA_H | |||||
#include "Bullet3Common/shared/b3Float4.h" | |||||
typedef struct b3Contact4Data b3Contact4Data_t; | |||||
struct b3Contact4Data | |||||
{ | |||||
b3Float4 m_worldPosB[4]; | |||||
// b3Float4 m_localPosA[4]; | |||||
// b3Float4 m_localPosB[4]; | |||||
b3Float4 m_worldNormalOnB; // w: m_nPoints | |||||
unsigned short m_restituitionCoeffCmp; | |||||
unsigned short m_frictionCoeffCmp; | |||||
int m_batchIdx; | |||||
int m_bodyAPtrAndSignBit;//x:m_bodyAPtr, y:m_bodyBPtr | |||||
int m_bodyBPtrAndSignBit; | |||||
int m_childIndexA; | |||||
int m_childIndexB; | |||||
int m_unused1; | |||||
int m_unused2; | |||||
}; | |||||
inline int b3Contact4Data_getNumPoints(const struct b3Contact4Data* contact) | |||||
{ | |||||
return (int)contact->m_worldNormalOnB.w; | |||||
}; | |||||
inline void b3Contact4Data_setNumPoints(struct b3Contact4Data* contact, int numPoints) | |||||
{ | |||||
contact->m_worldNormalOnB.w = (float)numPoints; | |||||
}; | |||||
#endif //B3_CONTACT4DATA_H |
@@ -1,523 +0,0 @@ | |||||
#ifndef B3_CONTACT_CONVEX_CONVEX_SAT_H | |||||
#define B3_CONTACT_CONVEX_CONVEX_SAT_H | |||||
#include "Bullet3Collision/NarrowPhaseCollision/shared/b3Contact4Data.h" | |||||
#include "Bullet3Collision/NarrowPhaseCollision/shared/b3FindSeparatingAxis.h" | |||||
#include "Bullet3Collision/NarrowPhaseCollision/shared/b3ReduceContacts.h" | |||||
#define B3_MAX_VERTS 1024 | |||||
inline b3Float4 b3Lerp3(const b3Float4& a,const b3Float4& b, float t) | |||||
{ | |||||
return b3MakeVector3( a.x + (b.x - a.x) * t, | |||||
a.y + (b.y - a.y) * t, | |||||
a.z + (b.z - a.z) * t, | |||||
0.f); | |||||
} | |||||
// Clips a face to the back of a plane, return the number of vertices out, stored in ppVtxOut | |||||
inline int b3ClipFace(const b3Float4* pVtxIn, int numVertsIn, b3Float4& planeNormalWS,float planeEqWS, b3Float4* ppVtxOut) | |||||
{ | |||||
int ve; | |||||
float ds, de; | |||||
int numVertsOut = 0; | |||||
if (numVertsIn < 2) | |||||
return 0; | |||||
b3Float4 firstVertex=pVtxIn[numVertsIn-1]; | |||||
b3Float4 endVertex = pVtxIn[0]; | |||||
ds = b3Dot3F4(planeNormalWS,firstVertex)+planeEqWS; | |||||
for (ve = 0; ve < numVertsIn; ve++) | |||||
{ | |||||
endVertex=pVtxIn[ve]; | |||||
de = b3Dot3F4(planeNormalWS,endVertex)+planeEqWS; | |||||
if (ds<0) | |||||
{ | |||||
if (de<0) | |||||
{ | |||||
// Start < 0, end < 0, so output endVertex | |||||
ppVtxOut[numVertsOut++] = endVertex; | |||||
} | |||||
else | |||||
{ | |||||
// Start < 0, end >= 0, so output intersection | |||||
ppVtxOut[numVertsOut++] = b3Lerp3(firstVertex, endVertex,(ds * 1.f/(ds - de)) ); | |||||
} | |||||
} | |||||
else | |||||
{ | |||||
if (de<0) | |||||
{ | |||||
// Start >= 0, end < 0 so output intersection and end | |||||
ppVtxOut[numVertsOut++] = b3Lerp3(firstVertex, endVertex,(ds * 1.f/(ds - de)) ); | |||||
ppVtxOut[numVertsOut++] = endVertex; | |||||
} | |||||
} | |||||
firstVertex = endVertex; | |||||
ds = de; | |||||
} | |||||
return numVertsOut; | |||||
} | |||||
inline int b3ClipFaceAgainstHull(const b3Float4& separatingNormal, const b3ConvexPolyhedronData* hullA, | |||||
const b3Float4& posA, const b3Quaternion& ornA, b3Float4* worldVertsB1, int numWorldVertsB1, | |||||
b3Float4* worldVertsB2, int capacityWorldVertsB2, | |||||
const float minDist, float maxDist, | |||||
const b3AlignedObjectArray<b3Float4>& verticesA, const b3AlignedObjectArray<b3GpuFace>& facesA, const b3AlignedObjectArray<int>& indicesA, | |||||
//const b3Float4* verticesB, const b3GpuFace* facesB, const int* indicesB, | |||||
b3Float4* contactsOut, | |||||
int contactCapacity) | |||||
{ | |||||
int numContactsOut = 0; | |||||
b3Float4* pVtxIn = worldVertsB1; | |||||
b3Float4* pVtxOut = worldVertsB2; | |||||
int numVertsIn = numWorldVertsB1; | |||||
int numVertsOut = 0; | |||||
int closestFaceA=-1; | |||||
{ | |||||
float dmin = FLT_MAX; | |||||
for(int face=0;face<hullA->m_numFaces;face++) | |||||
{ | |||||
const b3Float4 Normal = b3MakeVector3( | |||||
facesA[hullA->m_faceOffset+face].m_plane.x, | |||||
facesA[hullA->m_faceOffset+face].m_plane.y, | |||||
facesA[hullA->m_faceOffset+face].m_plane.z,0.f); | |||||
const b3Float4 faceANormalWS = b3QuatRotate(ornA,Normal); | |||||
float d = b3Dot3F4(faceANormalWS,separatingNormal); | |||||
if (d < dmin) | |||||
{ | |||||
dmin = d; | |||||
closestFaceA = face; | |||||
} | |||||
} | |||||
} | |||||
if (closestFaceA<0) | |||||
return numContactsOut; | |||||
b3GpuFace polyA = facesA[hullA->m_faceOffset+closestFaceA]; | |||||
// clip polygon to back of planes of all faces of hull A that are adjacent to witness face | |||||
int numContacts = numWorldVertsB1; | |||||
int numVerticesA = polyA.m_numIndices; | |||||
for(int e0=0;e0<numVerticesA;e0++) | |||||
{ | |||||
const b3Float4 a = verticesA[hullA->m_vertexOffset+indicesA[polyA.m_indexOffset+e0]]; | |||||
const b3Float4 b = verticesA[hullA->m_vertexOffset+indicesA[polyA.m_indexOffset+((e0+1)%numVerticesA)]]; | |||||
const b3Float4 edge0 = a - b; | |||||
const b3Float4 WorldEdge0 = b3QuatRotate(ornA,edge0); | |||||
b3Float4 planeNormalA = b3MakeFloat4(polyA.m_plane.x,polyA.m_plane.y,polyA.m_plane.z,0.f); | |||||
b3Float4 worldPlaneAnormal1 = b3QuatRotate(ornA,planeNormalA); | |||||
b3Float4 planeNormalWS1 = -b3Cross3(WorldEdge0,worldPlaneAnormal1); | |||||
b3Float4 worldA1 = b3TransformPoint(a,posA,ornA); | |||||
float planeEqWS1 = -b3Dot3F4(worldA1,planeNormalWS1); | |||||
b3Float4 planeNormalWS = planeNormalWS1; | |||||
float planeEqWS=planeEqWS1; | |||||
//clip face | |||||
//clipFace(*pVtxIn, *pVtxOut,planeNormalWS,planeEqWS); | |||||
numVertsOut = b3ClipFace(pVtxIn, numVertsIn, planeNormalWS,planeEqWS, pVtxOut); | |||||
//btSwap(pVtxIn,pVtxOut); | |||||
b3Float4* tmp = pVtxOut; | |||||
pVtxOut = pVtxIn; | |||||
pVtxIn = tmp; | |||||
numVertsIn = numVertsOut; | |||||
numVertsOut = 0; | |||||
} | |||||
// only keep points that are behind the witness face | |||||
{ | |||||
b3Float4 localPlaneNormal = b3MakeFloat4(polyA.m_plane.x,polyA.m_plane.y,polyA.m_plane.z,0.f); | |||||
float localPlaneEq = polyA.m_plane.w; | |||||
b3Float4 planeNormalWS = b3QuatRotate(ornA,localPlaneNormal); | |||||
float planeEqWS=localPlaneEq-b3Dot3F4(planeNormalWS,posA); | |||||
for (int i=0;i<numVertsIn;i++) | |||||
{ | |||||
float depth = b3Dot3F4(planeNormalWS,pVtxIn[i])+planeEqWS; | |||||
if (depth <=minDist) | |||||
{ | |||||
depth = minDist; | |||||
} | |||||
if (numContactsOut<contactCapacity) | |||||
{ | |||||
if (depth <=maxDist) | |||||
{ | |||||
b3Float4 pointInWorld = pVtxIn[i]; | |||||
//resultOut.addContactPoint(separatingNormal,point,depth); | |||||
contactsOut[numContactsOut++] = b3MakeVector3(pointInWorld.x,pointInWorld.y,pointInWorld.z,depth); | |||||
//printf("depth=%f\n",depth); | |||||
} | |||||
} else | |||||
{ | |||||
b3Error("exceeding contact capacity (%d,%df)\n", numContactsOut,contactCapacity); | |||||
} | |||||
} | |||||
} | |||||
return numContactsOut; | |||||
} | |||||
inline int b3ClipHullAgainstHull(const b3Float4& separatingNormal, | |||||
const b3ConvexPolyhedronData& hullA, const b3ConvexPolyhedronData& hullB, | |||||
const b3Float4& posA, const b3Quaternion& ornA,const b3Float4& posB, const b3Quaternion& ornB, | |||||
b3Float4* worldVertsB1, b3Float4* worldVertsB2, int capacityWorldVerts, | |||||
const float minDist, float maxDist, | |||||
const b3AlignedObjectArray<b3Float4>& verticesA, const b3AlignedObjectArray<b3GpuFace>& facesA, const b3AlignedObjectArray<int>& indicesA, | |||||
const b3AlignedObjectArray<b3Float4>& verticesB, const b3AlignedObjectArray<b3GpuFace>& facesB, const b3AlignedObjectArray<int>& indicesB, | |||||
b3Float4* contactsOut, | |||||
int contactCapacity) | |||||
{ | |||||
int numContactsOut = 0; | |||||
int numWorldVertsB1= 0; | |||||
B3_PROFILE("clipHullAgainstHull"); | |||||
float curMaxDist=maxDist; | |||||
int closestFaceB=-1; | |||||
float dmax = -FLT_MAX; | |||||
{ | |||||
//B3_PROFILE("closestFaceB"); | |||||
if (hullB.m_numFaces!=1) | |||||
{ | |||||
//printf("wtf\n"); | |||||
} | |||||
static bool once = true; | |||||
//printf("separatingNormal=%f,%f,%f\n",separatingNormal.x,separatingNormal.y,separatingNormal.z); | |||||
for(int face=0;face<hullB.m_numFaces;face++) | |||||
{ | |||||
#ifdef BT_DEBUG_SAT_FACE | |||||
if (once) | |||||
printf("face %d\n",face); | |||||
const b3GpuFace* faceB = &facesB[hullB.m_faceOffset+face]; | |||||
if (once) | |||||
{ | |||||
for (int i=0;i<faceB->m_numIndices;i++) | |||||
{ | |||||
b3Float4 vert = verticesB[hullB.m_vertexOffset+indicesB[faceB->m_indexOffset+i]]; | |||||
printf("vert[%d] = %f,%f,%f\n",i,vert.x,vert.y,vert.z); | |||||
} | |||||
} | |||||
#endif //BT_DEBUG_SAT_FACE | |||||
//if (facesB[hullB.m_faceOffset+face].m_numIndices>2) | |||||
{ | |||||
const b3Float4 Normal = b3MakeVector3(facesB[hullB.m_faceOffset+face].m_plane.x, | |||||
facesB[hullB.m_faceOffset+face].m_plane.y, facesB[hullB.m_faceOffset+face].m_plane.z,0.f); | |||||
const b3Float4 WorldNormal = b3QuatRotate(ornB, Normal); | |||||
#ifdef BT_DEBUG_SAT_FACE | |||||
if (once) | |||||
printf("faceNormal = %f,%f,%f\n",Normal.x,Normal.y,Normal.z); | |||||
#endif | |||||
float d = b3Dot3F4(WorldNormal,separatingNormal); | |||||
if (d > dmax) | |||||
{ | |||||
dmax = d; | |||||
closestFaceB = face; | |||||
} | |||||
} | |||||
} | |||||
once = false; | |||||
} | |||||
b3Assert(closestFaceB>=0); | |||||
{ | |||||
//B3_PROFILE("worldVertsB1"); | |||||
const b3GpuFace& polyB = facesB[hullB.m_faceOffset+closestFaceB]; | |||||
const int numVertices = polyB.m_numIndices; | |||||
for(int e0=0;e0<numVertices;e0++) | |||||
{ | |||||
const b3Float4& b = verticesB[hullB.m_vertexOffset+indicesB[polyB.m_indexOffset+e0]]; | |||||
worldVertsB1[numWorldVertsB1++] = b3TransformPoint(b,posB,ornB); | |||||
} | |||||
} | |||||
if (closestFaceB>=0) | |||||
{ | |||||
//B3_PROFILE("clipFaceAgainstHull"); | |||||
numContactsOut = b3ClipFaceAgainstHull((b3Float4&)separatingNormal, &hullA, | |||||
posA,ornA, | |||||
worldVertsB1,numWorldVertsB1,worldVertsB2,capacityWorldVerts, minDist, maxDist, | |||||
verticesA, facesA, indicesA, | |||||
contactsOut,contactCapacity); | |||||
} | |||||
return numContactsOut; | |||||
} | |||||
inline int b3ClipHullHullSingle( | |||||
int bodyIndexA, int bodyIndexB, | |||||
const b3Float4& posA, | |||||
const b3Quaternion& ornA, | |||||
const b3Float4& posB, | |||||
const b3Quaternion& ornB, | |||||
int collidableIndexA, int collidableIndexB, | |||||
const b3AlignedObjectArray<b3RigidBodyData>* bodyBuf, | |||||
b3AlignedObjectArray<b3Contact4Data>* globalContactOut, | |||||
int& nContacts, | |||||
const b3AlignedObjectArray<b3ConvexPolyhedronData>& hostConvexDataA, | |||||
const b3AlignedObjectArray<b3ConvexPolyhedronData>& hostConvexDataB, | |||||
const b3AlignedObjectArray<b3Vector3>& verticesA, | |||||
const b3AlignedObjectArray<b3Vector3>& uniqueEdgesA, | |||||
const b3AlignedObjectArray<b3GpuFace>& facesA, | |||||
const b3AlignedObjectArray<int>& indicesA, | |||||
const b3AlignedObjectArray<b3Vector3>& verticesB, | |||||
const b3AlignedObjectArray<b3Vector3>& uniqueEdgesB, | |||||
const b3AlignedObjectArray<b3GpuFace>& facesB, | |||||
const b3AlignedObjectArray<int>& indicesB, | |||||
const b3AlignedObjectArray<b3Collidable>& hostCollidablesA, | |||||
const b3AlignedObjectArray<b3Collidable>& hostCollidablesB, | |||||
const b3Vector3& sepNormalWorldSpace, | |||||
int maxContactCapacity ) | |||||
{ | |||||
int contactIndex = -1; | |||||
b3ConvexPolyhedronData hullA, hullB; | |||||
b3Collidable colA = hostCollidablesA[collidableIndexA]; | |||||
hullA = hostConvexDataA[colA.m_shapeIndex]; | |||||
//printf("numvertsA = %d\n",hullA.m_numVertices); | |||||
b3Collidable colB = hostCollidablesB[collidableIndexB]; | |||||
hullB = hostConvexDataB[colB.m_shapeIndex]; | |||||
//printf("numvertsB = %d\n",hullB.m_numVertices); | |||||
b3Float4 contactsOut[B3_MAX_VERTS]; | |||||
int localContactCapacity = B3_MAX_VERTS; | |||||
#ifdef _WIN32 | |||||
b3Assert(_finite(bodyBuf->at(bodyIndexA).m_pos.x)); | |||||
b3Assert(_finite(bodyBuf->at(bodyIndexB).m_pos.x)); | |||||
#endif | |||||
{ | |||||
b3Float4 worldVertsB1[B3_MAX_VERTS]; | |||||
b3Float4 worldVertsB2[B3_MAX_VERTS]; | |||||
int capacityWorldVerts = B3_MAX_VERTS; | |||||
b3Float4 hostNormal = b3MakeFloat4(sepNormalWorldSpace.x,sepNormalWorldSpace.y,sepNormalWorldSpace.z,0.f); | |||||
int shapeA = hostCollidablesA[collidableIndexA].m_shapeIndex; | |||||
int shapeB = hostCollidablesB[collidableIndexB].m_shapeIndex; | |||||
b3Scalar minDist = -1; | |||||
b3Scalar maxDist = 0.; | |||||
b3Transform trA,trB; | |||||
{ | |||||
//B3_PROFILE("b3TransformPoint computation"); | |||||
//trA.setIdentity(); | |||||
trA.setOrigin(b3MakeVector3(posA.x,posA.y,posA.z)); | |||||
trA.setRotation(b3Quaternion(ornA.x,ornA.y,ornA.z,ornA.w)); | |||||
//trB.setIdentity(); | |||||
trB.setOrigin(b3MakeVector3(posB.x,posB.y,posB.z)); | |||||
trB.setRotation(b3Quaternion(ornB.x,ornB.y,ornB.z,ornB.w)); | |||||
} | |||||
b3Quaternion trAorn = trA.getRotation(); | |||||
b3Quaternion trBorn = trB.getRotation(); | |||||
int numContactsOut = b3ClipHullAgainstHull(hostNormal, | |||||
hostConvexDataA.at(shapeA), | |||||
hostConvexDataB.at(shapeB), | |||||
(b3Float4&)trA.getOrigin(), (b3Quaternion&)trAorn, | |||||
(b3Float4&)trB.getOrigin(), (b3Quaternion&)trBorn, | |||||
worldVertsB1,worldVertsB2,capacityWorldVerts, | |||||
minDist, maxDist, | |||||
verticesA, facesA,indicesA, | |||||
verticesB, facesB,indicesB, | |||||
contactsOut,localContactCapacity); | |||||
if (numContactsOut>0) | |||||
{ | |||||
B3_PROFILE("overlap"); | |||||
b3Float4 normalOnSurfaceB = (b3Float4&)hostNormal; | |||||
// b3Float4 centerOut; | |||||
b3Int4 contactIdx; | |||||
contactIdx.x = 0; | |||||
contactIdx.y = 1; | |||||
contactIdx.z = 2; | |||||
contactIdx.w = 3; | |||||
int numPoints = 0; | |||||
{ | |||||
B3_PROFILE("extractManifold"); | |||||
numPoints = b3ReduceContacts(contactsOut, numContactsOut, normalOnSurfaceB, &contactIdx); | |||||
} | |||||
b3Assert(numPoints); | |||||
if (nContacts<maxContactCapacity) | |||||
{ | |||||
contactIndex = nContacts; | |||||
globalContactOut->expand(); | |||||
b3Contact4Data& contact = globalContactOut->at(nContacts); | |||||
contact.m_batchIdx = 0;//i; | |||||
contact.m_bodyAPtrAndSignBit = (bodyBuf->at(bodyIndexA).m_invMass==0)? -bodyIndexA:bodyIndexA; | |||||
contact.m_bodyBPtrAndSignBit = (bodyBuf->at(bodyIndexB).m_invMass==0)? -bodyIndexB:bodyIndexB; | |||||
contact.m_frictionCoeffCmp = 45874; | |||||
contact.m_restituitionCoeffCmp = 0; | |||||
float distance = 0.f; | |||||
for (int p=0;p<numPoints;p++) | |||||
{ | |||||
contact.m_worldPosB[p] = contactsOut[contactIdx.s[p]];//check if it is actually on B | |||||
contact.m_worldNormalOnB = normalOnSurfaceB; | |||||
} | |||||
//printf("bodyIndexA %d,bodyIndexB %d,normal=%f,%f,%f numPoints %d\n",bodyIndexA,bodyIndexB,normalOnSurfaceB.x,normalOnSurfaceB.y,normalOnSurfaceB.z,numPoints); | |||||
contact.m_worldNormalOnB.w = (b3Scalar)numPoints; | |||||
nContacts++; | |||||
} else | |||||
{ | |||||
b3Error("Error: exceeding contact capacity (%d/%d)\n", nContacts,maxContactCapacity); | |||||
} | |||||
} | |||||
} | |||||
return contactIndex; | |||||
} | |||||
inline int b3ContactConvexConvexSAT( | |||||
int pairIndex, | |||||
int bodyIndexA, int bodyIndexB, | |||||
int collidableIndexA, int collidableIndexB, | |||||
const b3AlignedObjectArray<b3RigidBodyData>& rigidBodies, | |||||
const b3AlignedObjectArray<b3Collidable>& collidables, | |||||
const b3AlignedObjectArray<b3ConvexPolyhedronData>& convexShapes, | |||||
const b3AlignedObjectArray<b3Float4>& convexVertices, | |||||
const b3AlignedObjectArray<b3Float4>& uniqueEdges, | |||||
const b3AlignedObjectArray<int>& convexIndices, | |||||
const b3AlignedObjectArray<b3GpuFace>& faces, | |||||
b3AlignedObjectArray<b3Contact4Data>& globalContactsOut, | |||||
int& nGlobalContactsOut, | |||||
int maxContactCapacity) | |||||
{ | |||||
int contactIndex = -1; | |||||
b3Float4 posA = rigidBodies[bodyIndexA].m_pos; | |||||
b3Quaternion ornA = rigidBodies[bodyIndexA].m_quat; | |||||
b3Float4 posB = rigidBodies[bodyIndexB].m_pos; | |||||
b3Quaternion ornB = rigidBodies[bodyIndexB].m_quat; | |||||
b3ConvexPolyhedronData hullA, hullB; | |||||
b3Float4 sepNormalWorldSpace; | |||||
b3Collidable colA = collidables[collidableIndexA]; | |||||
hullA = convexShapes[colA.m_shapeIndex]; | |||||
//printf("numvertsA = %d\n",hullA.m_numVertices); | |||||
b3Collidable colB = collidables[collidableIndexB]; | |||||
hullB = convexShapes[colB.m_shapeIndex]; | |||||
//printf("numvertsB = %d\n",hullB.m_numVertices); | |||||
// b3Float4 contactsOut[B3_MAX_VERTS]; | |||||
int contactCapacity = B3_MAX_VERTS; | |||||
int numContactsOut=0; | |||||
#ifdef _WIN32 | |||||
b3Assert(_finite(rigidBodies[bodyIndexA].m_pos.x)); | |||||
b3Assert(_finite(rigidBodies[bodyIndexB].m_pos.x)); | |||||
#endif | |||||
bool foundSepAxis = b3FindSeparatingAxis(hullA,hullB, | |||||
posA, | |||||
ornA, | |||||
posB, | |||||
ornB, | |||||
convexVertices,uniqueEdges,faces,convexIndices, | |||||
convexVertices,uniqueEdges,faces,convexIndices, | |||||
sepNormalWorldSpace | |||||
); | |||||
if (foundSepAxis) | |||||
{ | |||||
contactIndex = b3ClipHullHullSingle( | |||||
bodyIndexA, bodyIndexB, | |||||
posA,ornA, | |||||
posB,ornB, | |||||
collidableIndexA, collidableIndexB, | |||||
&rigidBodies, | |||||
&globalContactsOut, | |||||
nGlobalContactsOut, | |||||
convexShapes, | |||||
convexShapes, | |||||
convexVertices, | |||||
uniqueEdges, | |||||
faces, | |||||
convexIndices, | |||||
convexVertices, | |||||
uniqueEdges, | |||||
faces, | |||||
convexIndices, | |||||
collidables, | |||||
collidables, | |||||
sepNormalWorldSpace, | |||||
maxContactCapacity); | |||||
} | |||||
return contactIndex; | |||||
} | |||||
#endif //B3_CONTACT_CONVEX_CONVEX_SAT_H |
@@ -1,162 +0,0 @@ | |||||
#ifndef B3_CONTACT_SPHERE_SPHERE_H | |||||
#define B3_CONTACT_SPHERE_SPHERE_H | |||||
void computeContactSphereConvex(int pairIndex, | |||||
int bodyIndexA, int bodyIndexB, | |||||
int collidableIndexA, int collidableIndexB, | |||||
const b3RigidBodyData* rigidBodies, | |||||
const b3Collidable* collidables, | |||||
const b3ConvexPolyhedronData* convexShapes, | |||||
const b3Vector3* convexVertices, | |||||
const int* convexIndices, | |||||
const b3GpuFace* faces, | |||||
b3Contact4* globalContactsOut, | |||||
int& nGlobalContactsOut, | |||||
int maxContactCapacity) | |||||
{ | |||||
float radius = collidables[collidableIndexA].m_radius; | |||||
float4 spherePos1 = rigidBodies[bodyIndexA].m_pos; | |||||
b3Quaternion sphereOrn = rigidBodies[bodyIndexA].m_quat; | |||||
float4 pos = rigidBodies[bodyIndexB].m_pos; | |||||
b3Quaternion quat = rigidBodies[bodyIndexB].m_quat; | |||||
b3Transform tr; | |||||
tr.setIdentity(); | |||||
tr.setOrigin(pos); | |||||
tr.setRotation(quat); | |||||
b3Transform trInv = tr.inverse(); | |||||
float4 spherePos = trInv(spherePos1); | |||||
int collidableIndex = rigidBodies[bodyIndexB].m_collidableIdx; | |||||
int shapeIndex = collidables[collidableIndex].m_shapeIndex; | |||||
int numFaces = convexShapes[shapeIndex].m_numFaces; | |||||
float4 closestPnt = b3MakeVector3(0, 0, 0, 0); | |||||
float4 hitNormalWorld = b3MakeVector3(0, 0, 0, 0); | |||||
float minDist = -1000000.f; // TODO: What is the largest/smallest float? | |||||
bool bCollide = true; | |||||
int region = -1; | |||||
float4 localHitNormal; | |||||
for ( int f = 0; f < numFaces; f++ ) | |||||
{ | |||||
b3GpuFace face = faces[convexShapes[shapeIndex].m_faceOffset+f]; | |||||
float4 planeEqn; | |||||
float4 localPlaneNormal = b3MakeVector3(face.m_plane.x,face.m_plane.y,face.m_plane.z,0.f); | |||||
float4 n1 = localPlaneNormal;//quatRotate(quat,localPlaneNormal); | |||||
planeEqn = n1; | |||||
planeEqn[3] = face.m_plane.w; | |||||
float4 pntReturn; | |||||
float dist = signedDistanceFromPointToPlane(spherePos, planeEqn, &pntReturn); | |||||
if ( dist > radius) | |||||
{ | |||||
bCollide = false; | |||||
break; | |||||
} | |||||
if ( dist > 0 ) | |||||
{ | |||||
//might hit an edge or vertex | |||||
b3Vector3 out; | |||||
bool isInPoly = IsPointInPolygon(spherePos, | |||||
&face, | |||||
&convexVertices[convexShapes[shapeIndex].m_vertexOffset], | |||||
convexIndices, | |||||
&out); | |||||
if (isInPoly) | |||||
{ | |||||
if (dist>minDist) | |||||
{ | |||||
minDist = dist; | |||||
closestPnt = pntReturn; | |||||
localHitNormal = planeEqn; | |||||
region=1; | |||||
} | |||||
} else | |||||
{ | |||||
b3Vector3 tmp = spherePos-out; | |||||
b3Scalar l2 = tmp.length2(); | |||||
if (l2<radius*radius) | |||||
{ | |||||
dist = b3Sqrt(l2); | |||||
if (dist>minDist) | |||||
{ | |||||
minDist = dist; | |||||
closestPnt = out; | |||||
localHitNormal = tmp/dist; | |||||
region=2; | |||||
} | |||||
} else | |||||
{ | |||||
bCollide = false; | |||||
break; | |||||
} | |||||
} | |||||
} | |||||
else | |||||
{ | |||||
if ( dist > minDist ) | |||||
{ | |||||
minDist = dist; | |||||
closestPnt = pntReturn; | |||||
localHitNormal = planeEqn; | |||||
region=3; | |||||
} | |||||
} | |||||
} | |||||
static int numChecks = 0; | |||||
numChecks++; | |||||
if (bCollide && minDist > -10000) | |||||
{ | |||||
float4 normalOnSurfaceB1 = tr.getBasis()*localHitNormal;//-hitNormalWorld; | |||||
float4 pOnB1 = tr(closestPnt); | |||||
//printf("dist ,%f,",minDist); | |||||
float actualDepth = minDist-radius; | |||||
if (actualDepth<0) | |||||
{ | |||||
//printf("actualDepth = ,%f,", actualDepth); | |||||
//printf("normalOnSurfaceB1 = ,%f,%f,%f,", normalOnSurfaceB1.x,normalOnSurfaceB1.y,normalOnSurfaceB1.z); | |||||
//printf("region=,%d,\n", region); | |||||
pOnB1[3] = actualDepth; | |||||
int dstIdx; | |||||
// dstIdx = nGlobalContactsOut++;//AppendInc( nGlobalContactsOut, dstIdx ); | |||||
if (nGlobalContactsOut < maxContactCapacity) | |||||
{ | |||||
dstIdx=nGlobalContactsOut; | |||||
nGlobalContactsOut++; | |||||
b3Contact4* c = &globalContactsOut[dstIdx]; | |||||
c->m_worldNormalOnB = normalOnSurfaceB1; | |||||
c->setFrictionCoeff(0.7); | |||||
c->setRestituitionCoeff(0.f); | |||||
c->m_batchIdx = pairIndex; | |||||
c->m_bodyAPtrAndSignBit = rigidBodies[bodyIndexA].m_invMass==0?-bodyIndexA:bodyIndexA; | |||||
c->m_bodyBPtrAndSignBit = rigidBodies[bodyIndexB].m_invMass==0?-bodyIndexB:bodyIndexB; | |||||
c->m_worldPosB[0] = pOnB1; | |||||
int numPoints = 1; | |||||
c->m_worldNormalOnB.w = (b3Scalar)numPoints; | |||||
}//if (dstIdx < numPairs) | |||||
} | |||||
}//if (hasCollision) | |||||
} | |||||
#endif //B3_CONTACT_SPHERE_SPHERE_H |
@@ -1,40 +0,0 @@ | |||||
#ifndef B3_CONVEX_POLYHEDRON_DATA_H | |||||
#define B3_CONVEX_POLYHEDRON_DATA_H | |||||
#include "Bullet3Common/shared/b3Float4.h" | |||||
#include "Bullet3Common/shared/b3Quat.h" | |||||
typedef struct b3GpuFace b3GpuFace_t; | |||||
struct b3GpuFace | |||||
{ | |||||
b3Float4 m_plane; | |||||
int m_indexOffset; | |||||
int m_numIndices; | |||||
int m_unusedPadding1; | |||||
int m_unusedPadding2; | |||||
}; | |||||
typedef struct b3ConvexPolyhedronData b3ConvexPolyhedronData_t; | |||||
struct b3ConvexPolyhedronData | |||||
{ | |||||
b3Float4 m_localCenter; | |||||
b3Float4 m_extents; | |||||
b3Float4 mC; | |||||
b3Float4 mE; | |||||
float m_radius; | |||||
int m_faceOffset; | |||||
int m_numFaces; | |||||
int m_numVertices; | |||||
int m_vertexOffset; | |||||
int m_uniqueEdgesOffset; | |||||
int m_numUniqueEdges; | |||||
int m_unused; | |||||
}; | |||||
#endif //B3_CONVEX_POLYHEDRON_DATA_H |
@@ -1,832 +0,0 @@ | |||||
#ifndef B3_FIND_CONCAVE_SEPARATING_AXIS_H | |||||
#define B3_FIND_CONCAVE_SEPARATING_AXIS_H | |||||
#define B3_TRIANGLE_NUM_CONVEX_FACES 5 | |||||
#include "Bullet3Common/shared/b3Int4.h" | |||||
#include "Bullet3Collision/NarrowPhaseCollision/shared/b3RigidBodyData.h" | |||||
#include "Bullet3Collision/NarrowPhaseCollision/shared/b3Collidable.h" | |||||
#include "Bullet3Collision/BroadPhaseCollision/shared/b3Aabb.h" | |||||
#include "Bullet3Collision/NarrowPhaseCollision/shared/b3BvhSubtreeInfoData.h" | |||||
#include "Bullet3Collision/NarrowPhaseCollision/shared/b3QuantizedBvhNodeData.h" | |||||
#include "Bullet3Collision/NarrowPhaseCollision/shared/b3ConvexPolyhedronData.h" | |||||
inline void b3Project(__global const b3ConvexPolyhedronData* hull, b3Float4ConstArg pos, b3QuatConstArg orn, | |||||
const b3Float4* dir, __global const b3Float4* vertices, float* min, float* max) | |||||
{ | |||||
min[0] = FLT_MAX; | |||||
max[0] = -FLT_MAX; | |||||
int numVerts = hull->m_numVertices; | |||||
const b3Float4 localDir = b3QuatRotate(b3QuatInverse(orn),*dir); | |||||
float offset = b3Dot(pos,*dir); | |||||
for(int i=0;i<numVerts;i++) | |||||
{ | |||||
float dp = b3Dot(vertices[hull->m_vertexOffset+i],localDir); | |||||
if(dp < min[0]) | |||||
min[0] = dp; | |||||
if(dp > max[0]) | |||||
max[0] = dp; | |||||
} | |||||
if(min[0]>max[0]) | |||||
{ | |||||
float tmp = min[0]; | |||||
min[0] = max[0]; | |||||
max[0] = tmp; | |||||
} | |||||
min[0] += offset; | |||||
max[0] += offset; | |||||
} | |||||
inline bool b3TestSepAxis(const b3ConvexPolyhedronData* hullA, __global const b3ConvexPolyhedronData* hullB, | |||||
b3Float4ConstArg posA,b3QuatConstArg ornA, | |||||
b3Float4ConstArg posB,b3QuatConstArg ornB, | |||||
b3Float4* sep_axis, const b3Float4* verticesA, __global const b3Float4* verticesB,float* depth) | |||||
{ | |||||
float Min0,Max0; | |||||
float Min1,Max1; | |||||
b3Project(hullA,posA,ornA,sep_axis,verticesA, &Min0, &Max0); | |||||
b3Project(hullB,posB,ornB, sep_axis,verticesB, &Min1, &Max1); | |||||
if(Max0<Min1 || Max1<Min0) | |||||
return false; | |||||
float d0 = Max0 - Min1; | |||||
float d1 = Max1 - Min0; | |||||
*depth = d0<d1 ? d0:d1; | |||||
return true; | |||||
} | |||||
bool b3FindSeparatingAxis( const b3ConvexPolyhedronData* hullA, __global const b3ConvexPolyhedronData* hullB, | |||||
b3Float4ConstArg posA1, | |||||
b3QuatConstArg ornA, | |||||
b3Float4ConstArg posB1, | |||||
b3QuatConstArg ornB, | |||||
b3Float4ConstArg DeltaC2, | |||||
const b3Float4* verticesA, | |||||
const b3Float4* uniqueEdgesA, | |||||
const b3GpuFace* facesA, | |||||
const int* indicesA, | |||||
__global const b3Float4* verticesB, | |||||
__global const b3Float4* uniqueEdgesB, | |||||
__global const b3GpuFace* facesB, | |||||
__global const int* indicesB, | |||||
b3Float4* sep, | |||||
float* dmin) | |||||
{ | |||||
b3Float4 posA = posA1; | |||||
posA.w = 0.f; | |||||
b3Float4 posB = posB1; | |||||
posB.w = 0.f; | |||||
/* | |||||
static int maxFaceVertex = 0; | |||||
int curFaceVertexAB = hullA->m_numFaces*hullB->m_numVertices; | |||||
curFaceVertexAB+= hullB->m_numFaces*hullA->m_numVertices; | |||||
if (curFaceVertexAB>maxFaceVertex) | |||||
{ | |||||
maxFaceVertex = curFaceVertexAB; | |||||
printf("curFaceVertexAB = %d\n",curFaceVertexAB); | |||||
printf("hullA->m_numFaces = %d\n",hullA->m_numFaces); | |||||
printf("hullA->m_numVertices = %d\n",hullA->m_numVertices); | |||||
printf("hullB->m_numVertices = %d\n",hullB->m_numVertices); | |||||
} | |||||
*/ | |||||
int curPlaneTests=0; | |||||
{ | |||||
int numFacesA = hullA->m_numFaces; | |||||
// Test normals from hullA | |||||
for(int i=0;i<numFacesA;i++) | |||||
{ | |||||
const b3Float4 normal = facesA[hullA->m_faceOffset+i].m_plane; | |||||
b3Float4 faceANormalWS = b3QuatRotate(ornA,normal); | |||||
if (b3Dot(DeltaC2,faceANormalWS)<0) | |||||
faceANormalWS*=-1.f; | |||||
curPlaneTests++; | |||||
float d; | |||||
if(!b3TestSepAxis( hullA, hullB, posA,ornA,posB,ornB,&faceANormalWS, verticesA, verticesB,&d)) | |||||
return false; | |||||
if(d<*dmin) | |||||
{ | |||||
*dmin = d; | |||||
*sep = faceANormalWS; | |||||
} | |||||
} | |||||
} | |||||
if((b3Dot(-DeltaC2,*sep))>0.0f) | |||||
{ | |||||
*sep = -(*sep); | |||||
} | |||||
return true; | |||||
} | |||||
b3Vector3 unitSphere162[]= | |||||
{ | |||||
b3MakeVector3(0.000000,-1.000000,0.000000), | |||||
b3MakeVector3(0.203181,-0.967950,0.147618), | |||||
b3MakeVector3(-0.077607,-0.967950,0.238853), | |||||
b3MakeVector3(0.723607,-0.447220,0.525725), | |||||
b3MakeVector3(0.609547,-0.657519,0.442856), | |||||
b3MakeVector3(0.812729,-0.502301,0.295238), | |||||
b3MakeVector3(-0.251147,-0.967949,0.000000), | |||||
b3MakeVector3(-0.077607,-0.967950,-0.238853), | |||||
b3MakeVector3(0.203181,-0.967950,-0.147618), | |||||
b3MakeVector3(0.860698,-0.251151,0.442858), | |||||
b3MakeVector3(-0.276388,-0.447220,0.850649), | |||||
b3MakeVector3(-0.029639,-0.502302,0.864184), | |||||
b3MakeVector3(-0.155215,-0.251152,0.955422), | |||||
b3MakeVector3(-0.894426,-0.447216,0.000000), | |||||
b3MakeVector3(-0.831051,-0.502299,0.238853), | |||||
b3MakeVector3(-0.956626,-0.251149,0.147618), | |||||
b3MakeVector3(-0.276388,-0.447220,-0.850649), | |||||
b3MakeVector3(-0.483971,-0.502302,-0.716565), | |||||
b3MakeVector3(-0.436007,-0.251152,-0.864188), | |||||
b3MakeVector3(0.723607,-0.447220,-0.525725), | |||||
b3MakeVector3(0.531941,-0.502302,-0.681712), | |||||
b3MakeVector3(0.687159,-0.251152,-0.681715), | |||||
b3MakeVector3(0.687159,-0.251152,0.681715), | |||||
b3MakeVector3(-0.436007,-0.251152,0.864188), | |||||
b3MakeVector3(-0.956626,-0.251149,-0.147618), | |||||
b3MakeVector3(-0.155215,-0.251152,-0.955422), | |||||
b3MakeVector3(0.860698,-0.251151,-0.442858), | |||||
b3MakeVector3(0.276388,0.447220,0.850649), | |||||
b3MakeVector3(0.483971,0.502302,0.716565), | |||||
b3MakeVector3(0.232822,0.657519,0.716563), | |||||
b3MakeVector3(-0.723607,0.447220,0.525725), | |||||
b3MakeVector3(-0.531941,0.502302,0.681712), | |||||
b3MakeVector3(-0.609547,0.657519,0.442856), | |||||
b3MakeVector3(-0.723607,0.447220,-0.525725), | |||||
b3MakeVector3(-0.812729,0.502301,-0.295238), | |||||
b3MakeVector3(-0.609547,0.657519,-0.442856), | |||||
b3MakeVector3(0.276388,0.447220,-0.850649), | |||||
b3MakeVector3(0.029639,0.502302,-0.864184), | |||||
b3MakeVector3(0.232822,0.657519,-0.716563), | |||||
b3MakeVector3(0.894426,0.447216,0.000000), | |||||
b3MakeVector3(0.831051,0.502299,-0.238853), | |||||
b3MakeVector3(0.753442,0.657515,0.000000), | |||||
b3MakeVector3(-0.232822,-0.657519,0.716563), | |||||
b3MakeVector3(-0.162456,-0.850654,0.499995), | |||||
b3MakeVector3(0.052790,-0.723612,0.688185), | |||||
b3MakeVector3(0.138199,-0.894429,0.425321), | |||||
b3MakeVector3(0.262869,-0.525738,0.809012), | |||||
b3MakeVector3(0.361805,-0.723611,0.587779), | |||||
b3MakeVector3(0.531941,-0.502302,0.681712), | |||||
b3MakeVector3(0.425323,-0.850654,0.309011), | |||||
b3MakeVector3(0.812729,-0.502301,-0.295238), | |||||
b3MakeVector3(0.609547,-0.657519,-0.442856), | |||||
b3MakeVector3(0.850648,-0.525736,0.000000), | |||||
b3MakeVector3(0.670817,-0.723611,-0.162457), | |||||
b3MakeVector3(0.670817,-0.723610,0.162458), | |||||
b3MakeVector3(0.425323,-0.850654,-0.309011), | |||||
b3MakeVector3(0.447211,-0.894428,0.000001), | |||||
b3MakeVector3(-0.753442,-0.657515,0.000000), | |||||
b3MakeVector3(-0.525730,-0.850652,0.000000), | |||||
b3MakeVector3(-0.638195,-0.723609,0.262864), | |||||
b3MakeVector3(-0.361801,-0.894428,0.262864), | |||||
b3MakeVector3(-0.688189,-0.525736,0.499997), | |||||
b3MakeVector3(-0.447211,-0.723610,0.525729), | |||||
b3MakeVector3(-0.483971,-0.502302,0.716565), | |||||
b3MakeVector3(-0.232822,-0.657519,-0.716563), | |||||
b3MakeVector3(-0.162456,-0.850654,-0.499995), | |||||
b3MakeVector3(-0.447211,-0.723611,-0.525727), | |||||
b3MakeVector3(-0.361801,-0.894429,-0.262863), | |||||
b3MakeVector3(-0.688189,-0.525736,-0.499997), | |||||
b3MakeVector3(-0.638195,-0.723609,-0.262863), | |||||
b3MakeVector3(-0.831051,-0.502299,-0.238853), | |||||
b3MakeVector3(0.361804,-0.723612,-0.587779), | |||||
b3MakeVector3(0.138197,-0.894429,-0.425321), | |||||
b3MakeVector3(0.262869,-0.525738,-0.809012), | |||||
b3MakeVector3(0.052789,-0.723611,-0.688186), | |||||
b3MakeVector3(-0.029639,-0.502302,-0.864184), | |||||
b3MakeVector3(0.956626,0.251149,0.147618), | |||||
b3MakeVector3(0.956626,0.251149,-0.147618), | |||||
b3MakeVector3(0.951058,-0.000000,0.309013), | |||||
b3MakeVector3(1.000000,0.000000,0.000000), | |||||
b3MakeVector3(0.947213,-0.276396,0.162458), | |||||
b3MakeVector3(0.951058,0.000000,-0.309013), | |||||
b3MakeVector3(0.947213,-0.276396,-0.162458), | |||||
b3MakeVector3(0.155215,0.251152,0.955422), | |||||
b3MakeVector3(0.436007,0.251152,0.864188), | |||||
b3MakeVector3(-0.000000,-0.000000,1.000000), | |||||
b3MakeVector3(0.309017,0.000000,0.951056), | |||||
b3MakeVector3(0.138199,-0.276398,0.951055), | |||||
b3MakeVector3(0.587786,0.000000,0.809017), | |||||
b3MakeVector3(0.447216,-0.276398,0.850648), | |||||
b3MakeVector3(-0.860698,0.251151,0.442858), | |||||
b3MakeVector3(-0.687159,0.251152,0.681715), | |||||
b3MakeVector3(-0.951058,-0.000000,0.309013), | |||||
b3MakeVector3(-0.809018,0.000000,0.587783), | |||||
b3MakeVector3(-0.861803,-0.276396,0.425324), | |||||
b3MakeVector3(-0.587786,0.000000,0.809017), | |||||
b3MakeVector3(-0.670819,-0.276397,0.688191), | |||||
b3MakeVector3(-0.687159,0.251152,-0.681715), | |||||
b3MakeVector3(-0.860698,0.251151,-0.442858), | |||||
b3MakeVector3(-0.587786,-0.000000,-0.809017), | |||||
b3MakeVector3(-0.809018,-0.000000,-0.587783), | |||||
b3MakeVector3(-0.670819,-0.276397,-0.688191), | |||||
b3MakeVector3(-0.951058,0.000000,-0.309013), | |||||
b3MakeVector3(-0.861803,-0.276396,-0.425324), | |||||
b3MakeVector3(0.436007,0.251152,-0.864188), | |||||
b3MakeVector3(0.155215,0.251152,-0.955422), | |||||
b3MakeVector3(0.587786,-0.000000,-0.809017), | |||||
b3MakeVector3(0.309017,-0.000000,-0.951056), | |||||
b3MakeVector3(0.447216,-0.276398,-0.850648), | |||||
b3MakeVector3(0.000000,0.000000,-1.000000), | |||||
b3MakeVector3(0.138199,-0.276398,-0.951055), | |||||
b3MakeVector3(0.670820,0.276396,0.688190), | |||||
b3MakeVector3(0.809019,-0.000002,0.587783), | |||||
b3MakeVector3(0.688189,0.525736,0.499997), | |||||
b3MakeVector3(0.861804,0.276394,0.425323), | |||||
b3MakeVector3(0.831051,0.502299,0.238853), | |||||
b3MakeVector3(-0.447216,0.276397,0.850649), | |||||
b3MakeVector3(-0.309017,-0.000001,0.951056), | |||||
b3MakeVector3(-0.262869,0.525738,0.809012), | |||||
b3MakeVector3(-0.138199,0.276397,0.951055), | |||||
b3MakeVector3(0.029639,0.502302,0.864184), | |||||
b3MakeVector3(-0.947213,0.276396,-0.162458), | |||||
b3MakeVector3(-1.000000,0.000001,0.000000), | |||||
b3MakeVector3(-0.850648,0.525736,-0.000000), | |||||
b3MakeVector3(-0.947213,0.276397,0.162458), | |||||
b3MakeVector3(-0.812729,0.502301,0.295238), | |||||
b3MakeVector3(-0.138199,0.276397,-0.951055), | |||||
b3MakeVector3(-0.309016,-0.000000,-0.951057), | |||||
b3MakeVector3(-0.262869,0.525738,-0.809012), | |||||
b3MakeVector3(-0.447215,0.276397,-0.850649), | |||||
b3MakeVector3(-0.531941,0.502302,-0.681712), | |||||
b3MakeVector3(0.861804,0.276396,-0.425322), | |||||
b3MakeVector3(0.809019,0.000000,-0.587782), | |||||
b3MakeVector3(0.688189,0.525736,-0.499997), | |||||
b3MakeVector3(0.670821,0.276397,-0.688189), | |||||
b3MakeVector3(0.483971,0.502302,-0.716565), | |||||
b3MakeVector3(0.077607,0.967950,0.238853), | |||||
b3MakeVector3(0.251147,0.967949,0.000000), | |||||
b3MakeVector3(0.000000,1.000000,0.000000), | |||||
b3MakeVector3(0.162456,0.850654,0.499995), | |||||
b3MakeVector3(0.361800,0.894429,0.262863), | |||||
b3MakeVector3(0.447209,0.723612,0.525728), | |||||
b3MakeVector3(0.525730,0.850652,0.000000), | |||||
b3MakeVector3(0.638194,0.723610,0.262864), | |||||
b3MakeVector3(-0.203181,0.967950,0.147618), | |||||
b3MakeVector3(-0.425323,0.850654,0.309011), | |||||
b3MakeVector3(-0.138197,0.894430,0.425320), | |||||
b3MakeVector3(-0.361804,0.723612,0.587778), | |||||
b3MakeVector3(-0.052790,0.723612,0.688185), | |||||
b3MakeVector3(-0.203181,0.967950,-0.147618), | |||||
b3MakeVector3(-0.425323,0.850654,-0.309011), | |||||
b3MakeVector3(-0.447210,0.894429,0.000000), | |||||
b3MakeVector3(-0.670817,0.723611,-0.162457), | |||||
b3MakeVector3(-0.670817,0.723611,0.162457), | |||||
b3MakeVector3(0.077607,0.967950,-0.238853), | |||||
b3MakeVector3(0.162456,0.850654,-0.499995), | |||||
b3MakeVector3(-0.138197,0.894430,-0.425320), | |||||
b3MakeVector3(-0.052790,0.723612,-0.688185), | |||||
b3MakeVector3(-0.361804,0.723612,-0.587778), | |||||
b3MakeVector3(0.361800,0.894429,-0.262863), | |||||
b3MakeVector3(0.638194,0.723610,-0.262864), | |||||
b3MakeVector3(0.447209,0.723612,-0.525728) | |||||
}; | |||||
bool b3FindSeparatingAxisEdgeEdge( const b3ConvexPolyhedronData* hullA, __global const b3ConvexPolyhedronData* hullB, | |||||
b3Float4ConstArg posA1, | |||||
b3QuatConstArg ornA, | |||||
b3Float4ConstArg posB1, | |||||
b3QuatConstArg ornB, | |||||
b3Float4ConstArg DeltaC2, | |||||
const b3Float4* verticesA, | |||||
const b3Float4* uniqueEdgesA, | |||||
const b3GpuFace* facesA, | |||||
const int* indicesA, | |||||
__global const b3Float4* verticesB, | |||||
__global const b3Float4* uniqueEdgesB, | |||||
__global const b3GpuFace* facesB, | |||||
__global const int* indicesB, | |||||
b3Float4* sep, | |||||
float* dmin, | |||||
bool searchAllEdgeEdge) | |||||
{ | |||||
b3Float4 posA = posA1; | |||||
posA.w = 0.f; | |||||
b3Float4 posB = posB1; | |||||
posB.w = 0.f; | |||||
int curPlaneTests=0; | |||||
int curEdgeEdge = 0; | |||||
// Test edges | |||||
static int maxEdgeTests = 0; | |||||
int curEdgeTests = hullA->m_numUniqueEdges * hullB->m_numUniqueEdges; | |||||
if (curEdgeTests >maxEdgeTests ) | |||||
{ | |||||
maxEdgeTests = curEdgeTests ; | |||||
printf("maxEdgeTests = %d\n",maxEdgeTests ); | |||||
printf("hullA->m_numUniqueEdges = %d\n",hullA->m_numUniqueEdges); | |||||
printf("hullB->m_numUniqueEdges = %d\n",hullB->m_numUniqueEdges); | |||||
} | |||||
if (searchAllEdgeEdge) | |||||
{ | |||||
for(int e0=0;e0<hullA->m_numUniqueEdges;e0++) | |||||
{ | |||||
const b3Float4 edge0 = uniqueEdgesA[hullA->m_uniqueEdgesOffset+e0]; | |||||
b3Float4 edge0World = b3QuatRotate(ornA,edge0); | |||||
for(int e1=0;e1<hullB->m_numUniqueEdges;e1++) | |||||
{ | |||||
const b3Float4 edge1 = uniqueEdgesB[hullB->m_uniqueEdgesOffset+e1]; | |||||
b3Float4 edge1World = b3QuatRotate(ornB,edge1); | |||||
b3Float4 crossje = b3Cross(edge0World,edge1World); | |||||
curEdgeEdge++; | |||||
if(!b3IsAlmostZero(crossje)) | |||||
{ | |||||
crossje = b3Normalized(crossje); | |||||
if (b3Dot(DeltaC2,crossje)<0) | |||||
crossje *= -1.f; | |||||
float dist; | |||||
bool result = true; | |||||
{ | |||||
float Min0,Max0; | |||||
float Min1,Max1; | |||||
b3Project(hullA,posA,ornA,&crossje,verticesA, &Min0, &Max0); | |||||
b3Project(hullB,posB,ornB,&crossje,verticesB, &Min1, &Max1); | |||||
if(Max0<Min1 || Max1<Min0) | |||||
return false; | |||||
float d0 = Max0 - Min1; | |||||
float d1 = Max1 - Min0; | |||||
dist = d0<d1 ? d0:d1; | |||||
result = true; | |||||
} | |||||
if(dist<*dmin) | |||||
{ | |||||
*dmin = dist; | |||||
*sep = crossje; | |||||
} | |||||
} | |||||
} | |||||
} | |||||
} else | |||||
{ | |||||
int numDirections = sizeof(unitSphere162)/sizeof(b3Vector3); | |||||
//printf("numDirections =%d\n",numDirections ); | |||||
for(int i=0;i<numDirections;i++) | |||||
{ | |||||
b3Float4 crossje = unitSphere162[i]; | |||||
{ | |||||
//if (b3Dot(DeltaC2,crossje)>0) | |||||
{ | |||||
float dist; | |||||
bool result = true; | |||||
{ | |||||
float Min0,Max0; | |||||
float Min1,Max1; | |||||
b3Project(hullA,posA,ornA,&crossje,verticesA, &Min0, &Max0); | |||||
b3Project(hullB,posB,ornB,&crossje,verticesB, &Min1, &Max1); | |||||
if(Max0<Min1 || Max1<Min0) | |||||
return false; | |||||
float d0 = Max0 - Min1; | |||||
float d1 = Max1 - Min0; | |||||
dist = d0<d1 ? d0:d1; | |||||
result = true; | |||||
} | |||||
if(dist<*dmin) | |||||
{ | |||||
*dmin = dist; | |||||
*sep = crossje; | |||||
} | |||||
} | |||||
} | |||||
} | |||||
} | |||||
if((b3Dot(-DeltaC2,*sep))>0.0f) | |||||
{ | |||||
*sep = -(*sep); | |||||
} | |||||
return true; | |||||
} | |||||
inline int b3FindClippingFaces(b3Float4ConstArg separatingNormal, | |||||
__global const b3ConvexPolyhedronData_t* hullA, __global const b3ConvexPolyhedronData_t* hullB, | |||||
b3Float4ConstArg posA, b3QuatConstArg ornA,b3Float4ConstArg posB, b3QuatConstArg ornB, | |||||
__global b3Float4* worldVertsA1, | |||||
__global b3Float4* worldNormalsA1, | |||||
__global b3Float4* worldVertsB1, | |||||
int capacityWorldVerts, | |||||
const float minDist, float maxDist, | |||||
__global const b3Float4* verticesA, | |||||
__global const b3GpuFace_t* facesA, | |||||
__global const int* indicesA, | |||||
__global const b3Float4* verticesB, | |||||
__global const b3GpuFace_t* facesB, | |||||
__global const int* indicesB, | |||||
__global b3Int4* clippingFaces, int pairIndex) | |||||
{ | |||||
int numContactsOut = 0; | |||||
int numWorldVertsB1= 0; | |||||
int closestFaceB=-1; | |||||
float dmax = -FLT_MAX; | |||||
{ | |||||
for(int face=0;face<hullB->m_numFaces;face++) | |||||
{ | |||||
const b3Float4 Normal = b3MakeFloat4(facesB[hullB->m_faceOffset+face].m_plane.x, | |||||
facesB[hullB->m_faceOffset+face].m_plane.y, facesB[hullB->m_faceOffset+face].m_plane.z,0.f); | |||||
const b3Float4 WorldNormal = b3QuatRotate(ornB, Normal); | |||||
float d = b3Dot(WorldNormal,separatingNormal); | |||||
if (d > dmax) | |||||
{ | |||||
dmax = d; | |||||
closestFaceB = face; | |||||
} | |||||
} | |||||
} | |||||
{ | |||||
const b3GpuFace_t polyB = facesB[hullB->m_faceOffset+closestFaceB]; | |||||
const int numVertices = polyB.m_numIndices; | |||||
for(int e0=0;e0<numVertices;e0++) | |||||
{ | |||||
const b3Float4 b = verticesB[hullB->m_vertexOffset+indicesB[polyB.m_indexOffset+e0]]; | |||||
worldVertsB1[pairIndex*capacityWorldVerts+numWorldVertsB1++] = b3TransformPoint(b,posB,ornB); | |||||
} | |||||
} | |||||
int closestFaceA=-1; | |||||
{ | |||||
float dmin = FLT_MAX; | |||||
for(int face=0;face<hullA->m_numFaces;face++) | |||||
{ | |||||
const b3Float4 Normal = b3MakeFloat4( | |||||
facesA[hullA->m_faceOffset+face].m_plane.x, | |||||
facesA[hullA->m_faceOffset+face].m_plane.y, | |||||
facesA[hullA->m_faceOffset+face].m_plane.z, | |||||
0.f); | |||||
const b3Float4 faceANormalWS = b3QuatRotate(ornA,Normal); | |||||
float d = b3Dot(faceANormalWS,separatingNormal); | |||||
if (d < dmin) | |||||
{ | |||||
dmin = d; | |||||
closestFaceA = face; | |||||
worldNormalsA1[pairIndex] = faceANormalWS; | |||||
} | |||||
} | |||||
} | |||||
int numVerticesA = facesA[hullA->m_faceOffset+closestFaceA].m_numIndices; | |||||
for(int e0=0;e0<numVerticesA;e0++) | |||||
{ | |||||
const b3Float4 a = verticesA[hullA->m_vertexOffset+indicesA[facesA[hullA->m_faceOffset+closestFaceA].m_indexOffset+e0]]; | |||||
worldVertsA1[pairIndex*capacityWorldVerts+e0] = b3TransformPoint(a, posA,ornA); | |||||
} | |||||
clippingFaces[pairIndex].x = closestFaceA; | |||||
clippingFaces[pairIndex].y = closestFaceB; | |||||
clippingFaces[pairIndex].z = numVerticesA; | |||||
clippingFaces[pairIndex].w = numWorldVertsB1; | |||||
return numContactsOut; | |||||
} | |||||
__kernel void b3FindConcaveSeparatingAxisKernel( __global b3Int4* concavePairs, | |||||
__global const b3RigidBodyData* rigidBodies, | |||||
__global const b3Collidable* collidables, | |||||
__global const b3ConvexPolyhedronData* convexShapes, | |||||
__global const b3Float4* vertices, | |||||
__global const b3Float4* uniqueEdges, | |||||
__global const b3GpuFace* faces, | |||||
__global const int* indices, | |||||
__global const b3GpuChildShape* gpuChildShapes, | |||||
__global b3Aabb* aabbs, | |||||
__global b3Float4* concaveSeparatingNormalsOut, | |||||
__global b3Int4* clippingFacesOut, | |||||
__global b3Vector3* worldVertsA1Out, | |||||
__global b3Vector3* worldNormalsA1Out, | |||||
__global b3Vector3* worldVertsB1Out, | |||||
__global int* hasSeparatingNormals, | |||||
int vertexFaceCapacity, | |||||
int numConcavePairs, | |||||
int pairIdx | |||||
) | |||||
{ | |||||
int i = pairIdx; | |||||
/* int i = get_global_id(0); | |||||
if (i>=numConcavePairs) | |||||
return; | |||||
int pairIdx = i; | |||||
*/ | |||||
int bodyIndexA = concavePairs[i].x; | |||||
int bodyIndexB = concavePairs[i].y; | |||||
int collidableIndexA = rigidBodies[bodyIndexA].m_collidableIdx; | |||||
int collidableIndexB = rigidBodies[bodyIndexB].m_collidableIdx; | |||||
int shapeIndexA = collidables[collidableIndexA].m_shapeIndex; | |||||
int shapeIndexB = collidables[collidableIndexB].m_shapeIndex; | |||||
if (collidables[collidableIndexB].m_shapeType!=SHAPE_CONVEX_HULL&& | |||||
collidables[collidableIndexB].m_shapeType!=SHAPE_COMPOUND_OF_CONVEX_HULLS) | |||||
{ | |||||
concavePairs[pairIdx].w = -1; | |||||
return; | |||||
} | |||||
hasSeparatingNormals[i] = 0; | |||||
int numFacesA = convexShapes[shapeIndexA].m_numFaces; | |||||
int numActualConcaveConvexTests = 0; | |||||
int f = concavePairs[i].z; | |||||
bool overlap = false; | |||||
b3ConvexPolyhedronData convexPolyhedronA; | |||||
//add 3 vertices of the triangle | |||||
convexPolyhedronA.m_numVertices = 3; | |||||
convexPolyhedronA.m_vertexOffset = 0; | |||||
b3Float4 localCenter = b3MakeFloat4(0.f,0.f,0.f,0.f); | |||||
b3GpuFace face = faces[convexShapes[shapeIndexA].m_faceOffset+f]; | |||||
b3Aabb triAabb; | |||||
triAabb.m_minVec = b3MakeFloat4(1e30f,1e30f,1e30f,0.f); | |||||
triAabb.m_maxVec = b3MakeFloat4(-1e30f,-1e30f,-1e30f,0.f); | |||||
b3Float4 verticesA[3]; | |||||
for (int i=0;i<3;i++) | |||||
{ | |||||
int index = indices[face.m_indexOffset+i]; | |||||
b3Float4 vert = vertices[convexShapes[shapeIndexA].m_vertexOffset+index]; | |||||
verticesA[i] = vert; | |||||
localCenter += vert; | |||||
triAabb.m_minVec = b3MinFloat4(triAabb.m_minVec,vert); | |||||
triAabb.m_maxVec = b3MaxFloat4(triAabb.m_maxVec,vert); | |||||
} | |||||
overlap = true; | |||||
overlap = (triAabb.m_minVec.x > aabbs[bodyIndexB].m_maxVec.x || triAabb.m_maxVec.x < aabbs[bodyIndexB].m_minVec.x) ? false : overlap; | |||||
overlap = (triAabb.m_minVec.z > aabbs[bodyIndexB].m_maxVec.z || triAabb.m_maxVec.z < aabbs[bodyIndexB].m_minVec.z) ? false : overlap; | |||||
overlap = (triAabb.m_minVec.y > aabbs[bodyIndexB].m_maxVec.y || triAabb.m_maxVec.y < aabbs[bodyIndexB].m_minVec.y) ? false : overlap; | |||||
if (overlap) | |||||
{ | |||||
float dmin = FLT_MAX; | |||||
int hasSeparatingAxis=5; | |||||
b3Float4 sepAxis=b3MakeFloat4(1,2,3,4); | |||||
int localCC=0; | |||||
numActualConcaveConvexTests++; | |||||
//a triangle has 3 unique edges | |||||
convexPolyhedronA.m_numUniqueEdges = 3; | |||||
convexPolyhedronA.m_uniqueEdgesOffset = 0; | |||||
b3Float4 uniqueEdgesA[3]; | |||||
uniqueEdgesA[0] = (verticesA[1]-verticesA[0]); | |||||
uniqueEdgesA[1] = (verticesA[2]-verticesA[1]); | |||||
uniqueEdgesA[2] = (verticesA[0]-verticesA[2]); | |||||
convexPolyhedronA.m_faceOffset = 0; | |||||
b3Float4 normal = b3MakeFloat4(face.m_plane.x,face.m_plane.y,face.m_plane.z,0.f); | |||||
b3GpuFace facesA[B3_TRIANGLE_NUM_CONVEX_FACES]; | |||||
int indicesA[3+3+2+2+2]; | |||||
int curUsedIndices=0; | |||||
int fidx=0; | |||||
//front size of triangle | |||||
{ | |||||
facesA[fidx].m_indexOffset=curUsedIndices; | |||||
indicesA[0] = 0; | |||||
indicesA[1] = 1; | |||||
indicesA[2] = 2; | |||||
curUsedIndices+=3; | |||||
float c = face.m_plane.w; | |||||
facesA[fidx].m_plane.x = normal.x; | |||||
facesA[fidx].m_plane.y = normal.y; | |||||
facesA[fidx].m_plane.z = normal.z; | |||||
facesA[fidx].m_plane.w = c; | |||||
facesA[fidx].m_numIndices=3; | |||||
} | |||||
fidx++; | |||||
//back size of triangle | |||||
{ | |||||
facesA[fidx].m_indexOffset=curUsedIndices; | |||||
indicesA[3]=2; | |||||
indicesA[4]=1; | |||||
indicesA[5]=0; | |||||
curUsedIndices+=3; | |||||
float c = b3Dot(normal,verticesA[0]); | |||||
float c1 = -face.m_plane.w; | |||||
facesA[fidx].m_plane.x = -normal.x; | |||||
facesA[fidx].m_plane.y = -normal.y; | |||||
facesA[fidx].m_plane.z = -normal.z; | |||||
facesA[fidx].m_plane.w = c; | |||||
facesA[fidx].m_numIndices=3; | |||||
} | |||||
fidx++; | |||||
bool addEdgePlanes = true; | |||||
if (addEdgePlanes) | |||||
{ | |||||
int numVertices=3; | |||||
int prevVertex = numVertices-1; | |||||
for (int i=0;i<numVertices;i++) | |||||
{ | |||||
b3Float4 v0 = verticesA[i]; | |||||
b3Float4 v1 = verticesA[prevVertex]; | |||||
b3Float4 edgeNormal = b3Normalized(b3Cross(normal,v1-v0)); | |||||
float c = -b3Dot(edgeNormal,v0); | |||||
facesA[fidx].m_numIndices = 2; | |||||
facesA[fidx].m_indexOffset=curUsedIndices; | |||||
indicesA[curUsedIndices++]=i; | |||||
indicesA[curUsedIndices++]=prevVertex; | |||||
facesA[fidx].m_plane.x = edgeNormal.x; | |||||
facesA[fidx].m_plane.y = edgeNormal.y; | |||||
facesA[fidx].m_plane.z = edgeNormal.z; | |||||
facesA[fidx].m_plane.w = c; | |||||
fidx++; | |||||
prevVertex = i; | |||||
} | |||||
} | |||||
convexPolyhedronA.m_numFaces = B3_TRIANGLE_NUM_CONVEX_FACES; | |||||
convexPolyhedronA.m_localCenter = localCenter*(1.f/3.f); | |||||
b3Float4 posA = rigidBodies[bodyIndexA].m_pos; | |||||
posA.w = 0.f; | |||||
b3Float4 posB = rigidBodies[bodyIndexB].m_pos; | |||||
posB.w = 0.f; | |||||
b3Quaternion ornA = rigidBodies[bodyIndexA].m_quat; | |||||
b3Quaternion ornB =rigidBodies[bodyIndexB].m_quat; | |||||
/////////////////// | |||||
///compound shape support | |||||
if (collidables[collidableIndexB].m_shapeType==SHAPE_COMPOUND_OF_CONVEX_HULLS) | |||||
{ | |||||
int compoundChild = concavePairs[pairIdx].w; | |||||
int childShapeIndexB = compoundChild;//collidables[collidableIndexB].m_shapeIndex+compoundChild; | |||||
int childColIndexB = gpuChildShapes[childShapeIndexB].m_shapeIndex; | |||||
b3Float4 childPosB = gpuChildShapes[childShapeIndexB].m_childPosition; | |||||
b3Quaternion childOrnB = gpuChildShapes[childShapeIndexB].m_childOrientation; | |||||
b3Float4 newPosB = b3TransformPoint(childPosB,posB,ornB); | |||||
b3Quaternion newOrnB = b3QuatMul(ornB,childOrnB); | |||||
posB = newPosB; | |||||
ornB = newOrnB; | |||||
shapeIndexB = collidables[childColIndexB].m_shapeIndex; | |||||
} | |||||
////////////////// | |||||
b3Float4 c0local = convexPolyhedronA.m_localCenter; | |||||
b3Float4 c0 = b3TransformPoint(c0local, posA, ornA); | |||||
b3Float4 c1local = convexShapes[shapeIndexB].m_localCenter; | |||||
b3Float4 c1 = b3TransformPoint(c1local,posB,ornB); | |||||
const b3Float4 DeltaC2 = c0 - c1; | |||||
bool sepA = b3FindSeparatingAxis( &convexPolyhedronA, &convexShapes[shapeIndexB], | |||||
posA,ornA, | |||||
posB,ornB, | |||||
DeltaC2, | |||||
verticesA,uniqueEdgesA,facesA,indicesA, | |||||
vertices,uniqueEdges,faces,indices, | |||||
&sepAxis,&dmin); | |||||
hasSeparatingAxis = 4; | |||||
if (!sepA) | |||||
{ | |||||
hasSeparatingAxis = 0; | |||||
} else | |||||
{ | |||||
bool sepB = b3FindSeparatingAxis( &convexShapes[shapeIndexB],&convexPolyhedronA, | |||||
posB,ornB, | |||||
posA,ornA, | |||||
DeltaC2, | |||||
vertices,uniqueEdges,faces,indices, | |||||
verticesA,uniqueEdgesA,facesA,indicesA, | |||||
&sepAxis,&dmin); | |||||
if (!sepB) | |||||
{ | |||||
hasSeparatingAxis = 0; | |||||
} else | |||||
{ | |||||
bool sepEE = b3FindSeparatingAxisEdgeEdge( &convexPolyhedronA, &convexShapes[shapeIndexB], | |||||
posA,ornA, | |||||
posB,ornB, | |||||
DeltaC2, | |||||
verticesA,uniqueEdgesA,facesA,indicesA, | |||||
vertices,uniqueEdges,faces,indices, | |||||
&sepAxis,&dmin,true); | |||||
if (!sepEE) | |||||
{ | |||||
hasSeparatingAxis = 0; | |||||
} else | |||||
{ | |||||
hasSeparatingAxis = 1; | |||||
} | |||||
} | |||||
} | |||||
if (hasSeparatingAxis) | |||||
{ | |||||
hasSeparatingNormals[i]=1; | |||||
sepAxis.w = dmin; | |||||
concaveSeparatingNormalsOut[pairIdx]=sepAxis; | |||||
//now compute clipping faces A and B, and world-space clipping vertices A and B... | |||||
float minDist = -1e30f; | |||||
float maxDist = 0.02f; | |||||
b3FindClippingFaces(sepAxis, | |||||
&convexPolyhedronA, | |||||
&convexShapes[shapeIndexB], | |||||
posA,ornA, | |||||
posB,ornB, | |||||
worldVertsA1Out, | |||||
worldNormalsA1Out, | |||||
worldVertsB1Out, | |||||
vertexFaceCapacity, | |||||
minDist, maxDist, | |||||
verticesA, | |||||
facesA, | |||||
indicesA, | |||||
vertices, | |||||
faces, | |||||
indices, | |||||
clippingFacesOut, pairIdx); | |||||
} else | |||||
{ | |||||
//mark this pair as in-active | |||||
concavePairs[pairIdx].w = -1; | |||||
} | |||||
} | |||||
else | |||||
{ | |||||
//mark this pair as in-active | |||||
concavePairs[pairIdx].w = -1; | |||||
} | |||||
} | |||||
#endif //B3_FIND_CONCAVE_SEPARATING_AXIS_H | |||||
@@ -1,206 +0,0 @@ | |||||
#ifndef B3_FIND_SEPARATING_AXIS_H | |||||
#define B3_FIND_SEPARATING_AXIS_H | |||||
inline void b3ProjectAxis(const b3ConvexPolyhedronData& hull, const b3Float4& pos, const b3Quaternion& orn, const b3Float4& dir, const b3AlignedObjectArray<b3Vector3>& vertices, b3Scalar& min, b3Scalar& max) | |||||
{ | |||||
min = FLT_MAX; | |||||
max = -FLT_MAX; | |||||
int numVerts = hull.m_numVertices; | |||||
const b3Float4 localDir = b3QuatRotate(orn.inverse(),dir); | |||||
b3Scalar offset = b3Dot3F4(pos,dir); | |||||
for(int i=0;i<numVerts;i++) | |||||
{ | |||||
//b3Vector3 pt = trans * vertices[m_vertexOffset+i]; | |||||
//b3Scalar dp = pt.dot(dir); | |||||
b3Vector3 vertex = vertices[hull.m_vertexOffset+i]; | |||||
b3Scalar dp = b3Dot3F4((b3Float4&)vertices[hull.m_vertexOffset+i],localDir); | |||||
//b3Assert(dp==dpL); | |||||
if(dp < min) min = dp; | |||||
if(dp > max) max = dp; | |||||
} | |||||
if(min>max) | |||||
{ | |||||
b3Scalar tmp = min; | |||||
min = max; | |||||
max = tmp; | |||||
} | |||||
min += offset; | |||||
max += offset; | |||||
} | |||||
inline bool b3TestSepAxis(const b3ConvexPolyhedronData& hullA, const b3ConvexPolyhedronData& hullB, | |||||
const b3Float4& posA,const b3Quaternion& ornA, | |||||
const b3Float4& posB,const b3Quaternion& ornB, | |||||
const b3Float4& sep_axis, const b3AlignedObjectArray<b3Vector3>& verticesA,const b3AlignedObjectArray<b3Vector3>& verticesB,b3Scalar& depth) | |||||
{ | |||||
b3Scalar Min0,Max0; | |||||
b3Scalar Min1,Max1; | |||||
b3ProjectAxis(hullA,posA,ornA,sep_axis,verticesA, Min0, Max0); | |||||
b3ProjectAxis(hullB,posB,ornB, sep_axis,verticesB, Min1, Max1); | |||||
if(Max0<Min1 || Max1<Min0) | |||||
return false; | |||||
b3Scalar d0 = Max0 - Min1; | |||||
b3Assert(d0>=0.0f); | |||||
b3Scalar d1 = Max1 - Min0; | |||||
b3Assert(d1>=0.0f); | |||||
depth = d0<d1 ? d0:d1; | |||||
return true; | |||||
} | |||||
inline bool b3FindSeparatingAxis( const b3ConvexPolyhedronData& hullA, const b3ConvexPolyhedronData& hullB, | |||||
const b3Float4& posA1, | |||||
const b3Quaternion& ornA, | |||||
const b3Float4& posB1, | |||||
const b3Quaternion& ornB, | |||||
const b3AlignedObjectArray<b3Vector3>& verticesA, | |||||
const b3AlignedObjectArray<b3Vector3>& uniqueEdgesA, | |||||
const b3AlignedObjectArray<b3GpuFace>& facesA, | |||||
const b3AlignedObjectArray<int>& indicesA, | |||||
const b3AlignedObjectArray<b3Vector3>& verticesB, | |||||
const b3AlignedObjectArray<b3Vector3>& uniqueEdgesB, | |||||
const b3AlignedObjectArray<b3GpuFace>& facesB, | |||||
const b3AlignedObjectArray<int>& indicesB, | |||||
b3Vector3& sep) | |||||
{ | |||||
B3_PROFILE("findSeparatingAxis"); | |||||
b3Float4 posA = posA1; | |||||
posA.w = 0.f; | |||||
b3Float4 posB = posB1; | |||||
posB.w = 0.f; | |||||
//#ifdef TEST_INTERNAL_OBJECTS | |||||
b3Float4 c0local = (b3Float4&)hullA.m_localCenter; | |||||
b3Float4 c0 = b3TransformPoint(c0local, posA, ornA); | |||||
b3Float4 c1local = (b3Float4&)hullB.m_localCenter; | |||||
b3Float4 c1 = b3TransformPoint(c1local,posB,ornB); | |||||
const b3Float4 deltaC2 = c0 - c1; | |||||
//#endif | |||||
b3Scalar dmin = FLT_MAX; | |||||
int curPlaneTests=0; | |||||
int numFacesA = hullA.m_numFaces; | |||||
// Test normals from hullA | |||||
for(int i=0;i<numFacesA;i++) | |||||
{ | |||||
const b3Float4& normal = (b3Float4&)facesA[hullA.m_faceOffset+i].m_plane; | |||||
b3Float4 faceANormalWS = b3QuatRotate(ornA,normal); | |||||
if (b3Dot3F4(deltaC2,faceANormalWS)<0) | |||||
faceANormalWS*=-1.f; | |||||
curPlaneTests++; | |||||
#ifdef TEST_INTERNAL_OBJECTS | |||||
gExpectedNbTests++; | |||||
if(gUseInternalObject && !TestInternalObjects(transA,transB, DeltaC2, faceANormalWS, hullA, hullB, dmin)) | |||||
continue; | |||||
gActualNbTests++; | |||||
#endif | |||||
b3Scalar d; | |||||
if(!b3TestSepAxis( hullA, hullB, posA,ornA,posB,ornB,faceANormalWS, verticesA, verticesB,d)) | |||||
return false; | |||||
if(d<dmin) | |||||
{ | |||||
dmin = d; | |||||
sep = (b3Vector3&)faceANormalWS; | |||||
} | |||||
} | |||||
int numFacesB = hullB.m_numFaces; | |||||
// Test normals from hullB | |||||
for(int i=0;i<numFacesB;i++) | |||||
{ | |||||
b3Float4 normal = (b3Float4&)facesB[hullB.m_faceOffset+i].m_plane; | |||||
b3Float4 WorldNormal = b3QuatRotate(ornB, normal); | |||||
if (b3Dot3F4(deltaC2,WorldNormal)<0) | |||||
{ | |||||
WorldNormal*=-1.f; | |||||
} | |||||
curPlaneTests++; | |||||
#ifdef TEST_INTERNAL_OBJECTS | |||||
gExpectedNbTests++; | |||||
if(gUseInternalObject && !TestInternalObjects(transA,transB,DeltaC2, WorldNormal, hullA, hullB, dmin)) | |||||
continue; | |||||
gActualNbTests++; | |||||
#endif | |||||
b3Scalar d; | |||||
if(!b3TestSepAxis(hullA, hullB,posA,ornA,posB,ornB,WorldNormal,verticesA,verticesB,d)) | |||||
return false; | |||||
if(d<dmin) | |||||
{ | |||||
dmin = d; | |||||
sep = (b3Vector3&)WorldNormal; | |||||
} | |||||
} | |||||
// b3Vector3 edgeAstart,edgeAend,edgeBstart,edgeBend; | |||||
int curEdgeEdge = 0; | |||||
// Test edges | |||||
for(int e0=0;e0<hullA.m_numUniqueEdges;e0++) | |||||
{ | |||||
const b3Float4& edge0 = (b3Float4&) uniqueEdgesA[hullA.m_uniqueEdgesOffset+e0]; | |||||
b3Float4 edge0World = b3QuatRotate(ornA,(b3Float4&)edge0); | |||||
for(int e1=0;e1<hullB.m_numUniqueEdges;e1++) | |||||
{ | |||||
const b3Vector3 edge1 = uniqueEdgesB[hullB.m_uniqueEdgesOffset+e1]; | |||||
b3Float4 edge1World = b3QuatRotate(ornB,(b3Float4&)edge1); | |||||
b3Float4 crossje = b3Cross3(edge0World,edge1World); | |||||
curEdgeEdge++; | |||||
if(!b3IsAlmostZero((b3Vector3&)crossje)) | |||||
{ | |||||
crossje = b3FastNormalized3(crossje); | |||||
if (b3Dot3F4(deltaC2,crossje)<0) | |||||
crossje*=-1.f; | |||||
#ifdef TEST_INTERNAL_OBJECTS | |||||
gExpectedNbTests++; | |||||
if(gUseInternalObject && !TestInternalObjects(transA,transB,DeltaC2, Cross, hullA, hullB, dmin)) | |||||
continue; | |||||
gActualNbTests++; | |||||
#endif | |||||
b3Scalar dist; | |||||
if(!b3TestSepAxis( hullA, hullB, posA,ornA,posB,ornB,crossje, verticesA,verticesB,dist)) | |||||
return false; | |||||
if(dist<dmin) | |||||
{ | |||||
dmin = dist; | |||||
sep = (b3Vector3&)crossje; | |||||
} | |||||
} | |||||
} | |||||
} | |||||
if((b3Dot3F4(-deltaC2,(b3Float4&)sep))>0.0f) | |||||
sep = -sep; | |||||
return true; | |||||
} | |||||
#endif //B3_FIND_SEPARATING_AXIS_H | |||||
@@ -1,920 +0,0 @@ | |||||
/*** | |||||
* --------------------------------- | |||||
* Copyright (c)2012 Daniel Fiser <danfis@danfis.cz> | |||||
* | |||||
* This file was ported from mpr.c file, part of libccd. | |||||
* The Minkoski Portal Refinement implementation was ported | |||||
* to OpenCL by Erwin Coumans for the Bullet 3 Physics library. | |||||
* at http://github.com/erwincoumans/bullet3 | |||||
* | |||||
* Distributed under the OSI-approved BSD License (the "License"); | |||||
* see <http://www.opensource.org/licenses/bsd-license.php>. | |||||
* This software is distributed WITHOUT ANY WARRANTY; without even the | |||||
* implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. | |||||
* See the License for more information. | |||||
*/ | |||||
#ifndef B3_MPR_PENETRATION_H | |||||
#define B3_MPR_PENETRATION_H | |||||
#include "Bullet3Common/shared/b3PlatformDefinitions.h" | |||||
#include "Bullet3Common/shared/b3Float4.h" | |||||
#include "Bullet3Collision/NarrowPhaseCollision/shared/b3RigidBodyData.h" | |||||
#include "Bullet3Collision/NarrowPhaseCollision/shared/b3ConvexPolyhedronData.h" | |||||
#include "Bullet3Collision/NarrowPhaseCollision/shared/b3Collidable.h" | |||||
#ifdef __cplusplus | |||||
#define B3_MPR_SQRT sqrtf | |||||
#else | |||||
#define B3_MPR_SQRT sqrt | |||||
#endif | |||||
#define B3_MPR_FMIN(x, y) ((x) < (y) ? (x) : (y)) | |||||
#define B3_MPR_FABS fabs | |||||
#define B3_MPR_TOLERANCE 1E-6f | |||||
#define B3_MPR_MAX_ITERATIONS 1000 | |||||
struct _b3MprSupport_t | |||||
{ | |||||
b3Float4 v; //!< Support point in minkowski sum | |||||
b3Float4 v1; //!< Support point in obj1 | |||||
b3Float4 v2; //!< Support point in obj2 | |||||
}; | |||||
typedef struct _b3MprSupport_t b3MprSupport_t; | |||||
struct _b3MprSimplex_t | |||||
{ | |||||
b3MprSupport_t ps[4]; | |||||
int last; //!< index of last added point | |||||
}; | |||||
typedef struct _b3MprSimplex_t b3MprSimplex_t; | |||||
inline b3MprSupport_t* b3MprSimplexPointW(b3MprSimplex_t *s, int idx) | |||||
{ | |||||
return &s->ps[idx]; | |||||
} | |||||
inline void b3MprSimplexSetSize(b3MprSimplex_t *s, int size) | |||||
{ | |||||
s->last = size - 1; | |||||
} | |||||
inline int b3MprSimplexSize(const b3MprSimplex_t *s) | |||||
{ | |||||
return s->last + 1; | |||||
} | |||||
inline const b3MprSupport_t* b3MprSimplexPoint(const b3MprSimplex_t* s, int idx) | |||||
{ | |||||
// here is no check on boundaries | |||||
return &s->ps[idx]; | |||||
} | |||||
inline void b3MprSupportCopy(b3MprSupport_t *d, const b3MprSupport_t *s) | |||||
{ | |||||
*d = *s; | |||||
} | |||||
inline void b3MprSimplexSet(b3MprSimplex_t *s, size_t pos, const b3MprSupport_t *a) | |||||
{ | |||||
b3MprSupportCopy(s->ps + pos, a); | |||||
} | |||||
inline void b3MprSimplexSwap(b3MprSimplex_t *s, size_t pos1, size_t pos2) | |||||
{ | |||||
b3MprSupport_t supp; | |||||
b3MprSupportCopy(&supp, &s->ps[pos1]); | |||||
b3MprSupportCopy(&s->ps[pos1], &s->ps[pos2]); | |||||
b3MprSupportCopy(&s->ps[pos2], &supp); | |||||
} | |||||
inline int b3MprIsZero(float val) | |||||
{ | |||||
return B3_MPR_FABS(val) < FLT_EPSILON; | |||||
} | |||||
inline int b3MprEq(float _a, float _b) | |||||
{ | |||||
float ab; | |||||
float a, b; | |||||
ab = B3_MPR_FABS(_a - _b); | |||||
if (B3_MPR_FABS(ab) < FLT_EPSILON) | |||||
return 1; | |||||
a = B3_MPR_FABS(_a); | |||||
b = B3_MPR_FABS(_b); | |||||
if (b > a){ | |||||
return ab < FLT_EPSILON * b; | |||||
}else{ | |||||
return ab < FLT_EPSILON * a; | |||||
} | |||||
} | |||||
inline int b3MprVec3Eq(const b3Float4* a, const b3Float4 *b) | |||||
{ | |||||
return b3MprEq((*a).x, (*b).x) | |||||
&& b3MprEq((*a).y, (*b).y) | |||||
&& b3MprEq((*a).z, (*b).z); | |||||
} | |||||
inline b3Float4 b3LocalGetSupportVertex(b3Float4ConstArg supportVec,__global const b3ConvexPolyhedronData_t* hull, b3ConstArray(b3Float4) verticesA) | |||||
{ | |||||
b3Float4 supVec = b3MakeFloat4(0,0,0,0); | |||||
float maxDot = -B3_LARGE_FLOAT; | |||||
if( 0 < hull->m_numVertices ) | |||||
{ | |||||
const b3Float4 scaled = supportVec; | |||||
int index = b3MaxDot(scaled, &verticesA[hull->m_vertexOffset], hull->m_numVertices, &maxDot); | |||||
return verticesA[hull->m_vertexOffset+index]; | |||||
} | |||||
return supVec; | |||||
} | |||||
B3_STATIC void b3MprConvexSupport(int pairIndex,int bodyIndex, b3ConstArray(b3RigidBodyData_t) cpuBodyBuf, | |||||
b3ConstArray(b3ConvexPolyhedronData_t) cpuConvexData, | |||||
b3ConstArray(b3Collidable_t) cpuCollidables, | |||||
b3ConstArray(b3Float4) cpuVertices, | |||||
__global b3Float4* sepAxis, | |||||
const b3Float4* _dir, b3Float4* outp, int logme) | |||||
{ | |||||
//dir is in worldspace, move to local space | |||||
b3Float4 pos = cpuBodyBuf[bodyIndex].m_pos; | |||||
b3Quat orn = cpuBodyBuf[bodyIndex].m_quat; | |||||
b3Float4 dir = b3MakeFloat4((*_dir).x,(*_dir).y,(*_dir).z,0.f); | |||||
const b3Float4 localDir = b3QuatRotate(b3QuatInverse(orn),dir); | |||||
//find local support vertex | |||||
int colIndex = cpuBodyBuf[bodyIndex].m_collidableIdx; | |||||
b3Assert(cpuCollidables[colIndex].m_shapeType==SHAPE_CONVEX_HULL); | |||||
__global const b3ConvexPolyhedronData_t* hull = &cpuConvexData[cpuCollidables[colIndex].m_shapeIndex]; | |||||
b3Float4 pInA; | |||||
if (logme) | |||||
{ | |||||
b3Float4 supVec = b3MakeFloat4(0,0,0,0); | |||||
float maxDot = -B3_LARGE_FLOAT; | |||||
if( 0 < hull->m_numVertices ) | |||||
{ | |||||
const b3Float4 scaled = localDir; | |||||
int index = b3MaxDot(scaled, &cpuVertices[hull->m_vertexOffset], hull->m_numVertices, &maxDot); | |||||
pInA = cpuVertices[hull->m_vertexOffset+index]; | |||||
} | |||||
} else | |||||
{ | |||||
pInA = b3LocalGetSupportVertex(localDir,hull,cpuVertices); | |||||
} | |||||
//move vertex to world space | |||||
*outp = b3TransformPoint(pInA,pos,orn); | |||||
} | |||||
inline void b3MprSupport(int pairIndex,int bodyIndexA, int bodyIndexB, b3ConstArray(b3RigidBodyData_t) cpuBodyBuf, | |||||
b3ConstArray(b3ConvexPolyhedronData_t) cpuConvexData, | |||||
b3ConstArray(b3Collidable_t) cpuCollidables, | |||||
b3ConstArray(b3Float4) cpuVertices, | |||||
__global b3Float4* sepAxis, | |||||
const b3Float4* _dir, b3MprSupport_t *supp) | |||||
{ | |||||
b3Float4 dir; | |||||
dir = *_dir; | |||||
b3MprConvexSupport(pairIndex,bodyIndexA,cpuBodyBuf,cpuConvexData,cpuCollidables,cpuVertices,sepAxis,&dir, &supp->v1,0); | |||||
dir = *_dir*-1.f; | |||||
b3MprConvexSupport(pairIndex,bodyIndexB,cpuBodyBuf,cpuConvexData,cpuCollidables,cpuVertices,sepAxis,&dir, &supp->v2,0); | |||||
supp->v = supp->v1 - supp->v2; | |||||
} | |||||
inline void b3FindOrigin(int bodyIndexA, int bodyIndexB, b3ConstArray(b3RigidBodyData_t) cpuBodyBuf, b3MprSupport_t *center) | |||||
{ | |||||
center->v1 = cpuBodyBuf[bodyIndexA].m_pos; | |||||
center->v2 = cpuBodyBuf[bodyIndexB].m_pos; | |||||
center->v = center->v1 - center->v2; | |||||
} | |||||
inline void b3MprVec3Set(b3Float4 *v, float x, float y, float z) | |||||
{ | |||||
(*v).x = x; | |||||
(*v).y = y; | |||||
(*v).z = z; | |||||
(*v).w = 0.f; | |||||
} | |||||
inline void b3MprVec3Add(b3Float4 *v, const b3Float4 *w) | |||||
{ | |||||
(*v).x += (*w).x; | |||||
(*v).y += (*w).y; | |||||
(*v).z += (*w).z; | |||||
} | |||||
inline void b3MprVec3Copy(b3Float4 *v, const b3Float4 *w) | |||||
{ | |||||
*v = *w; | |||||
} | |||||
inline void b3MprVec3Scale(b3Float4 *d, float k) | |||||
{ | |||||
*d *= k; | |||||
} | |||||
inline float b3MprVec3Dot(const b3Float4 *a, const b3Float4 *b) | |||||
{ | |||||
float dot; | |||||
dot = b3Dot3F4(*a,*b); | |||||
return dot; | |||||
} | |||||
inline float b3MprVec3Len2(const b3Float4 *v) | |||||
{ | |||||
return b3MprVec3Dot(v, v); | |||||
} | |||||
inline void b3MprVec3Normalize(b3Float4 *d) | |||||
{ | |||||
float k = 1.f / B3_MPR_SQRT(b3MprVec3Len2(d)); | |||||
b3MprVec3Scale(d, k); | |||||
} | |||||
inline void b3MprVec3Cross(b3Float4 *d, const b3Float4 *a, const b3Float4 *b) | |||||
{ | |||||
*d = b3Cross3(*a,*b); | |||||
} | |||||
inline void b3MprVec3Sub2(b3Float4 *d, const b3Float4 *v, const b3Float4 *w) | |||||
{ | |||||
*d = *v - *w; | |||||
} | |||||
inline void b3PortalDir(const b3MprSimplex_t *portal, b3Float4 *dir) | |||||
{ | |||||
b3Float4 v2v1, v3v1; | |||||
b3MprVec3Sub2(&v2v1, &b3MprSimplexPoint(portal, 2)->v, | |||||
&b3MprSimplexPoint(portal, 1)->v); | |||||
b3MprVec3Sub2(&v3v1, &b3MprSimplexPoint(portal, 3)->v, | |||||
&b3MprSimplexPoint(portal, 1)->v); | |||||
b3MprVec3Cross(dir, &v2v1, &v3v1); | |||||
b3MprVec3Normalize(dir); | |||||
} | |||||
inline int portalEncapsulesOrigin(const b3MprSimplex_t *portal, | |||||
const b3Float4 *dir) | |||||
{ | |||||
float dot; | |||||
dot = b3MprVec3Dot(dir, &b3MprSimplexPoint(portal, 1)->v); | |||||
return b3MprIsZero(dot) || dot > 0.f; | |||||
} | |||||
inline int portalReachTolerance(const b3MprSimplex_t *portal, | |||||
const b3MprSupport_t *v4, | |||||
const b3Float4 *dir) | |||||
{ | |||||
float dv1, dv2, dv3, dv4; | |||||
float dot1, dot2, dot3; | |||||
// find the smallest dot product of dir and {v1-v4, v2-v4, v3-v4} | |||||
dv1 = b3MprVec3Dot(&b3MprSimplexPoint(portal, 1)->v, dir); | |||||
dv2 = b3MprVec3Dot(&b3MprSimplexPoint(portal, 2)->v, dir); | |||||
dv3 = b3MprVec3Dot(&b3MprSimplexPoint(portal, 3)->v, dir); | |||||
dv4 = b3MprVec3Dot(&v4->v, dir); | |||||
dot1 = dv4 - dv1; | |||||
dot2 = dv4 - dv2; | |||||
dot3 = dv4 - dv3; | |||||
dot1 = B3_MPR_FMIN(dot1, dot2); | |||||
dot1 = B3_MPR_FMIN(dot1, dot3); | |||||
return b3MprEq(dot1, B3_MPR_TOLERANCE) || dot1 < B3_MPR_TOLERANCE; | |||||
} | |||||
inline int portalCanEncapsuleOrigin(const b3MprSimplex_t *portal, | |||||
const b3MprSupport_t *v4, | |||||
const b3Float4 *dir) | |||||
{ | |||||
float dot; | |||||
dot = b3MprVec3Dot(&v4->v, dir); | |||||
return b3MprIsZero(dot) || dot > 0.f; | |||||
} | |||||
inline void b3ExpandPortal(b3MprSimplex_t *portal, | |||||
const b3MprSupport_t *v4) | |||||
{ | |||||
float dot; | |||||
b3Float4 v4v0; | |||||
b3MprVec3Cross(&v4v0, &v4->v, &b3MprSimplexPoint(portal, 0)->v); | |||||
dot = b3MprVec3Dot(&b3MprSimplexPoint(portal, 1)->v, &v4v0); | |||||
if (dot > 0.f){ | |||||
dot = b3MprVec3Dot(&b3MprSimplexPoint(portal, 2)->v, &v4v0); | |||||
if (dot > 0.f){ | |||||
b3MprSimplexSet(portal, 1, v4); | |||||
}else{ | |||||
b3MprSimplexSet(portal, 3, v4); | |||||
} | |||||
}else{ | |||||
dot = b3MprVec3Dot(&b3MprSimplexPoint(portal, 3)->v, &v4v0); | |||||
if (dot > 0.f){ | |||||
b3MprSimplexSet(portal, 2, v4); | |||||
}else{ | |||||
b3MprSimplexSet(portal, 1, v4); | |||||
} | |||||
} | |||||
} | |||||
B3_STATIC int b3DiscoverPortal(int pairIndex, int bodyIndexA, int bodyIndexB, b3ConstArray(b3RigidBodyData_t) cpuBodyBuf, | |||||
b3ConstArray(b3ConvexPolyhedronData_t) cpuConvexData, | |||||
b3ConstArray(b3Collidable_t) cpuCollidables, | |||||
b3ConstArray(b3Float4) cpuVertices, | |||||
__global b3Float4* sepAxis, | |||||
__global int* hasSepAxis, | |||||
b3MprSimplex_t *portal) | |||||
{ | |||||
b3Float4 dir, va, vb; | |||||
float dot; | |||||
int cont; | |||||
// vertex 0 is center of portal | |||||
b3FindOrigin(bodyIndexA,bodyIndexB,cpuBodyBuf, b3MprSimplexPointW(portal, 0)); | |||||
// vertex 0 is center of portal | |||||
b3MprSimplexSetSize(portal, 1); | |||||
b3Float4 zero = b3MakeFloat4(0,0,0,0); | |||||
b3Float4* b3mpr_vec3_origin = &zero; | |||||
if (b3MprVec3Eq(&b3MprSimplexPoint(portal, 0)->v, b3mpr_vec3_origin)){ | |||||
// Portal's center lies on origin (0,0,0) => we know that objects | |||||
// intersect but we would need to know penetration info. | |||||
// So move center little bit... | |||||
b3MprVec3Set(&va, FLT_EPSILON * 10.f, 0.f, 0.f); | |||||
b3MprVec3Add(&b3MprSimplexPointW(portal, 0)->v, &va); | |||||
} | |||||
// vertex 1 = support in direction of origin | |||||
b3MprVec3Copy(&dir, &b3MprSimplexPoint(portal, 0)->v); | |||||
b3MprVec3Scale(&dir, -1.f); | |||||
b3MprVec3Normalize(&dir); | |||||
b3MprSupport(pairIndex,bodyIndexA,bodyIndexB,cpuBodyBuf,cpuConvexData,cpuCollidables,cpuVertices, sepAxis,&dir, b3MprSimplexPointW(portal, 1)); | |||||
b3MprSimplexSetSize(portal, 2); | |||||
// test if origin isn't outside of v1 | |||||
dot = b3MprVec3Dot(&b3MprSimplexPoint(portal, 1)->v, &dir); | |||||
if (b3MprIsZero(dot) || dot < 0.f) | |||||
return -1; | |||||
// vertex 2 | |||||
b3MprVec3Cross(&dir, &b3MprSimplexPoint(portal, 0)->v, | |||||
&b3MprSimplexPoint(portal, 1)->v); | |||||
if (b3MprIsZero(b3MprVec3Len2(&dir))){ | |||||
if (b3MprVec3Eq(&b3MprSimplexPoint(portal, 1)->v, b3mpr_vec3_origin)){ | |||||
// origin lies on v1 | |||||
return 1; | |||||
}else{ | |||||
// origin lies on v0-v1 segment | |||||
return 2; | |||||
} | |||||
} | |||||
b3MprVec3Normalize(&dir); | |||||
b3MprSupport(pairIndex,bodyIndexA,bodyIndexB,cpuBodyBuf,cpuConvexData,cpuCollidables,cpuVertices, sepAxis,&dir, b3MprSimplexPointW(portal, 2)); | |||||
dot = b3MprVec3Dot(&b3MprSimplexPoint(portal, 2)->v, &dir); | |||||
if (b3MprIsZero(dot) || dot < 0.f) | |||||
return -1; | |||||
b3MprSimplexSetSize(portal, 3); | |||||
// vertex 3 direction | |||||
b3MprVec3Sub2(&va, &b3MprSimplexPoint(portal, 1)->v, | |||||
&b3MprSimplexPoint(portal, 0)->v); | |||||
b3MprVec3Sub2(&vb, &b3MprSimplexPoint(portal, 2)->v, | |||||
&b3MprSimplexPoint(portal, 0)->v); | |||||
b3MprVec3Cross(&dir, &va, &vb); | |||||
b3MprVec3Normalize(&dir); | |||||
// it is better to form portal faces to be oriented "outside" origin | |||||
dot = b3MprVec3Dot(&dir, &b3MprSimplexPoint(portal, 0)->v); | |||||
if (dot > 0.f){ | |||||
b3MprSimplexSwap(portal, 1, 2); | |||||
b3MprVec3Scale(&dir, -1.f); | |||||
} | |||||
while (b3MprSimplexSize(portal) < 4){ | |||||
b3MprSupport(pairIndex,bodyIndexA,bodyIndexB,cpuBodyBuf,cpuConvexData,cpuCollidables,cpuVertices, sepAxis,&dir, b3MprSimplexPointW(portal, 3)); | |||||
dot = b3MprVec3Dot(&b3MprSimplexPoint(portal, 3)->v, &dir); | |||||
if (b3MprIsZero(dot) || dot < 0.f) | |||||
return -1; | |||||
cont = 0; | |||||
// test if origin is outside (v1, v0, v3) - set v2 as v3 and | |||||
// continue | |||||
b3MprVec3Cross(&va, &b3MprSimplexPoint(portal, 1)->v, | |||||
&b3MprSimplexPoint(portal, 3)->v); | |||||
dot = b3MprVec3Dot(&va, &b3MprSimplexPoint(portal, 0)->v); | |||||
if (dot < 0.f && !b3MprIsZero(dot)){ | |||||
b3MprSimplexSet(portal, 2, b3MprSimplexPoint(portal, 3)); | |||||
cont = 1; | |||||
} | |||||
if (!cont){ | |||||
// test if origin is outside (v3, v0, v2) - set v1 as v3 and | |||||
// continue | |||||
b3MprVec3Cross(&va, &b3MprSimplexPoint(portal, 3)->v, | |||||
&b3MprSimplexPoint(portal, 2)->v); | |||||
dot = b3MprVec3Dot(&va, &b3MprSimplexPoint(portal, 0)->v); | |||||
if (dot < 0.f && !b3MprIsZero(dot)){ | |||||
b3MprSimplexSet(portal, 1, b3MprSimplexPoint(portal, 3)); | |||||
cont = 1; | |||||
} | |||||
} | |||||
if (cont){ | |||||
b3MprVec3Sub2(&va, &b3MprSimplexPoint(portal, 1)->v, | |||||
&b3MprSimplexPoint(portal, 0)->v); | |||||
b3MprVec3Sub2(&vb, &b3MprSimplexPoint(portal, 2)->v, | |||||
&b3MprSimplexPoint(portal, 0)->v); | |||||
b3MprVec3Cross(&dir, &va, &vb); | |||||
b3MprVec3Normalize(&dir); | |||||
}else{ | |||||
b3MprSimplexSetSize(portal, 4); | |||||
} | |||||
} | |||||
return 0; | |||||
} | |||||
B3_STATIC int b3RefinePortal(int pairIndex,int bodyIndexA, int bodyIndexB, b3ConstArray(b3RigidBodyData_t) cpuBodyBuf, | |||||
b3ConstArray(b3ConvexPolyhedronData_t) cpuConvexData, | |||||
b3ConstArray(b3Collidable_t) cpuCollidables, | |||||
b3ConstArray(b3Float4) cpuVertices, | |||||
__global b3Float4* sepAxis, | |||||
b3MprSimplex_t *portal) | |||||
{ | |||||
b3Float4 dir; | |||||
b3MprSupport_t v4; | |||||
for (int i=0;i<B3_MPR_MAX_ITERATIONS;i++) | |||||
//while (1) | |||||
{ | |||||
// compute direction outside the portal (from v0 throught v1,v2,v3 | |||||
// face) | |||||
b3PortalDir(portal, &dir); | |||||
// test if origin is inside the portal | |||||
if (portalEncapsulesOrigin(portal, &dir)) | |||||
return 0; | |||||
// get next support point | |||||
b3MprSupport(pairIndex,bodyIndexA,bodyIndexB,cpuBodyBuf,cpuConvexData,cpuCollidables,cpuVertices, sepAxis,&dir, &v4); | |||||
// test if v4 can expand portal to contain origin and if portal | |||||
// expanding doesn't reach given tolerance | |||||
if (!portalCanEncapsuleOrigin(portal, &v4, &dir) | |||||
|| portalReachTolerance(portal, &v4, &dir)) | |||||
{ | |||||
return -1; | |||||
} | |||||
// v1-v2-v3 triangle must be rearranged to face outside Minkowski | |||||
// difference (direction from v0). | |||||
b3ExpandPortal(portal, &v4); | |||||
} | |||||
return -1; | |||||
} | |||||
B3_STATIC void b3FindPos(const b3MprSimplex_t *portal, b3Float4 *pos) | |||||
{ | |||||
b3Float4 zero = b3MakeFloat4(0,0,0,0); | |||||
b3Float4* b3mpr_vec3_origin = &zero; | |||||
b3Float4 dir; | |||||
size_t i; | |||||
float b[4], sum, inv; | |||||
b3Float4 vec, p1, p2; | |||||
b3PortalDir(portal, &dir); | |||||
// use barycentric coordinates of tetrahedron to find origin | |||||
b3MprVec3Cross(&vec, &b3MprSimplexPoint(portal, 1)->v, | |||||
&b3MprSimplexPoint(portal, 2)->v); | |||||
b[0] = b3MprVec3Dot(&vec, &b3MprSimplexPoint(portal, 3)->v); | |||||
b3MprVec3Cross(&vec, &b3MprSimplexPoint(portal, 3)->v, | |||||
&b3MprSimplexPoint(portal, 2)->v); | |||||
b[1] = b3MprVec3Dot(&vec, &b3MprSimplexPoint(portal, 0)->v); | |||||
b3MprVec3Cross(&vec, &b3MprSimplexPoint(portal, 0)->v, | |||||
&b3MprSimplexPoint(portal, 1)->v); | |||||
b[2] = b3MprVec3Dot(&vec, &b3MprSimplexPoint(portal, 3)->v); | |||||
b3MprVec3Cross(&vec, &b3MprSimplexPoint(portal, 2)->v, | |||||
&b3MprSimplexPoint(portal, 1)->v); | |||||
b[3] = b3MprVec3Dot(&vec, &b3MprSimplexPoint(portal, 0)->v); | |||||
sum = b[0] + b[1] + b[2] + b[3]; | |||||
if (b3MprIsZero(sum) || sum < 0.f){ | |||||
b[0] = 0.f; | |||||
b3MprVec3Cross(&vec, &b3MprSimplexPoint(portal, 2)->v, | |||||
&b3MprSimplexPoint(portal, 3)->v); | |||||
b[1] = b3MprVec3Dot(&vec, &dir); | |||||
b3MprVec3Cross(&vec, &b3MprSimplexPoint(portal, 3)->v, | |||||
&b3MprSimplexPoint(portal, 1)->v); | |||||
b[2] = b3MprVec3Dot(&vec, &dir); | |||||
b3MprVec3Cross(&vec, &b3MprSimplexPoint(portal, 1)->v, | |||||
&b3MprSimplexPoint(portal, 2)->v); | |||||
b[3] = b3MprVec3Dot(&vec, &dir); | |||||
sum = b[1] + b[2] + b[3]; | |||||
} | |||||
inv = 1.f / sum; | |||||
b3MprVec3Copy(&p1, b3mpr_vec3_origin); | |||||
b3MprVec3Copy(&p2, b3mpr_vec3_origin); | |||||
for (i = 0; i < 4; i++){ | |||||
b3MprVec3Copy(&vec, &b3MprSimplexPoint(portal, i)->v1); | |||||
b3MprVec3Scale(&vec, b[i]); | |||||
b3MprVec3Add(&p1, &vec); | |||||
b3MprVec3Copy(&vec, &b3MprSimplexPoint(portal, i)->v2); | |||||
b3MprVec3Scale(&vec, b[i]); | |||||
b3MprVec3Add(&p2, &vec); | |||||
} | |||||
b3MprVec3Scale(&p1, inv); | |||||
b3MprVec3Scale(&p2, inv); | |||||
b3MprVec3Copy(pos, &p1); | |||||
b3MprVec3Add(pos, &p2); | |||||
b3MprVec3Scale(pos, 0.5); | |||||
} | |||||
inline float b3MprVec3Dist2(const b3Float4 *a, const b3Float4 *b) | |||||
{ | |||||
b3Float4 ab; | |||||
b3MprVec3Sub2(&ab, a, b); | |||||
return b3MprVec3Len2(&ab); | |||||
} | |||||
inline float _b3MprVec3PointSegmentDist2(const b3Float4 *P, | |||||
const b3Float4 *x0, | |||||
const b3Float4 *b, | |||||
b3Float4 *witness) | |||||
{ | |||||
// The computation comes from solving equation of segment: | |||||
// S(t) = x0 + t.d | |||||
// where - x0 is initial point of segment | |||||
// - d is direction of segment from x0 (|d| > 0) | |||||
// - t belongs to <0, 1> interval | |||||
// | |||||
// Than, distance from a segment to some point P can be expressed: | |||||
// D(t) = |x0 + t.d - P|^2 | |||||
// which is distance from any point on segment. Minimization | |||||
// of this function brings distance from P to segment. | |||||
// Minimization of D(t) leads to simple quadratic equation that's | |||||
// solving is straightforward. | |||||
// | |||||
// Bonus of this method is witness point for free. | |||||
float dist, t; | |||||
b3Float4 d, a; | |||||
// direction of segment | |||||
b3MprVec3Sub2(&d, b, x0); | |||||
// precompute vector from P to x0 | |||||
b3MprVec3Sub2(&a, x0, P); | |||||
t = -1.f * b3MprVec3Dot(&a, &d); | |||||
t /= b3MprVec3Len2(&d); | |||||
if (t < 0.f || b3MprIsZero(t)){ | |||||
dist = b3MprVec3Dist2(x0, P); | |||||
if (witness) | |||||
b3MprVec3Copy(witness, x0); | |||||
}else if (t > 1.f || b3MprEq(t, 1.f)){ | |||||
dist = b3MprVec3Dist2(b, P); | |||||
if (witness) | |||||
b3MprVec3Copy(witness, b); | |||||
}else{ | |||||
if (witness){ | |||||
b3MprVec3Copy(witness, &d); | |||||
b3MprVec3Scale(witness, t); | |||||
b3MprVec3Add(witness, x0); | |||||
dist = b3MprVec3Dist2(witness, P); | |||||
}else{ | |||||
// recycling variables | |||||
b3MprVec3Scale(&d, t); | |||||
b3MprVec3Add(&d, &a); | |||||
dist = b3MprVec3Len2(&d); | |||||
} | |||||
} | |||||
return dist; | |||||
} | |||||
inline float b3MprVec3PointTriDist2(const b3Float4 *P, | |||||
const b3Float4 *x0, const b3Float4 *B, | |||||
const b3Float4 *C, | |||||
b3Float4 *witness) | |||||
{ | |||||
// Computation comes from analytic expression for triangle (x0, B, C) | |||||
// T(s, t) = x0 + s.d1 + t.d2, where d1 = B - x0 and d2 = C - x0 and | |||||
// Then equation for distance is: | |||||
// D(s, t) = | T(s, t) - P |^2 | |||||
// This leads to minimization of quadratic function of two variables. | |||||
// The solution from is taken only if s is between 0 and 1, t is | |||||
// between 0 and 1 and t + s < 1, otherwise distance from segment is | |||||
// computed. | |||||
b3Float4 d1, d2, a; | |||||
float u, v, w, p, q, r; | |||||
float s, t, dist, dist2; | |||||
b3Float4 witness2; | |||||
b3MprVec3Sub2(&d1, B, x0); | |||||
b3MprVec3Sub2(&d2, C, x0); | |||||
b3MprVec3Sub2(&a, x0, P); | |||||
u = b3MprVec3Dot(&a, &a); | |||||
v = b3MprVec3Dot(&d1, &d1); | |||||
w = b3MprVec3Dot(&d2, &d2); | |||||
p = b3MprVec3Dot(&a, &d1); | |||||
q = b3MprVec3Dot(&a, &d2); | |||||
r = b3MprVec3Dot(&d1, &d2); | |||||
s = (q * r - w * p) / (w * v - r * r); | |||||
t = (-s * r - q) / w; | |||||
if ((b3MprIsZero(s) || s > 0.f) | |||||
&& (b3MprEq(s, 1.f) || s < 1.f) | |||||
&& (b3MprIsZero(t) || t > 0.f) | |||||
&& (b3MprEq(t, 1.f) || t < 1.f) | |||||
&& (b3MprEq(t + s, 1.f) || t + s < 1.f)){ | |||||
if (witness){ | |||||
b3MprVec3Scale(&d1, s); | |||||
b3MprVec3Scale(&d2, t); | |||||
b3MprVec3Copy(witness, x0); | |||||
b3MprVec3Add(witness, &d1); | |||||
b3MprVec3Add(witness, &d2); | |||||
dist = b3MprVec3Dist2(witness, P); | |||||
}else{ | |||||
dist = s * s * v; | |||||
dist += t * t * w; | |||||
dist += 2.f * s * t * r; | |||||
dist += 2.f * s * p; | |||||
dist += 2.f * t * q; | |||||
dist += u; | |||||
} | |||||
}else{ | |||||
dist = _b3MprVec3PointSegmentDist2(P, x0, B, witness); | |||||
dist2 = _b3MprVec3PointSegmentDist2(P, x0, C, &witness2); | |||||
if (dist2 < dist){ | |||||
dist = dist2; | |||||
if (witness) | |||||
b3MprVec3Copy(witness, &witness2); | |||||
} | |||||
dist2 = _b3MprVec3PointSegmentDist2(P, B, C, &witness2); | |||||
if (dist2 < dist){ | |||||
dist = dist2; | |||||
if (witness) | |||||
b3MprVec3Copy(witness, &witness2); | |||||
} | |||||
} | |||||
return dist; | |||||
} | |||||
B3_STATIC void b3FindPenetr(int pairIndex,int bodyIndexA, int bodyIndexB, b3ConstArray(b3RigidBodyData_t) cpuBodyBuf, | |||||
b3ConstArray(b3ConvexPolyhedronData_t) cpuConvexData, | |||||
b3ConstArray(b3Collidable_t) cpuCollidables, | |||||
b3ConstArray(b3Float4) cpuVertices, | |||||
__global b3Float4* sepAxis, | |||||
b3MprSimplex_t *portal, | |||||
float *depth, b3Float4 *pdir, b3Float4 *pos) | |||||
{ | |||||
b3Float4 dir; | |||||
b3MprSupport_t v4; | |||||
unsigned long iterations; | |||||
b3Float4 zero = b3MakeFloat4(0,0,0,0); | |||||
b3Float4* b3mpr_vec3_origin = &zero; | |||||
iterations = 1UL; | |||||
for (int i=0;i<B3_MPR_MAX_ITERATIONS;i++) | |||||
//while (1) | |||||
{ | |||||
// compute portal direction and obtain next support point | |||||
b3PortalDir(portal, &dir); | |||||
b3MprSupport(pairIndex,bodyIndexA,bodyIndexB,cpuBodyBuf,cpuConvexData,cpuCollidables,cpuVertices, sepAxis,&dir, &v4); | |||||
// reached tolerance -> find penetration info | |||||
if (portalReachTolerance(portal, &v4, &dir) | |||||
|| iterations ==B3_MPR_MAX_ITERATIONS) | |||||
{ | |||||
*depth = b3MprVec3PointTriDist2(b3mpr_vec3_origin,&b3MprSimplexPoint(portal, 1)->v,&b3MprSimplexPoint(portal, 2)->v,&b3MprSimplexPoint(portal, 3)->v,pdir); | |||||
*depth = B3_MPR_SQRT(*depth); | |||||
if (b3MprIsZero((*pdir).x) && b3MprIsZero((*pdir).y) && b3MprIsZero((*pdir).z)) | |||||
{ | |||||
*pdir = dir; | |||||
} | |||||
b3MprVec3Normalize(pdir); | |||||
// barycentric coordinates: | |||||
b3FindPos(portal, pos); | |||||
return; | |||||
} | |||||
b3ExpandPortal(portal, &v4); | |||||
iterations++; | |||||
} | |||||
} | |||||
B3_STATIC void b3FindPenetrTouch(b3MprSimplex_t *portal,float *depth, b3Float4 *dir, b3Float4 *pos) | |||||
{ | |||||
// Touching contact on portal's v1 - so depth is zero and direction | |||||
// is unimportant and pos can be guessed | |||||
*depth = 0.f; | |||||
b3Float4 zero = b3MakeFloat4(0,0,0,0); | |||||
b3Float4* b3mpr_vec3_origin = &zero; | |||||
b3MprVec3Copy(dir, b3mpr_vec3_origin); | |||||
b3MprVec3Copy(pos, &b3MprSimplexPoint(portal, 1)->v1); | |||||
b3MprVec3Add(pos, &b3MprSimplexPoint(portal, 1)->v2); | |||||
b3MprVec3Scale(pos, 0.5); | |||||
} | |||||
B3_STATIC void b3FindPenetrSegment(b3MprSimplex_t *portal, | |||||
float *depth, b3Float4 *dir, b3Float4 *pos) | |||||
{ | |||||
// Origin lies on v0-v1 segment. | |||||
// Depth is distance to v1, direction also and position must be | |||||
// computed | |||||
b3MprVec3Copy(pos, &b3MprSimplexPoint(portal, 1)->v1); | |||||
b3MprVec3Add(pos, &b3MprSimplexPoint(portal, 1)->v2); | |||||
b3MprVec3Scale(pos, 0.5f); | |||||
b3MprVec3Copy(dir, &b3MprSimplexPoint(portal, 1)->v); | |||||
*depth = B3_MPR_SQRT(b3MprVec3Len2(dir)); | |||||
b3MprVec3Normalize(dir); | |||||
} | |||||
inline int b3MprPenetration(int pairIndex, int bodyIndexA, int bodyIndexB, | |||||
b3ConstArray(b3RigidBodyData_t) cpuBodyBuf, | |||||
b3ConstArray(b3ConvexPolyhedronData_t) cpuConvexData, | |||||
b3ConstArray(b3Collidable_t) cpuCollidables, | |||||
b3ConstArray(b3Float4) cpuVertices, | |||||
__global b3Float4* sepAxis, | |||||
__global int* hasSepAxis, | |||||
float *depthOut, b3Float4* dirOut, b3Float4* posOut) | |||||
{ | |||||
b3MprSimplex_t portal; | |||||
// if (!hasSepAxis[pairIndex]) | |||||
// return -1; | |||||
hasSepAxis[pairIndex] = 0; | |||||
int res; | |||||
// Phase 1: Portal discovery | |||||
res = b3DiscoverPortal(pairIndex,bodyIndexA,bodyIndexB,cpuBodyBuf,cpuConvexData,cpuCollidables,cpuVertices,sepAxis,hasSepAxis, &portal); | |||||
//sepAxis[pairIndex] = *pdir;//or -dir? | |||||
switch (res) | |||||
{ | |||||
case 0: | |||||
{ | |||||
// Phase 2: Portal refinement | |||||
res = b3RefinePortal(pairIndex,bodyIndexA,bodyIndexB,cpuBodyBuf,cpuConvexData,cpuCollidables,cpuVertices, sepAxis,&portal); | |||||
if (res < 0) | |||||
return -1; | |||||
// Phase 3. Penetration info | |||||
b3FindPenetr(pairIndex,bodyIndexA,bodyIndexB,cpuBodyBuf,cpuConvexData,cpuCollidables,cpuVertices, sepAxis,&portal, depthOut, dirOut, posOut); | |||||
hasSepAxis[pairIndex] = 1; | |||||
sepAxis[pairIndex] = -*dirOut; | |||||
break; | |||||
} | |||||
case 1: | |||||
{ | |||||
// Touching contact on portal's v1. | |||||
b3FindPenetrTouch(&portal, depthOut, dirOut, posOut); | |||||
break; | |||||
} | |||||
case 2: | |||||
{ | |||||
b3FindPenetrSegment( &portal, depthOut, dirOut, posOut); | |||||
break; | |||||
} | |||||
default: | |||||
{ | |||||
hasSepAxis[pairIndex]=0; | |||||
//if (res < 0) | |||||
//{ | |||||
// Origin isn't inside portal - no collision. | |||||
return -1; | |||||
//} | |||||
} | |||||
}; | |||||
return 0; | |||||
}; | |||||
#endif //B3_MPR_PENETRATION_H |
@@ -1,196 +0,0 @@ | |||||
#ifndef B3_NEW_CONTACT_REDUCTION_H | |||||
#define B3_NEW_CONTACT_REDUCTION_H | |||||
#include "Bullet3Common/shared/b3Float4.h" | |||||
#include "Bullet3Collision/NarrowPhaseCollision/shared/b3RigidBodyData.h" | |||||
#include "Bullet3Collision/NarrowPhaseCollision/shared/b3Contact4Data.h" | |||||
#define GET_NPOINTS(x) (x).m_worldNormalOnB.w | |||||
int b3ExtractManifoldSequentialGlobal(__global const b3Float4* p, int nPoints, b3Float4ConstArg nearNormal, b3Int4* contactIdx) | |||||
{ | |||||
if( nPoints == 0 ) | |||||
return 0; | |||||
if (nPoints <=4) | |||||
return nPoints; | |||||
if (nPoints >64) | |||||
nPoints = 64; | |||||
b3Float4 center = b3MakeFloat4(0,0,0,0); | |||||
{ | |||||
for (int i=0;i<nPoints;i++) | |||||
center += p[i]; | |||||
center /= (float)nPoints; | |||||
} | |||||
// sample 4 directions | |||||
b3Float4 aVector = p[0] - center; | |||||
b3Float4 u = b3Cross( nearNormal, aVector ); | |||||
b3Float4 v = b3Cross( nearNormal, u ); | |||||
u = b3Normalized( u ); | |||||
v = b3Normalized( v ); | |||||
//keep point with deepest penetration | |||||
float minW= FLT_MAX; | |||||
int minIndex=-1; | |||||
b3Float4 maxDots; | |||||
maxDots.x = FLT_MIN; | |||||
maxDots.y = FLT_MIN; | |||||
maxDots.z = FLT_MIN; | |||||
maxDots.w = FLT_MIN; | |||||
// idx, distance | |||||
for(int ie = 0; ie<nPoints; ie++ ) | |||||
{ | |||||
if (p[ie].w<minW) | |||||
{ | |||||
minW = p[ie].w; | |||||
minIndex=ie; | |||||
} | |||||
float f; | |||||
b3Float4 r = p[ie]-center; | |||||
f = b3Dot( u, r ); | |||||
if (f<maxDots.x) | |||||
{ | |||||
maxDots.x = f; | |||||
contactIdx[0].x = ie; | |||||
} | |||||
f = b3Dot( -u, r ); | |||||
if (f<maxDots.y) | |||||
{ | |||||
maxDots.y = f; | |||||
contactIdx[0].y = ie; | |||||
} | |||||
f = b3Dot( v, r ); | |||||
if (f<maxDots.z) | |||||
{ | |||||
maxDots.z = f; | |||||
contactIdx[0].z = ie; | |||||
} | |||||
f = b3Dot( -v, r ); | |||||
if (f<maxDots.w) | |||||
{ | |||||
maxDots.w = f; | |||||
contactIdx[0].w = ie; | |||||
} | |||||
} | |||||
if (contactIdx[0].x != minIndex && contactIdx[0].y != minIndex && contactIdx[0].z != minIndex && contactIdx[0].w != minIndex) | |||||
{ | |||||
//replace the first contact with minimum (todo: replace contact with least penetration) | |||||
contactIdx[0].x = minIndex; | |||||
} | |||||
return 4; | |||||
} | |||||
__kernel void b3NewContactReductionKernel( __global b3Int4* pairs, | |||||
__global const b3RigidBodyData_t* rigidBodies, | |||||
__global const b3Float4* separatingNormals, | |||||
__global const int* hasSeparatingAxis, | |||||
__global struct b3Contact4Data* globalContactsOut, | |||||
__global b3Int4* clippingFaces, | |||||
__global b3Float4* worldVertsB2, | |||||
volatile __global int* nGlobalContactsOut, | |||||
int vertexFaceCapacity, | |||||
int contactCapacity, | |||||
int numPairs, | |||||
int pairIndex | |||||
) | |||||
{ | |||||
// int i = get_global_id(0); | |||||
//int pairIndex = i; | |||||
int i = pairIndex; | |||||
b3Int4 contactIdx; | |||||
contactIdx=b3MakeInt4(0,1,2,3); | |||||
if (i<numPairs) | |||||
{ | |||||
if (hasSeparatingAxis[i]) | |||||
{ | |||||
int nPoints = clippingFaces[pairIndex].w; | |||||
if (nPoints>0) | |||||
{ | |||||
__global b3Float4* pointsIn = &worldVertsB2[pairIndex*vertexFaceCapacity]; | |||||
b3Float4 normal = -separatingNormals[i]; | |||||
int nReducedContacts = b3ExtractManifoldSequentialGlobal(pointsIn, nPoints, normal, &contactIdx); | |||||
int dstIdx; | |||||
dstIdx = b3AtomicInc( nGlobalContactsOut); | |||||
//#if 0 | |||||
b3Assert(dstIdx < contactCapacity); | |||||
if (dstIdx < contactCapacity) | |||||
{ | |||||
__global struct b3Contact4Data* c = &globalContactsOut[dstIdx]; | |||||
c->m_worldNormalOnB = -normal; | |||||
c->m_restituitionCoeffCmp = (0.f*0xffff);c->m_frictionCoeffCmp = (0.7f*0xffff); | |||||
c->m_batchIdx = pairIndex; | |||||
int bodyA = pairs[pairIndex].x; | |||||
int bodyB = pairs[pairIndex].y; | |||||
pairs[pairIndex].w = dstIdx; | |||||
c->m_bodyAPtrAndSignBit = rigidBodies[bodyA].m_invMass==0?-bodyA:bodyA; | |||||
c->m_bodyBPtrAndSignBit = rigidBodies[bodyB].m_invMass==0?-bodyB:bodyB; | |||||
c->m_childIndexA =-1; | |||||
c->m_childIndexB =-1; | |||||
switch (nReducedContacts) | |||||
{ | |||||
case 4: | |||||
c->m_worldPosB[3] = pointsIn[contactIdx.w]; | |||||
case 3: | |||||
c->m_worldPosB[2] = pointsIn[contactIdx.z]; | |||||
case 2: | |||||
c->m_worldPosB[1] = pointsIn[contactIdx.y]; | |||||
case 1: | |||||
c->m_worldPosB[0] = pointsIn[contactIdx.x]; | |||||
default: | |||||
{ | |||||
} | |||||
}; | |||||
GET_NPOINTS(*c) = nReducedContacts; | |||||
} | |||||
//#endif | |||||
}// if (numContactsOut>0) | |||||
}// if (hasSeparatingAxis[i]) | |||||
}// if (i<numPairs) | |||||
} | |||||
#endif |
@@ -1,90 +0,0 @@ | |||||
#ifndef B3_QUANTIZED_BVH_NODE_H | |||||
#define B3_QUANTIZED_BVH_NODE_H | |||||
#include "Bullet3Common/shared/b3Float4.h" | |||||
#define B3_MAX_NUM_PARTS_IN_BITS 10 | |||||
///b3QuantizedBvhNodeData is a compressed aabb node, 16 bytes. | |||||
///Node can be used for leafnode or internal node. Leafnodes can point to 32-bit triangle index (non-negative range). | |||||
typedef struct b3QuantizedBvhNodeData b3QuantizedBvhNodeData_t; | |||||
struct b3QuantizedBvhNodeData | |||||
{ | |||||
//12 bytes | |||||
unsigned short int m_quantizedAabbMin[3]; | |||||
unsigned short int m_quantizedAabbMax[3]; | |||||
//4 bytes | |||||
int m_escapeIndexOrTriangleIndex; | |||||
}; | |||||
inline int b3GetTriangleIndex(const b3QuantizedBvhNodeData* rootNode) | |||||
{ | |||||
unsigned int x=0; | |||||
unsigned int y = (~(x&0))<<(31-B3_MAX_NUM_PARTS_IN_BITS); | |||||
// Get only the lower bits where the triangle index is stored | |||||
return (rootNode->m_escapeIndexOrTriangleIndex&~(y)); | |||||
} | |||||
inline int b3IsLeaf(const b3QuantizedBvhNodeData* rootNode) | |||||
{ | |||||
//skipindex is negative (internal node), triangleindex >=0 (leafnode) | |||||
return (rootNode->m_escapeIndexOrTriangleIndex >= 0)? 1 : 0; | |||||
} | |||||
inline int b3GetEscapeIndex(const b3QuantizedBvhNodeData* rootNode) | |||||
{ | |||||
return -rootNode->m_escapeIndexOrTriangleIndex; | |||||
} | |||||
inline void b3QuantizeWithClamp(unsigned short* out, b3Float4ConstArg point2,int isMax, b3Float4ConstArg bvhAabbMin, b3Float4ConstArg bvhAabbMax, b3Float4ConstArg bvhQuantization) | |||||
{ | |||||
b3Float4 clampedPoint = b3MaxFloat4(point2,bvhAabbMin); | |||||
clampedPoint = b3MinFloat4 (clampedPoint, bvhAabbMax); | |||||
b3Float4 v = (clampedPoint - bvhAabbMin) * bvhQuantization; | |||||
if (isMax) | |||||
{ | |||||
out[0] = (unsigned short) (((unsigned short)(v.x+1.f) | 1)); | |||||
out[1] = (unsigned short) (((unsigned short)(v.y+1.f) | 1)); | |||||
out[2] = (unsigned short) (((unsigned short)(v.z+1.f) | 1)); | |||||
} else | |||||
{ | |||||
out[0] = (unsigned short) (((unsigned short)(v.x) & 0xfffe)); | |||||
out[1] = (unsigned short) (((unsigned short)(v.y) & 0xfffe)); | |||||
out[2] = (unsigned short) (((unsigned short)(v.z) & 0xfffe)); | |||||
} | |||||
} | |||||
inline int b3TestQuantizedAabbAgainstQuantizedAabbSlow( | |||||
const unsigned short int* aabbMin1, | |||||
const unsigned short int* aabbMax1, | |||||
const unsigned short int* aabbMin2, | |||||
const unsigned short int* aabbMax2) | |||||
{ | |||||
//int overlap = 1; | |||||
if (aabbMin1[0] > aabbMax2[0]) | |||||
return 0; | |||||
if (aabbMax1[0] < aabbMin2[0]) | |||||
return 0; | |||||
if (aabbMin1[1] > aabbMax2[1]) | |||||
return 0; | |||||
if (aabbMax1[1] < aabbMin2[1]) | |||||
return 0; | |||||
if (aabbMin1[2] > aabbMax2[2]) | |||||
return 0; | |||||
if (aabbMax1[2] < aabbMin2[2]) | |||||
return 0; | |||||
return 1; | |||||
//overlap = ((aabbMin1[0] > aabbMax2[0]) || (aabbMax1[0] < aabbMin2[0])) ? 0 : overlap; | |||||
//overlap = ((aabbMin1[2] > aabbMax2[2]) || (aabbMax1[2] < aabbMin2[2])) ? 0 : overlap; | |||||
//overlap = ((aabbMin1[1] > aabbMax2[1]) || (aabbMax1[1] < aabbMin2[1])) ? 0 : overlap; | |||||
//return overlap; | |||||
} | |||||
#endif //B3_QUANTIZED_BVH_NODE_H |
@@ -1,97 +0,0 @@ | |||||
#ifndef B3_REDUCE_CONTACTS_H | |||||
#define B3_REDUCE_CONTACTS_H | |||||
inline int b3ReduceContacts(const b3Float4* p, int nPoints, const b3Float4& nearNormal, b3Int4* contactIdx) | |||||
{ | |||||
if( nPoints == 0 ) | |||||
return 0; | |||||
if (nPoints <=4) | |||||
return nPoints; | |||||
if (nPoints >64) | |||||
nPoints = 64; | |||||
b3Float4 center = b3MakeFloat4(0,0,0,0); | |||||
{ | |||||
for (int i=0;i<nPoints;i++) | |||||
center += p[i]; | |||||
center /= (float)nPoints; | |||||
} | |||||
// sample 4 directions | |||||
b3Float4 aVector = p[0] - center; | |||||
b3Float4 u = b3Cross3( nearNormal, aVector ); | |||||
b3Float4 v = b3Cross3( nearNormal, u ); | |||||
u = b3FastNormalized3( u ); | |||||
v = b3FastNormalized3( v ); | |||||
//keep point with deepest penetration | |||||
float minW= FLT_MAX; | |||||
int minIndex=-1; | |||||
b3Float4 maxDots; | |||||
maxDots.x = FLT_MIN; | |||||
maxDots.y = FLT_MIN; | |||||
maxDots.z = FLT_MIN; | |||||
maxDots.w = FLT_MIN; | |||||
// idx, distance | |||||
for(int ie = 0; ie<nPoints; ie++ ) | |||||
{ | |||||
if (p[ie].w<minW) | |||||
{ | |||||
minW = p[ie].w; | |||||
minIndex=ie; | |||||
} | |||||
float f; | |||||
b3Float4 r = p[ie]-center; | |||||
f = b3Dot3F4( u, r ); | |||||
if (f<maxDots.x) | |||||
{ | |||||
maxDots.x = f; | |||||
contactIdx[0].x = ie; | |||||
} | |||||
f = b3Dot3F4( -u, r ); | |||||
if (f<maxDots.y) | |||||
{ | |||||
maxDots.y = f; | |||||
contactIdx[0].y = ie; | |||||
} | |||||
f = b3Dot3F4( v, r ); | |||||
if (f<maxDots.z) | |||||
{ | |||||
maxDots.z = f; | |||||
contactIdx[0].z = ie; | |||||
} | |||||
f = b3Dot3F4( -v, r ); | |||||
if (f<maxDots.w) | |||||
{ | |||||
maxDots.w = f; | |||||
contactIdx[0].w = ie; | |||||
} | |||||
} | |||||
if (contactIdx[0].x != minIndex && contactIdx[0].y != minIndex && contactIdx[0].z != minIndex && contactIdx[0].w != minIndex) | |||||
{ | |||||
//replace the first contact with minimum (todo: replace contact with least penetration) | |||||
contactIdx[0].x = minIndex; | |||||
} | |||||
return 4; | |||||
} | |||||
#endif //B3_REDUCE_CONTACTS_H |
@@ -1,34 +0,0 @@ | |||||
#ifndef B3_RIGIDBODY_DATA_H | |||||
#define B3_RIGIDBODY_DATA_H | |||||
#include "Bullet3Common/shared/b3Float4.h" | |||||
#include "Bullet3Common/shared/b3Quat.h" | |||||
#include "Bullet3Common/shared/b3Mat3x3.h" | |||||
typedef struct b3RigidBodyData b3RigidBodyData_t; | |||||
struct b3RigidBodyData | |||||
{ | |||||
b3Float4 m_pos; | |||||
b3Quat m_quat; | |||||
b3Float4 m_linVel; | |||||
b3Float4 m_angVel; | |||||
int m_collidableIdx; | |||||
float m_invMass; | |||||
float m_restituitionCoeff; | |||||
float m_frictionCoeff; | |||||
}; | |||||
typedef struct b3InertiaData b3InertiaData_t; | |||||
struct b3InertiaData | |||||
{ | |||||
b3Mat3x3 m_invInertiaWorld; | |||||
b3Mat3x3 m_initInvInertia; | |||||
}; | |||||
#endif //B3_RIGIDBODY_DATA_H | |||||
@@ -1,40 +0,0 @@ | |||||
#ifndef B3_UPDATE_AABBS_H | |||||
#define B3_UPDATE_AABBS_H | |||||
#include "Bullet3Collision/BroadPhaseCollision/shared/b3Aabb.h" | |||||
#include "Bullet3Collision/NarrowPhaseCollision/shared/b3Collidable.h" | |||||
#include "Bullet3Collision/NarrowPhaseCollision/shared/b3RigidBodyData.h" | |||||
void b3ComputeWorldAabb( int bodyId, __global const b3RigidBodyData_t* bodies, __global const b3Collidable_t* collidables, __global const b3Aabb_t* localShapeAABB, __global b3Aabb_t* worldAabbs) | |||||
{ | |||||
__global const b3RigidBodyData_t* body = &bodies[bodyId]; | |||||
b3Float4 position = body->m_pos; | |||||
b3Quat orientation = body->m_quat; | |||||
int collidableIndex = body->m_collidableIdx; | |||||
int shapeIndex = collidables[collidableIndex].m_shapeIndex; | |||||
if (shapeIndex>=0) | |||||
{ | |||||
b3Aabb_t localAabb = localShapeAABB[collidableIndex]; | |||||
b3Aabb_t worldAabb; | |||||
b3Float4 aabbAMinOut,aabbAMaxOut; | |||||
float margin = 0.f; | |||||
b3TransformAabb2(localAabb.m_minVec,localAabb.m_maxVec,margin,position,orientation,&aabbAMinOut,&aabbAMaxOut); | |||||
worldAabb.m_minVec =aabbAMinOut; | |||||
worldAabb.m_minIndices[3] = bodyId; | |||||
worldAabb.m_maxVec = aabbAMaxOut; | |||||
worldAabb.m_signedMaxIndices[3] = body[bodyId].m_invMass==0.f? 0 : 1; | |||||
worldAabbs[bodyId] = worldAabb; | |||||
} | |||||
} | |||||
#endif //B3_UPDATE_AABBS_H |
@@ -1,181 +0,0 @@ | |||||
/* | |||||
Bullet Continuous Collision Detection and Physics Library | |||||
Copyright (c) 2003-2013 Erwin Coumans http://bulletphysics.org | |||||
This software is provided 'as-is', without any express or implied warranty. | |||||
In no event will the authors be held liable for any damages arising from the use of this software. | |||||
Permission is granted to anyone to use this software for any purpose, | |||||
including commercial applications, and to alter it and redistribute it freely, | |||||
subject to the following restrictions: | |||||
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. | |||||
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. | |||||
3. This notice may not be removed or altered from any source distribution. | |||||
*/ | |||||
#include "b3AlignedAllocator.h" | |||||
int b3g_numAlignedAllocs = 0; | |||||
int b3g_numAlignedFree = 0; | |||||
int b3g_totalBytesAlignedAllocs = 0;//detect memory leaks | |||||
static void *b3AllocDefault(size_t size) | |||||
{ | |||||
return malloc(size); | |||||
} | |||||
static void b3FreeDefault(void *ptr) | |||||
{ | |||||
free(ptr); | |||||
} | |||||
static b3AllocFunc* b3s_allocFunc = b3AllocDefault; | |||||
static b3FreeFunc* b3s_freeFunc = b3FreeDefault; | |||||
#if defined (B3_HAS_ALIGNED_ALLOCATOR) | |||||
#include <malloc.h> | |||||
static void *b3AlignedAllocDefault(size_t size, int alignment) | |||||
{ | |||||
return _aligned_malloc(size, (size_t)alignment); | |||||
} | |||||
static void b3AlignedFreeDefault(void *ptr) | |||||
{ | |||||
_aligned_free(ptr); | |||||
} | |||||
#elif defined(__CELLOS_LV2__) | |||||
#include <stdlib.h> | |||||
static inline void *b3AlignedAllocDefault(size_t size, int alignment) | |||||
{ | |||||
return memalign(alignment, size); | |||||
} | |||||
static inline void b3AlignedFreeDefault(void *ptr) | |||||
{ | |||||
free(ptr); | |||||
} | |||||
#else | |||||
static inline void *b3AlignedAllocDefault(size_t size, int alignment) | |||||
{ | |||||
void *ret; | |||||
char *real; | |||||
real = (char *)b3s_allocFunc(size + sizeof(void *) + (alignment-1)); | |||||
if (real) { | |||||
ret = b3AlignPointer(real + sizeof(void *),alignment); | |||||
*((void **)(ret)-1) = (void *)(real); | |||||
} else { | |||||
ret = (void *)(real); | |||||
} | |||||
return (ret); | |||||
} | |||||
static inline void b3AlignedFreeDefault(void *ptr) | |||||
{ | |||||
void* real; | |||||
if (ptr) { | |||||
real = *((void **)(ptr)-1); | |||||
b3s_freeFunc(real); | |||||
} | |||||
} | |||||
#endif | |||||
static b3AlignedAllocFunc* b3s_alignedAllocFunc = b3AlignedAllocDefault; | |||||
static b3AlignedFreeFunc* b3s_alignedFreeFunc = b3AlignedFreeDefault; | |||||
void b3AlignedAllocSetCustomAligned(b3AlignedAllocFunc *allocFunc, b3AlignedFreeFunc *freeFunc) | |||||
{ | |||||
b3s_alignedAllocFunc = allocFunc ? allocFunc : b3AlignedAllocDefault; | |||||
b3s_alignedFreeFunc = freeFunc ? freeFunc : b3AlignedFreeDefault; | |||||
} | |||||
void b3AlignedAllocSetCustom(b3AllocFunc *allocFunc, b3FreeFunc *freeFunc) | |||||
{ | |||||
b3s_allocFunc = allocFunc ? allocFunc : b3AllocDefault; | |||||
b3s_freeFunc = freeFunc ? freeFunc : b3FreeDefault; | |||||
} | |||||
#ifdef B3_DEBUG_MEMORY_ALLOCATIONS | |||||
//this generic allocator provides the total allocated number of bytes | |||||
#include <stdio.h> | |||||
void* b3AlignedAllocInternal (size_t size, int alignment,int line,char* filename) | |||||
{ | |||||
void *ret; | |||||
char *real; | |||||
b3g_totalBytesAlignedAllocs += size; | |||||
b3g_numAlignedAllocs++; | |||||
real = (char *)b3s_allocFunc(size + 2*sizeof(void *) + (alignment-1)); | |||||
if (real) { | |||||
ret = (void*) b3AlignPointer(real + 2*sizeof(void *), alignment); | |||||
*((void **)(ret)-1) = (void *)(real); | |||||
*((int*)(ret)-2) = size; | |||||
} else { | |||||
ret = (void *)(real);//?? | |||||
} | |||||
b3Printf("allocation#%d at address %x, from %s,line %d, size %d\n",b3g_numAlignedAllocs,real, filename,line,size); | |||||
int* ptr = (int*)ret; | |||||
*ptr = 12; | |||||
return (ret); | |||||
} | |||||
void b3AlignedFreeInternal (void* ptr,int line,char* filename) | |||||
{ | |||||
void* real; | |||||
b3g_numAlignedFree++; | |||||
if (ptr) { | |||||
real = *((void **)(ptr)-1); | |||||
int size = *((int*)(ptr)-2); | |||||
b3g_totalBytesAlignedAllocs -= size; | |||||
b3Printf("free #%d at address %x, from %s,line %d, size %d\n",b3g_numAlignedFree,real, filename,line,size); | |||||
b3s_freeFunc(real); | |||||
} else | |||||
{ | |||||
b3Printf("NULL ptr\n"); | |||||
} | |||||
} | |||||
#else //B3_DEBUG_MEMORY_ALLOCATIONS | |||||
void* b3AlignedAllocInternal (size_t size, int alignment) | |||||
{ | |||||
b3g_numAlignedAllocs++; | |||||
void* ptr; | |||||
ptr = b3s_alignedAllocFunc(size, alignment); | |||||
// b3Printf("b3AlignedAllocInternal %d, %x\n",size,ptr); | |||||
return ptr; | |||||
} | |||||
void b3AlignedFreeInternal (void* ptr) | |||||
{ | |||||
if (!ptr) | |||||
{ | |||||
return; | |||||
} | |||||
b3g_numAlignedFree++; | |||||
// b3Printf("b3AlignedFreeInternal %x\n",ptr); | |||||
b3s_alignedFreeFunc(ptr); | |||||
} | |||||
#endif //B3_DEBUG_MEMORY_ALLOCATIONS | |||||
@@ -1,107 +0,0 @@ | |||||
/* | |||||
Bullet Continuous Collision Detection and Physics Library | |||||
Copyright (c) 2003-2013 Erwin Coumans http://bulletphysics.org | |||||
This software is provided 'as-is', without any express or implied warranty. | |||||
In no event will the authors be held liable for any damages arising from the use of this software. | |||||
Permission is granted to anyone to use this software for any purpose, | |||||
including commercial applications, and to alter it and redistribute it freely, | |||||
subject to the following restrictions: | |||||
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. | |||||
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. | |||||
3. This notice may not be removed or altered from any source distribution. | |||||
*/ | |||||
#ifndef B3_ALIGNED_ALLOCATOR | |||||
#define B3_ALIGNED_ALLOCATOR | |||||
///we probably replace this with our own aligned memory allocator | |||||
///so we replace _aligned_malloc and _aligned_free with our own | |||||
///that is better portable and more predictable | |||||
#include "b3Scalar.h" | |||||
//#define B3_DEBUG_MEMORY_ALLOCATIONS 1 | |||||
#ifdef B3_DEBUG_MEMORY_ALLOCATIONS | |||||
#define b3AlignedAlloc(a,b) \ | |||||
b3AlignedAllocInternal(a,b,__LINE__,__FILE__) | |||||
#define b3AlignedFree(ptr) \ | |||||
b3AlignedFreeInternal(ptr,__LINE__,__FILE__) | |||||
void* b3AlignedAllocInternal (size_t size, int alignment,int line,char* filename); | |||||
void b3AlignedFreeInternal (void* ptr,int line,char* filename); | |||||
#else | |||||
void* b3AlignedAllocInternal (size_t size, int alignment); | |||||
void b3AlignedFreeInternal (void* ptr); | |||||
#define b3AlignedAlloc(size,alignment) b3AlignedAllocInternal(size,alignment) | |||||
#define b3AlignedFree(ptr) b3AlignedFreeInternal(ptr) | |||||
#endif | |||||
typedef int btSizeType; | |||||
typedef void *(b3AlignedAllocFunc)(size_t size, int alignment); | |||||
typedef void (b3AlignedFreeFunc)(void *memblock); | |||||
typedef void *(b3AllocFunc)(size_t size); | |||||
typedef void (b3FreeFunc)(void *memblock); | |||||
///The developer can let all Bullet memory allocations go through a custom memory allocator, using b3AlignedAllocSetCustom | |||||
void b3AlignedAllocSetCustom(b3AllocFunc *allocFunc, b3FreeFunc *freeFunc); | |||||
///If the developer has already an custom aligned allocator, then b3AlignedAllocSetCustomAligned can be used. The default aligned allocator pre-allocates extra memory using the non-aligned allocator, and instruments it. | |||||
void b3AlignedAllocSetCustomAligned(b3AlignedAllocFunc *allocFunc, b3AlignedFreeFunc *freeFunc); | |||||
///The b3AlignedAllocator is a portable class for aligned memory allocations. | |||||
///Default implementations for unaligned and aligned allocations can be overridden by a custom allocator using b3AlignedAllocSetCustom and b3AlignedAllocSetCustomAligned. | |||||
template < typename T , unsigned Alignment > | |||||
class b3AlignedAllocator { | |||||
typedef b3AlignedAllocator< T , Alignment > self_type; | |||||
public: | |||||
//just going down a list: | |||||
b3AlignedAllocator() {} | |||||
/* | |||||
b3AlignedAllocator( const self_type & ) {} | |||||
*/ | |||||
template < typename Other > | |||||
b3AlignedAllocator( const b3AlignedAllocator< Other , Alignment > & ) {} | |||||
typedef const T* const_pointer; | |||||
typedef const T& const_reference; | |||||
typedef T* pointer; | |||||
typedef T& reference; | |||||
typedef T value_type; | |||||
pointer address ( reference ref ) const { return &ref; } | |||||
const_pointer address ( const_reference ref ) const { return &ref; } | |||||
pointer allocate ( btSizeType n , const_pointer * hint = 0 ) { | |||||
(void)hint; | |||||
return reinterpret_cast< pointer >(b3AlignedAlloc( sizeof(value_type) * n , Alignment )); | |||||
} | |||||
void construct ( pointer ptr , const value_type & value ) { new (ptr) value_type( value ); } | |||||
void deallocate( pointer ptr ) { | |||||
b3AlignedFree( reinterpret_cast< void * >( ptr ) ); | |||||
} | |||||
void destroy ( pointer ptr ) { ptr->~value_type(); } | |||||
template < typename O > struct rebind { | |||||
typedef b3AlignedAllocator< O , Alignment > other; | |||||
}; | |||||
template < typename O > | |||||
self_type & operator=( const b3AlignedAllocator< O , Alignment > & ) { return *this; } | |||||
friend bool operator==( const self_type & , const self_type & ) { return true; } | |||||
}; | |||||
#endif //B3_ALIGNED_ALLOCATOR | |||||
@@ -1,517 +0,0 @@ | |||||
/* | |||||
Bullet Continuous Collision Detection and Physics Library | |||||
Copyright (c) 2003-2013 Erwin Coumans http://bulletphysics.org | |||||
This software is provided 'as-is', without any express or implied warranty. | |||||
In no event will the authors be held liable for any damages arising from the use of this software. | |||||
Permission is granted to anyone to use this software for any purpose, | |||||
including commercial applications, and to alter it and redistribute it freely, | |||||
subject to the following restrictions: | |||||
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. | |||||
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. | |||||
3. This notice may not be removed or altered from any source distribution. | |||||
*/ | |||||
#ifndef B3_OBJECT_ARRAY__ | |||||
#define B3_OBJECT_ARRAY__ | |||||
#include "b3Scalar.h" // has definitions like B3_FORCE_INLINE | |||||
#include "b3AlignedAllocator.h" | |||||
///If the platform doesn't support placement new, you can disable B3_USE_PLACEMENT_NEW | |||||
///then the b3AlignedObjectArray doesn't support objects with virtual methods, and non-trivial constructors/destructors | |||||
///You can enable B3_USE_MEMCPY, then swapping elements in the array will use memcpy instead of operator= | |||||
///see discussion here: http://continuousphysics.com/Bullet/phpBB2/viewtopic.php?t=1231 and | |||||
///http://www.continuousphysics.com/Bullet/phpBB2/viewtopic.php?t=1240 | |||||
#define B3_USE_PLACEMENT_NEW 1 | |||||
//#define B3_USE_MEMCPY 1 //disable, because it is cumbersome to find out for each platform where memcpy is defined. It can be in <memory.h> or <string.h> or otherwise... | |||||
#define B3_ALLOW_ARRAY_COPY_OPERATOR // enabling this can accidently perform deep copies of data if you are not careful | |||||
#ifdef B3_USE_MEMCPY | |||||
#include <memory.h> | |||||
#include <string.h> | |||||
#endif //B3_USE_MEMCPY | |||||
#ifdef B3_USE_PLACEMENT_NEW | |||||
#include <new> //for placement new | |||||
#endif //B3_USE_PLACEMENT_NEW | |||||
///The b3AlignedObjectArray template class uses a subset of the stl::vector interface for its methods | |||||
///It is developed to replace stl::vector to avoid portability issues, including STL alignment issues to add SIMD/SSE data | |||||
template <typename T> | |||||
//template <class T> | |||||
class b3AlignedObjectArray | |||||
{ | |||||
b3AlignedAllocator<T , 16> m_allocator; | |||||
int m_size; | |||||
int m_capacity; | |||||
T* m_data; | |||||
//PCK: added this line | |||||
bool m_ownsMemory; | |||||
#ifdef B3_ALLOW_ARRAY_COPY_OPERATOR | |||||
public: | |||||
B3_FORCE_INLINE b3AlignedObjectArray<T>& operator=(const b3AlignedObjectArray<T> &other) | |||||
{ | |||||
copyFromArray(other); | |||||
return *this; | |||||
} | |||||
#else//B3_ALLOW_ARRAY_COPY_OPERATOR | |||||
private: | |||||
B3_FORCE_INLINE b3AlignedObjectArray<T>& operator=(const b3AlignedObjectArray<T> &other); | |||||
#endif//B3_ALLOW_ARRAY_COPY_OPERATOR | |||||
protected: | |||||
B3_FORCE_INLINE int allocSize(int size) | |||||
{ | |||||
return (size ? size*2 : 1); | |||||
} | |||||
B3_FORCE_INLINE void copy(int start,int end, T* dest) const | |||||
{ | |||||
int i; | |||||
for (i=start;i<end;++i) | |||||
#ifdef B3_USE_PLACEMENT_NEW | |||||
new (&dest[i]) T(m_data[i]); | |||||
#else | |||||
dest[i] = m_data[i]; | |||||
#endif //B3_USE_PLACEMENT_NEW | |||||
} | |||||
B3_FORCE_INLINE void init() | |||||
{ | |||||
//PCK: added this line | |||||
m_ownsMemory = true; | |||||
m_data = 0; | |||||
m_size = 0; | |||||
m_capacity = 0; | |||||
} | |||||
B3_FORCE_INLINE void destroy(int first,int last) | |||||
{ | |||||
int i; | |||||
for (i=first; i<last;i++) | |||||
{ | |||||
m_data[i].~T(); | |||||
} | |||||
} | |||||
B3_FORCE_INLINE void* allocate(int size) | |||||
{ | |||||
if (size) | |||||
return m_allocator.allocate(size); | |||||
return 0; | |||||
} | |||||
B3_FORCE_INLINE void deallocate() | |||||
{ | |||||
if(m_data) { | |||||
//PCK: enclosed the deallocation in this block | |||||
if (m_ownsMemory) | |||||
{ | |||||
m_allocator.deallocate(m_data); | |||||
} | |||||
m_data = 0; | |||||
} | |||||
} | |||||
public: | |||||
b3AlignedObjectArray() | |||||
{ | |||||
init(); | |||||
} | |||||
~b3AlignedObjectArray() | |||||
{ | |||||
clear(); | |||||
} | |||||
///Generally it is best to avoid using the copy constructor of an b3AlignedObjectArray, and use a (const) reference to the array instead. | |||||
b3AlignedObjectArray(const b3AlignedObjectArray& otherArray) | |||||
{ | |||||
init(); | |||||
int otherSize = otherArray.size(); | |||||
resize (otherSize); | |||||
otherArray.copy(0, otherSize, m_data); | |||||
} | |||||
/// return the number of elements in the array | |||||
B3_FORCE_INLINE int size() const | |||||
{ | |||||
return m_size; | |||||
} | |||||
B3_FORCE_INLINE const T& at(int n) const | |||||
{ | |||||
b3Assert(n>=0); | |||||
b3Assert(n<size()); | |||||
return m_data[n]; | |||||
} | |||||
B3_FORCE_INLINE T& at(int n) | |||||
{ | |||||
b3Assert(n>=0); | |||||
b3Assert(n<size()); | |||||
return m_data[n]; | |||||
} | |||||
B3_FORCE_INLINE const T& operator[](int n) const | |||||
{ | |||||
b3Assert(n>=0); | |||||
b3Assert(n<size()); | |||||
return m_data[n]; | |||||
} | |||||
B3_FORCE_INLINE T& operator[](int n) | |||||
{ | |||||
b3Assert(n>=0); | |||||
b3Assert(n<size()); | |||||
return m_data[n]; | |||||
} | |||||
///clear the array, deallocated memory. Generally it is better to use array.resize(0), to reduce performance overhead of run-time memory (de)allocations. | |||||
B3_FORCE_INLINE void clear() | |||||
{ | |||||
destroy(0,size()); | |||||
deallocate(); | |||||
init(); | |||||
} | |||||
B3_FORCE_INLINE void pop_back() | |||||
{ | |||||
b3Assert(m_size>0); | |||||
m_size--; | |||||
m_data[m_size].~T(); | |||||
} | |||||
///resize changes the number of elements in the array. If the new size is larger, the new elements will be constructed using the optional second argument. | |||||
///when the new number of elements is smaller, the destructor will be called, but memory will not be freed, to reduce performance overhead of run-time memory (de)allocations. | |||||
B3_FORCE_INLINE void resizeNoInitialize(int newsize) | |||||
{ | |||||
int curSize = size(); | |||||
if (newsize < curSize) | |||||
{ | |||||
} else | |||||
{ | |||||
if (newsize > size()) | |||||
{ | |||||
reserve(newsize); | |||||
} | |||||
//leave this uninitialized | |||||
} | |||||
m_size = newsize; | |||||
} | |||||
B3_FORCE_INLINE void resize(int newsize, const T& fillData=T()) | |||||
{ | |||||
int curSize = size(); | |||||
if (newsize < curSize) | |||||
{ | |||||
for(int i = newsize; i < curSize; i++) | |||||
{ | |||||
m_data[i].~T(); | |||||
} | |||||
} else | |||||
{ | |||||
if (newsize > size()) | |||||
{ | |||||
reserve(newsize); | |||||
} | |||||
#ifdef B3_USE_PLACEMENT_NEW | |||||
for (int i=curSize;i<newsize;i++) | |||||
{ | |||||
new ( &m_data[i]) T(fillData); | |||||
} | |||||
#endif //B3_USE_PLACEMENT_NEW | |||||
} | |||||
m_size = newsize; | |||||
} | |||||
B3_FORCE_INLINE T& expandNonInitializing( ) | |||||
{ | |||||
int sz = size(); | |||||
if( sz == capacity() ) | |||||
{ | |||||
reserve( allocSize(size()) ); | |||||
} | |||||
m_size++; | |||||
return m_data[sz]; | |||||
} | |||||
B3_FORCE_INLINE T& expand( const T& fillValue=T()) | |||||
{ | |||||
int sz = size(); | |||||
if( sz == capacity() ) | |||||
{ | |||||
reserve( allocSize(size()) ); | |||||
} | |||||
m_size++; | |||||
#ifdef B3_USE_PLACEMENT_NEW | |||||
new (&m_data[sz]) T(fillValue); //use the in-place new (not really allocating heap memory) | |||||
#endif | |||||
return m_data[sz]; | |||||
} | |||||
B3_FORCE_INLINE void push_back(const T& _Val) | |||||
{ | |||||
int sz = size(); | |||||
if( sz == capacity() ) | |||||
{ | |||||
reserve( allocSize(size()) ); | |||||
} | |||||
#ifdef B3_USE_PLACEMENT_NEW | |||||
new ( &m_data[m_size] ) T(_Val); | |||||
#else | |||||
m_data[size()] = _Val; | |||||
#endif //B3_USE_PLACEMENT_NEW | |||||
m_size++; | |||||
} | |||||
/// return the pre-allocated (reserved) elements, this is at least as large as the total number of elements,see size() and reserve() | |||||
B3_FORCE_INLINE int capacity() const | |||||
{ | |||||
return m_capacity; | |||||
} | |||||
B3_FORCE_INLINE void reserve(int _Count) | |||||
{ // determine new minimum length of allocated storage | |||||
if (capacity() < _Count) | |||||
{ // not enough room, reallocate | |||||
T* s = (T*)allocate(_Count); | |||||
b3Assert(s); | |||||
if (s==0) | |||||
{ | |||||
b3Error("b3AlignedObjectArray reserve out-of-memory\n"); | |||||
_Count=0; | |||||
m_size=0; | |||||
} | |||||
copy(0, size(), s); | |||||
destroy(0,size()); | |||||
deallocate(); | |||||
//PCK: added this line | |||||
m_ownsMemory = true; | |||||
m_data = s; | |||||
m_capacity = _Count; | |||||
} | |||||
} | |||||
class less | |||||
{ | |||||
public: | |||||
bool operator() ( const T& a, const T& b ) | |||||
{ | |||||
return ( a < b ); | |||||
} | |||||
}; | |||||
template <typename L> | |||||
void quickSortInternal(const L& CompareFunc,int lo, int hi) | |||||
{ | |||||
// lo is the lower index, hi is the upper index | |||||
// of the region of array a that is to be sorted | |||||
int i=lo, j=hi; | |||||
T x=m_data[(lo+hi)/2]; | |||||
// partition | |||||
do | |||||
{ | |||||
while (CompareFunc(m_data[i],x)) | |||||
i++; | |||||
while (CompareFunc(x,m_data[j])) | |||||
j--; | |||||
if (i<=j) | |||||
{ | |||||
swap(i,j); | |||||
i++; j--; | |||||
} | |||||
} while (i<=j); | |||||
// recursion | |||||
if (lo<j) | |||||
quickSortInternal( CompareFunc, lo, j); | |||||
if (i<hi) | |||||
quickSortInternal( CompareFunc, i, hi); | |||||
} | |||||
template <typename L> | |||||
void quickSort(const L& CompareFunc) | |||||
{ | |||||
//don't sort 0 or 1 elements | |||||
if (size()>1) | |||||
{ | |||||
quickSortInternal(CompareFunc,0,size()-1); | |||||
} | |||||
} | |||||
///heap sort from http://www.csse.monash.edu.au/~lloyd/tildeAlgDS/Sort/Heap/ | |||||
template <typename L> | |||||
void downHeap(T *pArr, int k, int n, const L& CompareFunc) | |||||
{ | |||||
/* PRE: a[k+1..N] is a heap */ | |||||
/* POST: a[k..N] is a heap */ | |||||
T temp = pArr[k - 1]; | |||||
/* k has child(s) */ | |||||
while (k <= n/2) | |||||
{ | |||||
int child = 2*k; | |||||
if ((child < n) && CompareFunc(pArr[child - 1] , pArr[child])) | |||||
{ | |||||
child++; | |||||
} | |||||
/* pick larger child */ | |||||
if (CompareFunc(temp , pArr[child - 1])) | |||||
{ | |||||
/* move child up */ | |||||
pArr[k - 1] = pArr[child - 1]; | |||||
k = child; | |||||
} | |||||
else | |||||
{ | |||||
break; | |||||
} | |||||
} | |||||
pArr[k - 1] = temp; | |||||
} /*downHeap*/ | |||||
void swap(int index0,int index1) | |||||
{ | |||||
#ifdef B3_USE_MEMCPY | |||||
char temp[sizeof(T)]; | |||||
memcpy(temp,&m_data[index0],sizeof(T)); | |||||
memcpy(&m_data[index0],&m_data[index1],sizeof(T)); | |||||
memcpy(&m_data[index1],temp,sizeof(T)); | |||||
#else | |||||
T temp = m_data[index0]; | |||||
m_data[index0] = m_data[index1]; | |||||
m_data[index1] = temp; | |||||
#endif //B3_USE_PLACEMENT_NEW | |||||
} | |||||
template <typename L> | |||||
void heapSort(const L& CompareFunc) | |||||
{ | |||||
/* sort a[0..N-1], N.B. 0 to N-1 */ | |||||
int k; | |||||
int n = m_size; | |||||
for (k = n/2; k > 0; k--) | |||||
{ | |||||
downHeap(m_data, k, n, CompareFunc); | |||||
} | |||||
/* a[1..N] is now a heap */ | |||||
while ( n>=1 ) | |||||
{ | |||||
swap(0,n-1); /* largest of a[0..n-1] */ | |||||
n = n - 1; | |||||
/* restore a[1..i-1] heap */ | |||||
downHeap(m_data, 1, n, CompareFunc); | |||||
} | |||||
} | |||||
///non-recursive binary search, assumes sorted array | |||||
int findBinarySearch(const T& key) const | |||||
{ | |||||
int first = 0; | |||||
int last = size()-1; | |||||
//assume sorted array | |||||
while (first <= last) { | |||||
int mid = (first + last) / 2; // compute mid point. | |||||
if (key > m_data[mid]) | |||||
first = mid + 1; // repeat search in top half. | |||||
else if (key < m_data[mid]) | |||||
last = mid - 1; // repeat search in bottom half. | |||||
else | |||||
return mid; // found it. return position ///// | |||||
} | |||||
return size(); // failed to find key | |||||
} | |||||
int findLinearSearch(const T& key) const | |||||
{ | |||||
int index=size(); | |||||
int i; | |||||
for (i=0;i<size();i++) | |||||
{ | |||||
if (m_data[i] == key) | |||||
{ | |||||
index = i; | |||||
break; | |||||
} | |||||
} | |||||
return index; | |||||
} | |||||
void remove(const T& key) | |||||
{ | |||||
int findIndex = findLinearSearch(key); | |||||
if (findIndex<size()) | |||||
{ | |||||
swap( findIndex,size()-1); | |||||
pop_back(); | |||||
} | |||||
} | |||||
//PCK: whole function | |||||
void initializeFromBuffer(void *buffer, int size, int capacity) | |||||
{ | |||||
clear(); | |||||
m_ownsMemory = false; | |||||
m_data = (T*)buffer; | |||||
m_size = size; | |||||
m_capacity = capacity; | |||||
} | |||||
void copyFromArray(const b3AlignedObjectArray& otherArray) | |||||
{ | |||||
int otherSize = otherArray.size(); | |||||
resize (otherSize); | |||||
otherArray.copy(0, otherSize, m_data); | |||||
} | |||||
}; | |||||
#endif //B3_OBJECT_ARRAY__ |
@@ -1,106 +0,0 @@ | |||||
#ifndef COMMAND_LINE_ARGS_H | |||||
#define COMMAND_LINE_ARGS_H | |||||
/****************************************************************************** | |||||
* Command-line parsing | |||||
******************************************************************************/ | |||||
#include <map> | |||||
#include <algorithm> | |||||
#include <string> | |||||
#include <cstring> | |||||
#include <sstream> | |||||
class b3CommandLineArgs | |||||
{ | |||||
protected: | |||||
std::map<std::string, std::string> pairs; | |||||
public: | |||||
// Constructor | |||||
b3CommandLineArgs(int argc, char **argv) | |||||
{ | |||||
addArgs(argc,argv); | |||||
} | |||||
void addArgs(int argc, char**argv) | |||||
{ | |||||
using namespace std; | |||||
for (int i = 1; i < argc; i++) | |||||
{ | |||||
std::string arg = argv[i]; | |||||
if ((arg[0] != '-') || (arg[1] != '-')) { | |||||
continue; | |||||
} | |||||
std::string::size_type pos; | |||||
std::string key, val; | |||||
if ((pos = arg.find( '=')) == std::string::npos) { | |||||
key = std::string(arg, 2, arg.length() - 2); | |||||
val = ""; | |||||
} else { | |||||
key = std::string(arg, 2, pos - 2); | |||||
val = std::string(arg, pos + 1, arg.length() - 1); | |||||
} | |||||
//only add new keys, don't replace existing | |||||
if(pairs.find(key) == pairs.end()) | |||||
{ | |||||
pairs[key] = val; | |||||
} | |||||
} | |||||
} | |||||
bool CheckCmdLineFlag(const char* arg_name) | |||||
{ | |||||
using namespace std; | |||||
map<std::string, std::string>::iterator itr; | |||||
if ((itr = pairs.find(arg_name)) != pairs.end()) { | |||||
return true; | |||||
} | |||||
return false; | |||||
} | |||||
template <typename T> | |||||
bool GetCmdLineArgument(const char *arg_name, T &val); | |||||
int ParsedArgc() | |||||
{ | |||||
return pairs.size(); | |||||
} | |||||
}; | |||||
template <typename T> | |||||
inline bool b3CommandLineArgs::GetCmdLineArgument(const char *arg_name, T &val) | |||||
{ | |||||
using namespace std; | |||||
map<std::string, std::string>::iterator itr; | |||||
if ((itr = pairs.find(arg_name)) != pairs.end()) { | |||||
istringstream strstream(itr->second); | |||||
strstream >> val; | |||||
return true; | |||||
} | |||||
return false; | |||||
} | |||||
template <> | |||||
inline bool b3CommandLineArgs::GetCmdLineArgument<char*>(const char* arg_name, char* &val) | |||||
{ | |||||
using namespace std; | |||||
map<std::string, std::string>::iterator itr; | |||||
if ((itr = pairs.find(arg_name)) != pairs.end()) { | |||||
std::string s = itr->second; | |||||
val = (char*) malloc(sizeof(char) * (s.length() + 1)); | |||||
std::strcpy(val, s.c_str()); | |||||
return true; | |||||
} else { | |||||
val = NULL; | |||||
} | |||||
return false; | |||||
} | |||||
#endif //COMMAND_LINE_ARGS_H |
@@ -1,138 +0,0 @@ | |||||
#ifndef B3_FILE_UTILS_H | |||||
#define B3_FILE_UTILS_H | |||||
#include <stdio.h> | |||||
#include "b3Scalar.h" | |||||
#include <stddef.h>//ptrdiff_h | |||||
#include <string.h> | |||||
struct b3FileUtils | |||||
{ | |||||
b3FileUtils() | |||||
{ | |||||
} | |||||
virtual ~b3FileUtils() | |||||
{ | |||||
} | |||||
static bool findFile(const char* orgFileName, char* relativeFileName, int maxRelativeFileNameMaxLen) | |||||
{ | |||||
FILE* f=0; | |||||
f = fopen(orgFileName,"rb"); | |||||
if (f) | |||||
{ | |||||
//printf("original file found: [%s]\n", orgFileName); | |||||
sprintf(relativeFileName,"%s", orgFileName); | |||||
fclose(f); | |||||
return true; | |||||
} | |||||
//printf("Trying various directories, relative to current working directory\n"); | |||||
const char* prefix[]={"./","./data/","../data/","../../data/","../../../data/","../../../../data/"}; | |||||
int numPrefixes = sizeof(prefix)/sizeof(const char*); | |||||
f=0; | |||||
bool fileFound = false; | |||||
for (int i=0;!f && i<numPrefixes;i++) | |||||
{ | |||||
#ifdef _WIN32 | |||||
sprintf_s(relativeFileName,maxRelativeFileNameMaxLen,"%s%s",prefix[i],orgFileName); | |||||
#else | |||||
sprintf(relativeFileName,"%s%s",prefix[i],orgFileName); | |||||
#endif | |||||
f = fopen(relativeFileName,"rb"); | |||||
if (f) | |||||
{ | |||||
fileFound = true; | |||||
break; | |||||
} | |||||
} | |||||
if (f) | |||||
{ | |||||
fclose(f); | |||||
} | |||||
return fileFound; | |||||
} | |||||
static const char* strip2(const char* name, const char* pattern) | |||||
{ | |||||
size_t const patlen = strlen(pattern); | |||||
size_t patcnt = 0; | |||||
const char * oriptr; | |||||
const char * patloc; | |||||
// find how many times the pattern occurs in the original string | |||||
for (oriptr = name; (patloc = strstr(oriptr, pattern)); oriptr = patloc + patlen) | |||||
{ | |||||
patcnt++; | |||||
} | |||||
return oriptr; | |||||
} | |||||
static int extractPath(const char* fileName, char* path, int maxPathLength) | |||||
{ | |||||
const char* stripped = strip2(fileName, "/"); | |||||
stripped = strip2(stripped, "\\"); | |||||
ptrdiff_t len = stripped-fileName; | |||||
b3Assert((len+1)<maxPathLength); | |||||
if (len && ((len+1)<maxPathLength)) | |||||
{ | |||||
for (int i=0;i<len;i++) | |||||
{ | |||||
path[i] = fileName[i]; | |||||
} | |||||
path[len]=0; | |||||
} else | |||||
{ | |||||
len = 0; | |||||
b3Assert(maxPathLength>0); | |||||
if (maxPathLength>0) | |||||
{ | |||||
path[len] = 0; | |||||
} | |||||
} | |||||
return len; | |||||
} | |||||
static char toLowerChar(const char t) | |||||
{ | |||||
if (t>=(char)'A' && t<=(char)'Z') | |||||
return t + ((char)'a' - (char)'A'); | |||||
else | |||||
return t; | |||||
} | |||||
static void toLower(char* str) | |||||
{ | |||||
int len=strlen(str); | |||||
for (int i=0;i<len;i++) | |||||
{ | |||||
str[i] = toLowerChar(str[i]); | |||||
} | |||||
} | |||||
/*static const char* strip2(const char* name, const char* pattern) | |||||
{ | |||||
size_t const patlen = strlen(pattern); | |||||
size_t patcnt = 0; | |||||
const char * oriptr; | |||||
const char * patloc; | |||||
// find how many times the pattern occurs in the original string | |||||
for (oriptr = name; patloc = strstr(oriptr, pattern); oriptr = patloc + patlen) | |||||
{ | |||||
patcnt++; | |||||
} | |||||
return oriptr; | |||||
} | |||||
*/ | |||||
}; | |||||
#endif //B3_FILE_UTILS_H |
@@ -1,450 +0,0 @@ | |||||
/* | |||||
Bullet Continuous Collision Detection and Physics Library | |||||
Copyright (c) 2003-2013 Erwin Coumans http://bulletphysics.org | |||||
This software is provided 'as-is', without any express or implied warranty. | |||||
In no event will the authors be held liable for any damages arising from the use of this software. | |||||
Permission is granted to anyone to use this software for any purpose, | |||||
including commercial applications, and to alter it and redistribute it freely, | |||||
subject to the following restrictions: | |||||
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. | |||||
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. | |||||
3. This notice may not be removed or altered from any source distribution. | |||||
*/ | |||||
#ifndef B3_HASH_MAP_H | |||||
#define B3_HASH_MAP_H | |||||
#include "b3AlignedObjectArray.h" | |||||
///very basic hashable string implementation, compatible with b3HashMap | |||||
struct b3HashString | |||||
{ | |||||
const char* m_string; | |||||
unsigned int m_hash; | |||||
B3_FORCE_INLINE unsigned int getHash()const | |||||
{ | |||||
return m_hash; | |||||
} | |||||
b3HashString(const char* name) | |||||
:m_string(name) | |||||
{ | |||||
/* magic numbers from http://www.isthe.com/chongo/tech/comp/fnv/ */ | |||||
static const unsigned int InitialFNV = 2166136261u; | |||||
static const unsigned int FNVMultiple = 16777619u; | |||||
/* Fowler / Noll / Vo (FNV) Hash */ | |||||
unsigned int hash = InitialFNV; | |||||
for(int i = 0; m_string[i]; i++) | |||||
{ | |||||
hash = hash ^ (m_string[i]); /* xor the low 8 bits */ | |||||
hash = hash * FNVMultiple; /* multiply by the magic number */ | |||||
} | |||||
m_hash = hash; | |||||
} | |||||
int portableStringCompare(const char* src, const char* dst) const | |||||
{ | |||||
int ret = 0 ; | |||||
while( ! (ret = *(unsigned char *)src - *(unsigned char *)dst) && *dst) | |||||
++src, ++dst; | |||||
if ( ret < 0 ) | |||||
ret = -1 ; | |||||
else if ( ret > 0 ) | |||||
ret = 1 ; | |||||
return( ret ); | |||||
} | |||||
bool equals(const b3HashString& other) const | |||||
{ | |||||
return (m_string == other.m_string) || | |||||
(0==portableStringCompare(m_string,other.m_string)); | |||||
} | |||||
}; | |||||
const int B3_HASH_NULL=0xffffffff; | |||||
class b3HashInt | |||||
{ | |||||
int m_uid; | |||||
public: | |||||
b3HashInt(int uid) :m_uid(uid) | |||||
{ | |||||
} | |||||
int getUid1() const | |||||
{ | |||||
return m_uid; | |||||
} | |||||
void setUid1(int uid) | |||||
{ | |||||
m_uid = uid; | |||||
} | |||||
bool equals(const b3HashInt& other) const | |||||
{ | |||||
return getUid1() == other.getUid1(); | |||||
} | |||||
//to our success | |||||
B3_FORCE_INLINE unsigned int getHash()const | |||||
{ | |||||
int key = m_uid; | |||||
// Thomas Wang's hash | |||||
key += ~(key << 15); key ^= (key >> 10); key += (key << 3); key ^= (key >> 6); key += ~(key << 11); key ^= (key >> 16); | |||||
return key; | |||||
} | |||||
}; | |||||
class b3HashPtr | |||||
{ | |||||
union | |||||
{ | |||||
const void* m_pointer; | |||||
int m_hashValues[2]; | |||||
}; | |||||
public: | |||||
b3HashPtr(const void* ptr) | |||||
:m_pointer(ptr) | |||||
{ | |||||
} | |||||
const void* getPointer() const | |||||
{ | |||||
return m_pointer; | |||||
} | |||||
bool equals(const b3HashPtr& other) const | |||||
{ | |||||
return getPointer() == other.getPointer(); | |||||
} | |||||
//to our success | |||||
B3_FORCE_INLINE unsigned int getHash()const | |||||
{ | |||||
const bool VOID_IS_8 = ((sizeof(void*)==8)); | |||||
int key = VOID_IS_8? m_hashValues[0]+m_hashValues[1] : m_hashValues[0]; | |||||
// Thomas Wang's hash | |||||
key += ~(key << 15); key ^= (key >> 10); key += (key << 3); key ^= (key >> 6); key += ~(key << 11); key ^= (key >> 16); | |||||
return key; | |||||
} | |||||
}; | |||||
template <class Value> | |||||
class b3HashKeyPtr | |||||
{ | |||||
int m_uid; | |||||
public: | |||||
b3HashKeyPtr(int uid) :m_uid(uid) | |||||
{ | |||||
} | |||||
int getUid1() const | |||||
{ | |||||
return m_uid; | |||||
} | |||||
bool equals(const b3HashKeyPtr<Value>& other) const | |||||
{ | |||||
return getUid1() == other.getUid1(); | |||||
} | |||||
//to our success | |||||
B3_FORCE_INLINE unsigned int getHash()const | |||||
{ | |||||
int key = m_uid; | |||||
// Thomas Wang's hash | |||||
key += ~(key << 15); key ^= (key >> 10); key += (key << 3); key ^= (key >> 6); key += ~(key << 11); key ^= (key >> 16); | |||||
return key; | |||||
} | |||||
}; | |||||
template <class Value> | |||||
class b3HashKey | |||||
{ | |||||
int m_uid; | |||||
public: | |||||
b3HashKey(int uid) :m_uid(uid) | |||||
{ | |||||
} | |||||
int getUid1() const | |||||
{ | |||||
return m_uid; | |||||
} | |||||
bool equals(const b3HashKey<Value>& other) const | |||||
{ | |||||
return getUid1() == other.getUid1(); | |||||
} | |||||
//to our success | |||||
B3_FORCE_INLINE unsigned int getHash()const | |||||
{ | |||||
int key = m_uid; | |||||
// Thomas Wang's hash | |||||
key += ~(key << 15); key ^= (key >> 10); key += (key << 3); key ^= (key >> 6); key += ~(key << 11); key ^= (key >> 16); | |||||
return key; | |||||
} | |||||
}; | |||||
///The b3HashMap template class implements a generic and lightweight hashmap. | |||||
///A basic sample of how to use b3HashMap is located in Demos\BasicDemo\main.cpp | |||||
template <class Key, class Value> | |||||
class b3HashMap | |||||
{ | |||||
protected: | |||||
b3AlignedObjectArray<int> m_hashTable; | |||||
b3AlignedObjectArray<int> m_next; | |||||
b3AlignedObjectArray<Value> m_valueArray; | |||||
b3AlignedObjectArray<Key> m_keyArray; | |||||
void growTables(const Key& /*key*/) | |||||
{ | |||||
int newCapacity = m_valueArray.capacity(); | |||||
if (m_hashTable.size() < newCapacity) | |||||
{ | |||||
//grow hashtable and next table | |||||
int curHashtableSize = m_hashTable.size(); | |||||
m_hashTable.resize(newCapacity); | |||||
m_next.resize(newCapacity); | |||||
int i; | |||||
for (i= 0; i < newCapacity; ++i) | |||||
{ | |||||
m_hashTable[i] = B3_HASH_NULL; | |||||
} | |||||
for (i = 0; i < newCapacity; ++i) | |||||
{ | |||||
m_next[i] = B3_HASH_NULL; | |||||
} | |||||
for(i=0;i<curHashtableSize;i++) | |||||
{ | |||||
//const Value& value = m_valueArray[i]; | |||||
//const Key& key = m_keyArray[i]; | |||||
int hashValue = m_keyArray[i].getHash() & (m_valueArray.capacity()-1); // New hash value with new mask | |||||
m_next[i] = m_hashTable[hashValue]; | |||||
m_hashTable[hashValue] = i; | |||||
} | |||||
} | |||||
} | |||||
public: | |||||
void insert(const Key& key, const Value& value) { | |||||
int hash = key.getHash() & (m_valueArray.capacity()-1); | |||||
//replace value if the key is already there | |||||
int index = findIndex(key); | |||||
if (index != B3_HASH_NULL) | |||||
{ | |||||
m_valueArray[index]=value; | |||||
return; | |||||
} | |||||
int count = m_valueArray.size(); | |||||
int oldCapacity = m_valueArray.capacity(); | |||||
m_valueArray.push_back(value); | |||||
m_keyArray.push_back(key); | |||||
int newCapacity = m_valueArray.capacity(); | |||||
if (oldCapacity < newCapacity) | |||||
{ | |||||
growTables(key); | |||||
//hash with new capacity | |||||
hash = key.getHash() & (m_valueArray.capacity()-1); | |||||
} | |||||
m_next[count] = m_hashTable[hash]; | |||||
m_hashTable[hash] = count; | |||||
} | |||||
void remove(const Key& key) { | |||||
int hash = key.getHash() & (m_valueArray.capacity()-1); | |||||
int pairIndex = findIndex(key); | |||||
if (pairIndex ==B3_HASH_NULL) | |||||
{ | |||||
return; | |||||
} | |||||
// Remove the pair from the hash table. | |||||
int index = m_hashTable[hash]; | |||||
b3Assert(index != B3_HASH_NULL); | |||||
int previous = B3_HASH_NULL; | |||||
while (index != pairIndex) | |||||
{ | |||||
previous = index; | |||||
index = m_next[index]; | |||||
} | |||||
if (previous != B3_HASH_NULL) | |||||
{ | |||||
b3Assert(m_next[previous] == pairIndex); | |||||
m_next[previous] = m_next[pairIndex]; | |||||
} | |||||
else | |||||
{ | |||||
m_hashTable[hash] = m_next[pairIndex]; | |||||
} | |||||
// We now move the last pair into spot of the | |||||
// pair being removed. We need to fix the hash | |||||
// table indices to support the move. | |||||
int lastPairIndex = m_valueArray.size() - 1; | |||||
// If the removed pair is the last pair, we are done. | |||||
if (lastPairIndex == pairIndex) | |||||
{ | |||||
m_valueArray.pop_back(); | |||||
m_keyArray.pop_back(); | |||||
return; | |||||
} | |||||
// Remove the last pair from the hash table. | |||||
int lastHash = m_keyArray[lastPairIndex].getHash() & (m_valueArray.capacity()-1); | |||||
index = m_hashTable[lastHash]; | |||||
b3Assert(index != B3_HASH_NULL); | |||||
previous = B3_HASH_NULL; | |||||
while (index != lastPairIndex) | |||||
{ | |||||
previous = index; | |||||
index = m_next[index]; | |||||
} | |||||
if (previous != B3_HASH_NULL) | |||||
{ | |||||
b3Assert(m_next[previous] == lastPairIndex); | |||||
m_next[previous] = m_next[lastPairIndex]; | |||||
} | |||||
else | |||||
{ | |||||
m_hashTable[lastHash] = m_next[lastPairIndex]; | |||||
} | |||||
// Copy the last pair into the remove pair's spot. | |||||
m_valueArray[pairIndex] = m_valueArray[lastPairIndex]; | |||||
m_keyArray[pairIndex] = m_keyArray[lastPairIndex]; | |||||
// Insert the last pair into the hash table | |||||
m_next[pairIndex] = m_hashTable[lastHash]; | |||||
m_hashTable[lastHash] = pairIndex; | |||||
m_valueArray.pop_back(); | |||||
m_keyArray.pop_back(); | |||||
} | |||||
int size() const | |||||
{ | |||||
return m_valueArray.size(); | |||||
} | |||||
const Value* getAtIndex(int index) const | |||||
{ | |||||
b3Assert(index < m_valueArray.size()); | |||||
return &m_valueArray[index]; | |||||
} | |||||
Value* getAtIndex(int index) | |||||
{ | |||||
b3Assert(index < m_valueArray.size()); | |||||
return &m_valueArray[index]; | |||||
} | |||||
Value* operator[](const Key& key) { | |||||
return find(key); | |||||
} | |||||
const Value* find(const Key& key) const | |||||
{ | |||||
int index = findIndex(key); | |||||
if (index == B3_HASH_NULL) | |||||
{ | |||||
return NULL; | |||||
} | |||||
return &m_valueArray[index]; | |||||
} | |||||
Value* find(const Key& key) | |||||
{ | |||||
int index = findIndex(key); | |||||
if (index == B3_HASH_NULL) | |||||
{ | |||||
return NULL; | |||||
} | |||||
return &m_valueArray[index]; | |||||
} | |||||
int findIndex(const Key& key) const | |||||
{ | |||||
unsigned int hash = key.getHash() & (m_valueArray.capacity()-1); | |||||
if (hash >= (unsigned int)m_hashTable.size()) | |||||
{ | |||||
return B3_HASH_NULL; | |||||
} | |||||
int index = m_hashTable[hash]; | |||||
while ((index != B3_HASH_NULL) && key.equals(m_keyArray[index]) == false) | |||||
{ | |||||
index = m_next[index]; | |||||
} | |||||
return index; | |||||
} | |||||
void clear() | |||||
{ | |||||
m_hashTable.clear(); | |||||
m_next.clear(); | |||||
m_valueArray.clear(); | |||||
m_keyArray.clear(); | |||||
} | |||||
}; | |||||
#endif //B3_HASH_MAP_H |
@@ -1,160 +0,0 @@ | |||||
/* | |||||
Copyright (c) 2013 Advanced Micro Devices, Inc. | |||||
This software is provided 'as-is', without any express or implied warranty. | |||||
In no event will the authors be held liable for any damages arising from the use of this software. | |||||
Permission is granted to anyone to use this software for any purpose, | |||||
including commercial applications, and to alter it and redistribute it freely, | |||||
subject to the following restrictions: | |||||
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. | |||||
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. | |||||
3. This notice may not be removed or altered from any source distribution. | |||||
*/ | |||||
//Originally written by Erwin Coumans | |||||
#include "b3Logging.h" | |||||
#include <stdio.h> | |||||
#include <stdarg.h> | |||||
#ifdef _WIN32 | |||||
#include <windows.h> | |||||
#endif //_WIN32 | |||||
void b3PrintfFuncDefault(const char* msg) | |||||
{ | |||||
#ifdef _WIN32 | |||||
OutputDebugStringA(msg); | |||||
#endif | |||||
printf("%s",msg); | |||||
//is this portable? | |||||
fflush(stdout); | |||||
} | |||||
void b3WarningMessageFuncDefault(const char* msg) | |||||
{ | |||||
#ifdef _WIN32 | |||||
OutputDebugStringA(msg); | |||||
#endif | |||||
printf("%s",msg); | |||||
//is this portable? | |||||
fflush(stdout); | |||||
} | |||||
void b3ErrorMessageFuncDefault(const char* msg) | |||||
{ | |||||
#ifdef _WIN32 | |||||
OutputDebugStringA(msg); | |||||
#endif | |||||
printf("%s",msg); | |||||
//is this portable? | |||||
fflush(stdout); | |||||
} | |||||
static b3PrintfFunc* b3s_printfFunc = b3PrintfFuncDefault; | |||||
static b3WarningMessageFunc* b3s_warningMessageFunc = b3WarningMessageFuncDefault; | |||||
static b3ErrorMessageFunc* b3s_errorMessageFunc = b3ErrorMessageFuncDefault; | |||||
///The developer can route b3Printf output using their own implementation | |||||
void b3SetCustomPrintfFunc(b3PrintfFunc* printfFunc) | |||||
{ | |||||
b3s_printfFunc = printfFunc; | |||||
} | |||||
void b3SetCustomWarningMessageFunc(b3PrintfFunc* warningMessageFunc) | |||||
{ | |||||
b3s_warningMessageFunc = warningMessageFunc; | |||||
} | |||||
void b3SetCustomErrorMessageFunc(b3PrintfFunc* errorMessageFunc) | |||||
{ | |||||
b3s_errorMessageFunc = errorMessageFunc; | |||||
} | |||||
//#define B3_MAX_DEBUG_STRING_LENGTH 2048 | |||||
#define B3_MAX_DEBUG_STRING_LENGTH 32768 | |||||
void b3OutputPrintfVarArgsInternal(const char *str, ...) | |||||
{ | |||||
char strDebug[B3_MAX_DEBUG_STRING_LENGTH]={0}; | |||||
va_list argList; | |||||
va_start(argList, str); | |||||
#ifdef _MSC_VER | |||||
vsprintf_s(strDebug,B3_MAX_DEBUG_STRING_LENGTH,str,argList); | |||||
#else | |||||
vsnprintf(strDebug,B3_MAX_DEBUG_STRING_LENGTH,str,argList); | |||||
#endif | |||||
(b3s_printfFunc)(strDebug); | |||||
va_end(argList); | |||||
} | |||||
void b3OutputWarningMessageVarArgsInternal(const char *str, ...) | |||||
{ | |||||
char strDebug[B3_MAX_DEBUG_STRING_LENGTH]={0}; | |||||
va_list argList; | |||||
va_start(argList, str); | |||||
#ifdef _MSC_VER | |||||
vsprintf_s(strDebug,B3_MAX_DEBUG_STRING_LENGTH,str,argList); | |||||
#else | |||||
vsnprintf(strDebug,B3_MAX_DEBUG_STRING_LENGTH,str,argList); | |||||
#endif | |||||
(b3s_warningMessageFunc)(strDebug); | |||||
va_end(argList); | |||||
} | |||||
void b3OutputErrorMessageVarArgsInternal(const char *str, ...) | |||||
{ | |||||
char strDebug[B3_MAX_DEBUG_STRING_LENGTH]={0}; | |||||
va_list argList; | |||||
va_start(argList, str); | |||||
#ifdef _MSC_VER | |||||
vsprintf_s(strDebug,B3_MAX_DEBUG_STRING_LENGTH,str,argList); | |||||
#else | |||||
vsnprintf(strDebug,B3_MAX_DEBUG_STRING_LENGTH,str,argList); | |||||
#endif | |||||
(b3s_errorMessageFunc)(strDebug); | |||||
va_end(argList); | |||||
} | |||||
void b3EnterProfileZoneDefault(const char* name) | |||||
{ | |||||
} | |||||
void b3LeaveProfileZoneDefault() | |||||
{ | |||||
} | |||||
static b3EnterProfileZoneFunc* b3s_enterFunc = b3EnterProfileZoneDefault; | |||||
static b3LeaveProfileZoneFunc* b3s_leaveFunc = b3LeaveProfileZoneDefault; | |||||
void b3EnterProfileZone(const char* name) | |||||
{ | |||||
(b3s_enterFunc)(name); | |||||
} | |||||
void b3LeaveProfileZone() | |||||
{ | |||||
(b3s_leaveFunc)(); | |||||
} | |||||
void b3SetCustomEnterProfileZoneFunc(b3EnterProfileZoneFunc* enterFunc) | |||||
{ | |||||
b3s_enterFunc = enterFunc; | |||||
} | |||||
void b3SetCustomLeaveProfileZoneFunc(b3LeaveProfileZoneFunc* leaveFunc) | |||||
{ | |||||
b3s_leaveFunc = leaveFunc; | |||||
} | |||||
#ifndef _MSC_VER | |||||
#undef vsprintf_s | |||||
#endif | |||||
@@ -1,77 +0,0 @@ | |||||
#ifndef B3_LOGGING_H | |||||
#define B3_LOGGING_H | |||||
#ifdef __cplusplus | |||||
extern "C" { | |||||
#endif | |||||
///We add the do/while so that the statement "if (condition) b3Printf("test"); else {...}" would fail | |||||
///You can also customize the message by uncommenting out a different line below | |||||
#define b3Printf(...) b3OutputPrintfVarArgsInternal(__VA_ARGS__) | |||||
//#define b3Printf(...) do {b3OutputPrintfVarArgsInternal("b3Printf[%s,%d]:",__FILE__,__LINE__);b3OutputPrintfVarArgsInternal(__VA_ARGS__); } while(0) | |||||
//#define b3Printf b3OutputPrintfVarArgsInternal | |||||
//#define b3Printf(...) printf(__VA_ARGS__) | |||||
//#define b3Printf(...) | |||||
#define b3Warning(...) do {b3OutputWarningMessageVarArgsInternal("b3Warning[%s,%d]:\n",__FILE__,__LINE__);b3OutputWarningMessageVarArgsInternal(__VA_ARGS__); }while(0) | |||||
#define b3Error(...) do {b3OutputErrorMessageVarArgsInternal("b3Error[%s,%d]:\n",__FILE__,__LINE__);b3OutputErrorMessageVarArgsInternal(__VA_ARGS__); } while(0) | |||||
#ifndef B3_NO_PROFILE | |||||
void b3EnterProfileZone(const char* name); | |||||
void b3LeaveProfileZone(); | |||||
#ifdef __cplusplus | |||||
class b3ProfileZone | |||||
{ | |||||
public: | |||||
b3ProfileZone(const char* name) | |||||
{ | |||||
b3EnterProfileZone( name ); | |||||
} | |||||
~b3ProfileZone() | |||||
{ | |||||
b3LeaveProfileZone(); | |||||
} | |||||
}; | |||||
#define B3_PROFILE( name ) b3ProfileZone __profile( name ) | |||||
#endif | |||||
#else //B3_NO_PROFILE | |||||
#define B3_PROFILE( name ) | |||||
#define b3StartProfile(a) | |||||
#define b3StopProfile | |||||
#endif //#ifndef B3_NO_PROFILE | |||||
typedef void (b3PrintfFunc)(const char* msg); | |||||
typedef void (b3WarningMessageFunc)(const char* msg); | |||||
typedef void (b3ErrorMessageFunc)(const char* msg); | |||||
typedef void (b3EnterProfileZoneFunc)(const char* msg); | |||||
typedef void (b3LeaveProfileZoneFunc)(); | |||||
///The developer can route b3Printf output using their own implementation | |||||
void b3SetCustomPrintfFunc(b3PrintfFunc* printfFunc); | |||||
void b3SetCustomWarningMessageFunc(b3WarningMessageFunc* warningMsgFunc); | |||||
void b3SetCustomErrorMessageFunc(b3ErrorMessageFunc* errorMsgFunc); | |||||
///Set custom profile zone functions (zones can be nested) | |||||
void b3SetCustomEnterProfileZoneFunc(b3EnterProfileZoneFunc* enterFunc); | |||||
void b3SetCustomLeaveProfileZoneFunc(b3LeaveProfileZoneFunc* leaveFunc); | |||||
///Don't use those internal functions directly, use the b3Printf or b3SetCustomPrintfFunc instead (or warning/error version) | |||||
void b3OutputPrintfVarArgsInternal(const char *str, ...); | |||||
void b3OutputWarningMessageVarArgsInternal(const char *str, ...); | |||||
void b3OutputErrorMessageVarArgsInternal(const char *str, ...); | |||||
#ifdef __cplusplus | |||||
} | |||||
#endif | |||||
#endif//B3_LOGGING_H |
@@ -1,71 +0,0 @@ | |||||
/* | |||||
Copyright (c) 2003-2013 Gino van den Bergen / Erwin Coumans http://bulletphysics.org | |||||
This software is provided 'as-is', without any express or implied warranty. | |||||
In no event will the authors be held liable for any damages arising from the use of this software. | |||||
Permission is granted to anyone to use this software for any purpose, | |||||
including commercial applications, and to alter it and redistribute it freely, | |||||
subject to the following restrictions: | |||||
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. | |||||
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. | |||||
3. This notice may not be removed or altered from any source distribution. | |||||
*/ | |||||
#ifndef B3_GEN_MINMAX_H | |||||
#define B3_GEN_MINMAX_H | |||||
#include "b3Scalar.h" | |||||
template <class T> | |||||
B3_FORCE_INLINE const T& b3Min(const T& a, const T& b) | |||||
{ | |||||
return a < b ? a : b ; | |||||
} | |||||
template <class T> | |||||
B3_FORCE_INLINE const T& b3Max(const T& a, const T& b) | |||||
{ | |||||
return a > b ? a : b; | |||||
} | |||||
template <class T> | |||||
B3_FORCE_INLINE const T& b3Clamped(const T& a, const T& lb, const T& ub) | |||||
{ | |||||
return a < lb ? lb : (ub < a ? ub : a); | |||||
} | |||||
template <class T> | |||||
B3_FORCE_INLINE void b3SetMin(T& a, const T& b) | |||||
{ | |||||
if (b < a) | |||||
{ | |||||
a = b; | |||||
} | |||||
} | |||||
template <class T> | |||||
B3_FORCE_INLINE void b3SetMax(T& a, const T& b) | |||||
{ | |||||
if (a < b) | |||||
{ | |||||
a = b; | |||||
} | |||||
} | |||||
template <class T> | |||||
B3_FORCE_INLINE void b3Clamp(T& a, const T& lb, const T& ub) | |||||
{ | |||||
if (a < lb) | |||||
{ | |||||
a = lb; | |||||
} | |||||
else if (ub < a) | |||||
{ | |||||
a = ub; | |||||
} | |||||
} | |||||
#endif //B3_GEN_MINMAX_H |
@@ -1,121 +0,0 @@ | |||||
/* | |||||
Copyright (c) 2003-2013 Gino van den Bergen / Erwin Coumans http://bulletphysics.org | |||||
This software is provided 'as-is', without any express or implied warranty. | |||||
In no event will the authors be held liable for any damages arising from the use of this software. | |||||
Permission is granted to anyone to use this software for any purpose, | |||||
including commercial applications, and to alter it and redistribute it freely, | |||||
subject to the following restrictions: | |||||
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. | |||||
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. | |||||
3. This notice may not be removed or altered from any source distribution. | |||||
*/ | |||||
#ifndef _BT_POOL_ALLOCATOR_H | |||||
#define _BT_POOL_ALLOCATOR_H | |||||
#include "b3Scalar.h" | |||||
#include "b3AlignedAllocator.h" | |||||
///The b3PoolAllocator class allows to efficiently allocate a large pool of objects, instead of dynamically allocating them separately. | |||||
class b3PoolAllocator | |||||
{ | |||||
int m_elemSize; | |||||
int m_maxElements; | |||||
int m_freeCount; | |||||
void* m_firstFree; | |||||
unsigned char* m_pool; | |||||
public: | |||||
b3PoolAllocator(int elemSize, int maxElements) | |||||
:m_elemSize(elemSize), | |||||
m_maxElements(maxElements) | |||||
{ | |||||
m_pool = (unsigned char*) b3AlignedAlloc( static_cast<unsigned int>(m_elemSize*m_maxElements),16); | |||||
unsigned char* p = m_pool; | |||||
m_firstFree = p; | |||||
m_freeCount = m_maxElements; | |||||
int count = m_maxElements; | |||||
while (--count) { | |||||
*(void**)p = (p + m_elemSize); | |||||
p += m_elemSize; | |||||
} | |||||
*(void**)p = 0; | |||||
} | |||||
~b3PoolAllocator() | |||||
{ | |||||
b3AlignedFree( m_pool); | |||||
} | |||||
int getFreeCount() const | |||||
{ | |||||
return m_freeCount; | |||||
} | |||||
int getUsedCount() const | |||||
{ | |||||
return m_maxElements - m_freeCount; | |||||
} | |||||
int getMaxCount() const | |||||
{ | |||||
return m_maxElements; | |||||
} | |||||
void* allocate(int size) | |||||
{ | |||||
// release mode fix | |||||
(void)size; | |||||
b3Assert(!size || size<=m_elemSize); | |||||
b3Assert(m_freeCount>0); | |||||
void* result = m_firstFree; | |||||
m_firstFree = *(void**)m_firstFree; | |||||
--m_freeCount; | |||||
return result; | |||||
} | |||||
bool validPtr(void* ptr) | |||||
{ | |||||
if (ptr) { | |||||
if (((unsigned char*)ptr >= m_pool && (unsigned char*)ptr < m_pool + m_maxElements * m_elemSize)) | |||||
{ | |||||
return true; | |||||
} | |||||
} | |||||
return false; | |||||
} | |||||
void freeMemory(void* ptr) | |||||
{ | |||||
if (ptr) { | |||||
b3Assert((unsigned char*)ptr >= m_pool && (unsigned char*)ptr < m_pool + m_maxElements * m_elemSize); | |||||
*(void**)ptr = m_firstFree; | |||||
m_firstFree = ptr; | |||||
++m_freeCount; | |||||
} | |||||
} | |||||
int getElementSize() const | |||||
{ | |||||
return m_elemSize; | |||||
} | |||||
unsigned char* getPoolAddress() | |||||
{ | |||||
return m_pool; | |||||
} | |||||
const unsigned char* getPoolAddress() const | |||||
{ | |||||
return m_pool; | |||||
} | |||||
}; | |||||
#endif //_BT_POOL_ALLOCATOR_H |
@@ -1,245 +0,0 @@ | |||||
/* | |||||
Copyright (c) 2003-2013 Gino van den Bergen / Erwin Coumans http://bulletphysics.org | |||||
This software is provided 'as-is', without any express or implied warranty. | |||||
In no event will the authors be held liable for any damages arising from the use of this software. | |||||
Permission is granted to anyone to use this software for any purpose, | |||||
including commercial applications, and to alter it and redistribute it freely, | |||||
subject to the following restrictions: | |||||
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. | |||||
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. | |||||
3. This notice may not be removed or altered from any source distribution. | |||||
*/ | |||||
#ifndef B3_SIMD_QUADWORD_H | |||||
#define B3_SIMD_QUADWORD_H | |||||
#include "b3Scalar.h" | |||||
#include "b3MinMax.h" | |||||
#if defined (__CELLOS_LV2) && defined (__SPU__) | |||||
#include <altivec.h> | |||||
#endif | |||||
/**@brief The b3QuadWord class is base class for b3Vector3 and b3Quaternion. | |||||
* Some issues under PS3 Linux with IBM 2.1 SDK, gcc compiler prevent from using aligned quadword. | |||||
*/ | |||||
#ifndef USE_LIBSPE2 | |||||
B3_ATTRIBUTE_ALIGNED16(class) b3QuadWord | |||||
#else | |||||
class b3QuadWord | |||||
#endif | |||||
{ | |||||
protected: | |||||
#if defined (__SPU__) && defined (__CELLOS_LV2__) | |||||
union { | |||||
vec_float4 mVec128; | |||||
b3Scalar m_floats[4]; | |||||
}; | |||||
public: | |||||
vec_float4 get128() const | |||||
{ | |||||
return mVec128; | |||||
} | |||||
#else //__CELLOS_LV2__ __SPU__ | |||||
#if defined(B3_USE_SSE) || defined(B3_USE_NEON) | |||||
public: | |||||
union { | |||||
b3SimdFloat4 mVec128; | |||||
b3Scalar m_floats[4]; | |||||
struct {b3Scalar x,y,z,w;}; | |||||
}; | |||||
public: | |||||
B3_FORCE_INLINE b3SimdFloat4 get128() const | |||||
{ | |||||
return mVec128; | |||||
} | |||||
B3_FORCE_INLINE void set128(b3SimdFloat4 v128) | |||||
{ | |||||
mVec128 = v128; | |||||
} | |||||
#else | |||||
public: | |||||
union | |||||
{ | |||||
b3Scalar m_floats[4]; | |||||
struct {b3Scalar x,y,z,w;}; | |||||
}; | |||||
#endif // B3_USE_SSE | |||||
#endif //__CELLOS_LV2__ __SPU__ | |||||
public: | |||||
#if defined(B3_USE_SSE) || defined(B3_USE_NEON) | |||||
// Set Vector | |||||
B3_FORCE_INLINE b3QuadWord(const b3SimdFloat4 vec) | |||||
{ | |||||
mVec128 = vec; | |||||
} | |||||
// Copy constructor | |||||
B3_FORCE_INLINE b3QuadWord(const b3QuadWord& rhs) | |||||
{ | |||||
mVec128 = rhs.mVec128; | |||||
} | |||||
// Assignment Operator | |||||
B3_FORCE_INLINE b3QuadWord& | |||||
operator=(const b3QuadWord& v) | |||||
{ | |||||
mVec128 = v.mVec128; | |||||
return *this; | |||||
} | |||||
#endif | |||||
/**@brief Return the x value */ | |||||
B3_FORCE_INLINE const b3Scalar& getX() const { return m_floats[0]; } | |||||
/**@brief Return the y value */ | |||||
B3_FORCE_INLINE const b3Scalar& getY() const { return m_floats[1]; } | |||||
/**@brief Return the z value */ | |||||
B3_FORCE_INLINE const b3Scalar& getZ() const { return m_floats[2]; } | |||||
/**@brief Set the x value */ | |||||
B3_FORCE_INLINE void setX(b3Scalar _x) { m_floats[0] = _x;}; | |||||
/**@brief Set the y value */ | |||||
B3_FORCE_INLINE void setY(b3Scalar _y) { m_floats[1] = _y;}; | |||||
/**@brief Set the z value */ | |||||
B3_FORCE_INLINE void setZ(b3Scalar _z) { m_floats[2] = _z;}; | |||||
/**@brief Set the w value */ | |||||
B3_FORCE_INLINE void setW(b3Scalar _w) { m_floats[3] = _w;}; | |||||
/**@brief Return the x value */ | |||||
//B3_FORCE_INLINE b3Scalar& operator[](int i) { return (&m_floats[0])[i]; } | |||||
//B3_FORCE_INLINE const b3Scalar& operator[](int i) const { return (&m_floats[0])[i]; } | |||||
///operator b3Scalar*() replaces operator[], using implicit conversion. We added operator != and operator == to avoid pointer comparisons. | |||||
B3_FORCE_INLINE operator b3Scalar *() { return &m_floats[0]; } | |||||
B3_FORCE_INLINE operator const b3Scalar *() const { return &m_floats[0]; } | |||||
B3_FORCE_INLINE bool operator==(const b3QuadWord& other) const | |||||
{ | |||||
#ifdef B3_USE_SSE | |||||
return (0xf == _mm_movemask_ps((__m128)_mm_cmpeq_ps(mVec128, other.mVec128))); | |||||
#else | |||||
return ((m_floats[3]==other.m_floats[3]) && | |||||
(m_floats[2]==other.m_floats[2]) && | |||||
(m_floats[1]==other.m_floats[1]) && | |||||
(m_floats[0]==other.m_floats[0])); | |||||
#endif | |||||
} | |||||
B3_FORCE_INLINE bool operator!=(const b3QuadWord& other) const | |||||
{ | |||||
return !(*this == other); | |||||
} | |||||
/**@brief Set x,y,z and zero w | |||||
* @param x Value of x | |||||
* @param y Value of y | |||||
* @param z Value of z | |||||
*/ | |||||
B3_FORCE_INLINE void setValue(const b3Scalar& _x, const b3Scalar& _y, const b3Scalar& _z) | |||||
{ | |||||
m_floats[0]=_x; | |||||
m_floats[1]=_y; | |||||
m_floats[2]=_z; | |||||
m_floats[3] = 0.f; | |||||
} | |||||
/* void getValue(b3Scalar *m) const | |||||
{ | |||||
m[0] = m_floats[0]; | |||||
m[1] = m_floats[1]; | |||||
m[2] = m_floats[2]; | |||||
} | |||||
*/ | |||||
/**@brief Set the values | |||||
* @param x Value of x | |||||
* @param y Value of y | |||||
* @param z Value of z | |||||
* @param w Value of w | |||||
*/ | |||||
B3_FORCE_INLINE void setValue(const b3Scalar& _x, const b3Scalar& _y, const b3Scalar& _z,const b3Scalar& _w) | |||||
{ | |||||
m_floats[0]=_x; | |||||
m_floats[1]=_y; | |||||
m_floats[2]=_z; | |||||
m_floats[3]=_w; | |||||
} | |||||
/**@brief No initialization constructor */ | |||||
B3_FORCE_INLINE b3QuadWord() | |||||
// :m_floats[0](b3Scalar(0.)),m_floats[1](b3Scalar(0.)),m_floats[2](b3Scalar(0.)),m_floats[3](b3Scalar(0.)) | |||||
{ | |||||
} | |||||
/**@brief Three argument constructor (zeros w) | |||||
* @param x Value of x | |||||
* @param y Value of y | |||||
* @param z Value of z | |||||
*/ | |||||
B3_FORCE_INLINE b3QuadWord(const b3Scalar& _x, const b3Scalar& _y, const b3Scalar& _z) | |||||
{ | |||||
m_floats[0] = _x, m_floats[1] = _y, m_floats[2] = _z, m_floats[3] = 0.0f; | |||||
} | |||||
/**@brief Initializing constructor | |||||
* @param x Value of x | |||||
* @param y Value of y | |||||
* @param z Value of z | |||||
* @param w Value of w | |||||
*/ | |||||
B3_FORCE_INLINE b3QuadWord(const b3Scalar& _x, const b3Scalar& _y, const b3Scalar& _z,const b3Scalar& _w) | |||||
{ | |||||
m_floats[0] = _x, m_floats[1] = _y, m_floats[2] = _z, m_floats[3] = _w; | |||||
} | |||||
/**@brief Set each element to the max of the current values and the values of another b3QuadWord | |||||
* @param other The other b3QuadWord to compare with | |||||
*/ | |||||
B3_FORCE_INLINE void setMax(const b3QuadWord& other) | |||||
{ | |||||
#ifdef B3_USE_SSE | |||||
mVec128 = _mm_max_ps(mVec128, other.mVec128); | |||||
#elif defined(B3_USE_NEON) | |||||
mVec128 = vmaxq_f32(mVec128, other.mVec128); | |||||
#else | |||||
b3SetMax(m_floats[0], other.m_floats[0]); | |||||
b3SetMax(m_floats[1], other.m_floats[1]); | |||||
b3SetMax(m_floats[2], other.m_floats[2]); | |||||
b3SetMax(m_floats[3], other.m_floats[3]); | |||||
#endif | |||||
} | |||||
/**@brief Set each element to the min of the current values and the values of another b3QuadWord | |||||
* @param other The other b3QuadWord to compare with | |||||
*/ | |||||
B3_FORCE_INLINE void setMin(const b3QuadWord& other) | |||||
{ | |||||
#ifdef B3_USE_SSE | |||||
mVec128 = _mm_min_ps(mVec128, other.mVec128); | |||||
#elif defined(B3_USE_NEON) | |||||
mVec128 = vminq_f32(mVec128, other.mVec128); | |||||
#else | |||||
b3SetMin(m_floats[0], other.m_floats[0]); | |||||
b3SetMin(m_floats[1], other.m_floats[1]); | |||||
b3SetMin(m_floats[2], other.m_floats[2]); | |||||
b3SetMin(m_floats[3], other.m_floats[3]); | |||||
#endif | |||||
} | |||||
}; | |||||
#endif //B3_SIMD_QUADWORD_H |
@@ -1,893 +0,0 @@ | |||||
/* | |||||
Copyright (c) 2003-2013 Gino van den Bergen / Erwin Coumans http://bulletphysics.org | |||||
This software is provided 'as-is', without any express or implied warranty. | |||||
In no event will the authors be held liable for any damages arising from the use of this software. | |||||
Permission is granted to anyone to use this software for any purpose, | |||||
including commercial applications, and to alter it and redistribute it freely, | |||||
subject to the following restrictions: | |||||
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. | |||||
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. | |||||
3. This notice may not be removed or altered from any source distribution. | |||||
*/ | |||||
#ifndef B3_SIMD__QUATERNION_H_ | |||||
#define B3_SIMD__QUATERNION_H_ | |||||
#include "b3Vector3.h" | |||||
#include "b3QuadWord.h" | |||||
#ifdef B3_USE_SSE | |||||
const __m128 B3_ATTRIBUTE_ALIGNED16(b3vOnes) = {1.0f, 1.0f, 1.0f, 1.0f}; | |||||
#endif | |||||
#if defined(B3_USE_SSE) || defined(B3_USE_NEON) | |||||
const b3SimdFloat4 B3_ATTRIBUTE_ALIGNED16(b3vQInv) = {-0.0f, -0.0f, -0.0f, +0.0f}; | |||||
const b3SimdFloat4 B3_ATTRIBUTE_ALIGNED16(b3vPPPM) = {+0.0f, +0.0f, +0.0f, -0.0f}; | |||||
#endif | |||||
/**@brief The b3Quaternion implements quaternion to perform linear algebra rotations in combination with b3Matrix3x3, b3Vector3 and b3Transform. */ | |||||
class b3Quaternion : public b3QuadWord { | |||||
public: | |||||
/**@brief No initialization constructor */ | |||||
b3Quaternion() {} | |||||
#if (defined(B3_USE_SSE_IN_API) && defined(B3_USE_SSE))|| defined(B3_USE_NEON) | |||||
// Set Vector | |||||
B3_FORCE_INLINE b3Quaternion(const b3SimdFloat4 vec) | |||||
{ | |||||
mVec128 = vec; | |||||
} | |||||
// Copy constructor | |||||
B3_FORCE_INLINE b3Quaternion(const b3Quaternion& rhs) | |||||
{ | |||||
mVec128 = rhs.mVec128; | |||||
} | |||||
// Assignment Operator | |||||
B3_FORCE_INLINE b3Quaternion& | |||||
operator=(const b3Quaternion& v) | |||||
{ | |||||
mVec128 = v.mVec128; | |||||
return *this; | |||||
} | |||||
#endif | |||||
// template <typename b3Scalar> | |||||
// explicit Quaternion(const b3Scalar *v) : Tuple4<b3Scalar>(v) {} | |||||
/**@brief Constructor from scalars */ | |||||
b3Quaternion(const b3Scalar& _x, const b3Scalar& _y, const b3Scalar& _z, const b3Scalar& _w) | |||||
: b3QuadWord(_x, _y, _z, _w) | |||||
{ | |||||
//b3Assert(!((_x==1.f) && (_y==0.f) && (_z==0.f) && (_w==0.f))); | |||||
} | |||||
/**@brief Axis angle Constructor | |||||
* @param axis The axis which the rotation is around | |||||
* @param angle The magnitude of the rotation around the angle (Radians) */ | |||||
b3Quaternion(const b3Vector3& _axis, const b3Scalar& _angle) | |||||
{ | |||||
setRotation(_axis, _angle); | |||||
} | |||||
/**@brief Constructor from Euler angles | |||||
* @param yaw Angle around Y unless B3_EULER_DEFAULT_ZYX defined then Z | |||||
* @param pitch Angle around X unless B3_EULER_DEFAULT_ZYX defined then Y | |||||
* @param roll Angle around Z unless B3_EULER_DEFAULT_ZYX defined then X */ | |||||
b3Quaternion(const b3Scalar& yaw, const b3Scalar& pitch, const b3Scalar& roll) | |||||
{ | |||||
#ifndef B3_EULER_DEFAULT_ZYX | |||||
setEuler(yaw, pitch, roll); | |||||
#else | |||||
setEulerZYX(yaw, pitch, roll); | |||||
#endif | |||||
} | |||||
/**@brief Set the rotation using axis angle notation | |||||
* @param axis The axis around which to rotate | |||||
* @param angle The magnitude of the rotation in Radians */ | |||||
void setRotation(const b3Vector3& axis, const b3Scalar& _angle) | |||||
{ | |||||
b3Scalar d = axis.length(); | |||||
b3Assert(d != b3Scalar(0.0)); | |||||
b3Scalar s = b3Sin(_angle * b3Scalar(0.5)) / d; | |||||
setValue(axis.getX() * s, axis.getY() * s, axis.getZ() * s, | |||||
b3Cos(_angle * b3Scalar(0.5))); | |||||
} | |||||
/**@brief Set the quaternion using Euler angles | |||||
* @param yaw Angle around Y | |||||
* @param pitch Angle around X | |||||
* @param roll Angle around Z */ | |||||
void setEuler(const b3Scalar& yaw, const b3Scalar& pitch, const b3Scalar& roll) | |||||
{ | |||||
b3Scalar halfYaw = b3Scalar(yaw) * b3Scalar(0.5); | |||||
b3Scalar halfPitch = b3Scalar(pitch) * b3Scalar(0.5); | |||||
b3Scalar halfRoll = b3Scalar(roll) * b3Scalar(0.5); | |||||
b3Scalar cosYaw = b3Cos(halfYaw); | |||||
b3Scalar sinYaw = b3Sin(halfYaw); | |||||
b3Scalar cosPitch = b3Cos(halfPitch); | |||||
b3Scalar sinPitch = b3Sin(halfPitch); | |||||
b3Scalar cosRoll = b3Cos(halfRoll); | |||||
b3Scalar sinRoll = b3Sin(halfRoll); | |||||
setValue(cosRoll * sinPitch * cosYaw + sinRoll * cosPitch * sinYaw, | |||||
cosRoll * cosPitch * sinYaw - sinRoll * sinPitch * cosYaw, | |||||
sinRoll * cosPitch * cosYaw - cosRoll * sinPitch * sinYaw, | |||||
cosRoll * cosPitch * cosYaw + sinRoll * sinPitch * sinYaw); | |||||
} | |||||
/**@brief Set the quaternion using euler angles | |||||
* @param yaw Angle around Z | |||||
* @param pitch Angle around Y | |||||
* @param roll Angle around X */ | |||||
void setEulerZYX(const b3Scalar& yaw, const b3Scalar& pitch, const b3Scalar& roll) | |||||
{ | |||||
b3Scalar halfYaw = b3Scalar(yaw) * b3Scalar(0.5); | |||||
b3Scalar halfPitch = b3Scalar(pitch) * b3Scalar(0.5); | |||||
b3Scalar halfRoll = b3Scalar(roll) * b3Scalar(0.5); | |||||
b3Scalar cosYaw = b3Cos(halfYaw); | |||||
b3Scalar sinYaw = b3Sin(halfYaw); | |||||
b3Scalar cosPitch = b3Cos(halfPitch); | |||||
b3Scalar sinPitch = b3Sin(halfPitch); | |||||
b3Scalar cosRoll = b3Cos(halfRoll); | |||||
b3Scalar sinRoll = b3Sin(halfRoll); | |||||
setValue(sinRoll * cosPitch * cosYaw - cosRoll * sinPitch * sinYaw, //x | |||||
cosRoll * sinPitch * cosYaw + sinRoll * cosPitch * sinYaw, //y | |||||
cosRoll * cosPitch * sinYaw - sinRoll * sinPitch * cosYaw, //z | |||||
cosRoll * cosPitch * cosYaw + sinRoll * sinPitch * sinYaw); //formerly yzx | |||||
} | |||||
/**@brief Add two quaternions | |||||
* @param q The quaternion to add to this one */ | |||||
B3_FORCE_INLINE b3Quaternion& operator+=(const b3Quaternion& q) | |||||
{ | |||||
#if defined (B3_USE_SSE_IN_API) && defined (B3_USE_SSE) | |||||
mVec128 = _mm_add_ps(mVec128, q.mVec128); | |||||
#elif defined(B3_USE_NEON) | |||||
mVec128 = vaddq_f32(mVec128, q.mVec128); | |||||
#else | |||||
m_floats[0] += q.getX(); | |||||
m_floats[1] += q.getY(); | |||||
m_floats[2] += q.getZ(); | |||||
m_floats[3] += q.m_floats[3]; | |||||
#endif | |||||
return *this; | |||||
} | |||||
/**@brief Subtract out a quaternion | |||||
* @param q The quaternion to subtract from this one */ | |||||
b3Quaternion& operator-=(const b3Quaternion& q) | |||||
{ | |||||
#if defined (B3_USE_SSE_IN_API) && defined (B3_USE_SSE) | |||||
mVec128 = _mm_sub_ps(mVec128, q.mVec128); | |||||
#elif defined(B3_USE_NEON) | |||||
mVec128 = vsubq_f32(mVec128, q.mVec128); | |||||
#else | |||||
m_floats[0] -= q.getX(); | |||||
m_floats[1] -= q.getY(); | |||||
m_floats[2] -= q.getZ(); | |||||
m_floats[3] -= q.m_floats[3]; | |||||
#endif | |||||
return *this; | |||||
} | |||||
/**@brief Scale this quaternion | |||||
* @param s The scalar to scale by */ | |||||
b3Quaternion& operator*=(const b3Scalar& s) | |||||
{ | |||||
#if defined (B3_USE_SSE_IN_API) && defined (B3_USE_SSE) | |||||
__m128 vs = _mm_load_ss(&s); // (S 0 0 0) | |||||
vs = b3_pshufd_ps(vs, 0); // (S S S S) | |||||
mVec128 = _mm_mul_ps(mVec128, vs); | |||||
#elif defined(B3_USE_NEON) | |||||
mVec128 = vmulq_n_f32(mVec128, s); | |||||
#else | |||||
m_floats[0] *= s; | |||||
m_floats[1] *= s; | |||||
m_floats[2] *= s; | |||||
m_floats[3] *= s; | |||||
#endif | |||||
return *this; | |||||
} | |||||
/**@brief Multiply this quaternion by q on the right | |||||
* @param q The other quaternion | |||||
* Equivilant to this = this * q */ | |||||
b3Quaternion& operator*=(const b3Quaternion& q) | |||||
{ | |||||
#if defined (B3_USE_SSE_IN_API) && defined (B3_USE_SSE) | |||||
__m128 vQ2 = q.get128(); | |||||
__m128 A1 = b3_pshufd_ps(mVec128, B3_SHUFFLE(0,1,2,0)); | |||||
__m128 B1 = b3_pshufd_ps(vQ2, B3_SHUFFLE(3,3,3,0)); | |||||
A1 = A1 * B1; | |||||
__m128 A2 = b3_pshufd_ps(mVec128, B3_SHUFFLE(1,2,0,1)); | |||||
__m128 B2 = b3_pshufd_ps(vQ2, B3_SHUFFLE(2,0,1,1)); | |||||
A2 = A2 * B2; | |||||
B1 = b3_pshufd_ps(mVec128, B3_SHUFFLE(2,0,1,2)); | |||||
B2 = b3_pshufd_ps(vQ2, B3_SHUFFLE(1,2,0,2)); | |||||
B1 = B1 * B2; // A3 *= B3 | |||||
mVec128 = b3_splat_ps(mVec128, 3); // A0 | |||||
mVec128 = mVec128 * vQ2; // A0 * B0 | |||||
A1 = A1 + A2; // AB12 | |||||
mVec128 = mVec128 - B1; // AB03 = AB0 - AB3 | |||||
A1 = _mm_xor_ps(A1, b3vPPPM); // change sign of the last element | |||||
mVec128 = mVec128+ A1; // AB03 + AB12 | |||||
#elif defined(B3_USE_NEON) | |||||
float32x4_t vQ1 = mVec128; | |||||
float32x4_t vQ2 = q.get128(); | |||||
float32x4_t A0, A1, B1, A2, B2, A3, B3; | |||||
float32x2_t vQ1zx, vQ2wx, vQ1yz, vQ2zx, vQ2yz, vQ2xz; | |||||
{ | |||||
float32x2x2_t tmp; | |||||
tmp = vtrn_f32( vget_high_f32(vQ1), vget_low_f32(vQ1) ); // {z x}, {w y} | |||||
vQ1zx = tmp.val[0]; | |||||
tmp = vtrn_f32( vget_high_f32(vQ2), vget_low_f32(vQ2) ); // {z x}, {w y} | |||||
vQ2zx = tmp.val[0]; | |||||
} | |||||
vQ2wx = vext_f32(vget_high_f32(vQ2), vget_low_f32(vQ2), 1); | |||||
vQ1yz = vext_f32(vget_low_f32(vQ1), vget_high_f32(vQ1), 1); | |||||
vQ2yz = vext_f32(vget_low_f32(vQ2), vget_high_f32(vQ2), 1); | |||||
vQ2xz = vext_f32(vQ2zx, vQ2zx, 1); | |||||
A1 = vcombine_f32(vget_low_f32(vQ1), vQ1zx); // X Y z x | |||||
B1 = vcombine_f32(vdup_lane_f32(vget_high_f32(vQ2), 1), vQ2wx); // W W W X | |||||
A2 = vcombine_f32(vQ1yz, vget_low_f32(vQ1)); | |||||
B2 = vcombine_f32(vQ2zx, vdup_lane_f32(vget_low_f32(vQ2), 1)); | |||||
A3 = vcombine_f32(vQ1zx, vQ1yz); // Z X Y Z | |||||
B3 = vcombine_f32(vQ2yz, vQ2xz); // Y Z x z | |||||
A1 = vmulq_f32(A1, B1); | |||||
A2 = vmulq_f32(A2, B2); | |||||
A3 = vmulq_f32(A3, B3); // A3 *= B3 | |||||
A0 = vmulq_lane_f32(vQ2, vget_high_f32(vQ1), 1); // A0 * B0 | |||||
A1 = vaddq_f32(A1, A2); // AB12 = AB1 + AB2 | |||||
A0 = vsubq_f32(A0, A3); // AB03 = AB0 - AB3 | |||||
// change the sign of the last element | |||||
A1 = (b3SimdFloat4)veorq_s32((int32x4_t)A1, (int32x4_t)b3vPPPM); | |||||
A0 = vaddq_f32(A0, A1); // AB03 + AB12 | |||||
mVec128 = A0; | |||||
#else | |||||
setValue( | |||||
m_floats[3] * q.getX() + m_floats[0] * q.m_floats[3] + m_floats[1] * q.getZ() - m_floats[2] * q.getY(), | |||||
m_floats[3] * q.getY() + m_floats[1] * q.m_floats[3] + m_floats[2] * q.getX() - m_floats[0] * q.getZ(), | |||||
m_floats[3] * q.getZ() + m_floats[2] * q.m_floats[3] + m_floats[0] * q.getY() - m_floats[1] * q.getX(), | |||||
m_floats[3] * q.m_floats[3] - m_floats[0] * q.getX() - m_floats[1] * q.getY() - m_floats[2] * q.getZ()); | |||||
#endif | |||||
return *this; | |||||
} | |||||
/**@brief Return the dot product between this quaternion and another | |||||
* @param q The other quaternion */ | |||||
b3Scalar dot(const b3Quaternion& q) const | |||||
{ | |||||
#if defined (B3_USE_SSE_IN_API) && defined (B3_USE_SSE) | |||||
__m128 vd; | |||||
vd = _mm_mul_ps(mVec128, q.mVec128); | |||||
__m128 t = _mm_movehl_ps(vd, vd); | |||||
vd = _mm_add_ps(vd, t); | |||||
t = _mm_shuffle_ps(vd, vd, 0x55); | |||||
vd = _mm_add_ss(vd, t); | |||||
return _mm_cvtss_f32(vd); | |||||
#elif defined(B3_USE_NEON) | |||||
float32x4_t vd = vmulq_f32(mVec128, q.mVec128); | |||||
float32x2_t x = vpadd_f32(vget_low_f32(vd), vget_high_f32(vd)); | |||||
x = vpadd_f32(x, x); | |||||
return vget_lane_f32(x, 0); | |||||
#else | |||||
return m_floats[0] * q.getX() + | |||||
m_floats[1] * q.getY() + | |||||
m_floats[2] * q.getZ() + | |||||
m_floats[3] * q.m_floats[3]; | |||||
#endif | |||||
} | |||||
/**@brief Return the length squared of the quaternion */ | |||||
b3Scalar length2() const | |||||
{ | |||||
return dot(*this); | |||||
} | |||||
/**@brief Return the length of the quaternion */ | |||||
b3Scalar length() const | |||||
{ | |||||
return b3Sqrt(length2()); | |||||
} | |||||
/**@brief Normalize the quaternion | |||||
* Such that x^2 + y^2 + z^2 +w^2 = 1 */ | |||||
b3Quaternion& normalize() | |||||
{ | |||||
#if defined (B3_USE_SSE_IN_API) && defined (B3_USE_SSE) | |||||
__m128 vd; | |||||
vd = _mm_mul_ps(mVec128, mVec128); | |||||
__m128 t = _mm_movehl_ps(vd, vd); | |||||
vd = _mm_add_ps(vd, t); | |||||
t = _mm_shuffle_ps(vd, vd, 0x55); | |||||
vd = _mm_add_ss(vd, t); | |||||
vd = _mm_sqrt_ss(vd); | |||||
vd = _mm_div_ss(b3vOnes, vd); | |||||
vd = b3_pshufd_ps(vd, 0); // splat | |||||
mVec128 = _mm_mul_ps(mVec128, vd); | |||||
return *this; | |||||
#else | |||||
return *this /= length(); | |||||
#endif | |||||
} | |||||
/**@brief Return a scaled version of this quaternion | |||||
* @param s The scale factor */ | |||||
B3_FORCE_INLINE b3Quaternion | |||||
operator*(const b3Scalar& s) const | |||||
{ | |||||
#if defined (B3_USE_SSE_IN_API) && defined (B3_USE_SSE) | |||||
__m128 vs = _mm_load_ss(&s); // (S 0 0 0) | |||||
vs = b3_pshufd_ps(vs, 0x00); // (S S S S) | |||||
return b3Quaternion(_mm_mul_ps(mVec128, vs)); | |||||
#elif defined(B3_USE_NEON) | |||||
return b3Quaternion(vmulq_n_f32(mVec128, s)); | |||||
#else | |||||
return b3Quaternion(getX() * s, getY() * s, getZ() * s, m_floats[3] * s); | |||||
#endif | |||||
} | |||||
/**@brief Return an inversely scaled versionof this quaternion | |||||
* @param s The inverse scale factor */ | |||||
b3Quaternion operator/(const b3Scalar& s) const | |||||
{ | |||||
b3Assert(s != b3Scalar(0.0)); | |||||
return *this * (b3Scalar(1.0) / s); | |||||
} | |||||
/**@brief Inversely scale this quaternion | |||||
* @param s The scale factor */ | |||||
b3Quaternion& operator/=(const b3Scalar& s) | |||||
{ | |||||
b3Assert(s != b3Scalar(0.0)); | |||||
return *this *= b3Scalar(1.0) / s; | |||||
} | |||||
/**@brief Return a normalized version of this quaternion */ | |||||
b3Quaternion normalized() const | |||||
{ | |||||
return *this / length(); | |||||
} | |||||
/**@brief Return the angle between this quaternion and the other | |||||
* @param q The other quaternion */ | |||||
b3Scalar angle(const b3Quaternion& q) const | |||||
{ | |||||
b3Scalar s = b3Sqrt(length2() * q.length2()); | |||||
b3Assert(s != b3Scalar(0.0)); | |||||
return b3Acos(dot(q) / s); | |||||
} | |||||
/**@brief Return the angle of rotation represented by this quaternion */ | |||||
b3Scalar getAngle() const | |||||
{ | |||||
b3Scalar s = b3Scalar(2.) * b3Acos(m_floats[3]); | |||||
return s; | |||||
} | |||||
/**@brief Return the axis of the rotation represented by this quaternion */ | |||||
b3Vector3 getAxis() const | |||||
{ | |||||
b3Scalar s_squared = 1.f-m_floats[3]*m_floats[3]; | |||||
if (s_squared < b3Scalar(10.) * B3_EPSILON) //Check for divide by zero | |||||
return b3MakeVector3(1.0, 0.0, 0.0); // Arbitrary | |||||
b3Scalar s = 1.f/b3Sqrt(s_squared); | |||||
return b3MakeVector3(m_floats[0] * s, m_floats[1] * s, m_floats[2] * s); | |||||
} | |||||
/**@brief Return the inverse of this quaternion */ | |||||
b3Quaternion inverse() const | |||||
{ | |||||
#if defined (B3_USE_SSE_IN_API) && defined (B3_USE_SSE) | |||||
return b3Quaternion(_mm_xor_ps(mVec128, b3vQInv)); | |||||
#elif defined(B3_USE_NEON) | |||||
return b3Quaternion((b3SimdFloat4)veorq_s32((int32x4_t)mVec128, (int32x4_t)b3vQInv)); | |||||
#else | |||||
return b3Quaternion(-m_floats[0], -m_floats[1], -m_floats[2], m_floats[3]); | |||||
#endif | |||||
} | |||||
/**@brief Return the sum of this quaternion and the other | |||||
* @param q2 The other quaternion */ | |||||
B3_FORCE_INLINE b3Quaternion | |||||
operator+(const b3Quaternion& q2) const | |||||
{ | |||||
#if defined (B3_USE_SSE_IN_API) && defined (B3_USE_SSE) | |||||
return b3Quaternion(_mm_add_ps(mVec128, q2.mVec128)); | |||||
#elif defined(B3_USE_NEON) | |||||
return b3Quaternion(vaddq_f32(mVec128, q2.mVec128)); | |||||
#else | |||||
const b3Quaternion& q1 = *this; | |||||
return b3Quaternion(q1.getX() + q2.getX(), q1.getY() + q2.getY(), q1.getZ() + q2.getZ(), q1.m_floats[3] + q2.m_floats[3]); | |||||
#endif | |||||
} | |||||
/**@brief Return the difference between this quaternion and the other | |||||
* @param q2 The other quaternion */ | |||||
B3_FORCE_INLINE b3Quaternion | |||||
operator-(const b3Quaternion& q2) const | |||||
{ | |||||
#if defined (B3_USE_SSE_IN_API) && defined (B3_USE_SSE) | |||||
return b3Quaternion(_mm_sub_ps(mVec128, q2.mVec128)); | |||||
#elif defined(B3_USE_NEON) | |||||
return b3Quaternion(vsubq_f32(mVec128, q2.mVec128)); | |||||
#else | |||||
const b3Quaternion& q1 = *this; | |||||
return b3Quaternion(q1.getX() - q2.getX(), q1.getY() - q2.getY(), q1.getZ() - q2.getZ(), q1.m_floats[3] - q2.m_floats[3]); | |||||
#endif | |||||
} | |||||
/**@brief Return the negative of this quaternion | |||||
* This simply negates each element */ | |||||
B3_FORCE_INLINE b3Quaternion operator-() const | |||||
{ | |||||
#if defined (B3_USE_SSE_IN_API) && defined (B3_USE_SSE) | |||||
return b3Quaternion(_mm_xor_ps(mVec128, b3vMzeroMask)); | |||||
#elif defined(B3_USE_NEON) | |||||
return b3Quaternion((b3SimdFloat4)veorq_s32((int32x4_t)mVec128, (int32x4_t)b3vMzeroMask) ); | |||||
#else | |||||
const b3Quaternion& q2 = *this; | |||||
return b3Quaternion( - q2.getX(), - q2.getY(), - q2.getZ(), - q2.m_floats[3]); | |||||
#endif | |||||
} | |||||
/**@todo document this and it's use */ | |||||
B3_FORCE_INLINE b3Quaternion farthest( const b3Quaternion& qd) const | |||||
{ | |||||
b3Quaternion diff,sum; | |||||
diff = *this - qd; | |||||
sum = *this + qd; | |||||
if( diff.dot(diff) > sum.dot(sum) ) | |||||
return qd; | |||||
return (-qd); | |||||
} | |||||
/**@todo document this and it's use */ | |||||
B3_FORCE_INLINE b3Quaternion nearest( const b3Quaternion& qd) const | |||||
{ | |||||
b3Quaternion diff,sum; | |||||
diff = *this - qd; | |||||
sum = *this + qd; | |||||
if( diff.dot(diff) < sum.dot(sum) ) | |||||
return qd; | |||||
return (-qd); | |||||
} | |||||
/**@brief Return the quaternion which is the result of Spherical Linear Interpolation between this and the other quaternion | |||||
* @param q The other quaternion to interpolate with | |||||
* @param t The ratio between this and q to interpolate. If t = 0 the result is this, if t=1 the result is q. | |||||
* Slerp interpolates assuming constant velocity. */ | |||||
b3Quaternion slerp(const b3Quaternion& q, const b3Scalar& t) const | |||||
{ | |||||
b3Scalar magnitude = b3Sqrt(length2() * q.length2()); | |||||
b3Assert(magnitude > b3Scalar(0)); | |||||
b3Scalar product = dot(q) / magnitude; | |||||
if (b3Fabs(product) < b3Scalar(1)) | |||||
{ | |||||
// Take care of long angle case see http://en.wikipedia.org/wiki/Slerp | |||||
const b3Scalar sign = (product < 0) ? b3Scalar(-1) : b3Scalar(1); | |||||
const b3Scalar theta = b3Acos(sign * product); | |||||
const b3Scalar s1 = b3Sin(sign * t * theta); | |||||
const b3Scalar d = b3Scalar(1.0) / b3Sin(theta); | |||||
const b3Scalar s0 = b3Sin((b3Scalar(1.0) - t) * theta); | |||||
return b3Quaternion( | |||||
(m_floats[0] * s0 + q.getX() * s1) * d, | |||||
(m_floats[1] * s0 + q.getY() * s1) * d, | |||||
(m_floats[2] * s0 + q.getZ() * s1) * d, | |||||
(m_floats[3] * s0 + q.m_floats[3] * s1) * d); | |||||
} | |||||
else | |||||
{ | |||||
return *this; | |||||
} | |||||
} | |||||
static const b3Quaternion& getIdentity() | |||||
{ | |||||
static const b3Quaternion identityQuat(b3Scalar(0.),b3Scalar(0.),b3Scalar(0.),b3Scalar(1.)); | |||||
return identityQuat; | |||||
} | |||||
B3_FORCE_INLINE const b3Scalar& getW() const { return m_floats[3]; } | |||||
}; | |||||
/**@brief Return the product of two quaternions */ | |||||
B3_FORCE_INLINE b3Quaternion | |||||
operator*(const b3Quaternion& q1, const b3Quaternion& q2) | |||||
{ | |||||
#if defined (B3_USE_SSE_IN_API) && defined (B3_USE_SSE) | |||||
__m128 vQ1 = q1.get128(); | |||||
__m128 vQ2 = q2.get128(); | |||||
__m128 A0, A1, B1, A2, B2; | |||||
A1 = b3_pshufd_ps(vQ1, B3_SHUFFLE(0,1,2,0)); // X Y z x // vtrn | |||||
B1 = b3_pshufd_ps(vQ2, B3_SHUFFLE(3,3,3,0)); // W W W X // vdup vext | |||||
A1 = A1 * B1; | |||||
A2 = b3_pshufd_ps(vQ1, B3_SHUFFLE(1,2,0,1)); // Y Z X Y // vext | |||||
B2 = b3_pshufd_ps(vQ2, B3_SHUFFLE(2,0,1,1)); // z x Y Y // vtrn vdup | |||||
A2 = A2 * B2; | |||||
B1 = b3_pshufd_ps(vQ1, B3_SHUFFLE(2,0,1,2)); // z x Y Z // vtrn vext | |||||
B2 = b3_pshufd_ps(vQ2, B3_SHUFFLE(1,2,0,2)); // Y Z x z // vext vtrn | |||||
B1 = B1 * B2; // A3 *= B3 | |||||
A0 = b3_splat_ps(vQ1, 3); // A0 | |||||
A0 = A0 * vQ2; // A0 * B0 | |||||
A1 = A1 + A2; // AB12 | |||||
A0 = A0 - B1; // AB03 = AB0 - AB3 | |||||
A1 = _mm_xor_ps(A1, b3vPPPM); // change sign of the last element | |||||
A0 = A0 + A1; // AB03 + AB12 | |||||
return b3Quaternion(A0); | |||||
#elif defined(B3_USE_NEON) | |||||
float32x4_t vQ1 = q1.get128(); | |||||
float32x4_t vQ2 = q2.get128(); | |||||
float32x4_t A0, A1, B1, A2, B2, A3, B3; | |||||
float32x2_t vQ1zx, vQ2wx, vQ1yz, vQ2zx, vQ2yz, vQ2xz; | |||||
{ | |||||
float32x2x2_t tmp; | |||||
tmp = vtrn_f32( vget_high_f32(vQ1), vget_low_f32(vQ1) ); // {z x}, {w y} | |||||
vQ1zx = tmp.val[0]; | |||||
tmp = vtrn_f32( vget_high_f32(vQ2), vget_low_f32(vQ2) ); // {z x}, {w y} | |||||
vQ2zx = tmp.val[0]; | |||||
} | |||||
vQ2wx = vext_f32(vget_high_f32(vQ2), vget_low_f32(vQ2), 1); | |||||
vQ1yz = vext_f32(vget_low_f32(vQ1), vget_high_f32(vQ1), 1); | |||||
vQ2yz = vext_f32(vget_low_f32(vQ2), vget_high_f32(vQ2), 1); | |||||
vQ2xz = vext_f32(vQ2zx, vQ2zx, 1); | |||||
A1 = vcombine_f32(vget_low_f32(vQ1), vQ1zx); // X Y z x | |||||
B1 = vcombine_f32(vdup_lane_f32(vget_high_f32(vQ2), 1), vQ2wx); // W W W X | |||||
A2 = vcombine_f32(vQ1yz, vget_low_f32(vQ1)); | |||||
B2 = vcombine_f32(vQ2zx, vdup_lane_f32(vget_low_f32(vQ2), 1)); | |||||
A3 = vcombine_f32(vQ1zx, vQ1yz); // Z X Y Z | |||||
B3 = vcombine_f32(vQ2yz, vQ2xz); // Y Z x z | |||||
A1 = vmulq_f32(A1, B1); | |||||
A2 = vmulq_f32(A2, B2); | |||||
A3 = vmulq_f32(A3, B3); // A3 *= B3 | |||||
A0 = vmulq_lane_f32(vQ2, vget_high_f32(vQ1), 1); // A0 * B0 | |||||
A1 = vaddq_f32(A1, A2); // AB12 = AB1 + AB2 | |||||
A0 = vsubq_f32(A0, A3); // AB03 = AB0 - AB3 | |||||
// change the sign of the last element | |||||
A1 = (b3SimdFloat4)veorq_s32((int32x4_t)A1, (int32x4_t)b3vPPPM); | |||||
A0 = vaddq_f32(A0, A1); // AB03 + AB12 | |||||
return b3Quaternion(A0); | |||||
#else | |||||
return b3Quaternion( | |||||
q1.getW() * q2.getX() + q1.getX() * q2.getW() + q1.getY() * q2.getZ() - q1.getZ() * q2.getY(), | |||||
q1.getW() * q2.getY() + q1.getY() * q2.getW() + q1.getZ() * q2.getX() - q1.getX() * q2.getZ(), | |||||
q1.getW() * q2.getZ() + q1.getZ() * q2.getW() + q1.getX() * q2.getY() - q1.getY() * q2.getX(), | |||||
q1.getW() * q2.getW() - q1.getX() * q2.getX() - q1.getY() * q2.getY() - q1.getZ() * q2.getZ()); | |||||
#endif | |||||
} | |||||
B3_FORCE_INLINE b3Quaternion | |||||
operator*(const b3Quaternion& q, const b3Vector3& w) | |||||
{ | |||||
#if defined (B3_USE_SSE_IN_API) && defined (B3_USE_SSE) | |||||
__m128 vQ1 = q.get128(); | |||||
__m128 vQ2 = w.get128(); | |||||
__m128 A1, B1, A2, B2, A3, B3; | |||||
A1 = b3_pshufd_ps(vQ1, B3_SHUFFLE(3,3,3,0)); | |||||
B1 = b3_pshufd_ps(vQ2, B3_SHUFFLE(0,1,2,0)); | |||||
A1 = A1 * B1; | |||||
A2 = b3_pshufd_ps(vQ1, B3_SHUFFLE(1,2,0,1)); | |||||
B2 = b3_pshufd_ps(vQ2, B3_SHUFFLE(2,0,1,1)); | |||||
A2 = A2 * B2; | |||||
A3 = b3_pshufd_ps(vQ1, B3_SHUFFLE(2,0,1,2)); | |||||
B3 = b3_pshufd_ps(vQ2, B3_SHUFFLE(1,2,0,2)); | |||||
A3 = A3 * B3; // A3 *= B3 | |||||
A1 = A1 + A2; // AB12 | |||||
A1 = _mm_xor_ps(A1, b3vPPPM); // change sign of the last element | |||||
A1 = A1 - A3; // AB123 = AB12 - AB3 | |||||
return b3Quaternion(A1); | |||||
#elif defined(B3_USE_NEON) | |||||
float32x4_t vQ1 = q.get128(); | |||||
float32x4_t vQ2 = w.get128(); | |||||
float32x4_t A1, B1, A2, B2, A3, B3; | |||||
float32x2_t vQ1wx, vQ2zx, vQ1yz, vQ2yz, vQ1zx, vQ2xz; | |||||
vQ1wx = vext_f32(vget_high_f32(vQ1), vget_low_f32(vQ1), 1); | |||||
{ | |||||
float32x2x2_t tmp; | |||||
tmp = vtrn_f32( vget_high_f32(vQ2), vget_low_f32(vQ2) ); // {z x}, {w y} | |||||
vQ2zx = tmp.val[0]; | |||||
tmp = vtrn_f32( vget_high_f32(vQ1), vget_low_f32(vQ1) ); // {z x}, {w y} | |||||
vQ1zx = tmp.val[0]; | |||||
} | |||||
vQ1yz = vext_f32(vget_low_f32(vQ1), vget_high_f32(vQ1), 1); | |||||
vQ2yz = vext_f32(vget_low_f32(vQ2), vget_high_f32(vQ2), 1); | |||||
vQ2xz = vext_f32(vQ2zx, vQ2zx, 1); | |||||
A1 = vcombine_f32(vdup_lane_f32(vget_high_f32(vQ1), 1), vQ1wx); // W W W X | |||||
B1 = vcombine_f32(vget_low_f32(vQ2), vQ2zx); // X Y z x | |||||
A2 = vcombine_f32(vQ1yz, vget_low_f32(vQ1)); | |||||
B2 = vcombine_f32(vQ2zx, vdup_lane_f32(vget_low_f32(vQ2), 1)); | |||||
A3 = vcombine_f32(vQ1zx, vQ1yz); // Z X Y Z | |||||
B3 = vcombine_f32(vQ2yz, vQ2xz); // Y Z x z | |||||
A1 = vmulq_f32(A1, B1); | |||||
A2 = vmulq_f32(A2, B2); | |||||
A3 = vmulq_f32(A3, B3); // A3 *= B3 | |||||
A1 = vaddq_f32(A1, A2); // AB12 = AB1 + AB2 | |||||
// change the sign of the last element | |||||
A1 = (b3SimdFloat4)veorq_s32((int32x4_t)A1, (int32x4_t)b3vPPPM); | |||||
A1 = vsubq_f32(A1, A3); // AB123 = AB12 - AB3 | |||||
return b3Quaternion(A1); | |||||
#else | |||||
return b3Quaternion( | |||||
q.getW() * w.getX() + q.getY() * w.getZ() - q.getZ() * w.getY(), | |||||
q.getW() * w.getY() + q.getZ() * w.getX() - q.getX() * w.getZ(), | |||||
q.getW() * w.getZ() + q.getX() * w.getY() - q.getY() * w.getX(), | |||||
-q.getX() * w.getX() - q.getY() * w.getY() - q.getZ() * w.getZ()); | |||||
#endif | |||||
} | |||||
B3_FORCE_INLINE b3Quaternion | |||||
operator*(const b3Vector3& w, const b3Quaternion& q) | |||||
{ | |||||
#if defined (B3_USE_SSE_IN_API) && defined (B3_USE_SSE) | |||||
__m128 vQ1 = w.get128(); | |||||
__m128 vQ2 = q.get128(); | |||||
__m128 A1, B1, A2, B2, A3, B3; | |||||
A1 = b3_pshufd_ps(vQ1, B3_SHUFFLE(0,1,2,0)); // X Y z x | |||||
B1 = b3_pshufd_ps(vQ2, B3_SHUFFLE(3,3,3,0)); // W W W X | |||||
A1 = A1 * B1; | |||||
A2 = b3_pshufd_ps(vQ1, B3_SHUFFLE(1,2,0,1)); | |||||
B2 = b3_pshufd_ps(vQ2, B3_SHUFFLE(2,0,1,1)); | |||||
A2 = A2 *B2; | |||||
A3 = b3_pshufd_ps(vQ1, B3_SHUFFLE(2,0,1,2)); | |||||
B3 = b3_pshufd_ps(vQ2, B3_SHUFFLE(1,2,0,2)); | |||||
A3 = A3 * B3; // A3 *= B3 | |||||
A1 = A1 + A2; // AB12 | |||||
A1 = _mm_xor_ps(A1, b3vPPPM); // change sign of the last element | |||||
A1 = A1 - A3; // AB123 = AB12 - AB3 | |||||
return b3Quaternion(A1); | |||||
#elif defined(B3_USE_NEON) | |||||
float32x4_t vQ1 = w.get128(); | |||||
float32x4_t vQ2 = q.get128(); | |||||
float32x4_t A1, B1, A2, B2, A3, B3; | |||||
float32x2_t vQ1zx, vQ2wx, vQ1yz, vQ2zx, vQ2yz, vQ2xz; | |||||
{ | |||||
float32x2x2_t tmp; | |||||
tmp = vtrn_f32( vget_high_f32(vQ1), vget_low_f32(vQ1) ); // {z x}, {w y} | |||||
vQ1zx = tmp.val[0]; | |||||
tmp = vtrn_f32( vget_high_f32(vQ2), vget_low_f32(vQ2) ); // {z x}, {w y} | |||||
vQ2zx = tmp.val[0]; | |||||
} | |||||
vQ2wx = vext_f32(vget_high_f32(vQ2), vget_low_f32(vQ2), 1); | |||||
vQ1yz = vext_f32(vget_low_f32(vQ1), vget_high_f32(vQ1), 1); | |||||
vQ2yz = vext_f32(vget_low_f32(vQ2), vget_high_f32(vQ2), 1); | |||||
vQ2xz = vext_f32(vQ2zx, vQ2zx, 1); | |||||
A1 = vcombine_f32(vget_low_f32(vQ1), vQ1zx); // X Y z x | |||||
B1 = vcombine_f32(vdup_lane_f32(vget_high_f32(vQ2), 1), vQ2wx); // W W W X | |||||
A2 = vcombine_f32(vQ1yz, vget_low_f32(vQ1)); | |||||
B2 = vcombine_f32(vQ2zx, vdup_lane_f32(vget_low_f32(vQ2), 1)); | |||||
A3 = vcombine_f32(vQ1zx, vQ1yz); // Z X Y Z | |||||
B3 = vcombine_f32(vQ2yz, vQ2xz); // Y Z x z | |||||
A1 = vmulq_f32(A1, B1); | |||||
A2 = vmulq_f32(A2, B2); | |||||
A3 = vmulq_f32(A3, B3); // A3 *= B3 | |||||
A1 = vaddq_f32(A1, A2); // AB12 = AB1 + AB2 | |||||
// change the sign of the last element | |||||
A1 = (b3SimdFloat4)veorq_s32((int32x4_t)A1, (int32x4_t)b3vPPPM); | |||||
A1 = vsubq_f32(A1, A3); // AB123 = AB12 - AB3 | |||||
return b3Quaternion(A1); | |||||
#else | |||||
return b3Quaternion( | |||||
+w.getX() * q.getW() + w.getY() * q.getZ() - w.getZ() * q.getY(), | |||||
+w.getY() * q.getW() + w.getZ() * q.getX() - w.getX() * q.getZ(), | |||||
+w.getZ() * q.getW() + w.getX() * q.getY() - w.getY() * q.getX(), | |||||
-w.getX() * q.getX() - w.getY() * q.getY() - w.getZ() * q.getZ()); | |||||
#endif | |||||
} | |||||
/**@brief Calculate the dot product between two quaternions */ | |||||
B3_FORCE_INLINE b3Scalar | |||||
b3Dot(const b3Quaternion& q1, const b3Quaternion& q2) | |||||
{ | |||||
return q1.dot(q2); | |||||
} | |||||
/**@brief Return the length of a quaternion */ | |||||
B3_FORCE_INLINE b3Scalar | |||||
b3Length(const b3Quaternion& q) | |||||
{ | |||||
return q.length(); | |||||
} | |||||
/**@brief Return the angle between two quaternions*/ | |||||
B3_FORCE_INLINE b3Scalar | |||||
b3Angle(const b3Quaternion& q1, const b3Quaternion& q2) | |||||
{ | |||||
return q1.angle(q2); | |||||
} | |||||
/**@brief Return the inverse of a quaternion*/ | |||||
B3_FORCE_INLINE b3Quaternion | |||||
b3Inverse(const b3Quaternion& q) | |||||
{ | |||||
return q.inverse(); | |||||
} | |||||
/**@brief Return the result of spherical linear interpolation betwen two quaternions | |||||
* @param q1 The first quaternion | |||||
* @param q2 The second quaternion | |||||
* @param t The ration between q1 and q2. t = 0 return q1, t=1 returns q2 | |||||
* Slerp assumes constant velocity between positions. */ | |||||
B3_FORCE_INLINE b3Quaternion | |||||
b3Slerp(const b3Quaternion& q1, const b3Quaternion& q2, const b3Scalar& t) | |||||
{ | |||||
return q1.slerp(q2, t); | |||||
} | |||||
B3_FORCE_INLINE b3Quaternion | |||||
b3QuatMul(const b3Quaternion& rot0, const b3Quaternion& rot1) | |||||
{ | |||||
return rot0*rot1; | |||||
} | |||||
B3_FORCE_INLINE b3Quaternion | |||||
b3QuatNormalized(const b3Quaternion& orn) | |||||
{ | |||||
return orn.normalized(); | |||||
} | |||||
B3_FORCE_INLINE b3Vector3 | |||||
b3QuatRotate(const b3Quaternion& rotation, const b3Vector3& v) | |||||
{ | |||||
b3Quaternion q = rotation * v; | |||||
q *= rotation.inverse(); | |||||
#if defined (B3_USE_SSE_IN_API) && defined (B3_USE_SSE) | |||||
return b3MakeVector3(_mm_and_ps(q.get128(), b3vFFF0fMask)); | |||||
#elif defined(B3_USE_NEON) | |||||
return b3MakeVector3((float32x4_t)vandq_s32((int32x4_t)q.get128(), b3vFFF0Mask)); | |||||
#else | |||||
return b3MakeVector3(q.getX(),q.getY(),q.getZ()); | |||||
#endif | |||||
} | |||||
B3_FORCE_INLINE b3Quaternion | |||||
b3ShortestArcQuat(const b3Vector3& v0, const b3Vector3& v1) // Game Programming Gems 2.10. make sure v0,v1 are normalized | |||||
{ | |||||
b3Vector3 c = v0.cross(v1); | |||||
b3Scalar d = v0.dot(v1); | |||||
if (d < -1.0 + B3_EPSILON) | |||||
{ | |||||
b3Vector3 n,unused; | |||||
b3PlaneSpace1(v0,n,unused); | |||||
return b3Quaternion(n.getX(),n.getY(),n.getZ(),0.0f); // just pick any vector that is orthogonal to v0 | |||||
} | |||||
b3Scalar s = b3Sqrt((1.0f + d) * 2.0f); | |||||
b3Scalar rs = 1.0f / s; | |||||
return b3Quaternion(c.getX()*rs,c.getY()*rs,c.getZ()*rs,s * 0.5f); | |||||
} | |||||
B3_FORCE_INLINE b3Quaternion | |||||
b3ShortestArcQuatNormalize2(b3Vector3& v0,b3Vector3& v1) | |||||
{ | |||||
v0.normalize(); | |||||
v1.normalize(); | |||||
return b3ShortestArcQuat(v0,v1); | |||||
} | |||||
#endif //B3_SIMD__QUATERNION_H_ | |||||
@@ -1,50 +0,0 @@ | |||||
/* | |||||
Copyright (c) 2003-2013 Gino van den Bergen / Erwin Coumans http://bulletphysics.org | |||||
This software is provided 'as-is', without any express or implied warranty. | |||||
In no event will the authors be held liable for any damages arising from the use of this software. | |||||
Permission is granted to anyone to use this software for any purpose, | |||||
including commercial applications, and to alter it and redistribute it freely, | |||||
subject to the following restrictions: | |||||
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. | |||||
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. | |||||
3. This notice may not be removed or altered from any source distribution. | |||||
*/ | |||||
#ifndef B3_GEN_RANDOM_H | |||||
#define B3_GEN_RANDOM_H | |||||
#include "b3Scalar.h" | |||||
#ifdef MT19937 | |||||
#include <limits.h> | |||||
#include <mt19937.h> | |||||
#define B3_RAND_MAX UINT_MAX | |||||
B3_FORCE_INLINE void b3Srand(unsigned int seed) { init_genrand(seed); } | |||||
B3_FORCE_INLINE unsigned int b3rand() { return genrand_int32(); } | |||||
#else | |||||
#include <stdlib.h> | |||||
#define B3_RAND_MAX RAND_MAX | |||||
B3_FORCE_INLINE void b3Srand(unsigned int seed) { srand(seed); } | |||||
B3_FORCE_INLINE unsigned int b3rand() { return rand(); } | |||||
#endif | |||||
inline b3Scalar b3RandRange(b3Scalar minRange, b3Scalar maxRange) | |||||
{ | |||||
return (b3rand() / (b3Scalar(B3_RAND_MAX) + b3Scalar(1.0))) * (maxRange - minRange) + minRange; | |||||
} | |||||
#endif //B3_GEN_RANDOM_H | |||||
@@ -1,661 +0,0 @@ | |||||
/* | |||||
Copyright (c) 2003-2013 Gino van den Bergen / Erwin Coumans http://bulletphysics.org | |||||
This software is provided 'as-is', without any express or implied warranty. | |||||
In no event will the authors be held liable for any damages arising from the use of this software. | |||||
Permission is granted to anyone to use this software for any purpose, | |||||
including commercial applications, and to alter it and redistribute it freely, | |||||
subject to the following restrictions: | |||||
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. | |||||
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. | |||||
3. This notice may not be removed or altered from any source distribution. | |||||
*/ | |||||
#ifndef B3_SCALAR_H | |||||
#define B3_SCALAR_H | |||||
#ifdef B3_MANAGED_CODE | |||||
//Aligned data types not supported in managed code | |||||
#pragma unmanaged | |||||
#endif | |||||
#include <math.h> | |||||
#include <stdlib.h>//size_t for MSVC 6.0 | |||||
#include <float.h> | |||||
//Original repository is at http://github.com/erwincoumans/bullet3 | |||||
#define B3_BULLET_VERSION 300 | |||||
inline int b3GetVersion() | |||||
{ | |||||
return B3_BULLET_VERSION; | |||||
} | |||||
#if defined(DEBUG) || defined (_DEBUG) | |||||
#define B3_DEBUG | |||||
#endif | |||||
#include "b3Logging.h"//for b3Error | |||||
#ifdef _WIN32 | |||||
#if defined(__MINGW32__) || defined(__CYGWIN__) || (defined (_MSC_VER) && _MSC_VER < 1300) | |||||
#define B3_FORCE_INLINE inline | |||||
#define B3_ATTRIBUTE_ALIGNED16(a) a | |||||
#define B3_ATTRIBUTE_ALIGNED64(a) a | |||||
#define B3_ATTRIBUTE_ALIGNED128(a) a | |||||
#else | |||||
//#define B3_HAS_ALIGNED_ALLOCATOR | |||||
#pragma warning(disable : 4324) // disable padding warning | |||||
// #pragma warning(disable:4530) // Disable the exception disable but used in MSCV Stl warning. | |||||
// #pragma warning(disable:4996) //Turn off warnings about deprecated C routines | |||||
// #pragma warning(disable:4786) // Disable the "debug name too long" warning | |||||
#define B3_FORCE_INLINE __forceinline | |||||
#define B3_ATTRIBUTE_ALIGNED16(a) __declspec(align(16)) a | |||||
#define B3_ATTRIBUTE_ALIGNED64(a) __declspec(align(64)) a | |||||
#define B3_ATTRIBUTE_ALIGNED128(a) __declspec (align(128)) a | |||||
#ifdef _XBOX | |||||
#define B3_USE_VMX128 | |||||
#include <ppcintrinsics.h> | |||||
#define B3_HAVE_NATIVE_FSEL | |||||
#define b3Fsel(a,b,c) __fsel((a),(b),(c)) | |||||
#else | |||||
#if (defined (_WIN32) && (_MSC_VER) && _MSC_VER >= 1400) && (!defined (B3_USE_DOUBLE_PRECISION)) | |||||
#define B3_USE_SSE | |||||
#ifdef B3_USE_SSE | |||||
//B3_USE_SSE_IN_API is disabled under Windows by default, because | |||||
//it makes it harder to integrate Bullet into your application under Windows | |||||
//(structured embedding Bullet structs/classes need to be 16-byte aligned) | |||||
//with relatively little performance gain | |||||
//If you are not embedded Bullet data in your classes, or make sure that you align those classes on 16-byte boundaries | |||||
//you can manually enable this line or set it in the build system for a bit of performance gain (a few percent, dependent on usage) | |||||
//#define B3_USE_SSE_IN_API | |||||
#endif //B3_USE_SSE | |||||
#include <emmintrin.h> | |||||
#endif | |||||
#endif//_XBOX | |||||
#endif //__MINGW32__ | |||||
#ifdef B3_DEBUG | |||||
#ifdef _MSC_VER | |||||
#include <stdio.h> | |||||
#define b3Assert(x) { if(!(x)){b3Error("Assert "__FILE__ ":%u ("#x")\n", __LINE__);__debugbreak(); }} | |||||
#else//_MSC_VER | |||||
#include <assert.h> | |||||
#define b3Assert assert | |||||
#endif//_MSC_VER | |||||
#else | |||||
#define b3Assert(x) | |||||
#endif | |||||
//b3FullAssert is optional, slows down a lot | |||||
#define b3FullAssert(x) | |||||
#define b3Likely(_c) _c | |||||
#define b3Unlikely(_c) _c | |||||
#else | |||||
#if defined (__CELLOS_LV2__) | |||||
#define B3_FORCE_INLINE inline __attribute__((always_inline)) | |||||
#define B3_ATTRIBUTE_ALIGNED16(a) a __attribute__ ((aligned (16))) | |||||
#define B3_ATTRIBUTE_ALIGNED64(a) a __attribute__ ((aligned (64))) | |||||
#define B3_ATTRIBUTE_ALIGNED128(a) a __attribute__ ((aligned (128))) | |||||
#ifndef assert | |||||
#include <assert.h> | |||||
#endif | |||||
#ifdef B3_DEBUG | |||||
#ifdef __SPU__ | |||||
#include <spu_printf.h> | |||||
#define printf spu_printf | |||||
#define b3Assert(x) {if(!(x)){b3Error("Assert "__FILE__ ":%u ("#x")\n", __LINE__);spu_hcmpeq(0,0);}} | |||||
#else | |||||
#define b3Assert assert | |||||
#endif | |||||
#else | |||||
#define b3Assert(x) | |||||
#endif | |||||
//b3FullAssert is optional, slows down a lot | |||||
#define b3FullAssert(x) | |||||
#define b3Likely(_c) _c | |||||
#define b3Unlikely(_c) _c | |||||
#else | |||||
#ifdef USE_LIBSPE2 | |||||
#define B3_FORCE_INLINE __inline | |||||
#define B3_ATTRIBUTE_ALIGNED16(a) a __attribute__ ((aligned (16))) | |||||
#define B3_ATTRIBUTE_ALIGNED64(a) a __attribute__ ((aligned (64))) | |||||
#define B3_ATTRIBUTE_ALIGNED128(a) a __attribute__ ((aligned (128))) | |||||
#ifndef assert | |||||
#include <assert.h> | |||||
#endif | |||||
#ifdef B3_DEBUG | |||||
#define b3Assert assert | |||||
#else | |||||
#define b3Assert(x) | |||||
#endif | |||||
//b3FullAssert is optional, slows down a lot | |||||
#define b3FullAssert(x) | |||||
#define b3Likely(_c) __builtin_expect((_c), 1) | |||||
#define b3Unlikely(_c) __builtin_expect((_c), 0) | |||||
#else | |||||
//non-windows systems | |||||
#if (defined (__APPLE__) && (!defined (B3_USE_DOUBLE_PRECISION))) | |||||
#if defined (__i386__) || defined (__x86_64__) | |||||
#define B3_USE_SSE | |||||
//B3_USE_SSE_IN_API is enabled on Mac OSX by default, because memory is automatically aligned on 16-byte boundaries | |||||
//if apps run into issues, we will disable the next line | |||||
#define B3_USE_SSE_IN_API | |||||
#ifdef B3_USE_SSE | |||||
// include appropriate SSE level | |||||
#if defined (__SSE4_1__) | |||||
#include <smmintrin.h> | |||||
#elif defined (__SSSE3__) | |||||
#include <tmmintrin.h> | |||||
#elif defined (__SSE3__) | |||||
#include <pmmintrin.h> | |||||
#else | |||||
#include <emmintrin.h> | |||||
#endif | |||||
#endif //B3_USE_SSE | |||||
#elif defined( __armv7__ ) | |||||
#ifdef __clang__ | |||||
#define B3_USE_NEON 1 | |||||
#if defined B3_USE_NEON && defined (__clang__) | |||||
#include <arm_neon.h> | |||||
#endif//B3_USE_NEON | |||||
#endif //__clang__ | |||||
#endif//__arm__ | |||||
#define B3_FORCE_INLINE inline __attribute__ ((always_inline)) | |||||
///@todo: check out alignment methods for other platforms/compilers | |||||
#define B3_ATTRIBUTE_ALIGNED16(a) a __attribute__ ((aligned (16))) | |||||
#define B3_ATTRIBUTE_ALIGNED64(a) a __attribute__ ((aligned (64))) | |||||
#define B3_ATTRIBUTE_ALIGNED128(a) a __attribute__ ((aligned (128))) | |||||
#ifndef assert | |||||
#include <assert.h> | |||||
#endif | |||||
#if defined(DEBUG) || defined (_DEBUG) | |||||
#if defined (__i386__) || defined (__x86_64__) | |||||
#include <stdio.h> | |||||
#define b3Assert(x)\ | |||||
{\ | |||||
if(!(x))\ | |||||
{\ | |||||
b3Error("Assert %s in line %d, file %s\n",#x, __LINE__, __FILE__);\ | |||||
asm volatile ("int3");\ | |||||
}\ | |||||
} | |||||
#else//defined (__i386__) || defined (__x86_64__) | |||||
#define b3Assert assert | |||||
#endif//defined (__i386__) || defined (__x86_64__) | |||||
#else//defined(DEBUG) || defined (_DEBUG) | |||||
#define b3Assert(x) | |||||
#endif//defined(DEBUG) || defined (_DEBUG) | |||||
//b3FullAssert is optional, slows down a lot | |||||
#define b3FullAssert(x) | |||||
#define b3Likely(_c) _c | |||||
#define b3Unlikely(_c) _c | |||||
#else | |||||
#define B3_FORCE_INLINE inline | |||||
///@todo: check out alignment methods for other platforms/compilers | |||||
#define B3_ATTRIBUTE_ALIGNED16(a) a __attribute__ ((aligned (16))) | |||||
#define B3_ATTRIBUTE_ALIGNED64(a) a __attribute__ ((aligned (64))) | |||||
#define B3_ATTRIBUTE_ALIGNED128(a) a __attribute__ ((aligned (128))) | |||||
///#define B3_ATTRIBUTE_ALIGNED16(a) a | |||||
///#define B3_ATTRIBUTE_ALIGNED64(a) a | |||||
///#define B3_ATTRIBUTE_ALIGNED128(a) a | |||||
#ifndef assert | |||||
#include <assert.h> | |||||
#endif | |||||
#if defined(DEBUG) || defined (_DEBUG) | |||||
#define b3Assert assert | |||||
#else | |||||
#define b3Assert(x) | |||||
#endif | |||||
//b3FullAssert is optional, slows down a lot | |||||
#define b3FullAssert(x) | |||||
#define b3Likely(_c) _c | |||||
#define b3Unlikely(_c) _c | |||||
#endif //__APPLE__ | |||||
#endif // LIBSPE2 | |||||
#endif //__CELLOS_LV2__ | |||||
#endif | |||||
///The b3Scalar type abstracts floating point numbers, to easily switch between double and single floating point precision. | |||||
#if defined(B3_USE_DOUBLE_PRECISION) | |||||
typedef double b3Scalar; | |||||
//this number could be bigger in double precision | |||||
#define B3_LARGE_FLOAT 1e30 | |||||
#else | |||||
typedef float b3Scalar; | |||||
//keep B3_LARGE_FLOAT*B3_LARGE_FLOAT < FLT_MAX | |||||
#define B3_LARGE_FLOAT 1e18f | |||||
#endif | |||||
#ifdef B3_USE_SSE | |||||
typedef __m128 b3SimdFloat4; | |||||
#endif//B3_USE_SSE | |||||
#if defined B3_USE_SSE_IN_API && defined (B3_USE_SSE) | |||||
#ifdef _WIN32 | |||||
#ifndef B3_NAN | |||||
static int b3NanMask = 0x7F800001; | |||||
#define B3_NAN (*(float*)&b3NanMask) | |||||
#endif | |||||
#ifndef B3_INFINITY_MASK | |||||
static int b3InfinityMask = 0x7F800000; | |||||
#define B3_INFINITY_MASK (*(float*)&b3InfinityMask) | |||||
#endif | |||||
inline __m128 operator + (const __m128 A, const __m128 B) | |||||
{ | |||||
return _mm_add_ps(A, B); | |||||
} | |||||
inline __m128 operator - (const __m128 A, const __m128 B) | |||||
{ | |||||
return _mm_sub_ps(A, B); | |||||
} | |||||
inline __m128 operator * (const __m128 A, const __m128 B) | |||||
{ | |||||
return _mm_mul_ps(A, B); | |||||
} | |||||
#define b3CastfTo128i(a) (_mm_castps_si128(a)) | |||||
#define b3CastfTo128d(a) (_mm_castps_pd(a)) | |||||
#define b3CastiTo128f(a) (_mm_castsi128_ps(a)) | |||||
#define b3CastdTo128f(a) (_mm_castpd_ps(a)) | |||||
#define b3CastdTo128i(a) (_mm_castpd_si128(a)) | |||||
#define b3Assign128(r0,r1,r2,r3) _mm_setr_ps(r0,r1,r2,r3) | |||||
#else//_WIN32 | |||||
#define b3CastfTo128i(a) ((__m128i)(a)) | |||||
#define b3CastfTo128d(a) ((__m128d)(a)) | |||||
#define b3CastiTo128f(a) ((__m128) (a)) | |||||
#define b3CastdTo128f(a) ((__m128) (a)) | |||||
#define b3CastdTo128i(a) ((__m128i)(a)) | |||||
#define b3Assign128(r0,r1,r2,r3) (__m128){r0,r1,r2,r3} | |||||
#endif//_WIN32 | |||||
#endif //B3_USE_SSE_IN_API | |||||
#ifdef B3_USE_NEON | |||||
#include <arm_neon.h> | |||||
typedef float32x4_t b3SimdFloat4; | |||||
#define B3_INFINITY INFINITY | |||||
#define B3_NAN NAN | |||||
#define b3Assign128(r0,r1,r2,r3) (float32x4_t){r0,r1,r2,r3} | |||||
#endif | |||||
#define B3_DECLARE_ALIGNED_ALLOCATOR() \ | |||||
B3_FORCE_INLINE void* operator new(size_t sizeInBytes) { return b3AlignedAlloc(sizeInBytes,16); } \ | |||||
B3_FORCE_INLINE void operator delete(void* ptr) { b3AlignedFree(ptr); } \ | |||||
B3_FORCE_INLINE void* operator new(size_t, void* ptr) { return ptr; } \ | |||||
B3_FORCE_INLINE void operator delete(void*, void*) { } \ | |||||
B3_FORCE_INLINE void* operator new[](size_t sizeInBytes) { return b3AlignedAlloc(sizeInBytes,16); } \ | |||||
B3_FORCE_INLINE void operator delete[](void* ptr) { b3AlignedFree(ptr); } \ | |||||
B3_FORCE_INLINE void* operator new[](size_t, void* ptr) { return ptr; } \ | |||||
B3_FORCE_INLINE void operator delete[](void*, void*) { } \ | |||||
#if defined(B3_USE_DOUBLE_PRECISION) || defined(B3_FORCE_DOUBLE_FUNCTIONS) | |||||
B3_FORCE_INLINE b3Scalar b3Sqrt(b3Scalar x) { return sqrt(x); } | |||||
B3_FORCE_INLINE b3Scalar b3Fabs(b3Scalar x) { return fabs(x); } | |||||
B3_FORCE_INLINE b3Scalar b3Cos(b3Scalar x) { return cos(x); } | |||||
B3_FORCE_INLINE b3Scalar b3Sin(b3Scalar x) { return sin(x); } | |||||
B3_FORCE_INLINE b3Scalar b3Tan(b3Scalar x) { return tan(x); } | |||||
B3_FORCE_INLINE b3Scalar b3Acos(b3Scalar x) { if (x<b3Scalar(-1)) x=b3Scalar(-1); if (x>b3Scalar(1)) x=b3Scalar(1); return acos(x); } | |||||
B3_FORCE_INLINE b3Scalar b3Asin(b3Scalar x) { if (x<b3Scalar(-1)) x=b3Scalar(-1); if (x>b3Scalar(1)) x=b3Scalar(1); return asin(x); } | |||||
B3_FORCE_INLINE b3Scalar b3Atan(b3Scalar x) { return atan(x); } | |||||
B3_FORCE_INLINE b3Scalar b3Atan2(b3Scalar x, b3Scalar y) { return atan2(x, y); } | |||||
B3_FORCE_INLINE b3Scalar b3Exp(b3Scalar x) { return exp(x); } | |||||
B3_FORCE_INLINE b3Scalar b3Log(b3Scalar x) { return log(x); } | |||||
B3_FORCE_INLINE b3Scalar b3Pow(b3Scalar x,b3Scalar y) { return pow(x,y); } | |||||
B3_FORCE_INLINE b3Scalar b3Fmod(b3Scalar x,b3Scalar y) { return fmod(x,y); } | |||||
#else | |||||
B3_FORCE_INLINE b3Scalar b3Sqrt(b3Scalar y) | |||||
{ | |||||
#ifdef USE_APPROXIMATION | |||||
double x, z, tempf; | |||||
unsigned long *tfptr = ((unsigned long *)&tempf) + 1; | |||||
tempf = y; | |||||
*tfptr = (0xbfcdd90a - *tfptr)>>1; /* estimate of 1/sqrt(y) */ | |||||
x = tempf; | |||||
z = y*b3Scalar(0.5); | |||||
x = (b3Scalar(1.5)*x)-(x*x)*(x*z); /* iteration formula */ | |||||
x = (b3Scalar(1.5)*x)-(x*x)*(x*z); | |||||
x = (b3Scalar(1.5)*x)-(x*x)*(x*z); | |||||
x = (b3Scalar(1.5)*x)-(x*x)*(x*z); | |||||
x = (b3Scalar(1.5)*x)-(x*x)*(x*z); | |||||
return x*y; | |||||
#else | |||||
return sqrtf(y); | |||||
#endif | |||||
} | |||||
B3_FORCE_INLINE b3Scalar b3Fabs(b3Scalar x) { return fabsf(x); } | |||||
B3_FORCE_INLINE b3Scalar b3Cos(b3Scalar x) { return cosf(x); } | |||||
B3_FORCE_INLINE b3Scalar b3Sin(b3Scalar x) { return sinf(x); } | |||||
B3_FORCE_INLINE b3Scalar b3Tan(b3Scalar x) { return tanf(x); } | |||||
B3_FORCE_INLINE b3Scalar b3Acos(b3Scalar x) { | |||||
if (x<b3Scalar(-1)) | |||||
x=b3Scalar(-1); | |||||
if (x>b3Scalar(1)) | |||||
x=b3Scalar(1); | |||||
return acosf(x); | |||||
} | |||||
B3_FORCE_INLINE b3Scalar b3Asin(b3Scalar x) { | |||||
if (x<b3Scalar(-1)) | |||||
x=b3Scalar(-1); | |||||
if (x>b3Scalar(1)) | |||||
x=b3Scalar(1); | |||||
return asinf(x); | |||||
} | |||||
B3_FORCE_INLINE b3Scalar b3Atan(b3Scalar x) { return atanf(x); } | |||||
B3_FORCE_INLINE b3Scalar b3Atan2(b3Scalar x, b3Scalar y) { return atan2f(x, y); } | |||||
B3_FORCE_INLINE b3Scalar b3Exp(b3Scalar x) { return expf(x); } | |||||
B3_FORCE_INLINE b3Scalar b3Log(b3Scalar x) { return logf(x); } | |||||
B3_FORCE_INLINE b3Scalar b3Pow(b3Scalar x,b3Scalar y) { return powf(x,y); } | |||||
B3_FORCE_INLINE b3Scalar b3Fmod(b3Scalar x,b3Scalar y) { return fmodf(x,y); } | |||||
#endif | |||||
#define B3_2_PI b3Scalar(6.283185307179586232) | |||||
#define B3_PI (B3_2_PI * b3Scalar(0.5)) | |||||
#define B3_HALF_PI (B3_2_PI * b3Scalar(0.25)) | |||||
#define B3_RADS_PER_DEG (B3_2_PI / b3Scalar(360.0)) | |||||
#define B3_DEGS_PER_RAD (b3Scalar(360.0) / B3_2_PI) | |||||
#define B3_SQRT12 b3Scalar(0.7071067811865475244008443621048490) | |||||
#define b3RecipSqrt(x) ((b3Scalar)(b3Scalar(1.0)/b3Sqrt(b3Scalar(x)))) /* reciprocal square root */ | |||||
#ifdef B3_USE_DOUBLE_PRECISION | |||||
#define B3_EPSILON DBL_EPSILON | |||||
#define B3_INFINITY DBL_MAX | |||||
#else | |||||
#define B3_EPSILON FLT_EPSILON | |||||
#define B3_INFINITY FLT_MAX | |||||
#endif | |||||
B3_FORCE_INLINE b3Scalar b3Atan2Fast(b3Scalar y, b3Scalar x) | |||||
{ | |||||
b3Scalar coeff_1 = B3_PI / 4.0f; | |||||
b3Scalar coeff_2 = 3.0f * coeff_1; | |||||
b3Scalar abs_y = b3Fabs(y); | |||||
b3Scalar angle; | |||||
if (x >= 0.0f) { | |||||
b3Scalar r = (x - abs_y) / (x + abs_y); | |||||
angle = coeff_1 - coeff_1 * r; | |||||
} else { | |||||
b3Scalar r = (x + abs_y) / (abs_y - x); | |||||
angle = coeff_2 - coeff_1 * r; | |||||
} | |||||
return (y < 0.0f) ? -angle : angle; | |||||
} | |||||
B3_FORCE_INLINE bool b3FuzzyZero(b3Scalar x) { return b3Fabs(x) < B3_EPSILON; } | |||||
B3_FORCE_INLINE bool b3Equal(b3Scalar a, b3Scalar eps) { | |||||
return (((a) <= eps) && !((a) < -eps)); | |||||
} | |||||
B3_FORCE_INLINE bool b3GreaterEqual (b3Scalar a, b3Scalar eps) { | |||||
return (!((a) <= eps)); | |||||
} | |||||
B3_FORCE_INLINE int b3IsNegative(b3Scalar x) { | |||||
return x < b3Scalar(0.0) ? 1 : 0; | |||||
} | |||||
B3_FORCE_INLINE b3Scalar b3Radians(b3Scalar x) { return x * B3_RADS_PER_DEG; } | |||||
B3_FORCE_INLINE b3Scalar b3Degrees(b3Scalar x) { return x * B3_DEGS_PER_RAD; } | |||||
#define B3_DECLARE_HANDLE(name) typedef struct name##__ { int unused; } *name | |||||
#ifndef b3Fsel | |||||
B3_FORCE_INLINE b3Scalar b3Fsel(b3Scalar a, b3Scalar b, b3Scalar c) | |||||
{ | |||||
return a >= 0 ? b : c; | |||||
} | |||||
#endif | |||||
#define b3Fsels(a,b,c) (b3Scalar)b3Fsel(a,b,c) | |||||
B3_FORCE_INLINE bool b3MachineIsLittleEndian() | |||||
{ | |||||
long int i = 1; | |||||
const char *p = (const char *) &i; | |||||
if (p[0] == 1) // Lowest address contains the least significant byte | |||||
return true; | |||||
else | |||||
return false; | |||||
} | |||||
///b3Select avoids branches, which makes performance much better for consoles like Playstation 3 and XBox 360 | |||||
///Thanks Phil Knight. See also http://www.cellperformance.com/articles/2006/04/more_techniques_for_eliminatin_1.html | |||||
B3_FORCE_INLINE unsigned b3Select(unsigned condition, unsigned valueIfConditionNonZero, unsigned valueIfConditionZero) | |||||
{ | |||||
// Set testNz to 0xFFFFFFFF if condition is nonzero, 0x00000000 if condition is zero | |||||
// Rely on positive value or'ed with its negative having sign bit on | |||||
// and zero value or'ed with its negative (which is still zero) having sign bit off | |||||
// Use arithmetic shift right, shifting the sign bit through all 32 bits | |||||
unsigned testNz = (unsigned)(((int)condition | -(int)condition) >> 31); | |||||
unsigned testEqz = ~testNz; | |||||
return ((valueIfConditionNonZero & testNz) | (valueIfConditionZero & testEqz)); | |||||
} | |||||
B3_FORCE_INLINE int b3Select(unsigned condition, int valueIfConditionNonZero, int valueIfConditionZero) | |||||
{ | |||||
unsigned testNz = (unsigned)(((int)condition | -(int)condition) >> 31); | |||||
unsigned testEqz = ~testNz; | |||||
return static_cast<int>((valueIfConditionNonZero & testNz) | (valueIfConditionZero & testEqz)); | |||||
} | |||||
B3_FORCE_INLINE float b3Select(unsigned condition, float valueIfConditionNonZero, float valueIfConditionZero) | |||||
{ | |||||
#ifdef B3_HAVE_NATIVE_FSEL | |||||
return (float)b3Fsel((b3Scalar)condition - b3Scalar(1.0f), valueIfConditionNonZero, valueIfConditionZero); | |||||
#else | |||||
return (condition != 0) ? valueIfConditionNonZero : valueIfConditionZero; | |||||
#endif | |||||
} | |||||
template<typename T> B3_FORCE_INLINE void b3Swap(T& a, T& b) | |||||
{ | |||||
T tmp = a; | |||||
a = b; | |||||
b = tmp; | |||||
} | |||||
//PCK: endian swapping functions | |||||
B3_FORCE_INLINE unsigned b3SwapEndian(unsigned val) | |||||
{ | |||||
return (((val & 0xff000000) >> 24) | ((val & 0x00ff0000) >> 8) | ((val & 0x0000ff00) << 8) | ((val & 0x000000ff) << 24)); | |||||
} | |||||
B3_FORCE_INLINE unsigned short b3SwapEndian(unsigned short val) | |||||
{ | |||||
return static_cast<unsigned short>(((val & 0xff00) >> 8) | ((val & 0x00ff) << 8)); | |||||
} | |||||
B3_FORCE_INLINE unsigned b3SwapEndian(int val) | |||||
{ | |||||
return b3SwapEndian((unsigned)val); | |||||
} | |||||
B3_FORCE_INLINE unsigned short b3SwapEndian(short val) | |||||
{ | |||||
return b3SwapEndian((unsigned short) val); | |||||
} | |||||
///b3SwapFloat uses using char pointers to swap the endianness | |||||
////b3SwapFloat/b3SwapDouble will NOT return a float, because the machine might 'correct' invalid floating point values | |||||
///Not all values of sign/exponent/mantissa are valid floating point numbers according to IEEE 754. | |||||
///When a floating point unit is faced with an invalid value, it may actually change the value, or worse, throw an exception. | |||||
///In most systems, running user mode code, you wouldn't get an exception, but instead the hardware/os/runtime will 'fix' the number for you. | |||||
///so instead of returning a float/double, we return integer/long long integer | |||||
B3_FORCE_INLINE unsigned int b3SwapEndianFloat(float d) | |||||
{ | |||||
unsigned int a = 0; | |||||
unsigned char *dst = (unsigned char *)&a; | |||||
unsigned char *src = (unsigned char *)&d; | |||||
dst[0] = src[3]; | |||||
dst[1] = src[2]; | |||||
dst[2] = src[1]; | |||||
dst[3] = src[0]; | |||||
return a; | |||||
} | |||||
// unswap using char pointers | |||||
B3_FORCE_INLINE float b3UnswapEndianFloat(unsigned int a) | |||||
{ | |||||
float d = 0.0f; | |||||
unsigned char *src = (unsigned char *)&a; | |||||
unsigned char *dst = (unsigned char *)&d; | |||||
dst[0] = src[3]; | |||||
dst[1] = src[2]; | |||||
dst[2] = src[1]; | |||||
dst[3] = src[0]; | |||||
return d; | |||||
} | |||||
// swap using char pointers | |||||
B3_FORCE_INLINE void b3SwapEndianDouble(double d, unsigned char* dst) | |||||
{ | |||||
unsigned char *src = (unsigned char *)&d; | |||||
dst[0] = src[7]; | |||||
dst[1] = src[6]; | |||||
dst[2] = src[5]; | |||||
dst[3] = src[4]; | |||||
dst[4] = src[3]; | |||||
dst[5] = src[2]; | |||||
dst[6] = src[1]; | |||||
dst[7] = src[0]; | |||||
} | |||||
// unswap using char pointers | |||||
B3_FORCE_INLINE double b3UnswapEndianDouble(const unsigned char *src) | |||||
{ | |||||
double d = 0.0; | |||||
unsigned char *dst = (unsigned char *)&d; | |||||
dst[0] = src[7]; | |||||
dst[1] = src[6]; | |||||
dst[2] = src[5]; | |||||
dst[3] = src[4]; | |||||
dst[4] = src[3]; | |||||
dst[5] = src[2]; | |||||
dst[6] = src[1]; | |||||
dst[7] = src[0]; | |||||
return d; | |||||
} | |||||
// returns normalized value in range [-B3_PI, B3_PI] | |||||
B3_FORCE_INLINE b3Scalar b3NormalizeAngle(b3Scalar angleInRadians) | |||||
{ | |||||
angleInRadians = b3Fmod(angleInRadians, B3_2_PI); | |||||
if(angleInRadians < -B3_PI) | |||||
{ | |||||
return angleInRadians + B3_2_PI; | |||||
} | |||||
else if(angleInRadians > B3_PI) | |||||
{ | |||||
return angleInRadians - B3_2_PI; | |||||
} | |||||
else | |||||
{ | |||||
return angleInRadians; | |||||
} | |||||
} | |||||
///rudimentary class to provide type info | |||||
struct b3TypedObject | |||||
{ | |||||
b3TypedObject(int objectType) | |||||
:m_objectType(objectType) | |||||
{ | |||||
} | |||||
int m_objectType; | |||||
inline int getObjectType() const | |||||
{ | |||||
return m_objectType; | |||||
} | |||||
}; | |||||
///align a pointer to the provided alignment, upwards | |||||
template <typename T>T* b3AlignPointer(T* unalignedPtr, size_t alignment) | |||||
{ | |||||
struct b3ConvertPointerSizeT | |||||
{ | |||||
union | |||||
{ | |||||
T* ptr; | |||||
size_t integer; | |||||
}; | |||||
}; | |||||
b3ConvertPointerSizeT converter; | |||||
const size_t bit_mask = ~(alignment - 1); | |||||
converter.ptr = unalignedPtr; | |||||
converter.integer += alignment-1; | |||||
converter.integer &= bit_mask; | |||||
return converter.ptr; | |||||
} | |||||
#endif //B3_SCALAR_H |
@@ -1,116 +0,0 @@ | |||||
/* | |||||
Copyright (c) 2003-2013 Gino van den Bergen / Erwin Coumans http://bulletphysics.org | |||||
This software is provided 'as-is', without any express or implied warranty. | |||||
In no event will the authors be held liable for any damages arising from the use of this software. | |||||
Permission is granted to anyone to use this software for any purpose, | |||||
including commercial applications, and to alter it and redistribute it freely, | |||||
subject to the following restrictions: | |||||
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. | |||||
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. | |||||
3. This notice may not be removed or altered from any source distribution. | |||||
*/ | |||||
/* | |||||
StackAlloc extracted from GJK-EPA collision solver by Nathanael Presson | |||||
Nov.2006 | |||||
*/ | |||||
#ifndef B3_STACK_ALLOC | |||||
#define B3_STACK_ALLOC | |||||
#include "b3Scalar.h" //for b3Assert | |||||
#include "b3AlignedAllocator.h" | |||||
///The b3Block class is an internal structure for the b3StackAlloc memory allocator. | |||||
struct b3Block | |||||
{ | |||||
b3Block* previous; | |||||
unsigned char* address; | |||||
}; | |||||
///The StackAlloc class provides some fast stack-based memory allocator (LIFO last-in first-out) | |||||
class b3StackAlloc | |||||
{ | |||||
public: | |||||
b3StackAlloc(unsigned int size) { ctor();create(size); } | |||||
~b3StackAlloc() { destroy(); } | |||||
inline void create(unsigned int size) | |||||
{ | |||||
destroy(); | |||||
data = (unsigned char*) b3AlignedAlloc(size,16); | |||||
totalsize = size; | |||||
} | |||||
inline void destroy() | |||||
{ | |||||
b3Assert(usedsize==0); | |||||
//Raise(L"StackAlloc is still in use"); | |||||
if(usedsize==0) | |||||
{ | |||||
if(!ischild && data) | |||||
b3AlignedFree(data); | |||||
data = 0; | |||||
usedsize = 0; | |||||
} | |||||
} | |||||
int getAvailableMemory() const | |||||
{ | |||||
return static_cast<int>(totalsize - usedsize); | |||||
} | |||||
unsigned char* allocate(unsigned int size) | |||||
{ | |||||
const unsigned int nus(usedsize+size); | |||||
if(nus<totalsize) | |||||
{ | |||||
usedsize=nus; | |||||
return(data+(usedsize-size)); | |||||
} | |||||
b3Assert(0); | |||||
//&& (L"Not enough memory")); | |||||
return(0); | |||||
} | |||||
B3_FORCE_INLINE b3Block* beginBlock() | |||||
{ | |||||
b3Block* pb = (b3Block*)allocate(sizeof(b3Block)); | |||||
pb->previous = current; | |||||
pb->address = data+usedsize; | |||||
current = pb; | |||||
return(pb); | |||||
} | |||||
B3_FORCE_INLINE void endBlock(b3Block* block) | |||||
{ | |||||
b3Assert(block==current); | |||||
//Raise(L"Unmatched blocks"); | |||||
if(block==current) | |||||
{ | |||||
current = block->previous; | |||||
usedsize = (unsigned int)((block->address-data)-sizeof(b3Block)); | |||||
} | |||||
} | |||||
private: | |||||
void ctor() | |||||
{ | |||||
data = 0; | |||||
totalsize = 0; | |||||
usedsize = 0; | |||||
current = 0; | |||||
ischild = false; | |||||
} | |||||
unsigned char* data; | |||||
unsigned int totalsize; | |||||
unsigned int usedsize; | |||||
b3Block* current; | |||||
bool ischild; | |||||
}; | |||||
#endif //B3_STACK_ALLOC |
@@ -1,304 +0,0 @@ | |||||
/* | |||||
Copyright (c) 2003-2013 Gino van den Bergen / Erwin Coumans http://bulletphysics.org | |||||
This software is provided 'as-is', without any express or implied warranty. | |||||
In no event will the authors be held liable for any damages arising from the use of this software. | |||||
Permission is granted to anyone to use this software for any purpose, | |||||
including commercial applications, and to alter it and redistribute it freely, | |||||
subject to the following restrictions: | |||||
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. | |||||
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. | |||||
3. This notice may not be removed or altered from any source distribution. | |||||
*/ | |||||
#ifndef B3_TRANSFORM_H | |||||
#define B3_TRANSFORM_H | |||||
#include "b3Matrix3x3.h" | |||||
#ifdef B3_USE_DOUBLE_PRECISION | |||||
#define b3TransformData b3TransformDoubleData | |||||
#else | |||||
#define b3TransformData b3TransformFloatData | |||||
#endif | |||||
/**@brief The b3Transform class supports rigid transforms with only translation and rotation and no scaling/shear. | |||||
*It can be used in combination with b3Vector3, b3Quaternion and b3Matrix3x3 linear algebra classes. */ | |||||
B3_ATTRIBUTE_ALIGNED16(class) b3Transform { | |||||
///Storage for the rotation | |||||
b3Matrix3x3 m_basis; | |||||
///Storage for the translation | |||||
b3Vector3 m_origin; | |||||
public: | |||||
/**@brief No initialization constructor */ | |||||
b3Transform() {} | |||||
/**@brief Constructor from b3Quaternion (optional b3Vector3 ) | |||||
* @param q Rotation from quaternion | |||||
* @param c Translation from Vector (default 0,0,0) */ | |||||
explicit B3_FORCE_INLINE b3Transform(const b3Quaternion& q, | |||||
const b3Vector3& c = b3MakeVector3(b3Scalar(0), b3Scalar(0), b3Scalar(0))) | |||||
: m_basis(q), | |||||
m_origin(c) | |||||
{} | |||||
/**@brief Constructor from b3Matrix3x3 (optional b3Vector3) | |||||
* @param b Rotation from Matrix | |||||
* @param c Translation from Vector default (0,0,0)*/ | |||||
explicit B3_FORCE_INLINE b3Transform(const b3Matrix3x3& b, | |||||
const b3Vector3& c = b3MakeVector3(b3Scalar(0), b3Scalar(0), b3Scalar(0))) | |||||
: m_basis(b), | |||||
m_origin(c) | |||||
{} | |||||
/**@brief Copy constructor */ | |||||
B3_FORCE_INLINE b3Transform (const b3Transform& other) | |||||
: m_basis(other.m_basis), | |||||
m_origin(other.m_origin) | |||||
{ | |||||
} | |||||
/**@brief Assignment Operator */ | |||||
B3_FORCE_INLINE b3Transform& operator=(const b3Transform& other) | |||||
{ | |||||
m_basis = other.m_basis; | |||||
m_origin = other.m_origin; | |||||
return *this; | |||||
} | |||||
/**@brief Set the current transform as the value of the product of two transforms | |||||
* @param t1 Transform 1 | |||||
* @param t2 Transform 2 | |||||
* This = Transform1 * Transform2 */ | |||||
B3_FORCE_INLINE void mult(const b3Transform& t1, const b3Transform& t2) { | |||||
m_basis = t1.m_basis * t2.m_basis; | |||||
m_origin = t1(t2.m_origin); | |||||
} | |||||
/* void multInverseLeft(const b3Transform& t1, const b3Transform& t2) { | |||||
b3Vector3 v = t2.m_origin - t1.m_origin; | |||||
m_basis = b3MultTransposeLeft(t1.m_basis, t2.m_basis); | |||||
m_origin = v * t1.m_basis; | |||||
} | |||||
*/ | |||||
/**@brief Return the transform of the vector */ | |||||
B3_FORCE_INLINE b3Vector3 operator()(const b3Vector3& x) const | |||||
{ | |||||
return x.dot3(m_basis[0], m_basis[1], m_basis[2]) + m_origin; | |||||
} | |||||
/**@brief Return the transform of the vector */ | |||||
B3_FORCE_INLINE b3Vector3 operator*(const b3Vector3& x) const | |||||
{ | |||||
return (*this)(x); | |||||
} | |||||
/**@brief Return the transform of the b3Quaternion */ | |||||
B3_FORCE_INLINE b3Quaternion operator*(const b3Quaternion& q) const | |||||
{ | |||||
return getRotation() * q; | |||||
} | |||||
/**@brief Return the basis matrix for the rotation */ | |||||
B3_FORCE_INLINE b3Matrix3x3& getBasis() { return m_basis; } | |||||
/**@brief Return the basis matrix for the rotation */ | |||||
B3_FORCE_INLINE const b3Matrix3x3& getBasis() const { return m_basis; } | |||||
/**@brief Return the origin vector translation */ | |||||
B3_FORCE_INLINE b3Vector3& getOrigin() { return m_origin; } | |||||
/**@brief Return the origin vector translation */ | |||||
B3_FORCE_INLINE const b3Vector3& getOrigin() const { return m_origin; } | |||||
/**@brief Return a quaternion representing the rotation */ | |||||
b3Quaternion getRotation() const { | |||||
b3Quaternion q; | |||||
m_basis.getRotation(q); | |||||
return q; | |||||
} | |||||
/**@brief Set from an array | |||||
* @param m A pointer to a 15 element array (12 rotation(row major padded on the right by 1), and 3 translation */ | |||||
void setFromOpenGLMatrix(const b3Scalar *m) | |||||
{ | |||||
m_basis.setFromOpenGLSubMatrix(m); | |||||
m_origin.setValue(m[12],m[13],m[14]); | |||||
} | |||||
/**@brief Fill an array representation | |||||
* @param m A pointer to a 15 element array (12 rotation(row major padded on the right by 1), and 3 translation */ | |||||
void getOpenGLMatrix(b3Scalar *m) const | |||||
{ | |||||
m_basis.getOpenGLSubMatrix(m); | |||||
m[12] = m_origin.getX(); | |||||
m[13] = m_origin.getY(); | |||||
m[14] = m_origin.getZ(); | |||||
m[15] = b3Scalar(1.0); | |||||
} | |||||
/**@brief Set the translational element | |||||
* @param origin The vector to set the translation to */ | |||||
B3_FORCE_INLINE void setOrigin(const b3Vector3& origin) | |||||
{ | |||||
m_origin = origin; | |||||
} | |||||
B3_FORCE_INLINE b3Vector3 invXform(const b3Vector3& inVec) const; | |||||
/**@brief Set the rotational element by b3Matrix3x3 */ | |||||
B3_FORCE_INLINE void setBasis(const b3Matrix3x3& basis) | |||||
{ | |||||
m_basis = basis; | |||||
} | |||||
/**@brief Set the rotational element by b3Quaternion */ | |||||
B3_FORCE_INLINE void setRotation(const b3Quaternion& q) | |||||
{ | |||||
m_basis.setRotation(q); | |||||
} | |||||
/**@brief Set this transformation to the identity */ | |||||
void setIdentity() | |||||
{ | |||||
m_basis.setIdentity(); | |||||
m_origin.setValue(b3Scalar(0.0), b3Scalar(0.0), b3Scalar(0.0)); | |||||
} | |||||
/**@brief Multiply this Transform by another(this = this * another) | |||||
* @param t The other transform */ | |||||
b3Transform& operator*=(const b3Transform& t) | |||||
{ | |||||
m_origin += m_basis * t.m_origin; | |||||
m_basis *= t.m_basis; | |||||
return *this; | |||||
} | |||||
/**@brief Return the inverse of this transform */ | |||||
b3Transform inverse() const | |||||
{ | |||||
b3Matrix3x3 inv = m_basis.transpose(); | |||||
return b3Transform(inv, inv * -m_origin); | |||||
} | |||||
/**@brief Return the inverse of this transform times the other transform | |||||
* @param t The other transform | |||||
* return this.inverse() * the other */ | |||||
b3Transform inverseTimes(const b3Transform& t) const; | |||||
/**@brief Return the product of this transform and the other */ | |||||
b3Transform operator*(const b3Transform& t) const; | |||||
/**@brief Return an identity transform */ | |||||
static const b3Transform& getIdentity() | |||||
{ | |||||
static const b3Transform identityTransform(b3Matrix3x3::getIdentity()); | |||||
return identityTransform; | |||||
} | |||||
void serialize(struct b3TransformData& dataOut) const; | |||||
void serializeFloat(struct b3TransformFloatData& dataOut) const; | |||||
void deSerialize(const struct b3TransformData& dataIn); | |||||
void deSerializeDouble(const struct b3TransformDoubleData& dataIn); | |||||
void deSerializeFloat(const struct b3TransformFloatData& dataIn); | |||||
}; | |||||
B3_FORCE_INLINE b3Vector3 | |||||
b3Transform::invXform(const b3Vector3& inVec) const | |||||
{ | |||||
b3Vector3 v = inVec - m_origin; | |||||
return (m_basis.transpose() * v); | |||||
} | |||||
B3_FORCE_INLINE b3Transform | |||||
b3Transform::inverseTimes(const b3Transform& t) const | |||||
{ | |||||
b3Vector3 v = t.getOrigin() - m_origin; | |||||
return b3Transform(m_basis.transposeTimes(t.m_basis), | |||||
v * m_basis); | |||||
} | |||||
B3_FORCE_INLINE b3Transform | |||||
b3Transform::operator*(const b3Transform& t) const | |||||
{ | |||||
return b3Transform(m_basis * t.m_basis, | |||||
(*this)(t.m_origin)); | |||||
} | |||||
/**@brief Test if two transforms have all elements equal */ | |||||
B3_FORCE_INLINE bool operator==(const b3Transform& t1, const b3Transform& t2) | |||||
{ | |||||
return ( t1.getBasis() == t2.getBasis() && | |||||
t1.getOrigin() == t2.getOrigin() ); | |||||
} | |||||
///for serialization | |||||
struct b3TransformFloatData | |||||
{ | |||||
b3Matrix3x3FloatData m_basis; | |||||
b3Vector3FloatData m_origin; | |||||
}; | |||||
struct b3TransformDoubleData | |||||
{ | |||||
b3Matrix3x3DoubleData m_basis; | |||||
b3Vector3DoubleData m_origin; | |||||
}; | |||||
B3_FORCE_INLINE void b3Transform::serialize(b3TransformData& dataOut) const | |||||
{ | |||||
m_basis.serialize(dataOut.m_basis); | |||||
m_origin.serialize(dataOut.m_origin); | |||||
} | |||||
B3_FORCE_INLINE void b3Transform::serializeFloat(b3TransformFloatData& dataOut) const | |||||
{ | |||||
m_basis.serializeFloat(dataOut.m_basis); | |||||
m_origin.serializeFloat(dataOut.m_origin); | |||||
} | |||||
B3_FORCE_INLINE void b3Transform::deSerialize(const b3TransformData& dataIn) | |||||
{ | |||||
m_basis.deSerialize(dataIn.m_basis); | |||||
m_origin.deSerialize(dataIn.m_origin); | |||||
} | |||||
B3_FORCE_INLINE void b3Transform::deSerializeFloat(const b3TransformFloatData& dataIn) | |||||
{ | |||||
m_basis.deSerializeFloat(dataIn.m_basis); | |||||
m_origin.deSerializeFloat(dataIn.m_origin); | |||||
} | |||||
B3_FORCE_INLINE void b3Transform::deSerializeDouble(const b3TransformDoubleData& dataIn) | |||||
{ | |||||
m_basis.deSerializeDouble(dataIn.m_basis); | |||||
m_origin.deSerializeDouble(dataIn.m_origin); | |||||
} | |||||
#endif //B3_TRANSFORM_H | |||||
@@ -1,228 +0,0 @@ | |||||
/* | |||||
Copyright (c) 2003-2013 Gino van den Bergen / Erwin Coumans http://bulletphysics.org | |||||
This software is provided 'as-is', without any express or implied warranty. | |||||
In no event will the authors be held liable for any damages arising from the use of this software. | |||||
Permission is granted to anyone to use this software for any purpose, | |||||
including commercial applications, and to alter it and redistribute it freely, | |||||
subject to the following restrictions: | |||||
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. | |||||
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. | |||||
3. This notice may not be removed or altered from any source distribution. | |||||
*/ | |||||
#ifndef B3_TRANSFORM_UTIL_H | |||||
#define B3_TRANSFORM_UTIL_H | |||||
#include "b3Transform.h" | |||||
#define B3_ANGULAR_MOTION_THRESHOLD b3Scalar(0.5)*B3_HALF_PI | |||||
B3_FORCE_INLINE b3Vector3 b3AabbSupport(const b3Vector3& halfExtents,const b3Vector3& supportDir) | |||||
{ | |||||
return b3MakeVector3(supportDir.getX() < b3Scalar(0.0) ? -halfExtents.getX() : halfExtents.getX(), | |||||
supportDir.getY() < b3Scalar(0.0) ? -halfExtents.getY() : halfExtents.getY(), | |||||
supportDir.getZ() < b3Scalar(0.0) ? -halfExtents.getZ() : halfExtents.getZ()); | |||||
} | |||||
/// Utils related to temporal transforms | |||||
class b3TransformUtil | |||||
{ | |||||
public: | |||||
static void integrateTransform(const b3Transform& curTrans,const b3Vector3& linvel,const b3Vector3& angvel,b3Scalar timeStep,b3Transform& predictedTransform) | |||||
{ | |||||
predictedTransform.setOrigin(curTrans.getOrigin() + linvel * timeStep); | |||||
// #define QUATERNION_DERIVATIVE | |||||
#ifdef QUATERNION_DERIVATIVE | |||||
b3Quaternion predictedOrn = curTrans.getRotation(); | |||||
predictedOrn += (angvel * predictedOrn) * (timeStep * b3Scalar(0.5)); | |||||
predictedOrn.normalize(); | |||||
#else | |||||
//Exponential map | |||||
//google for "Practical Parameterization of Rotations Using the Exponential Map", F. Sebastian Grassia | |||||
b3Vector3 axis; | |||||
b3Scalar fAngle = angvel.length(); | |||||
//limit the angular motion | |||||
if (fAngle*timeStep > B3_ANGULAR_MOTION_THRESHOLD) | |||||
{ | |||||
fAngle = B3_ANGULAR_MOTION_THRESHOLD / timeStep; | |||||
} | |||||
if ( fAngle < b3Scalar(0.001) ) | |||||
{ | |||||
// use Taylor's expansions of sync function | |||||
axis = angvel*( b3Scalar(0.5)*timeStep-(timeStep*timeStep*timeStep)*(b3Scalar(0.020833333333))*fAngle*fAngle ); | |||||
} | |||||
else | |||||
{ | |||||
// sync(fAngle) = sin(c*fAngle)/t | |||||
axis = angvel*( b3Sin(b3Scalar(0.5)*fAngle*timeStep)/fAngle ); | |||||
} | |||||
b3Quaternion dorn (axis.getX(),axis.getY(),axis.getZ(),b3Cos( fAngle*timeStep*b3Scalar(0.5) )); | |||||
b3Quaternion orn0 = curTrans.getRotation(); | |||||
b3Quaternion predictedOrn = dorn * orn0; | |||||
predictedOrn.normalize(); | |||||
#endif | |||||
predictedTransform.setRotation(predictedOrn); | |||||
} | |||||
static void calculateVelocityQuaternion(const b3Vector3& pos0,const b3Vector3& pos1,const b3Quaternion& orn0,const b3Quaternion& orn1,b3Scalar timeStep,b3Vector3& linVel,b3Vector3& angVel) | |||||
{ | |||||
linVel = (pos1 - pos0) / timeStep; | |||||
b3Vector3 axis; | |||||
b3Scalar angle; | |||||
if (orn0 != orn1) | |||||
{ | |||||
calculateDiffAxisAngleQuaternion(orn0,orn1,axis,angle); | |||||
angVel = axis * angle / timeStep; | |||||
} else | |||||
{ | |||||
angVel.setValue(0,0,0); | |||||
} | |||||
} | |||||
static void calculateDiffAxisAngleQuaternion(const b3Quaternion& orn0,const b3Quaternion& orn1a,b3Vector3& axis,b3Scalar& angle) | |||||
{ | |||||
b3Quaternion orn1 = orn0.nearest(orn1a); | |||||
b3Quaternion dorn = orn1 * orn0.inverse(); | |||||
angle = dorn.getAngle(); | |||||
axis = b3MakeVector3(dorn.getX(),dorn.getY(),dorn.getZ()); | |||||
axis[3] = b3Scalar(0.); | |||||
//check for axis length | |||||
b3Scalar len = axis.length2(); | |||||
if (len < B3_EPSILON*B3_EPSILON) | |||||
axis = b3MakeVector3(b3Scalar(1.),b3Scalar(0.),b3Scalar(0.)); | |||||
else | |||||
axis /= b3Sqrt(len); | |||||
} | |||||
static void calculateVelocity(const b3Transform& transform0,const b3Transform& transform1,b3Scalar timeStep,b3Vector3& linVel,b3Vector3& angVel) | |||||
{ | |||||
linVel = (transform1.getOrigin() - transform0.getOrigin()) / timeStep; | |||||
b3Vector3 axis; | |||||
b3Scalar angle; | |||||
calculateDiffAxisAngle(transform0,transform1,axis,angle); | |||||
angVel = axis * angle / timeStep; | |||||
} | |||||
static void calculateDiffAxisAngle(const b3Transform& transform0,const b3Transform& transform1,b3Vector3& axis,b3Scalar& angle) | |||||
{ | |||||
b3Matrix3x3 dmat = transform1.getBasis() * transform0.getBasis().inverse(); | |||||
b3Quaternion dorn; | |||||
dmat.getRotation(dorn); | |||||
///floating point inaccuracy can lead to w component > 1..., which breaks | |||||
dorn.normalize(); | |||||
angle = dorn.getAngle(); | |||||
axis = b3MakeVector3(dorn.getX(),dorn.getY(),dorn.getZ()); | |||||
axis[3] = b3Scalar(0.); | |||||
//check for axis length | |||||
b3Scalar len = axis.length2(); | |||||
if (len < B3_EPSILON*B3_EPSILON) | |||||
axis = b3MakeVector3(b3Scalar(1.),b3Scalar(0.),b3Scalar(0.)); | |||||
else | |||||
axis /= b3Sqrt(len); | |||||
} | |||||
}; | |||||
///The b3ConvexSeparatingDistanceUtil can help speed up convex collision detection | |||||
///by conservatively updating a cached separating distance/vector instead of re-calculating the closest distance | |||||
class b3ConvexSeparatingDistanceUtil | |||||
{ | |||||
b3Quaternion m_ornA; | |||||
b3Quaternion m_ornB; | |||||
b3Vector3 m_posA; | |||||
b3Vector3 m_posB; | |||||
b3Vector3 m_separatingNormal; | |||||
b3Scalar m_boundingRadiusA; | |||||
b3Scalar m_boundingRadiusB; | |||||
b3Scalar m_separatingDistance; | |||||
public: | |||||
b3ConvexSeparatingDistanceUtil(b3Scalar boundingRadiusA,b3Scalar boundingRadiusB) | |||||
:m_boundingRadiusA(boundingRadiusA), | |||||
m_boundingRadiusB(boundingRadiusB), | |||||
m_separatingDistance(0.f) | |||||
{ | |||||
} | |||||
b3Scalar getConservativeSeparatingDistance() | |||||
{ | |||||
return m_separatingDistance; | |||||
} | |||||
void updateSeparatingDistance(const b3Transform& transA,const b3Transform& transB) | |||||
{ | |||||
const b3Vector3& toPosA = transA.getOrigin(); | |||||
const b3Vector3& toPosB = transB.getOrigin(); | |||||
b3Quaternion toOrnA = transA.getRotation(); | |||||
b3Quaternion toOrnB = transB.getRotation(); | |||||
if (m_separatingDistance>0.f) | |||||
{ | |||||
b3Vector3 linVelA,angVelA,linVelB,angVelB; | |||||
b3TransformUtil::calculateVelocityQuaternion(m_posA,toPosA,m_ornA,toOrnA,b3Scalar(1.),linVelA,angVelA); | |||||
b3TransformUtil::calculateVelocityQuaternion(m_posB,toPosB,m_ornB,toOrnB,b3Scalar(1.),linVelB,angVelB); | |||||
b3Scalar maxAngularProjectedVelocity = angVelA.length() * m_boundingRadiusA + angVelB.length() * m_boundingRadiusB; | |||||
b3Vector3 relLinVel = (linVelB-linVelA); | |||||
b3Scalar relLinVelocLength = relLinVel.dot(m_separatingNormal); | |||||
if (relLinVelocLength<0.f) | |||||
{ | |||||
relLinVelocLength = 0.f; | |||||
} | |||||
b3Scalar projectedMotion = maxAngularProjectedVelocity +relLinVelocLength; | |||||
m_separatingDistance -= projectedMotion; | |||||
} | |||||
m_posA = toPosA; | |||||
m_posB = toPosB; | |||||
m_ornA = toOrnA; | |||||
m_ornB = toOrnB; | |||||
} | |||||
void initSeparatingDistance(const b3Vector3& separatingVector,b3Scalar separatingDistance,const b3Transform& transA,const b3Transform& transB) | |||||
{ | |||||
m_separatingDistance = separatingDistance; | |||||
if (m_separatingDistance>0.f) | |||||
{ | |||||
m_separatingNormal = separatingVector; | |||||
const b3Vector3& toPosA = transA.getOrigin(); | |||||
const b3Vector3& toPosB = transB.getOrigin(); | |||||
b3Quaternion toOrnA = transA.getRotation(); | |||||
b3Quaternion toOrnB = transB.getRotation(); | |||||
m_posA = toPosA; | |||||
m_posB = toPosB; | |||||
m_ornA = toOrnA; | |||||
m_ornB = toOrnB; | |||||
} | |||||
} | |||||
}; | |||||
#endif //B3_TRANSFORM_UTIL_H | |||||
@@ -1,97 +0,0 @@ | |||||
#ifndef B3_FLOAT4_H | |||||
#define B3_FLOAT4_H | |||||
#include "Bullet3Common/shared/b3PlatformDefinitions.h" | |||||
#ifdef __cplusplus | |||||
#include "Bullet3Common/b3Vector3.h" | |||||
#define b3Float4 b3Vector3 | |||||
#define b3Float4ConstArg const b3Vector3& | |||||
#define b3Dot3F4 b3Dot | |||||
#define b3Cross3 b3Cross | |||||
#define b3MakeFloat4 b3MakeVector3 | |||||
inline b3Vector3 b3Normalized(const b3Vector3& vec) | |||||
{ | |||||
return vec.normalized(); | |||||
} | |||||
inline b3Float4 b3FastNormalized3(b3Float4ConstArg v) | |||||
{ | |||||
return v.normalized(); | |||||
} | |||||
inline b3Float4 b3MaxFloat4 (const b3Float4& a, const b3Float4& b) | |||||
{ | |||||
b3Float4 tmp = a; | |||||
tmp.setMax(b); | |||||
return tmp; | |||||
} | |||||
inline b3Float4 b3MinFloat4 (const b3Float4& a, const b3Float4& b) | |||||
{ | |||||
b3Float4 tmp = a; | |||||
tmp.setMin(b); | |||||
return tmp; | |||||
} | |||||
#else | |||||
typedef float4 b3Float4; | |||||
#define b3Float4ConstArg const b3Float4 | |||||
#define b3MakeFloat4 (float4) | |||||
float b3Dot3F4(b3Float4ConstArg v0,b3Float4ConstArg v1) | |||||
{ | |||||
float4 a1 = b3MakeFloat4(v0.xyz,0.f); | |||||
float4 b1 = b3MakeFloat4(v1.xyz,0.f); | |||||
return dot(a1, b1); | |||||
} | |||||
b3Float4 b3Cross3(b3Float4ConstArg v0,b3Float4ConstArg v1) | |||||
{ | |||||
float4 a1 = b3MakeFloat4(v0.xyz,0.f); | |||||
float4 b1 = b3MakeFloat4(v1.xyz,0.f); | |||||
return cross(a1, b1); | |||||
} | |||||
#define b3MinFloat4 min | |||||
#define b3MaxFloat4 max | |||||
#define b3Normalized(a) normalize(a) | |||||
#endif | |||||
inline bool b3IsAlmostZero(b3Float4ConstArg v) | |||||
{ | |||||
if(b3Fabs(v.x)>1e-6 || b3Fabs(v.y)>1e-6 || b3Fabs(v.z)>1e-6) | |||||
return false; | |||||
return true; | |||||
} | |||||
inline int b3MaxDot( b3Float4ConstArg vec, __global const b3Float4* vecArray, int vecLen, float* dotOut ) | |||||
{ | |||||
float maxDot = -B3_INFINITY; | |||||
int i = 0; | |||||
int ptIndex = -1; | |||||
for( i = 0; i < vecLen; i++ ) | |||||
{ | |||||
float dot = b3Dot3F4(vecArray[i],vec); | |||||
if( dot > maxDot ) | |||||
{ | |||||
maxDot = dot; | |||||
ptIndex = i; | |||||
} | |||||
} | |||||
b3Assert(ptIndex>=0); | |||||
if (ptIndex<0) | |||||
{ | |||||
ptIndex = 0; | |||||
} | |||||
*dotOut = maxDot; | |||||
return ptIndex; | |||||
} | |||||
#endif //B3_FLOAT4_H |
@@ -1,64 +0,0 @@ | |||||
/* | |||||
Bullet Continuous Collision Detection and Physics Library | |||||
Copyright (c) 2003-2013 Erwin Coumans http://bulletphysics.org | |||||
This software is provided 'as-is', without any express or implied warranty. | |||||
In no event will the authors be held liable for any damages arising from the use of this software. | |||||
Permission is granted to anyone to use this software for any purpose, | |||||
including commercial applications, and to alter it and redistribute it freely, | |||||
subject to the following restrictions: | |||||
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. | |||||
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. | |||||
3. This notice may not be removed or altered from any source distribution. | |||||
*/ | |||||
#ifndef B3_INT2_H | |||||
#define B3_INT2_H | |||||
#ifdef __cplusplus | |||||
struct b3UnsignedInt2 | |||||
{ | |||||
union | |||||
{ | |||||
struct | |||||
{ | |||||
unsigned int x,y; | |||||
}; | |||||
struct | |||||
{ | |||||
unsigned int s[2]; | |||||
}; | |||||
}; | |||||
}; | |||||
struct b3Int2 | |||||
{ | |||||
union | |||||
{ | |||||
struct | |||||
{ | |||||
int x,y; | |||||
}; | |||||
struct | |||||
{ | |||||
int s[2]; | |||||
}; | |||||
}; | |||||
}; | |||||
inline b3Int2 b3MakeInt2(int x, int y) | |||||
{ | |||||
b3Int2 v; | |||||
v.s[0] = x; v.s[1] = y; | |||||
return v; | |||||
} | |||||
#else | |||||
#define b3UnsignedInt2 uint2 | |||||
#define b3Int2 int2 | |||||
#define b3MakeInt2 (int2) | |||||
#endif //__cplusplus | |||||
#endif |
@@ -1,68 +0,0 @@ | |||||
#ifndef B3_INT4_H | |||||
#define B3_INT4_H | |||||
#ifdef __cplusplus | |||||
#include "Bullet3Common/b3Scalar.h" | |||||
B3_ATTRIBUTE_ALIGNED16(struct) b3UnsignedInt4 | |||||
{ | |||||
B3_DECLARE_ALIGNED_ALLOCATOR(); | |||||
union | |||||
{ | |||||
struct | |||||
{ | |||||
unsigned int x,y,z,w; | |||||
}; | |||||
struct | |||||
{ | |||||
unsigned int s[4]; | |||||
}; | |||||
}; | |||||
}; | |||||
B3_ATTRIBUTE_ALIGNED16(struct) b3Int4 | |||||
{ | |||||
B3_DECLARE_ALIGNED_ALLOCATOR(); | |||||
union | |||||
{ | |||||
struct | |||||
{ | |||||
int x,y,z,w; | |||||
}; | |||||
struct | |||||
{ | |||||
int s[4]; | |||||
}; | |||||
}; | |||||
}; | |||||
B3_FORCE_INLINE b3Int4 b3MakeInt4(int x, int y, int z, int w = 0) | |||||
{ | |||||
b3Int4 v; | |||||
v.s[0] = x; v.s[1] = y; v.s[2] = z; v.s[3] = w; | |||||
return v; | |||||
} | |||||
B3_FORCE_INLINE b3UnsignedInt4 b3MakeUnsignedInt4(unsigned int x, unsigned int y, unsigned int z, unsigned int w = 0) | |||||
{ | |||||
b3UnsignedInt4 v; | |||||
v.s[0] = x; v.s[1] = y; v.s[2] = z; v.s[3] = w; | |||||
return v; | |||||
} | |||||
#else | |||||
#define b3UnsignedInt4 uint4 | |||||
#define b3Int4 int4 | |||||
#define b3MakeInt4 (int4) | |||||
#define b3MakeUnsignedInt4 (uint4) | |||||
#endif //__cplusplus | |||||
#endif //B3_INT4_H |
@@ -1,179 +0,0 @@ | |||||
#ifndef B3_MAT3x3_H | |||||
#define B3_MAT3x3_H | |||||
#include "Bullet3Common/shared/b3Quat.h" | |||||
#ifdef __cplusplus | |||||
#include "Bullet3Common/b3Matrix3x3.h" | |||||
#define b3Mat3x3 b3Matrix3x3 | |||||
#define b3Mat3x3ConstArg const b3Matrix3x3& | |||||
inline b3Mat3x3 b3QuatGetRotationMatrix(b3QuatConstArg quat) | |||||
{ | |||||
return b3Mat3x3(quat); | |||||
} | |||||
inline b3Mat3x3 b3AbsoluteMat3x3(b3Mat3x3ConstArg mat) | |||||
{ | |||||
return mat.absolute(); | |||||
} | |||||
#define b3GetRow(m,row) m.getRow(row) | |||||
__inline | |||||
b3Float4 mtMul3(b3Float4ConstArg a, b3Mat3x3ConstArg b) | |||||
{ | |||||
return b*a; | |||||
} | |||||
#else | |||||
typedef struct | |||||
{ | |||||
b3Float4 m_row[3]; | |||||
}b3Mat3x3; | |||||
#define b3Mat3x3ConstArg const b3Mat3x3 | |||||
#define b3GetRow(m,row) (m.m_row[row]) | |||||
inline b3Mat3x3 b3QuatGetRotationMatrix(b3Quat quat) | |||||
{ | |||||
b3Float4 quat2 = (b3Float4)(quat.x*quat.x, quat.y*quat.y, quat.z*quat.z, 0.f); | |||||
b3Mat3x3 out; | |||||
out.m_row[0].x=1-2*quat2.y-2*quat2.z; | |||||
out.m_row[0].y=2*quat.x*quat.y-2*quat.w*quat.z; | |||||
out.m_row[0].z=2*quat.x*quat.z+2*quat.w*quat.y; | |||||
out.m_row[0].w = 0.f; | |||||
out.m_row[1].x=2*quat.x*quat.y+2*quat.w*quat.z; | |||||
out.m_row[1].y=1-2*quat2.x-2*quat2.z; | |||||
out.m_row[1].z=2*quat.y*quat.z-2*quat.w*quat.x; | |||||
out.m_row[1].w = 0.f; | |||||
out.m_row[2].x=2*quat.x*quat.z-2*quat.w*quat.y; | |||||
out.m_row[2].y=2*quat.y*quat.z+2*quat.w*quat.x; | |||||
out.m_row[2].z=1-2*quat2.x-2*quat2.y; | |||||
out.m_row[2].w = 0.f; | |||||
return out; | |||||
} | |||||
inline b3Mat3x3 b3AbsoluteMat3x3(b3Mat3x3ConstArg matIn) | |||||
{ | |||||
b3Mat3x3 out; | |||||
out.m_row[0] = fabs(matIn.m_row[0]); | |||||
out.m_row[1] = fabs(matIn.m_row[1]); | |||||
out.m_row[2] = fabs(matIn.m_row[2]); | |||||
return out; | |||||
} | |||||
__inline | |||||
b3Mat3x3 mtZero(); | |||||
__inline | |||||
b3Mat3x3 mtIdentity(); | |||||
__inline | |||||
b3Mat3x3 mtTranspose(b3Mat3x3 m); | |||||
__inline | |||||
b3Mat3x3 mtMul(b3Mat3x3 a, b3Mat3x3 b); | |||||
__inline | |||||
b3Float4 mtMul1(b3Mat3x3 a, b3Float4 b); | |||||
__inline | |||||
b3Float4 mtMul3(b3Float4 a, b3Mat3x3 b); | |||||
__inline | |||||
b3Mat3x3 mtZero() | |||||
{ | |||||
b3Mat3x3 m; | |||||
m.m_row[0] = (b3Float4)(0.f); | |||||
m.m_row[1] = (b3Float4)(0.f); | |||||
m.m_row[2] = (b3Float4)(0.f); | |||||
return m; | |||||
} | |||||
__inline | |||||
b3Mat3x3 mtIdentity() | |||||
{ | |||||
b3Mat3x3 m; | |||||
m.m_row[0] = (b3Float4)(1,0,0,0); | |||||
m.m_row[1] = (b3Float4)(0,1,0,0); | |||||
m.m_row[2] = (b3Float4)(0,0,1,0); | |||||
return m; | |||||
} | |||||
__inline | |||||
b3Mat3x3 mtTranspose(b3Mat3x3 m) | |||||
{ | |||||
b3Mat3x3 out; | |||||
out.m_row[0] = (b3Float4)(m.m_row[0].x, m.m_row[1].x, m.m_row[2].x, 0.f); | |||||
out.m_row[1] = (b3Float4)(m.m_row[0].y, m.m_row[1].y, m.m_row[2].y, 0.f); | |||||
out.m_row[2] = (b3Float4)(m.m_row[0].z, m.m_row[1].z, m.m_row[2].z, 0.f); | |||||
return out; | |||||
} | |||||
__inline | |||||
b3Mat3x3 mtMul(b3Mat3x3 a, b3Mat3x3 b) | |||||
{ | |||||
b3Mat3x3 transB; | |||||
transB = mtTranspose( b ); | |||||
b3Mat3x3 ans; | |||||
// why this doesn't run when 0ing in the for{} | |||||
a.m_row[0].w = 0.f; | |||||
a.m_row[1].w = 0.f; | |||||
a.m_row[2].w = 0.f; | |||||
for(int i=0; i<3; i++) | |||||
{ | |||||
// a.m_row[i].w = 0.f; | |||||
ans.m_row[i].x = b3Dot3F4(a.m_row[i],transB.m_row[0]); | |||||
ans.m_row[i].y = b3Dot3F4(a.m_row[i],transB.m_row[1]); | |||||
ans.m_row[i].z = b3Dot3F4(a.m_row[i],transB.m_row[2]); | |||||
ans.m_row[i].w = 0.f; | |||||
} | |||||
return ans; | |||||
} | |||||
__inline | |||||
b3Float4 mtMul1(b3Mat3x3 a, b3Float4 b) | |||||
{ | |||||
b3Float4 ans; | |||||
ans.x = b3Dot3F4( a.m_row[0], b ); | |||||
ans.y = b3Dot3F4( a.m_row[1], b ); | |||||
ans.z = b3Dot3F4( a.m_row[2], b ); | |||||
ans.w = 0.f; | |||||
return ans; | |||||
} | |||||
__inline | |||||
b3Float4 mtMul3(b3Float4 a, b3Mat3x3 b) | |||||
{ | |||||
b3Float4 colx = b3MakeFloat4(b.m_row[0].x, b.m_row[1].x, b.m_row[2].x, 0); | |||||
b3Float4 coly = b3MakeFloat4(b.m_row[0].y, b.m_row[1].y, b.m_row[2].y, 0); | |||||
b3Float4 colz = b3MakeFloat4(b.m_row[0].z, b.m_row[1].z, b.m_row[2].z, 0); | |||||
b3Float4 ans; | |||||
ans.x = b3Dot3F4( a, colx ); | |||||
ans.y = b3Dot3F4( a, coly ); | |||||
ans.z = b3Dot3F4( a, colz ); | |||||
return ans; | |||||
} | |||||
#endif | |||||
#endif //B3_MAT3x3_H |
@@ -1,41 +0,0 @@ | |||||
#ifndef B3_PLATFORM_DEFINITIONS_H | |||||
#define B3_PLATFORM_DEFINITIONS_H | |||||
struct MyTest | |||||
{ | |||||
int bla; | |||||
}; | |||||
#ifdef __cplusplus | |||||
//#define b3ConstArray(a) const b3AlignedObjectArray<a>& | |||||
#define b3ConstArray(a) const a* | |||||
#define b3AtomicInc(a) ((*a)++) | |||||
inline int b3AtomicAdd (volatile int *p, int val) | |||||
{ | |||||
int oldValue = *p; | |||||
int newValue = oldValue+val; | |||||
*p = newValue; | |||||
return oldValue; | |||||
} | |||||
#define __global | |||||
#define B3_STATIC static | |||||
#else | |||||
//keep B3_LARGE_FLOAT*B3_LARGE_FLOAT < FLT_MAX | |||||
#define B3_LARGE_FLOAT 1e18f | |||||
#define B3_INFINITY 1e18f | |||||
#define b3Assert(a) | |||||
#define b3ConstArray(a) __global const a* | |||||
#define b3AtomicInc atomic_inc | |||||
#define b3AtomicAdd atomic_add | |||||
#define b3Fabs fabs | |||||
#define b3Sqrt native_sqrt | |||||
#define b3Sin native_sin | |||||
#define b3Cos native_cos | |||||
#define B3_STATIC | |||||
#endif | |||||
#endif |
@@ -1,103 +0,0 @@ | |||||
#ifndef B3_QUAT_H | |||||
#define B3_QUAT_H | |||||
#include "Bullet3Common/shared/b3PlatformDefinitions.h" | |||||
#include "Bullet3Common/shared/b3Float4.h" | |||||
#ifdef __cplusplus | |||||
#include "Bullet3Common/b3Quaternion.h" | |||||
#include "Bullet3Common/b3Transform.h" | |||||
#define b3Quat b3Quaternion | |||||
#define b3QuatConstArg const b3Quaternion& | |||||
inline b3Quat b3QuatInverse(b3QuatConstArg orn) | |||||
{ | |||||
return orn.inverse(); | |||||
} | |||||
inline b3Float4 b3TransformPoint(b3Float4ConstArg point, b3Float4ConstArg translation, b3QuatConstArg orientation) | |||||
{ | |||||
b3Transform tr; | |||||
tr.setOrigin(translation); | |||||
tr.setRotation(orientation); | |||||
return tr(point); | |||||
} | |||||
#else | |||||
typedef float4 b3Quat; | |||||
#define b3QuatConstArg const b3Quat | |||||
inline float4 b3FastNormalize4(float4 v) | |||||
{ | |||||
v = (float4)(v.xyz,0.f); | |||||
return fast_normalize(v); | |||||
} | |||||
inline b3Quat b3QuatMul(b3Quat a, b3Quat b); | |||||
inline b3Quat b3QuatNormalized(b3QuatConstArg in); | |||||
inline b3Quat b3QuatRotate(b3QuatConstArg q, b3QuatConstArg vec); | |||||
inline b3Quat b3QuatInvert(b3QuatConstArg q); | |||||
inline b3Quat b3QuatInverse(b3QuatConstArg q); | |||||
inline b3Quat b3QuatMul(b3QuatConstArg a, b3QuatConstArg b) | |||||
{ | |||||
b3Quat ans; | |||||
ans = b3Cross3( a, b ); | |||||
ans += a.w*b+b.w*a; | |||||
// ans.w = a.w*b.w - (a.x*b.x+a.y*b.y+a.z*b.z); | |||||
ans.w = a.w*b.w - b3Dot3F4(a, b); | |||||
return ans; | |||||
} | |||||
inline b3Quat b3QuatNormalized(b3QuatConstArg in) | |||||
{ | |||||
b3Quat q; | |||||
q=in; | |||||
//return b3FastNormalize4(in); | |||||
float len = native_sqrt(dot(q, q)); | |||||
if(len > 0.f) | |||||
{ | |||||
q *= 1.f / len; | |||||
} | |||||
else | |||||
{ | |||||
q.x = q.y = q.z = 0.f; | |||||
q.w = 1.f; | |||||
} | |||||
return q; | |||||
} | |||||
inline float4 b3QuatRotate(b3QuatConstArg q, b3QuatConstArg vec) | |||||
{ | |||||
b3Quat qInv = b3QuatInvert( q ); | |||||
float4 vcpy = vec; | |||||
vcpy.w = 0.f; | |||||
float4 out = b3QuatMul(b3QuatMul(q,vcpy),qInv); | |||||
return out; | |||||
} | |||||
inline b3Quat b3QuatInverse(b3QuatConstArg q) | |||||
{ | |||||
return (b3Quat)(-q.xyz, q.w); | |||||
} | |||||
inline b3Quat b3QuatInvert(b3QuatConstArg q) | |||||
{ | |||||
return (b3Quat)(-q.xyz, q.w); | |||||
} | |||||
inline float4 b3QuatInvRotate(b3QuatConstArg q, b3QuatConstArg vec) | |||||
{ | |||||
return b3QuatRotate( b3QuatInvert( q ), vec ); | |||||
} | |||||
inline b3Float4 b3TransformPoint(b3Float4ConstArg point, b3Float4ConstArg translation, b3QuatConstArg orientation) | |||||
{ | |||||
return b3QuatRotate( orientation, point ) + (translation); | |||||
} | |||||
#endif | |||||
#endif //B3_QUAT_H |
@@ -1,159 +0,0 @@ | |||||
/* | |||||
Bullet Continuous Collision Detection and Physics Library | |||||
Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ | |||||
This software is provided 'as-is', without any express or implied warranty. | |||||
In no event will the authors be held liable for any damages arising from the use of this software. | |||||
Permission is granted to anyone to use this software for any purpose, | |||||
including commercial applications, and to alter it and redistribute it freely, | |||||
subject to the following restrictions: | |||||
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. | |||||
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. | |||||
3. This notice may not be removed or altered from any source distribution. | |||||
*/ | |||||
#ifndef B3_CONTACT_SOLVER_INFO | |||||
#define B3_CONTACT_SOLVER_INFO | |||||
#include "Bullet3Common/b3Scalar.h" | |||||
enum b3SolverMode | |||||
{ | |||||
B3_SOLVER_RANDMIZE_ORDER = 1, | |||||
B3_SOLVER_FRICTION_SEPARATE = 2, | |||||
B3_SOLVER_USE_WARMSTARTING = 4, | |||||
B3_SOLVER_USE_2_FRICTION_DIRECTIONS = 16, | |||||
B3_SOLVER_ENABLE_FRICTION_DIRECTION_CACHING = 32, | |||||
B3_SOLVER_DISABLE_VELOCITY_DEPENDENT_FRICTION_DIRECTION = 64, | |||||
B3_SOLVER_CACHE_FRIENDLY = 128, | |||||
B3_SOLVER_SIMD = 256, | |||||
B3_SOLVER_INTERLEAVE_CONTACT_AND_FRICTION_CONSTRAINTS = 512, | |||||
B3_SOLVER_ALLOW_ZERO_LENGTH_FRICTION_DIRECTIONS = 1024 | |||||
}; | |||||
struct b3ContactSolverInfoData | |||||
{ | |||||
b3Scalar m_tau; | |||||
b3Scalar m_damping;//global non-contact constraint damping, can be locally overridden by constraints during 'getInfo2'. | |||||
b3Scalar m_friction; | |||||
b3Scalar m_timeStep; | |||||
b3Scalar m_restitution; | |||||
int m_numIterations; | |||||
b3Scalar m_maxErrorReduction; | |||||
b3Scalar m_sor; | |||||
b3Scalar m_erp;//used as Baumgarte factor | |||||
b3Scalar m_erp2;//used in Split Impulse | |||||
b3Scalar m_globalCfm;//constraint force mixing | |||||
int m_splitImpulse; | |||||
b3Scalar m_splitImpulsePenetrationThreshold; | |||||
b3Scalar m_splitImpulseTurnErp; | |||||
b3Scalar m_linearSlop; | |||||
b3Scalar m_warmstartingFactor; | |||||
int m_solverMode; | |||||
int m_restingContactRestitutionThreshold; | |||||
int m_minimumSolverBatchSize; | |||||
b3Scalar m_maxGyroscopicForce; | |||||
b3Scalar m_singleAxisRollingFrictionThreshold; | |||||
}; | |||||
struct b3ContactSolverInfo : public b3ContactSolverInfoData | |||||
{ | |||||
inline b3ContactSolverInfo() | |||||
{ | |||||
m_tau = b3Scalar(0.6); | |||||
m_damping = b3Scalar(1.0); | |||||
m_friction = b3Scalar(0.3); | |||||
m_timeStep = b3Scalar(1.f/60.f); | |||||
m_restitution = b3Scalar(0.); | |||||
m_maxErrorReduction = b3Scalar(20.); | |||||
m_numIterations = 10; | |||||
m_erp = b3Scalar(0.2); | |||||
m_erp2 = b3Scalar(0.8); | |||||
m_globalCfm = b3Scalar(0.); | |||||
m_sor = b3Scalar(1.); | |||||
m_splitImpulse = true; | |||||
m_splitImpulsePenetrationThreshold = -.04f; | |||||
m_splitImpulseTurnErp = 0.1f; | |||||
m_linearSlop = b3Scalar(0.0); | |||||
m_warmstartingFactor=b3Scalar(0.85); | |||||
//m_solverMode = B3_SOLVER_USE_WARMSTARTING | B3_SOLVER_SIMD | B3_SOLVER_DISABLE_VELOCITY_DEPENDENT_FRICTION_DIRECTION|B3_SOLVER_USE_2_FRICTION_DIRECTIONS|B3_SOLVER_ENABLE_FRICTION_DIRECTION_CACHING;// | B3_SOLVER_RANDMIZE_ORDER; | |||||
m_solverMode = B3_SOLVER_USE_WARMSTARTING | B3_SOLVER_SIMD;// | B3_SOLVER_RANDMIZE_ORDER; | |||||
m_restingContactRestitutionThreshold = 2;//unused as of 2.81 | |||||
m_minimumSolverBatchSize = 128; //try to combine islands until the amount of constraints reaches this limit | |||||
m_maxGyroscopicForce = 100.f; ///only used to clamp forces for bodies that have their B3_ENABLE_GYROPSCOPIC_FORCE flag set (using b3RigidBody::setFlag) | |||||
m_singleAxisRollingFrictionThreshold = 1e30f;///if the velocity is above this threshold, it will use a single constraint row (axis), otherwise 3 rows. | |||||
} | |||||
}; | |||||
///do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64 | |||||
struct b3ContactSolverInfoDoubleData | |||||
{ | |||||
double m_tau; | |||||
double m_damping;//global non-contact constraint damping, can be locally overridden by constraints during 'getInfo2'. | |||||
double m_friction; | |||||
double m_timeStep; | |||||
double m_restitution; | |||||
double m_maxErrorReduction; | |||||
double m_sor; | |||||
double m_erp;//used as Baumgarte factor | |||||
double m_erp2;//used in Split Impulse | |||||
double m_globalCfm;//constraint force mixing | |||||
double m_splitImpulsePenetrationThreshold; | |||||
double m_splitImpulseTurnErp; | |||||
double m_linearSlop; | |||||
double m_warmstartingFactor; | |||||
double m_maxGyroscopicForce; | |||||
double m_singleAxisRollingFrictionThreshold; | |||||
int m_numIterations; | |||||
int m_solverMode; | |||||
int m_restingContactRestitutionThreshold; | |||||
int m_minimumSolverBatchSize; | |||||
int m_splitImpulse; | |||||
char m_padding[4]; | |||||
}; | |||||
///do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64 | |||||
struct b3ContactSolverInfoFloatData | |||||
{ | |||||
float m_tau; | |||||
float m_damping;//global non-contact constraint damping, can be locally overridden by constraints during 'getInfo2'. | |||||
float m_friction; | |||||
float m_timeStep; | |||||
float m_restitution; | |||||
float m_maxErrorReduction; | |||||
float m_sor; | |||||
float m_erp;//used as Baumgarte factor | |||||
float m_erp2;//used in Split Impulse | |||||
float m_globalCfm;//constraint force mixing | |||||
float m_splitImpulsePenetrationThreshold; | |||||
float m_splitImpulseTurnErp; | |||||
float m_linearSlop; | |||||
float m_warmstartingFactor; | |||||
float m_maxGyroscopicForce; | |||||
float m_singleAxisRollingFrictionThreshold; | |||||
int m_numIterations; | |||||
int m_solverMode; | |||||
int m_restingContactRestitutionThreshold; | |||||
int m_minimumSolverBatchSize; | |||||
int m_splitImpulse; | |||||
char m_padding[4]; | |||||
}; | |||||
#endif //B3_CONTACT_SOLVER_INFO |
@@ -1,108 +0,0 @@ | |||||
#include "b3FixedConstraint.h" | |||||
#include "Bullet3Collision/NarrowPhaseCollision/shared/b3RigidBodyData.h" | |||||
#include "Bullet3Common/b3TransformUtil.h" | |||||
#include <new> | |||||
b3FixedConstraint::b3FixedConstraint(int rbA,int rbB, const b3Transform& frameInA,const b3Transform& frameInB) | |||||
:b3TypedConstraint(B3_FIXED_CONSTRAINT_TYPE,rbA,rbB) | |||||
{ | |||||
m_pivotInA = frameInA.getOrigin(); | |||||
m_pivotInB = frameInB.getOrigin(); | |||||
m_relTargetAB = frameInA.getRotation()*frameInB.getRotation().inverse(); | |||||
} | |||||
b3FixedConstraint::~b3FixedConstraint () | |||||
{ | |||||
} | |||||
void b3FixedConstraint::getInfo1 (b3ConstraintInfo1* info,const b3RigidBodyData* bodies) | |||||
{ | |||||
info->m_numConstraintRows = 6; | |||||
info->nub = 6; | |||||
} | |||||
void b3FixedConstraint::getInfo2 (b3ConstraintInfo2* info, const b3RigidBodyData* bodies) | |||||
{ | |||||
//fix the 3 linear degrees of freedom | |||||
const b3Vector3& worldPosA = bodies[m_rbA].m_pos; | |||||
const b3Quaternion& worldOrnA = bodies[m_rbA].m_quat; | |||||
const b3Vector3& worldPosB= bodies[m_rbB].m_pos; | |||||
const b3Quaternion& worldOrnB = bodies[m_rbB].m_quat; | |||||
info->m_J1linearAxis[0] = 1; | |||||
info->m_J1linearAxis[info->rowskip+1] = 1; | |||||
info->m_J1linearAxis[2*info->rowskip+2] = 1; | |||||
b3Vector3 a1 = b3QuatRotate(worldOrnA,m_pivotInA); | |||||
{ | |||||
b3Vector3* angular0 = (b3Vector3*)(info->m_J1angularAxis); | |||||
b3Vector3* angular1 = (b3Vector3*)(info->m_J1angularAxis+info->rowskip); | |||||
b3Vector3* angular2 = (b3Vector3*)(info->m_J1angularAxis+2*info->rowskip); | |||||
b3Vector3 a1neg = -a1; | |||||
a1neg.getSkewSymmetricMatrix(angular0,angular1,angular2); | |||||
} | |||||
if (info->m_J2linearAxis) | |||||
{ | |||||
info->m_J2linearAxis[0] = -1; | |||||
info->m_J2linearAxis[info->rowskip+1] = -1; | |||||
info->m_J2linearAxis[2*info->rowskip+2] = -1; | |||||
} | |||||
b3Vector3 a2 = b3QuatRotate(worldOrnB,m_pivotInB); | |||||
{ | |||||
// b3Vector3 a2n = -a2; | |||||
b3Vector3* angular0 = (b3Vector3*)(info->m_J2angularAxis); | |||||
b3Vector3* angular1 = (b3Vector3*)(info->m_J2angularAxis+info->rowskip); | |||||
b3Vector3* angular2 = (b3Vector3*)(info->m_J2angularAxis+2*info->rowskip); | |||||
a2.getSkewSymmetricMatrix(angular0,angular1,angular2); | |||||
} | |||||
// set right hand side for the linear dofs | |||||
b3Scalar k = info->fps * info->erp; | |||||
b3Vector3 linearError = k*(a2+worldPosB-a1-worldPosA); | |||||
int j; | |||||
for (j=0; j<3; j++) | |||||
{ | |||||
info->m_constraintError[j*info->rowskip] = linearError[j]; | |||||
//printf("info->m_constraintError[%d]=%f\n",j,info->m_constraintError[j]); | |||||
} | |||||
//fix the 3 angular degrees of freedom | |||||
int start_row = 3; | |||||
int s = info->rowskip; | |||||
int start_index = start_row * s; | |||||
// 3 rows to make body rotations equal | |||||
info->m_J1angularAxis[start_index] = 1; | |||||
info->m_J1angularAxis[start_index + s + 1] = 1; | |||||
info->m_J1angularAxis[start_index + s*2+2] = 1; | |||||
if ( info->m_J2angularAxis) | |||||
{ | |||||
info->m_J2angularAxis[start_index] = -1; | |||||
info->m_J2angularAxis[start_index + s+1] = -1; | |||||
info->m_J2angularAxis[start_index + s*2+2] = -1; | |||||
} | |||||
// set right hand side for the angular dofs | |||||
b3Vector3 diff; | |||||
b3Scalar angle; | |||||
b3Quaternion qrelCur = worldOrnA *worldOrnB.inverse(); | |||||
b3TransformUtil::calculateDiffAxisAngleQuaternion(m_relTargetAB,qrelCur,diff,angle); | |||||
diff*=-angle; | |||||
for (j=0; j<3; j++) | |||||
{ | |||||
info->m_constraintError[(3+j)*info->rowskip] = k * diff[j]; | |||||
} | |||||
} |
@@ -1,35 +0,0 @@ | |||||
#ifndef B3_FIXED_CONSTRAINT_H | |||||
#define B3_FIXED_CONSTRAINT_H | |||||
#include "b3TypedConstraint.h" | |||||
B3_ATTRIBUTE_ALIGNED16(class) b3FixedConstraint : public b3TypedConstraint | |||||
{ | |||||
b3Vector3 m_pivotInA; | |||||
b3Vector3 m_pivotInB; | |||||
b3Quaternion m_relTargetAB; | |||||
public: | |||||
b3FixedConstraint(int rbA,int rbB, const b3Transform& frameInA,const b3Transform& frameInB); | |||||
virtual ~b3FixedConstraint(); | |||||
virtual void getInfo1 (b3ConstraintInfo1* info,const b3RigidBodyData* bodies); | |||||
virtual void getInfo2 (b3ConstraintInfo2* info, const b3RigidBodyData* bodies); | |||||
virtual void setParam(int num, b3Scalar value, int axis = -1) | |||||
{ | |||||
b3Assert(0); | |||||
} | |||||
virtual b3Scalar getParam(int num, int axis = -1) const | |||||
{ | |||||
b3Assert(0); | |||||
return 0.f; | |||||
} | |||||
}; | |||||
#endif //B3_FIXED_CONSTRAINT_H |
@@ -1,807 +0,0 @@ | |||||
/* | |||||
Bullet Continuous Collision Detection and Physics Library | |||||
Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ | |||||
This software is provided 'as-is', without any express or implied warranty. | |||||
In no event will the authors be held liable for any damages arising from the use of this software. | |||||
Permission is granted to anyone to use this software for any purpose, | |||||
including commercial applications, and to alter it and redistribute it freely, | |||||
subject to the following restrictions: | |||||
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. | |||||
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. | |||||
3. This notice may not be removed or altered from any source distribution. | |||||
*/ | |||||
/* | |||||
2007-09-09 | |||||
Refactored by Francisco Le?n | |||||
email: projectileman@yahoo.com | |||||
http://gimpact.sf.net | |||||
*/ | |||||
#include "b3Generic6DofConstraint.h" | |||||
#include "Bullet3Collision/NarrowPhaseCollision/shared/b3RigidBodyData.h" | |||||
#include "Bullet3Common/b3TransformUtil.h" | |||||
#include "Bullet3Common/b3TransformUtil.h" | |||||
#include <new> | |||||
#define D6_USE_OBSOLETE_METHOD false | |||||
#define D6_USE_FRAME_OFFSET true | |||||
b3Generic6DofConstraint::b3Generic6DofConstraint(int rbA,int rbB, const b3Transform& frameInA, const b3Transform& frameInB, bool useLinearReferenceFrameA, const b3RigidBodyData* bodies) | |||||
: b3TypedConstraint(B3_D6_CONSTRAINT_TYPE, rbA, rbB) | |||||
, m_frameInA(frameInA) | |||||
, m_frameInB(frameInB), | |||||
m_useLinearReferenceFrameA(useLinearReferenceFrameA), | |||||
m_useOffsetForConstraintFrame(D6_USE_FRAME_OFFSET), | |||||
m_flags(0) | |||||
{ | |||||
calculateTransforms(bodies); | |||||
} | |||||
#define GENERIC_D6_DISABLE_WARMSTARTING 1 | |||||
b3Scalar btGetMatrixElem(const b3Matrix3x3& mat, int index); | |||||
b3Scalar btGetMatrixElem(const b3Matrix3x3& mat, int index) | |||||
{ | |||||
int i = index%3; | |||||
int j = index/3; | |||||
return mat[i][j]; | |||||
} | |||||
///MatrixToEulerXYZ from http://www.geometrictools.com/LibFoundation/Mathematics/Wm4Matrix3.inl.html | |||||
bool matrixToEulerXYZ(const b3Matrix3x3& mat,b3Vector3& xyz); | |||||
bool matrixToEulerXYZ(const b3Matrix3x3& mat,b3Vector3& xyz) | |||||
{ | |||||
// // rot = cy*cz -cy*sz sy | |||||
// // cz*sx*sy+cx*sz cx*cz-sx*sy*sz -cy*sx | |||||
// // -cx*cz*sy+sx*sz cz*sx+cx*sy*sz cx*cy | |||||
// | |||||
b3Scalar fi = btGetMatrixElem(mat,2); | |||||
if (fi < b3Scalar(1.0f)) | |||||
{ | |||||
if (fi > b3Scalar(-1.0f)) | |||||
{ | |||||
xyz[0] = b3Atan2(-btGetMatrixElem(mat,5),btGetMatrixElem(mat,8)); | |||||
xyz[1] = b3Asin(btGetMatrixElem(mat,2)); | |||||
xyz[2] = b3Atan2(-btGetMatrixElem(mat,1),btGetMatrixElem(mat,0)); | |||||
return true; | |||||
} | |||||
else | |||||
{ | |||||
// WARNING. Not unique. XA - ZA = -atan2(r10,r11) | |||||
xyz[0] = -b3Atan2(btGetMatrixElem(mat,3),btGetMatrixElem(mat,4)); | |||||
xyz[1] = -B3_HALF_PI; | |||||
xyz[2] = b3Scalar(0.0); | |||||
return false; | |||||
} | |||||
} | |||||
else | |||||
{ | |||||
// WARNING. Not unique. XAngle + ZAngle = atan2(r10,r11) | |||||
xyz[0] = b3Atan2(btGetMatrixElem(mat,3),btGetMatrixElem(mat,4)); | |||||
xyz[1] = B3_HALF_PI; | |||||
xyz[2] = 0.0; | |||||
} | |||||
return false; | |||||
} | |||||
//////////////////////////// b3RotationalLimitMotor //////////////////////////////////// | |||||
int b3RotationalLimitMotor::testLimitValue(b3Scalar test_value) | |||||
{ | |||||
if(m_loLimit>m_hiLimit) | |||||
{ | |||||
m_currentLimit = 0;//Free from violation | |||||
return 0; | |||||
} | |||||
if (test_value < m_loLimit) | |||||
{ | |||||
m_currentLimit = 1;//low limit violation | |||||
m_currentLimitError = test_value - m_loLimit; | |||||
if(m_currentLimitError>B3_PI) | |||||
m_currentLimitError-=B3_2_PI; | |||||
else if(m_currentLimitError<-B3_PI) | |||||
m_currentLimitError+=B3_2_PI; | |||||
return 1; | |||||
} | |||||
else if (test_value> m_hiLimit) | |||||
{ | |||||
m_currentLimit = 2;//High limit violation | |||||
m_currentLimitError = test_value - m_hiLimit; | |||||
if(m_currentLimitError>B3_PI) | |||||
m_currentLimitError-=B3_2_PI; | |||||
else if(m_currentLimitError<-B3_PI) | |||||
m_currentLimitError+=B3_2_PI; | |||||
return 2; | |||||
}; | |||||
m_currentLimit = 0;//Free from violation | |||||
return 0; | |||||
} | |||||
//////////////////////////// End b3RotationalLimitMotor //////////////////////////////////// | |||||
//////////////////////////// b3TranslationalLimitMotor //////////////////////////////////// | |||||
int b3TranslationalLimitMotor::testLimitValue(int limitIndex, b3Scalar test_value) | |||||
{ | |||||
b3Scalar loLimit = m_lowerLimit[limitIndex]; | |||||
b3Scalar hiLimit = m_upperLimit[limitIndex]; | |||||
if(loLimit > hiLimit) | |||||
{ | |||||
m_currentLimit[limitIndex] = 0;//Free from violation | |||||
m_currentLimitError[limitIndex] = b3Scalar(0.f); | |||||
return 0; | |||||
} | |||||
if (test_value < loLimit) | |||||
{ | |||||
m_currentLimit[limitIndex] = 2;//low limit violation | |||||
m_currentLimitError[limitIndex] = test_value - loLimit; | |||||
return 2; | |||||
} | |||||
else if (test_value> hiLimit) | |||||
{ | |||||
m_currentLimit[limitIndex] = 1;//High limit violation | |||||
m_currentLimitError[limitIndex] = test_value - hiLimit; | |||||
return 1; | |||||
}; | |||||
m_currentLimit[limitIndex] = 0;//Free from violation | |||||
m_currentLimitError[limitIndex] = b3Scalar(0.f); | |||||
return 0; | |||||
} | |||||
//////////////////////////// b3TranslationalLimitMotor //////////////////////////////////// | |||||
void b3Generic6DofConstraint::calculateAngleInfo() | |||||
{ | |||||
b3Matrix3x3 relative_frame = m_calculatedTransformA.getBasis().inverse()*m_calculatedTransformB.getBasis(); | |||||
matrixToEulerXYZ(relative_frame,m_calculatedAxisAngleDiff); | |||||
// in euler angle mode we do not actually constrain the angular velocity | |||||
// along the axes axis[0] and axis[2] (although we do use axis[1]) : | |||||
// | |||||
// to get constrain w2-w1 along ...not | |||||
// ------ --------------------- ------ | |||||
// d(angle[0])/dt = 0 ax[1] x ax[2] ax[0] | |||||
// d(angle[1])/dt = 0 ax[1] | |||||
// d(angle[2])/dt = 0 ax[0] x ax[1] ax[2] | |||||
// | |||||
// constraining w2-w1 along an axis 'a' means that a'*(w2-w1)=0. | |||||
// to prove the result for angle[0], write the expression for angle[0] from | |||||
// GetInfo1 then take the derivative. to prove this for angle[2] it is | |||||
// easier to take the euler rate expression for d(angle[2])/dt with respect | |||||
// to the components of w and set that to 0. | |||||
b3Vector3 axis0 = m_calculatedTransformB.getBasis().getColumn(0); | |||||
b3Vector3 axis2 = m_calculatedTransformA.getBasis().getColumn(2); | |||||
m_calculatedAxis[1] = axis2.cross(axis0); | |||||
m_calculatedAxis[0] = m_calculatedAxis[1].cross(axis2); | |||||
m_calculatedAxis[2] = axis0.cross(m_calculatedAxis[1]); | |||||
m_calculatedAxis[0].normalize(); | |||||
m_calculatedAxis[1].normalize(); | |||||
m_calculatedAxis[2].normalize(); | |||||
} | |||||
static b3Transform getCenterOfMassTransform(const b3RigidBodyData& body) | |||||
{ | |||||
b3Transform tr(body.m_quat,body.m_pos); | |||||
return tr; | |||||
} | |||||
void b3Generic6DofConstraint::calculateTransforms(const b3RigidBodyData* bodies) | |||||
{ | |||||
b3Transform transA; | |||||
b3Transform transB; | |||||
transA = getCenterOfMassTransform(bodies[m_rbA]); | |||||
transB = getCenterOfMassTransform(bodies[m_rbB]); | |||||
calculateTransforms(transA,transB,bodies); | |||||
} | |||||
void b3Generic6DofConstraint::calculateTransforms(const b3Transform& transA,const b3Transform& transB,const b3RigidBodyData* bodies) | |||||
{ | |||||
m_calculatedTransformA = transA * m_frameInA; | |||||
m_calculatedTransformB = transB * m_frameInB; | |||||
calculateLinearInfo(); | |||||
calculateAngleInfo(); | |||||
if(m_useOffsetForConstraintFrame) | |||||
{ // get weight factors depending on masses | |||||
b3Scalar miA = bodies[m_rbA].m_invMass; | |||||
b3Scalar miB = bodies[m_rbB].m_invMass; | |||||
m_hasStaticBody = (miA < B3_EPSILON) || (miB < B3_EPSILON); | |||||
b3Scalar miS = miA + miB; | |||||
if(miS > b3Scalar(0.f)) | |||||
{ | |||||
m_factA = miB / miS; | |||||
} | |||||
else | |||||
{ | |||||
m_factA = b3Scalar(0.5f); | |||||
} | |||||
m_factB = b3Scalar(1.0f) - m_factA; | |||||
} | |||||
} | |||||
bool b3Generic6DofConstraint::testAngularLimitMotor(int axis_index) | |||||
{ | |||||
b3Scalar angle = m_calculatedAxisAngleDiff[axis_index]; | |||||
angle = b3AdjustAngleToLimits(angle, m_angularLimits[axis_index].m_loLimit, m_angularLimits[axis_index].m_hiLimit); | |||||
m_angularLimits[axis_index].m_currentPosition = angle; | |||||
//test limits | |||||
m_angularLimits[axis_index].testLimitValue(angle); | |||||
return m_angularLimits[axis_index].needApplyTorques(); | |||||
} | |||||
void b3Generic6DofConstraint::getInfo1 (b3ConstraintInfo1* info,const b3RigidBodyData* bodies) | |||||
{ | |||||
//prepare constraint | |||||
calculateTransforms(getCenterOfMassTransform(bodies[m_rbA]),getCenterOfMassTransform(bodies[m_rbB]),bodies); | |||||
info->m_numConstraintRows = 0; | |||||
info->nub = 6; | |||||
int i; | |||||
//test linear limits | |||||
for(i = 0; i < 3; i++) | |||||
{ | |||||
if(m_linearLimits.needApplyForce(i)) | |||||
{ | |||||
info->m_numConstraintRows++; | |||||
info->nub--; | |||||
} | |||||
} | |||||
//test angular limits | |||||
for (i=0;i<3 ;i++ ) | |||||
{ | |||||
if(testAngularLimitMotor(i)) | |||||
{ | |||||
info->m_numConstraintRows++; | |||||
info->nub--; | |||||
} | |||||
} | |||||
// printf("info->m_numConstraintRows=%d\n",info->m_numConstraintRows); | |||||
} | |||||
void b3Generic6DofConstraint::getInfo1NonVirtual (b3ConstraintInfo1* info,const b3RigidBodyData* bodies) | |||||
{ | |||||
//pre-allocate all 6 | |||||
info->m_numConstraintRows = 6; | |||||
info->nub = 0; | |||||
} | |||||
void b3Generic6DofConstraint::getInfo2 (b3ConstraintInfo2* info,const b3RigidBodyData* bodies) | |||||
{ | |||||
b3Transform transA = getCenterOfMassTransform(bodies[m_rbA]); | |||||
b3Transform transB = getCenterOfMassTransform(bodies[m_rbB]); | |||||
const b3Vector3& linVelA = bodies[m_rbA].m_linVel; | |||||
const b3Vector3& linVelB = bodies[m_rbB].m_linVel; | |||||
const b3Vector3& angVelA = bodies[m_rbA].m_angVel; | |||||
const b3Vector3& angVelB = bodies[m_rbB].m_angVel; | |||||
if(m_useOffsetForConstraintFrame) | |||||
{ // for stability better to solve angular limits first | |||||
int row = setAngularLimits(info, 0,transA,transB,linVelA,linVelB,angVelA,angVelB); | |||||
setLinearLimits(info, row, transA,transB,linVelA,linVelB,angVelA,angVelB); | |||||
} | |||||
else | |||||
{ // leave old version for compatibility | |||||
int row = setLinearLimits(info, 0, transA,transB,linVelA,linVelB,angVelA,angVelB); | |||||
setAngularLimits(info, row,transA,transB,linVelA,linVelB,angVelA,angVelB); | |||||
} | |||||
} | |||||
void b3Generic6DofConstraint::getInfo2NonVirtual (b3ConstraintInfo2* info, const b3Transform& transA,const b3Transform& transB,const b3Vector3& linVelA,const b3Vector3& linVelB,const b3Vector3& angVelA,const b3Vector3& angVelB,const b3RigidBodyData* bodies) | |||||
{ | |||||
//prepare constraint | |||||
calculateTransforms(transA,transB,bodies); | |||||
int i; | |||||
for (i=0;i<3 ;i++ ) | |||||
{ | |||||
testAngularLimitMotor(i); | |||||
} | |||||
if(m_useOffsetForConstraintFrame) | |||||
{ // for stability better to solve angular limits first | |||||
int row = setAngularLimits(info, 0,transA,transB,linVelA,linVelB,angVelA,angVelB); | |||||
setLinearLimits(info, row, transA,transB,linVelA,linVelB,angVelA,angVelB); | |||||
} | |||||
else | |||||
{ // leave old version for compatibility | |||||
int row = setLinearLimits(info, 0, transA,transB,linVelA,linVelB,angVelA,angVelB); | |||||
setAngularLimits(info, row,transA,transB,linVelA,linVelB,angVelA,angVelB); | |||||
} | |||||
} | |||||
int b3Generic6DofConstraint::setLinearLimits(b3ConstraintInfo2* info, int row, const b3Transform& transA,const b3Transform& transB,const b3Vector3& linVelA,const b3Vector3& linVelB,const b3Vector3& angVelA,const b3Vector3& angVelB) | |||||
{ | |||||
// int row = 0; | |||||
//solve linear limits | |||||
b3RotationalLimitMotor limot; | |||||
for (int i=0;i<3 ;i++ ) | |||||
{ | |||||
if(m_linearLimits.needApplyForce(i)) | |||||
{ // re-use rotational motor code | |||||
limot.m_bounce = b3Scalar(0.f); | |||||
limot.m_currentLimit = m_linearLimits.m_currentLimit[i]; | |||||
limot.m_currentPosition = m_linearLimits.m_currentLinearDiff[i]; | |||||
limot.m_currentLimitError = m_linearLimits.m_currentLimitError[i]; | |||||
limot.m_damping = m_linearLimits.m_damping; | |||||
limot.m_enableMotor = m_linearLimits.m_enableMotor[i]; | |||||
limot.m_hiLimit = m_linearLimits.m_upperLimit[i]; | |||||
limot.m_limitSoftness = m_linearLimits.m_limitSoftness; | |||||
limot.m_loLimit = m_linearLimits.m_lowerLimit[i]; | |||||
limot.m_maxLimitForce = b3Scalar(0.f); | |||||
limot.m_maxMotorForce = m_linearLimits.m_maxMotorForce[i]; | |||||
limot.m_targetVelocity = m_linearLimits.m_targetVelocity[i]; | |||||
b3Vector3 axis = m_calculatedTransformA.getBasis().getColumn(i); | |||||
int flags = m_flags >> (i * B3_6DOF_FLAGS_AXIS_SHIFT); | |||||
limot.m_normalCFM = (flags & B3_6DOF_FLAGS_CFM_NORM) ? m_linearLimits.m_normalCFM[i] : info->cfm[0]; | |||||
limot.m_stopCFM = (flags & B3_6DOF_FLAGS_CFM_STOP) ? m_linearLimits.m_stopCFM[i] : info->cfm[0]; | |||||
limot.m_stopERP = (flags & B3_6DOF_FLAGS_ERP_STOP) ? m_linearLimits.m_stopERP[i] : info->erp; | |||||
if(m_useOffsetForConstraintFrame) | |||||
{ | |||||
int indx1 = (i + 1) % 3; | |||||
int indx2 = (i + 2) % 3; | |||||
int rotAllowed = 1; // rotations around orthos to current axis | |||||
if(m_angularLimits[indx1].m_currentLimit && m_angularLimits[indx2].m_currentLimit) | |||||
{ | |||||
rotAllowed = 0; | |||||
} | |||||
row += get_limit_motor_info2(&limot, transA,transB,linVelA,linVelB,angVelA,angVelB, info, row, axis, 0, rotAllowed); | |||||
} | |||||
else | |||||
{ | |||||
row += get_limit_motor_info2(&limot, transA,transB,linVelA,linVelB,angVelA,angVelB, info, row, axis, 0); | |||||
} | |||||
} | |||||
} | |||||
return row; | |||||
} | |||||
int b3Generic6DofConstraint::setAngularLimits(b3ConstraintInfo2 *info, int row_offset, const b3Transform& transA,const b3Transform& transB,const b3Vector3& linVelA,const b3Vector3& linVelB,const b3Vector3& angVelA,const b3Vector3& angVelB) | |||||
{ | |||||
b3Generic6DofConstraint * d6constraint = this; | |||||
int row = row_offset; | |||||
//solve angular limits | |||||
for (int i=0;i<3 ;i++ ) | |||||
{ | |||||
if(d6constraint->getRotationalLimitMotor(i)->needApplyTorques()) | |||||
{ | |||||
b3Vector3 axis = d6constraint->getAxis(i); | |||||
int flags = m_flags >> ((i + 3) * B3_6DOF_FLAGS_AXIS_SHIFT); | |||||
if(!(flags & B3_6DOF_FLAGS_CFM_NORM)) | |||||
{ | |||||
m_angularLimits[i].m_normalCFM = info->cfm[0]; | |||||
} | |||||
if(!(flags & B3_6DOF_FLAGS_CFM_STOP)) | |||||
{ | |||||
m_angularLimits[i].m_stopCFM = info->cfm[0]; | |||||
} | |||||
if(!(flags & B3_6DOF_FLAGS_ERP_STOP)) | |||||
{ | |||||
m_angularLimits[i].m_stopERP = info->erp; | |||||
} | |||||
row += get_limit_motor_info2(d6constraint->getRotationalLimitMotor(i), | |||||
transA,transB,linVelA,linVelB,angVelA,angVelB, info,row,axis,1); | |||||
} | |||||
} | |||||
return row; | |||||
} | |||||
void b3Generic6DofConstraint::updateRHS(b3Scalar timeStep) | |||||
{ | |||||
(void)timeStep; | |||||
} | |||||
void b3Generic6DofConstraint::setFrames(const b3Transform& frameA, const b3Transform& frameB,const b3RigidBodyData* bodies) | |||||
{ | |||||
m_frameInA = frameA; | |||||
m_frameInB = frameB; | |||||
calculateTransforms(bodies); | |||||
} | |||||
b3Vector3 b3Generic6DofConstraint::getAxis(int axis_index) const | |||||
{ | |||||
return m_calculatedAxis[axis_index]; | |||||
} | |||||
b3Scalar b3Generic6DofConstraint::getRelativePivotPosition(int axisIndex) const | |||||
{ | |||||
return m_calculatedLinearDiff[axisIndex]; | |||||
} | |||||
b3Scalar b3Generic6DofConstraint::getAngle(int axisIndex) const | |||||
{ | |||||
return m_calculatedAxisAngleDiff[axisIndex]; | |||||
} | |||||
void b3Generic6DofConstraint::calcAnchorPos(const b3RigidBodyData* bodies) | |||||
{ | |||||
b3Scalar imA = bodies[m_rbA].m_invMass; | |||||
b3Scalar imB = bodies[m_rbB].m_invMass; | |||||
b3Scalar weight; | |||||
if(imB == b3Scalar(0.0)) | |||||
{ | |||||
weight = b3Scalar(1.0); | |||||
} | |||||
else | |||||
{ | |||||
weight = imA / (imA + imB); | |||||
} | |||||
const b3Vector3& pA = m_calculatedTransformA.getOrigin(); | |||||
const b3Vector3& pB = m_calculatedTransformB.getOrigin(); | |||||
m_AnchorPos = pA * weight + pB * (b3Scalar(1.0) - weight); | |||||
return; | |||||
} | |||||
void b3Generic6DofConstraint::calculateLinearInfo() | |||||
{ | |||||
m_calculatedLinearDiff = m_calculatedTransformB.getOrigin() - m_calculatedTransformA.getOrigin(); | |||||
m_calculatedLinearDiff = m_calculatedTransformA.getBasis().inverse() * m_calculatedLinearDiff; | |||||
for(int i = 0; i < 3; i++) | |||||
{ | |||||
m_linearLimits.m_currentLinearDiff[i] = m_calculatedLinearDiff[i]; | |||||
m_linearLimits.testLimitValue(i, m_calculatedLinearDiff[i]); | |||||
} | |||||
} | |||||
int b3Generic6DofConstraint::get_limit_motor_info2( | |||||
b3RotationalLimitMotor * limot, | |||||
const b3Transform& transA,const b3Transform& transB,const b3Vector3& linVelA,const b3Vector3& linVelB,const b3Vector3& angVelA,const b3Vector3& angVelB, | |||||
b3ConstraintInfo2 *info, int row, b3Vector3& ax1, int rotational,int rotAllowed) | |||||
{ | |||||
int srow = row * info->rowskip; | |||||
int powered = limot->m_enableMotor; | |||||
int limit = limot->m_currentLimit; | |||||
if (powered || limit) | |||||
{ // if the joint is powered, or has joint limits, add in the extra row | |||||
b3Scalar *J1 = rotational ? info->m_J1angularAxis : info->m_J1linearAxis; | |||||
b3Scalar *J2 = rotational ? info->m_J2angularAxis : info->m_J2linearAxis; | |||||
if (J1) | |||||
{ | |||||
J1[srow+0] = ax1[0]; | |||||
J1[srow+1] = ax1[1]; | |||||
J1[srow+2] = ax1[2]; | |||||
} | |||||
if (J2) | |||||
{ | |||||
J2[srow+0] = -ax1[0]; | |||||
J2[srow+1] = -ax1[1]; | |||||
J2[srow+2] = -ax1[2]; | |||||
} | |||||
if((!rotational)) | |||||
{ | |||||
if (m_useOffsetForConstraintFrame) | |||||
{ | |||||
b3Vector3 tmpA, tmpB, relA, relB; | |||||
// get vector from bodyB to frameB in WCS | |||||
relB = m_calculatedTransformB.getOrigin() - transB.getOrigin(); | |||||
// get its projection to constraint axis | |||||
b3Vector3 projB = ax1 * relB.dot(ax1); | |||||
// get vector directed from bodyB to constraint axis (and orthogonal to it) | |||||
b3Vector3 orthoB = relB - projB; | |||||
// same for bodyA | |||||
relA = m_calculatedTransformA.getOrigin() - transA.getOrigin(); | |||||
b3Vector3 projA = ax1 * relA.dot(ax1); | |||||
b3Vector3 orthoA = relA - projA; | |||||
// get desired offset between frames A and B along constraint axis | |||||
b3Scalar desiredOffs = limot->m_currentPosition - limot->m_currentLimitError; | |||||
// desired vector from projection of center of bodyA to projection of center of bodyB to constraint axis | |||||
b3Vector3 totalDist = projA + ax1 * desiredOffs - projB; | |||||
// get offset vectors relA and relB | |||||
relA = orthoA + totalDist * m_factA; | |||||
relB = orthoB - totalDist * m_factB; | |||||
tmpA = relA.cross(ax1); | |||||
tmpB = relB.cross(ax1); | |||||
if(m_hasStaticBody && (!rotAllowed)) | |||||
{ | |||||
tmpA *= m_factA; | |||||
tmpB *= m_factB; | |||||
} | |||||
int i; | |||||
for (i=0; i<3; i++) info->m_J1angularAxis[srow+i] = tmpA[i]; | |||||
for (i=0; i<3; i++) info->m_J2angularAxis[srow+i] = -tmpB[i]; | |||||
} else | |||||
{ | |||||
b3Vector3 ltd; // Linear Torque Decoupling vector | |||||
b3Vector3 c = m_calculatedTransformB.getOrigin() - transA.getOrigin(); | |||||
ltd = c.cross(ax1); | |||||
info->m_J1angularAxis[srow+0] = ltd[0]; | |||||
info->m_J1angularAxis[srow+1] = ltd[1]; | |||||
info->m_J1angularAxis[srow+2] = ltd[2]; | |||||
c = m_calculatedTransformB.getOrigin() - transB.getOrigin(); | |||||
ltd = -c.cross(ax1); | |||||
info->m_J2angularAxis[srow+0] = ltd[0]; | |||||
info->m_J2angularAxis[srow+1] = ltd[1]; | |||||
info->m_J2angularAxis[srow+2] = ltd[2]; | |||||
} | |||||
} | |||||
// if we're limited low and high simultaneously, the joint motor is | |||||
// ineffective | |||||
if (limit && (limot->m_loLimit == limot->m_hiLimit)) powered = 0; | |||||
info->m_constraintError[srow] = b3Scalar(0.f); | |||||
if (powered) | |||||
{ | |||||
info->cfm[srow] = limot->m_normalCFM; | |||||
if(!limit) | |||||
{ | |||||
b3Scalar tag_vel = rotational ? limot->m_targetVelocity : -limot->m_targetVelocity; | |||||
b3Scalar mot_fact = getMotorFactor( limot->m_currentPosition, | |||||
limot->m_loLimit, | |||||
limot->m_hiLimit, | |||||
tag_vel, | |||||
info->fps * limot->m_stopERP); | |||||
info->m_constraintError[srow] += mot_fact * limot->m_targetVelocity; | |||||
info->m_lowerLimit[srow] = -limot->m_maxMotorForce; | |||||
info->m_upperLimit[srow] = limot->m_maxMotorForce; | |||||
} | |||||
} | |||||
if(limit) | |||||
{ | |||||
b3Scalar k = info->fps * limot->m_stopERP; | |||||
if(!rotational) | |||||
{ | |||||
info->m_constraintError[srow] += k * limot->m_currentLimitError; | |||||
} | |||||
else | |||||
{ | |||||
info->m_constraintError[srow] += -k * limot->m_currentLimitError; | |||||
} | |||||
info->cfm[srow] = limot->m_stopCFM; | |||||
if (limot->m_loLimit == limot->m_hiLimit) | |||||
{ // limited low and high simultaneously | |||||
info->m_lowerLimit[srow] = -B3_INFINITY; | |||||
info->m_upperLimit[srow] = B3_INFINITY; | |||||
} | |||||
else | |||||
{ | |||||
if (limit == 1) | |||||
{ | |||||
info->m_lowerLimit[srow] = 0; | |||||
info->m_upperLimit[srow] = B3_INFINITY; | |||||
} | |||||
else | |||||
{ | |||||
info->m_lowerLimit[srow] = -B3_INFINITY; | |||||
info->m_upperLimit[srow] = 0; | |||||
} | |||||
// deal with bounce | |||||
if (limot->m_bounce > 0) | |||||
{ | |||||
// calculate joint velocity | |||||
b3Scalar vel; | |||||
if (rotational) | |||||
{ | |||||
vel = angVelA.dot(ax1); | |||||
//make sure that if no body -> angVelB == zero vec | |||||
// if (body1) | |||||
vel -= angVelB.dot(ax1); | |||||
} | |||||
else | |||||
{ | |||||
vel = linVelA.dot(ax1); | |||||
//make sure that if no body -> angVelB == zero vec | |||||
// if (body1) | |||||
vel -= linVelB.dot(ax1); | |||||
} | |||||
// only apply bounce if the velocity is incoming, and if the | |||||
// resulting c[] exceeds what we already have. | |||||
if (limit == 1) | |||||
{ | |||||
if (vel < 0) | |||||
{ | |||||
b3Scalar newc = -limot->m_bounce* vel; | |||||
if (newc > info->m_constraintError[srow]) | |||||
info->m_constraintError[srow] = newc; | |||||
} | |||||
} | |||||
else | |||||
{ | |||||
if (vel > 0) | |||||
{ | |||||
b3Scalar newc = -limot->m_bounce * vel; | |||||
if (newc < info->m_constraintError[srow]) | |||||
info->m_constraintError[srow] = newc; | |||||
} | |||||
} | |||||
} | |||||
} | |||||
} | |||||
return 1; | |||||
} | |||||
else return 0; | |||||
} | |||||
///override the default global value of a parameter (such as ERP or CFM), optionally provide the axis (0..5). | |||||
///If no axis is provided, it uses the default axis for this constraint. | |||||
void b3Generic6DofConstraint::setParam(int num, b3Scalar value, int axis) | |||||
{ | |||||
if((axis >= 0) && (axis < 3)) | |||||
{ | |||||
switch(num) | |||||
{ | |||||
case B3_CONSTRAINT_STOP_ERP : | |||||
m_linearLimits.m_stopERP[axis] = value; | |||||
m_flags |= B3_6DOF_FLAGS_ERP_STOP << (axis * B3_6DOF_FLAGS_AXIS_SHIFT); | |||||
break; | |||||
case B3_CONSTRAINT_STOP_CFM : | |||||
m_linearLimits.m_stopCFM[axis] = value; | |||||
m_flags |= B3_6DOF_FLAGS_CFM_STOP << (axis * B3_6DOF_FLAGS_AXIS_SHIFT); | |||||
break; | |||||
case B3_CONSTRAINT_CFM : | |||||
m_linearLimits.m_normalCFM[axis] = value; | |||||
m_flags |= B3_6DOF_FLAGS_CFM_NORM << (axis * B3_6DOF_FLAGS_AXIS_SHIFT); | |||||
break; | |||||
default : | |||||
b3AssertConstrParams(0); | |||||
} | |||||
} | |||||
else if((axis >=3) && (axis < 6)) | |||||
{ | |||||
switch(num) | |||||
{ | |||||
case B3_CONSTRAINT_STOP_ERP : | |||||
m_angularLimits[axis - 3].m_stopERP = value; | |||||
m_flags |= B3_6DOF_FLAGS_ERP_STOP << (axis * B3_6DOF_FLAGS_AXIS_SHIFT); | |||||
break; | |||||
case B3_CONSTRAINT_STOP_CFM : | |||||
m_angularLimits[axis - 3].m_stopCFM = value; | |||||
m_flags |= B3_6DOF_FLAGS_CFM_STOP << (axis * B3_6DOF_FLAGS_AXIS_SHIFT); | |||||
break; | |||||
case B3_CONSTRAINT_CFM : | |||||
m_angularLimits[axis - 3].m_normalCFM = value; | |||||
m_flags |= B3_6DOF_FLAGS_CFM_NORM << (axis * B3_6DOF_FLAGS_AXIS_SHIFT); | |||||
break; | |||||
default : | |||||
b3AssertConstrParams(0); | |||||
} | |||||
} | |||||
else | |||||
{ | |||||
b3AssertConstrParams(0); | |||||
} | |||||
} | |||||
///return the local value of parameter | |||||
b3Scalar b3Generic6DofConstraint::getParam(int num, int axis) const | |||||
{ | |||||
b3Scalar retVal = 0; | |||||
if((axis >= 0) && (axis < 3)) | |||||
{ | |||||
switch(num) | |||||
{ | |||||
case B3_CONSTRAINT_STOP_ERP : | |||||
b3AssertConstrParams(m_flags & (B3_6DOF_FLAGS_ERP_STOP << (axis * B3_6DOF_FLAGS_AXIS_SHIFT))); | |||||
retVal = m_linearLimits.m_stopERP[axis]; | |||||
break; | |||||
case B3_CONSTRAINT_STOP_CFM : | |||||
b3AssertConstrParams(m_flags & (B3_6DOF_FLAGS_CFM_STOP << (axis * B3_6DOF_FLAGS_AXIS_SHIFT))); | |||||
retVal = m_linearLimits.m_stopCFM[axis]; | |||||
break; | |||||
case B3_CONSTRAINT_CFM : | |||||
b3AssertConstrParams(m_flags & (B3_6DOF_FLAGS_CFM_NORM << (axis * B3_6DOF_FLAGS_AXIS_SHIFT))); | |||||
retVal = m_linearLimits.m_normalCFM[axis]; | |||||
break; | |||||
default : | |||||
b3AssertConstrParams(0); | |||||
} | |||||
} | |||||
else if((axis >=3) && (axis < 6)) | |||||
{ | |||||
switch(num) | |||||
{ | |||||
case B3_CONSTRAINT_STOP_ERP : | |||||
b3AssertConstrParams(m_flags & (B3_6DOF_FLAGS_ERP_STOP << (axis * B3_6DOF_FLAGS_AXIS_SHIFT))); | |||||
retVal = m_angularLimits[axis - 3].m_stopERP; | |||||
break; | |||||
case B3_CONSTRAINT_STOP_CFM : | |||||
b3AssertConstrParams(m_flags & (B3_6DOF_FLAGS_CFM_STOP << (axis * B3_6DOF_FLAGS_AXIS_SHIFT))); | |||||
retVal = m_angularLimits[axis - 3].m_stopCFM; | |||||
break; | |||||
case B3_CONSTRAINT_CFM : | |||||
b3AssertConstrParams(m_flags & (B3_6DOF_FLAGS_CFM_NORM << (axis * B3_6DOF_FLAGS_AXIS_SHIFT))); | |||||
retVal = m_angularLimits[axis - 3].m_normalCFM; | |||||
break; | |||||
default : | |||||
b3AssertConstrParams(0); | |||||
} | |||||
} | |||||
else | |||||
{ | |||||
b3AssertConstrParams(0); | |||||
} | |||||
return retVal; | |||||
} | |||||
void b3Generic6DofConstraint::setAxis(const b3Vector3& axis1,const b3Vector3& axis2, const b3RigidBodyData* bodies) | |||||
{ | |||||
b3Vector3 zAxis = axis1.normalized(); | |||||
b3Vector3 yAxis = axis2.normalized(); | |||||
b3Vector3 xAxis = yAxis.cross(zAxis); // we want right coordinate system | |||||
b3Transform frameInW; | |||||
frameInW.setIdentity(); | |||||
frameInW.getBasis().setValue( xAxis[0], yAxis[0], zAxis[0], | |||||
xAxis[1], yAxis[1], zAxis[1], | |||||
xAxis[2], yAxis[2], zAxis[2]); | |||||
// now get constraint frame in local coordinate systems | |||||
m_frameInA = getCenterOfMassTransform(bodies[m_rbA]).inverse() * frameInW; | |||||
m_frameInB = getCenterOfMassTransform(bodies[m_rbB]).inverse() * frameInW; | |||||
calculateTransforms(bodies); | |||||
} |
@@ -1,550 +0,0 @@ | |||||
/* | |||||
Bullet Continuous Collision Detection and Physics Library | |||||
Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ | |||||
This software is provided 'as-is', without any express or implied warranty. | |||||
In no event will the authors be held liable for any damages arising from the use of this software. | |||||
Permission is granted to anyone to use this software for any purpose, | |||||
including commercial applications, and to alter it and redistribute it freely, | |||||
subject to the following restrictions: | |||||
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. | |||||
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. | |||||
3. This notice may not be removed or altered from any source distribution. | |||||
*/ | |||||
/// 2009 March: b3Generic6DofConstraint refactored by Roman Ponomarev | |||||
/// Added support for generic constraint solver through getInfo1/getInfo2 methods | |||||
/* | |||||
2007-09-09 | |||||
b3Generic6DofConstraint Refactored by Francisco Le?n | |||||
email: projectileman@yahoo.com | |||||
http://gimpact.sf.net | |||||
*/ | |||||
#ifndef B3_GENERIC_6DOF_CONSTRAINT_H | |||||
#define B3_GENERIC_6DOF_CONSTRAINT_H | |||||
#include "Bullet3Common/b3Vector3.h" | |||||
#include "b3JacobianEntry.h" | |||||
#include "b3TypedConstraint.h" | |||||
struct b3RigidBodyData; | |||||
//! Rotation Limit structure for generic joints | |||||
class b3RotationalLimitMotor | |||||
{ | |||||
public: | |||||
//! limit_parameters | |||||
//!@{ | |||||
b3Scalar m_loLimit;//!< joint limit | |||||
b3Scalar m_hiLimit;//!< joint limit | |||||
b3Scalar m_targetVelocity;//!< target motor velocity | |||||
b3Scalar m_maxMotorForce;//!< max force on motor | |||||
b3Scalar m_maxLimitForce;//!< max force on limit | |||||
b3Scalar m_damping;//!< Damping. | |||||
b3Scalar m_limitSoftness;//! Relaxation factor | |||||
b3Scalar m_normalCFM;//!< Constraint force mixing factor | |||||
b3Scalar m_stopERP;//!< Error tolerance factor when joint is at limit | |||||
b3Scalar m_stopCFM;//!< Constraint force mixing factor when joint is at limit | |||||
b3Scalar m_bounce;//!< restitution factor | |||||
bool m_enableMotor; | |||||
//!@} | |||||
//! temp_variables | |||||
//!@{ | |||||
b3Scalar m_currentLimitError;//! How much is violated this limit | |||||
b3Scalar m_currentPosition; //! current value of angle | |||||
int m_currentLimit;//!< 0=free, 1=at lo limit, 2=at hi limit | |||||
b3Scalar m_accumulatedImpulse; | |||||
//!@} | |||||
b3RotationalLimitMotor() | |||||
{ | |||||
m_accumulatedImpulse = 0.f; | |||||
m_targetVelocity = 0; | |||||
m_maxMotorForce = 0.1f; | |||||
m_maxLimitForce = 300.0f; | |||||
m_loLimit = 1.0f; | |||||
m_hiLimit = -1.0f; | |||||
m_normalCFM = 0.f; | |||||
m_stopERP = 0.2f; | |||||
m_stopCFM = 0.f; | |||||
m_bounce = 0.0f; | |||||
m_damping = 1.0f; | |||||
m_limitSoftness = 0.5f; | |||||
m_currentLimit = 0; | |||||
m_currentLimitError = 0; | |||||
m_enableMotor = false; | |||||
} | |||||
b3RotationalLimitMotor(const b3RotationalLimitMotor & limot) | |||||
{ | |||||
m_targetVelocity = limot.m_targetVelocity; | |||||
m_maxMotorForce = limot.m_maxMotorForce; | |||||
m_limitSoftness = limot.m_limitSoftness; | |||||
m_loLimit = limot.m_loLimit; | |||||
m_hiLimit = limot.m_hiLimit; | |||||
m_normalCFM = limot.m_normalCFM; | |||||
m_stopERP = limot.m_stopERP; | |||||
m_stopCFM = limot.m_stopCFM; | |||||
m_bounce = limot.m_bounce; | |||||
m_currentLimit = limot.m_currentLimit; | |||||
m_currentLimitError = limot.m_currentLimitError; | |||||
m_enableMotor = limot.m_enableMotor; | |||||
} | |||||
//! Is limited | |||||
bool isLimited() | |||||
{ | |||||
if(m_loLimit > m_hiLimit) return false; | |||||
return true; | |||||
} | |||||
//! Need apply correction | |||||
bool needApplyTorques() | |||||
{ | |||||
if(m_currentLimit == 0 && m_enableMotor == false) return false; | |||||
return true; | |||||
} | |||||
//! calculates error | |||||
/*! | |||||
calculates m_currentLimit and m_currentLimitError. | |||||
*/ | |||||
int testLimitValue(b3Scalar test_value); | |||||
//! apply the correction impulses for two bodies | |||||
b3Scalar solveAngularLimits(b3Scalar timeStep,b3Vector3& axis, b3Scalar jacDiagABInv,b3RigidBodyData * body0, b3RigidBodyData * body1); | |||||
}; | |||||
class b3TranslationalLimitMotor | |||||
{ | |||||
public: | |||||
b3Vector3 m_lowerLimit;//!< the constraint lower limits | |||||
b3Vector3 m_upperLimit;//!< the constraint upper limits | |||||
b3Vector3 m_accumulatedImpulse; | |||||
//! Linear_Limit_parameters | |||||
//!@{ | |||||
b3Vector3 m_normalCFM;//!< Constraint force mixing factor | |||||
b3Vector3 m_stopERP;//!< Error tolerance factor when joint is at limit | |||||
b3Vector3 m_stopCFM;//!< Constraint force mixing factor when joint is at limit | |||||
b3Vector3 m_targetVelocity;//!< target motor velocity | |||||
b3Vector3 m_maxMotorForce;//!< max force on motor | |||||
b3Vector3 m_currentLimitError;//! How much is violated this limit | |||||
b3Vector3 m_currentLinearDiff;//! Current relative offset of constraint frames | |||||
b3Scalar m_limitSoftness;//!< Softness for linear limit | |||||
b3Scalar m_damping;//!< Damping for linear limit | |||||
b3Scalar m_restitution;//! Bounce parameter for linear limit | |||||
//!@} | |||||
bool m_enableMotor[3]; | |||||
int m_currentLimit[3];//!< 0=free, 1=at lower limit, 2=at upper limit | |||||
b3TranslationalLimitMotor() | |||||
{ | |||||
m_lowerLimit.setValue(0.f,0.f,0.f); | |||||
m_upperLimit.setValue(0.f,0.f,0.f); | |||||
m_accumulatedImpulse.setValue(0.f,0.f,0.f); | |||||
m_normalCFM.setValue(0.f, 0.f, 0.f); | |||||
m_stopERP.setValue(0.2f, 0.2f, 0.2f); | |||||
m_stopCFM.setValue(0.f, 0.f, 0.f); | |||||
m_limitSoftness = 0.7f; | |||||
m_damping = b3Scalar(1.0f); | |||||
m_restitution = b3Scalar(0.5f); | |||||
for(int i=0; i < 3; i++) | |||||
{ | |||||
m_enableMotor[i] = false; | |||||
m_targetVelocity[i] = b3Scalar(0.f); | |||||
m_maxMotorForce[i] = b3Scalar(0.f); | |||||
} | |||||
} | |||||
b3TranslationalLimitMotor(const b3TranslationalLimitMotor & other ) | |||||
{ | |||||
m_lowerLimit = other.m_lowerLimit; | |||||
m_upperLimit = other.m_upperLimit; | |||||
m_accumulatedImpulse = other.m_accumulatedImpulse; | |||||
m_limitSoftness = other.m_limitSoftness ; | |||||
m_damping = other.m_damping; | |||||
m_restitution = other.m_restitution; | |||||
m_normalCFM = other.m_normalCFM; | |||||
m_stopERP = other.m_stopERP; | |||||
m_stopCFM = other.m_stopCFM; | |||||
for(int i=0; i < 3; i++) | |||||
{ | |||||
m_enableMotor[i] = other.m_enableMotor[i]; | |||||
m_targetVelocity[i] = other.m_targetVelocity[i]; | |||||
m_maxMotorForce[i] = other.m_maxMotorForce[i]; | |||||
} | |||||
} | |||||
//! Test limit | |||||
/*! | |||||
- free means upper < lower, | |||||
- locked means upper == lower | |||||
- limited means upper > lower | |||||
- limitIndex: first 3 are linear, next 3 are angular | |||||
*/ | |||||
inline bool isLimited(int limitIndex) | |||||
{ | |||||
return (m_upperLimit[limitIndex] >= m_lowerLimit[limitIndex]); | |||||
} | |||||
inline bool needApplyForce(int limitIndex) | |||||
{ | |||||
if(m_currentLimit[limitIndex] == 0 && m_enableMotor[limitIndex] == false) return false; | |||||
return true; | |||||
} | |||||
int testLimitValue(int limitIndex, b3Scalar test_value); | |||||
b3Scalar solveLinearAxis( | |||||
b3Scalar timeStep, | |||||
b3Scalar jacDiagABInv, | |||||
b3RigidBodyData& body1,const b3Vector3 &pointInA, | |||||
b3RigidBodyData& body2,const b3Vector3 &pointInB, | |||||
int limit_index, | |||||
const b3Vector3 & axis_normal_on_a, | |||||
const b3Vector3 & anchorPos); | |||||
}; | |||||
enum b36DofFlags | |||||
{ | |||||
B3_6DOF_FLAGS_CFM_NORM = 1, | |||||
B3_6DOF_FLAGS_CFM_STOP = 2, | |||||
B3_6DOF_FLAGS_ERP_STOP = 4 | |||||
}; | |||||
#define B3_6DOF_FLAGS_AXIS_SHIFT 3 // bits per axis | |||||
/// b3Generic6DofConstraint between two rigidbodies each with a pivotpoint that descibes the axis location in local space | |||||
/*! | |||||
b3Generic6DofConstraint can leave any of the 6 degree of freedom 'free' or 'locked'. | |||||
currently this limit supports rotational motors<br> | |||||
<ul> | |||||
<li> For Linear limits, use b3Generic6DofConstraint.setLinearUpperLimit, b3Generic6DofConstraint.setLinearLowerLimit. You can set the parameters with the b3TranslationalLimitMotor structure accsesible through the b3Generic6DofConstraint.getTranslationalLimitMotor method. | |||||
At this moment translational motors are not supported. May be in the future. </li> | |||||
<li> For Angular limits, use the b3RotationalLimitMotor structure for configuring the limit. | |||||
This is accessible through b3Generic6DofConstraint.getLimitMotor method, | |||||
This brings support for limit parameters and motors. </li> | |||||
<li> Angulars limits have these possible ranges: | |||||
<table border=1 > | |||||
<tr> | |||||
<td><b>AXIS</b></td> | |||||
<td><b>MIN ANGLE</b></td> | |||||
<td><b>MAX ANGLE</b></td> | |||||
</tr><tr> | |||||
<td>X</td> | |||||
<td>-PI</td> | |||||
<td>PI</td> | |||||
</tr><tr> | |||||
<td>Y</td> | |||||
<td>-PI/2</td> | |||||
<td>PI/2</td> | |||||
</tr><tr> | |||||
<td>Z</td> | |||||
<td>-PI</td> | |||||
<td>PI</td> | |||||
</tr> | |||||
</table> | |||||
</li> | |||||
</ul> | |||||
*/ | |||||
B3_ATTRIBUTE_ALIGNED16(class) b3Generic6DofConstraint : public b3TypedConstraint | |||||
{ | |||||
protected: | |||||
//! relative_frames | |||||
//!@{ | |||||
b3Transform m_frameInA;//!< the constraint space w.r.t body A | |||||
b3Transform m_frameInB;//!< the constraint space w.r.t body B | |||||
//!@} | |||||
//! Jacobians | |||||
//!@{ | |||||
// b3JacobianEntry m_jacLinear[3];//!< 3 orthogonal linear constraints | |||||
// b3JacobianEntry m_jacAng[3];//!< 3 orthogonal angular constraints | |||||
//!@} | |||||
//! Linear_Limit_parameters | |||||
//!@{ | |||||
b3TranslationalLimitMotor m_linearLimits; | |||||
//!@} | |||||
//! hinge_parameters | |||||
//!@{ | |||||
b3RotationalLimitMotor m_angularLimits[3]; | |||||
//!@} | |||||
protected: | |||||
//! temporal variables | |||||
//!@{ | |||||
b3Transform m_calculatedTransformA; | |||||
b3Transform m_calculatedTransformB; | |||||
b3Vector3 m_calculatedAxisAngleDiff; | |||||
b3Vector3 m_calculatedAxis[3]; | |||||
b3Vector3 m_calculatedLinearDiff; | |||||
b3Scalar m_timeStep; | |||||
b3Scalar m_factA; | |||||
b3Scalar m_factB; | |||||
bool m_hasStaticBody; | |||||
b3Vector3 m_AnchorPos; // point betwen pivots of bodies A and B to solve linear axes | |||||
bool m_useLinearReferenceFrameA; | |||||
bool m_useOffsetForConstraintFrame; | |||||
int m_flags; | |||||
//!@} | |||||
b3Generic6DofConstraint& operator=(b3Generic6DofConstraint& other) | |||||
{ | |||||
b3Assert(0); | |||||
(void) other; | |||||
return *this; | |||||
} | |||||
int setAngularLimits(b3ConstraintInfo2 *info, int row_offset,const b3Transform& transA,const b3Transform& transB,const b3Vector3& linVelA,const b3Vector3& linVelB,const b3Vector3& angVelA,const b3Vector3& angVelB); | |||||
int setLinearLimits(b3ConstraintInfo2 *info, int row, const b3Transform& transA,const b3Transform& transB,const b3Vector3& linVelA,const b3Vector3& linVelB,const b3Vector3& angVelA,const b3Vector3& angVelB); | |||||
// tests linear limits | |||||
void calculateLinearInfo(); | |||||
//! calcs the euler angles between the two bodies. | |||||
void calculateAngleInfo(); | |||||
public: | |||||
B3_DECLARE_ALIGNED_ALLOCATOR(); | |||||
b3Generic6DofConstraint(int rbA, int rbB, const b3Transform& frameInA, const b3Transform& frameInB ,bool useLinearReferenceFrameA,const b3RigidBodyData* bodies); | |||||
//! Calcs global transform of the offsets | |||||
/*! | |||||
Calcs the global transform for the joint offset for body A an B, and also calcs the agle differences between the bodies. | |||||
\sa b3Generic6DofConstraint.getCalculatedTransformA , b3Generic6DofConstraint.getCalculatedTransformB, b3Generic6DofConstraint.calculateAngleInfo | |||||
*/ | |||||
void calculateTransforms(const b3Transform& transA,const b3Transform& transB,const b3RigidBodyData* bodies); | |||||
void calculateTransforms(const b3RigidBodyData* bodies); | |||||
//! Gets the global transform of the offset for body A | |||||
/*! | |||||
\sa b3Generic6DofConstraint.getFrameOffsetA, b3Generic6DofConstraint.getFrameOffsetB, b3Generic6DofConstraint.calculateAngleInfo. | |||||
*/ | |||||
const b3Transform & getCalculatedTransformA() const | |||||
{ | |||||
return m_calculatedTransformA; | |||||
} | |||||
//! Gets the global transform of the offset for body B | |||||
/*! | |||||
\sa b3Generic6DofConstraint.getFrameOffsetA, b3Generic6DofConstraint.getFrameOffsetB, b3Generic6DofConstraint.calculateAngleInfo. | |||||
*/ | |||||
const b3Transform & getCalculatedTransformB() const | |||||
{ | |||||
return m_calculatedTransformB; | |||||
} | |||||
const b3Transform & getFrameOffsetA() const | |||||
{ | |||||
return m_frameInA; | |||||
} | |||||
const b3Transform & getFrameOffsetB() const | |||||
{ | |||||
return m_frameInB; | |||||
} | |||||
b3Transform & getFrameOffsetA() | |||||
{ | |||||
return m_frameInA; | |||||
} | |||||
b3Transform & getFrameOffsetB() | |||||
{ | |||||
return m_frameInB; | |||||
} | |||||
virtual void getInfo1 (b3ConstraintInfo1* info,const b3RigidBodyData* bodies); | |||||
void getInfo1NonVirtual (b3ConstraintInfo1* info,const b3RigidBodyData* bodies); | |||||
virtual void getInfo2 (b3ConstraintInfo2* info,const b3RigidBodyData* bodies); | |||||
void getInfo2NonVirtual (b3ConstraintInfo2* info,const b3Transform& transA,const b3Transform& transB,const b3Vector3& linVelA,const b3Vector3& linVelB,const b3Vector3& angVelA,const b3Vector3& angVelB,const b3RigidBodyData* bodies); | |||||
void updateRHS(b3Scalar timeStep); | |||||
//! Get the rotation axis in global coordinates | |||||
b3Vector3 getAxis(int axis_index) const; | |||||
//! Get the relative Euler angle | |||||
/*! | |||||
\pre b3Generic6DofConstraint::calculateTransforms() must be called previously. | |||||
*/ | |||||
b3Scalar getAngle(int axis_index) const; | |||||
//! Get the relative position of the constraint pivot | |||||
/*! | |||||
\pre b3Generic6DofConstraint::calculateTransforms() must be called previously. | |||||
*/ | |||||
b3Scalar getRelativePivotPosition(int axis_index) const; | |||||
void setFrames(const b3Transform & frameA, const b3Transform & frameB, const b3RigidBodyData* bodies); | |||||
//! Test angular limit. | |||||
/*! | |||||
Calculates angular correction and returns true if limit needs to be corrected. | |||||
\pre b3Generic6DofConstraint::calculateTransforms() must be called previously. | |||||
*/ | |||||
bool testAngularLimitMotor(int axis_index); | |||||
void setLinearLowerLimit(const b3Vector3& linearLower) | |||||
{ | |||||
m_linearLimits.m_lowerLimit = linearLower; | |||||
} | |||||
void getLinearLowerLimit(b3Vector3& linearLower) | |||||
{ | |||||
linearLower = m_linearLimits.m_lowerLimit; | |||||
} | |||||
void setLinearUpperLimit(const b3Vector3& linearUpper) | |||||
{ | |||||
m_linearLimits.m_upperLimit = linearUpper; | |||||
} | |||||
void getLinearUpperLimit(b3Vector3& linearUpper) | |||||
{ | |||||
linearUpper = m_linearLimits.m_upperLimit; | |||||
} | |||||
void setAngularLowerLimit(const b3Vector3& angularLower) | |||||
{ | |||||
for(int i = 0; i < 3; i++) | |||||
m_angularLimits[i].m_loLimit = b3NormalizeAngle(angularLower[i]); | |||||
} | |||||
void getAngularLowerLimit(b3Vector3& angularLower) | |||||
{ | |||||
for(int i = 0; i < 3; i++) | |||||
angularLower[i] = m_angularLimits[i].m_loLimit; | |||||
} | |||||
void setAngularUpperLimit(const b3Vector3& angularUpper) | |||||
{ | |||||
for(int i = 0; i < 3; i++) | |||||
m_angularLimits[i].m_hiLimit = b3NormalizeAngle(angularUpper[i]); | |||||
} | |||||
void getAngularUpperLimit(b3Vector3& angularUpper) | |||||
{ | |||||
for(int i = 0; i < 3; i++) | |||||
angularUpper[i] = m_angularLimits[i].m_hiLimit; | |||||
} | |||||
//! Retrieves the angular limit informacion | |||||
b3RotationalLimitMotor * getRotationalLimitMotor(int index) | |||||
{ | |||||
return &m_angularLimits[index]; | |||||
} | |||||
//! Retrieves the limit informacion | |||||
b3TranslationalLimitMotor * getTranslationalLimitMotor() | |||||
{ | |||||
return &m_linearLimits; | |||||
} | |||||
//first 3 are linear, next 3 are angular | |||||
void setLimit(int axis, b3Scalar lo, b3Scalar hi) | |||||
{ | |||||
if(axis<3) | |||||
{ | |||||
m_linearLimits.m_lowerLimit[axis] = lo; | |||||
m_linearLimits.m_upperLimit[axis] = hi; | |||||
} | |||||
else | |||||
{ | |||||
lo = b3NormalizeAngle(lo); | |||||
hi = b3NormalizeAngle(hi); | |||||
m_angularLimits[axis-3].m_loLimit = lo; | |||||
m_angularLimits[axis-3].m_hiLimit = hi; | |||||
} | |||||
} | |||||
//! Test limit | |||||
/*! | |||||
- free means upper < lower, | |||||
- locked means upper == lower | |||||
- limited means upper > lower | |||||
- limitIndex: first 3 are linear, next 3 are angular | |||||
*/ | |||||
bool isLimited(int limitIndex) | |||||
{ | |||||
if(limitIndex<3) | |||||
{ | |||||
return m_linearLimits.isLimited(limitIndex); | |||||
} | |||||
return m_angularLimits[limitIndex-3].isLimited(); | |||||
} | |||||
virtual void calcAnchorPos(const b3RigidBodyData* bodies); // overridable | |||||
int get_limit_motor_info2( b3RotationalLimitMotor * limot, | |||||
const b3Transform& transA,const b3Transform& transB,const b3Vector3& linVelA,const b3Vector3& linVelB,const b3Vector3& angVelA,const b3Vector3& angVelB, | |||||
b3ConstraintInfo2 *info, int row, b3Vector3& ax1, int rotational, int rotAllowed = false); | |||||
// access for UseFrameOffset | |||||
bool getUseFrameOffset() { return m_useOffsetForConstraintFrame; } | |||||
void setUseFrameOffset(bool frameOffsetOnOff) { m_useOffsetForConstraintFrame = frameOffsetOnOff; } | |||||
///override the default global value of a parameter (such as ERP or CFM), optionally provide the axis (0..5). | |||||
///If no axis is provided, it uses the default axis for this constraint. | |||||
virtual void setParam(int num, b3Scalar value, int axis = -1); | |||||
///return the local value of parameter | |||||
virtual b3Scalar getParam(int num, int axis = -1) const; | |||||
void setAxis( const b3Vector3& axis1, const b3Vector3& axis2,const b3RigidBodyData* bodies); | |||||
}; | |||||
#endif //B3_GENERIC_6DOF_CONSTRAINT_H |
@@ -1,155 +0,0 @@ | |||||
/* | |||||
Bullet Continuous Collision Detection and Physics Library | |||||
Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ | |||||
This software is provided 'as-is', without any express or implied warranty. | |||||
In no event will the authors be held liable for any damages arising from the use of this software. | |||||
Permission is granted to anyone to use this software for any purpose, | |||||
including commercial applications, and to alter it and redistribute it freely, | |||||
subject to the following restrictions: | |||||
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. | |||||
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. | |||||
3. This notice may not be removed or altered from any source distribution. | |||||
*/ | |||||
#ifndef B3_JACOBIAN_ENTRY_H | |||||
#define B3_JACOBIAN_ENTRY_H | |||||
#include "Bullet3Common/b3Matrix3x3.h" | |||||
//notes: | |||||
// Another memory optimization would be to store m_1MinvJt in the remaining 3 w components | |||||
// which makes the b3JacobianEntry memory layout 16 bytes | |||||
// if you only are interested in angular part, just feed massInvA and massInvB zero | |||||
/// Jacobian entry is an abstraction that allows to describe constraints | |||||
/// it can be used in combination with a constraint solver | |||||
/// Can be used to relate the effect of an impulse to the constraint error | |||||
B3_ATTRIBUTE_ALIGNED16(class) b3JacobianEntry | |||||
{ | |||||
public: | |||||
b3JacobianEntry() {}; | |||||
//constraint between two different rigidbodies | |||||
b3JacobianEntry( | |||||
const b3Matrix3x3& world2A, | |||||
const b3Matrix3x3& world2B, | |||||
const b3Vector3& rel_pos1,const b3Vector3& rel_pos2, | |||||
const b3Vector3& jointAxis, | |||||
const b3Vector3& inertiaInvA, | |||||
const b3Scalar massInvA, | |||||
const b3Vector3& inertiaInvB, | |||||
const b3Scalar massInvB) | |||||
:m_linearJointAxis(jointAxis) | |||||
{ | |||||
m_aJ = world2A*(rel_pos1.cross(m_linearJointAxis)); | |||||
m_bJ = world2B*(rel_pos2.cross(-m_linearJointAxis)); | |||||
m_0MinvJt = inertiaInvA * m_aJ; | |||||
m_1MinvJt = inertiaInvB * m_bJ; | |||||
m_Adiag = massInvA + m_0MinvJt.dot(m_aJ) + massInvB + m_1MinvJt.dot(m_bJ); | |||||
b3Assert(m_Adiag > b3Scalar(0.0)); | |||||
} | |||||
//angular constraint between two different rigidbodies | |||||
b3JacobianEntry(const b3Vector3& jointAxis, | |||||
const b3Matrix3x3& world2A, | |||||
const b3Matrix3x3& world2B, | |||||
const b3Vector3& inertiaInvA, | |||||
const b3Vector3& inertiaInvB) | |||||
:m_linearJointAxis(b3MakeVector3(b3Scalar(0.),b3Scalar(0.),b3Scalar(0.))) | |||||
{ | |||||
m_aJ= world2A*jointAxis; | |||||
m_bJ = world2B*-jointAxis; | |||||
m_0MinvJt = inertiaInvA * m_aJ; | |||||
m_1MinvJt = inertiaInvB * m_bJ; | |||||
m_Adiag = m_0MinvJt.dot(m_aJ) + m_1MinvJt.dot(m_bJ); | |||||
b3Assert(m_Adiag > b3Scalar(0.0)); | |||||
} | |||||
//angular constraint between two different rigidbodies | |||||
b3JacobianEntry(const b3Vector3& axisInA, | |||||
const b3Vector3& axisInB, | |||||
const b3Vector3& inertiaInvA, | |||||
const b3Vector3& inertiaInvB) | |||||
: m_linearJointAxis(b3MakeVector3(b3Scalar(0.),b3Scalar(0.),b3Scalar(0.))) | |||||
, m_aJ(axisInA) | |||||
, m_bJ(-axisInB) | |||||
{ | |||||
m_0MinvJt = inertiaInvA * m_aJ; | |||||
m_1MinvJt = inertiaInvB * m_bJ; | |||||
m_Adiag = m_0MinvJt.dot(m_aJ) + m_1MinvJt.dot(m_bJ); | |||||
b3Assert(m_Adiag > b3Scalar(0.0)); | |||||
} | |||||
//constraint on one rigidbody | |||||
b3JacobianEntry( | |||||
const b3Matrix3x3& world2A, | |||||
const b3Vector3& rel_pos1,const b3Vector3& rel_pos2, | |||||
const b3Vector3& jointAxis, | |||||
const b3Vector3& inertiaInvA, | |||||
const b3Scalar massInvA) | |||||
:m_linearJointAxis(jointAxis) | |||||
{ | |||||
m_aJ= world2A*(rel_pos1.cross(jointAxis)); | |||||
m_bJ = world2A*(rel_pos2.cross(-jointAxis)); | |||||
m_0MinvJt = inertiaInvA * m_aJ; | |||||
m_1MinvJt = b3MakeVector3(b3Scalar(0.),b3Scalar(0.),b3Scalar(0.)); | |||||
m_Adiag = massInvA + m_0MinvJt.dot(m_aJ); | |||||
b3Assert(m_Adiag > b3Scalar(0.0)); | |||||
} | |||||
b3Scalar getDiagonal() const { return m_Adiag; } | |||||
// for two constraints on the same rigidbody (for example vehicle friction) | |||||
b3Scalar getNonDiagonal(const b3JacobianEntry& jacB, const b3Scalar massInvA) const | |||||
{ | |||||
const b3JacobianEntry& jacA = *this; | |||||
b3Scalar lin = massInvA * jacA.m_linearJointAxis.dot(jacB.m_linearJointAxis); | |||||
b3Scalar ang = jacA.m_0MinvJt.dot(jacB.m_aJ); | |||||
return lin + ang; | |||||
} | |||||
// for two constraints on sharing two same rigidbodies (for example two contact points between two rigidbodies) | |||||
b3Scalar getNonDiagonal(const b3JacobianEntry& jacB,const b3Scalar massInvA,const b3Scalar massInvB) const | |||||
{ | |||||
const b3JacobianEntry& jacA = *this; | |||||
b3Vector3 lin = jacA.m_linearJointAxis * jacB.m_linearJointAxis; | |||||
b3Vector3 ang0 = jacA.m_0MinvJt * jacB.m_aJ; | |||||
b3Vector3 ang1 = jacA.m_1MinvJt * jacB.m_bJ; | |||||
b3Vector3 lin0 = massInvA * lin ; | |||||
b3Vector3 lin1 = massInvB * lin; | |||||
b3Vector3 sum = ang0+ang1+lin0+lin1; | |||||
return sum[0]+sum[1]+sum[2]; | |||||
} | |||||
b3Scalar getRelativeVelocity(const b3Vector3& linvelA,const b3Vector3& angvelA,const b3Vector3& linvelB,const b3Vector3& angvelB) | |||||
{ | |||||
b3Vector3 linrel = linvelA - linvelB; | |||||
b3Vector3 angvela = angvelA * m_aJ; | |||||
b3Vector3 angvelb = angvelB * m_bJ; | |||||
linrel *= m_linearJointAxis; | |||||
angvela += angvelb; | |||||
angvela += linrel; | |||||
b3Scalar rel_vel2 = angvela[0]+angvela[1]+angvela[2]; | |||||
return rel_vel2 + B3_EPSILON; | |||||
} | |||||
//private: | |||||
b3Vector3 m_linearJointAxis; | |||||
b3Vector3 m_aJ; | |||||
b3Vector3 m_bJ; | |||||
b3Vector3 m_0MinvJt; | |||||
b3Vector3 m_1MinvJt; | |||||
//Optimization: can be stored in the w/last component of one of the vectors | |||||
b3Scalar m_Adiag; | |||||
}; | |||||
#endif //B3_JACOBIAN_ENTRY_H |
@@ -1,149 +0,0 @@ | |||||
#ifndef B3_PGS_JACOBI_SOLVER | |||||
#define B3_PGS_JACOBI_SOLVER | |||||
struct b3Contact4; | |||||
struct b3ContactPoint; | |||||
class b3Dispatcher; | |||||
#include "b3TypedConstraint.h" | |||||
#include "b3ContactSolverInfo.h" | |||||
#include "b3SolverBody.h" | |||||
#include "b3SolverConstraint.h" | |||||
struct b3RigidBodyData; | |||||
struct b3InertiaData; | |||||
class b3PgsJacobiSolver | |||||
{ | |||||
protected: | |||||
b3AlignedObjectArray<b3SolverBody> m_tmpSolverBodyPool; | |||||
b3ConstraintArray m_tmpSolverContactConstraintPool; | |||||
b3ConstraintArray m_tmpSolverNonContactConstraintPool; | |||||
b3ConstraintArray m_tmpSolverContactFrictionConstraintPool; | |||||
b3ConstraintArray m_tmpSolverContactRollingFrictionConstraintPool; | |||||
b3AlignedObjectArray<int> m_orderTmpConstraintPool; | |||||
b3AlignedObjectArray<int> m_orderNonContactConstraintPool; | |||||
b3AlignedObjectArray<int> m_orderFrictionConstraintPool; | |||||
b3AlignedObjectArray<b3TypedConstraint::b3ConstraintInfo1> m_tmpConstraintSizesPool; | |||||
b3AlignedObjectArray<int> m_bodyCount; | |||||
b3AlignedObjectArray<int> m_bodyCountCheck; | |||||
b3AlignedObjectArray<b3Vector3> m_deltaLinearVelocities; | |||||
b3AlignedObjectArray<b3Vector3> m_deltaAngularVelocities; | |||||
bool m_usePgs; | |||||
void averageVelocities(); | |||||
int m_maxOverrideNumSolverIterations; | |||||
int m_numSplitImpulseRecoveries; | |||||
b3Scalar getContactProcessingThreshold(b3Contact4* contact) | |||||
{ | |||||
return 0.02f; | |||||
} | |||||
void setupFrictionConstraint( b3RigidBodyData* bodies,b3InertiaData* inertias, b3SolverConstraint& solverConstraint, const b3Vector3& normalAxis,int solverBodyIdA,int solverBodyIdB, | |||||
b3ContactPoint& cp,const b3Vector3& rel_pos1,const b3Vector3& rel_pos2, | |||||
b3RigidBodyData* colObj0,b3RigidBodyData* colObj1, b3Scalar relaxation, | |||||
b3Scalar desiredVelocity=0., b3Scalar cfmSlip=0.); | |||||
void setupRollingFrictionConstraint(b3RigidBodyData* bodies,b3InertiaData* inertias, b3SolverConstraint& solverConstraint, const b3Vector3& normalAxis,int solverBodyIdA,int solverBodyIdB, | |||||
b3ContactPoint& cp,const b3Vector3& rel_pos1,const b3Vector3& rel_pos2, | |||||
b3RigidBodyData* colObj0,b3RigidBodyData* colObj1, b3Scalar relaxation, | |||||
b3Scalar desiredVelocity=0., b3Scalar cfmSlip=0.); | |||||
b3SolverConstraint& addFrictionConstraint(b3RigidBodyData* bodies,b3InertiaData* inertias,const b3Vector3& normalAxis,int solverBodyIdA,int solverBodyIdB,int frictionIndex,b3ContactPoint& cp,const b3Vector3& rel_pos1,const b3Vector3& rel_pos2,b3RigidBodyData* colObj0,b3RigidBodyData* colObj1, b3Scalar relaxation, b3Scalar desiredVelocity=0., b3Scalar cfmSlip=0.); | |||||
b3SolverConstraint& addRollingFrictionConstraint(b3RigidBodyData* bodies,b3InertiaData* inertias,const b3Vector3& normalAxis,int solverBodyIdA,int solverBodyIdB,int frictionIndex,b3ContactPoint& cp,const b3Vector3& rel_pos1,const b3Vector3& rel_pos2,b3RigidBodyData* colObj0,b3RigidBodyData* colObj1, b3Scalar relaxation, b3Scalar desiredVelocity=0, b3Scalar cfmSlip=0.f); | |||||
void setupContactConstraint(b3RigidBodyData* bodies, b3InertiaData* inertias, | |||||
b3SolverConstraint& solverConstraint, int solverBodyIdA, int solverBodyIdB, b3ContactPoint& cp, | |||||
const b3ContactSolverInfo& infoGlobal, b3Vector3& vel, b3Scalar& rel_vel, b3Scalar& relaxation, | |||||
b3Vector3& rel_pos1, b3Vector3& rel_pos2); | |||||
void setFrictionConstraintImpulse( b3RigidBodyData* bodies, b3InertiaData* inertias,b3SolverConstraint& solverConstraint, int solverBodyIdA,int solverBodyIdB, | |||||
b3ContactPoint& cp, const b3ContactSolverInfo& infoGlobal); | |||||
///m_btSeed2 is used for re-arranging the constraint rows. improves convergence/quality of friction | |||||
unsigned long m_btSeed2; | |||||
b3Scalar restitutionCurve(b3Scalar rel_vel, b3Scalar restitution); | |||||
void convertContact(b3RigidBodyData* bodies, b3InertiaData* inertias,b3Contact4* manifold,const b3ContactSolverInfo& infoGlobal); | |||||
void resolveSplitPenetrationSIMD( | |||||
b3SolverBody& bodyA,b3SolverBody& bodyB, | |||||
const b3SolverConstraint& contactConstraint); | |||||
void resolveSplitPenetrationImpulseCacheFriendly( | |||||
b3SolverBody& bodyA,b3SolverBody& bodyB, | |||||
const b3SolverConstraint& contactConstraint); | |||||
//internal method | |||||
int getOrInitSolverBody(int bodyIndex, b3RigidBodyData* bodies,b3InertiaData* inertias); | |||||
void initSolverBody(int bodyIndex, b3SolverBody* solverBody, b3RigidBodyData* collisionObject); | |||||
void resolveSingleConstraintRowGeneric(b3SolverBody& bodyA,b3SolverBody& bodyB,const b3SolverConstraint& contactConstraint); | |||||
void resolveSingleConstraintRowGenericSIMD(b3SolverBody& bodyA,b3SolverBody& bodyB,const b3SolverConstraint& contactConstraint); | |||||
void resolveSingleConstraintRowLowerLimit(b3SolverBody& bodyA,b3SolverBody& bodyB,const b3SolverConstraint& contactConstraint); | |||||
void resolveSingleConstraintRowLowerLimitSIMD(b3SolverBody& bodyA,b3SolverBody& bodyB,const b3SolverConstraint& contactConstraint); | |||||
protected: | |||||
virtual b3Scalar solveGroupCacheFriendlySetup(b3RigidBodyData* bodies, b3InertiaData* inertias,int numBodies,b3Contact4* manifoldPtr, int numManifolds,b3TypedConstraint** constraints,int numConstraints,const b3ContactSolverInfo& infoGlobal); | |||||
virtual b3Scalar solveGroupCacheFriendlyIterations(b3TypedConstraint** constraints,int numConstraints,const b3ContactSolverInfo& infoGlobal); | |||||
virtual void solveGroupCacheFriendlySplitImpulseIterations(b3TypedConstraint** constraints,int numConstraints,const b3ContactSolverInfo& infoGlobal); | |||||
b3Scalar solveSingleIteration(int iteration, b3TypedConstraint** constraints,int numConstraints,const b3ContactSolverInfo& infoGlobal); | |||||
virtual b3Scalar solveGroupCacheFriendlyFinish(b3RigidBodyData* bodies, b3InertiaData* inertias,int numBodies,const b3ContactSolverInfo& infoGlobal); | |||||
public: | |||||
B3_DECLARE_ALIGNED_ALLOCATOR(); | |||||
b3PgsJacobiSolver(bool usePgs); | |||||
virtual ~b3PgsJacobiSolver(); | |||||
// void solveContacts(int numBodies, b3RigidBodyData* bodies, b3InertiaData* inertias, int numContacts, b3Contact4* contacts); | |||||
void solveContacts(int numBodies, b3RigidBodyData* bodies, b3InertiaData* inertias, int numContacts, b3Contact4* contacts, int numConstraints, b3TypedConstraint** constraints); | |||||
b3Scalar solveGroup(b3RigidBodyData* bodies,b3InertiaData* inertias,int numBodies,b3Contact4* manifoldPtr, int numManifolds,b3TypedConstraint** constraints,int numConstraints,const b3ContactSolverInfo& infoGlobal); | |||||
///clear internal cached data and reset random seed | |||||
virtual void reset(); | |||||
unsigned long b3Rand2(); | |||||
int b3RandInt2 (int n); | |||||
void setRandSeed(unsigned long seed) | |||||
{ | |||||
m_btSeed2 = seed; | |||||
} | |||||
unsigned long getRandSeed() const | |||||
{ | |||||
return m_btSeed2; | |||||
} | |||||
}; | |||||
#endif //B3_PGS_JACOBI_SOLVER | |||||
@@ -1,209 +0,0 @@ | |||||
/* | |||||
Bullet Continuous Collision Detection and Physics Library | |||||
Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ | |||||
This software is provided 'as-is', without any express or implied warranty. | |||||
In no event will the authors be held liable for any damages arising from the use of this software. | |||||
Permission is granted to anyone to use this software for any purpose, | |||||
including commercial applications, and to alter it and redistribute it freely, | |||||
subject to the following restrictions: | |||||
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. | |||||
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. | |||||
3. This notice may not be removed or altered from any source distribution. | |||||
*/ | |||||
#include "b3Point2PointConstraint.h" | |||||
#include "Bullet3Collision/NarrowPhaseCollision/shared/b3RigidBodyData.h" | |||||
#include <new> | |||||
b3Point2PointConstraint::b3Point2PointConstraint(int rbA,int rbB, const b3Vector3& pivotInA,const b3Vector3& pivotInB) | |||||
:b3TypedConstraint(B3_POINT2POINT_CONSTRAINT_TYPE,rbA,rbB),m_pivotInA(pivotInA),m_pivotInB(pivotInB), | |||||
m_flags(0) | |||||
{ | |||||
} | |||||
/* | |||||
b3Point2PointConstraint::b3Point2PointConstraint(int rbA,const b3Vector3& pivotInA) | |||||
:b3TypedConstraint(B3_POINT2POINT_CONSTRAINT_TYPE,rbA),m_pivotInA(pivotInA),m_pivotInB(rbA.getCenterOfMassTransform()(pivotInA)), | |||||
m_flags(0), | |||||
m_useSolveConstraintObsolete(false) | |||||
{ | |||||
} | |||||
*/ | |||||
void b3Point2PointConstraint::getInfo1 (b3ConstraintInfo1* info,const b3RigidBodyData* bodies) | |||||
{ | |||||
getInfo1NonVirtual(info,bodies); | |||||
} | |||||
void b3Point2PointConstraint::getInfo1NonVirtual (b3ConstraintInfo1* info,const b3RigidBodyData* bodies) | |||||
{ | |||||
info->m_numConstraintRows = 3; | |||||
info->nub = 3; | |||||
} | |||||
void b3Point2PointConstraint::getInfo2 (b3ConstraintInfo2* info, const b3RigidBodyData* bodies) | |||||
{ | |||||
b3Transform trA; | |||||
trA.setIdentity(); | |||||
trA.setOrigin(bodies[m_rbA].m_pos); | |||||
trA.setRotation(bodies[m_rbA].m_quat); | |||||
b3Transform trB; | |||||
trB.setIdentity(); | |||||
trB.setOrigin(bodies[m_rbB].m_pos); | |||||
trB.setRotation(bodies[m_rbB].m_quat); | |||||
getInfo2NonVirtual(info, trA,trB); | |||||
} | |||||
void b3Point2PointConstraint::getInfo2NonVirtual (b3ConstraintInfo2* info, const b3Transform& body0_trans, const b3Transform& body1_trans) | |||||
{ | |||||
//retrieve matrices | |||||
// anchor points in global coordinates with respect to body PORs. | |||||
// set jacobian | |||||
info->m_J1linearAxis[0] = 1; | |||||
info->m_J1linearAxis[info->rowskip+1] = 1; | |||||
info->m_J1linearAxis[2*info->rowskip+2] = 1; | |||||
b3Vector3 a1 = body0_trans.getBasis()*getPivotInA(); | |||||
b3Vector3 a1a = b3QuatRotate(body0_trans.getRotation(),getPivotInA()); | |||||
{ | |||||
b3Vector3* angular0 = (b3Vector3*)(info->m_J1angularAxis); | |||||
b3Vector3* angular1 = (b3Vector3*)(info->m_J1angularAxis+info->rowskip); | |||||
b3Vector3* angular2 = (b3Vector3*)(info->m_J1angularAxis+2*info->rowskip); | |||||
b3Vector3 a1neg = -a1; | |||||
a1neg.getSkewSymmetricMatrix(angular0,angular1,angular2); | |||||
} | |||||
if (info->m_J2linearAxis) | |||||
{ | |||||
info->m_J2linearAxis[0] = -1; | |||||
info->m_J2linearAxis[info->rowskip+1] = -1; | |||||
info->m_J2linearAxis[2*info->rowskip+2] = -1; | |||||
} | |||||
b3Vector3 a2 = body1_trans.getBasis()*getPivotInB(); | |||||
{ | |||||
// b3Vector3 a2n = -a2; | |||||
b3Vector3* angular0 = (b3Vector3*)(info->m_J2angularAxis); | |||||
b3Vector3* angular1 = (b3Vector3*)(info->m_J2angularAxis+info->rowskip); | |||||
b3Vector3* angular2 = (b3Vector3*)(info->m_J2angularAxis+2*info->rowskip); | |||||
a2.getSkewSymmetricMatrix(angular0,angular1,angular2); | |||||
} | |||||
// set right hand side | |||||
b3Scalar currERP = (m_flags & B3_P2P_FLAGS_ERP) ? m_erp : info->erp; | |||||
b3Scalar k = info->fps * currERP; | |||||
int j; | |||||
for (j=0; j<3; j++) | |||||
{ | |||||
info->m_constraintError[j*info->rowskip] = k * (a2[j] + body1_trans.getOrigin()[j] - a1[j] - body0_trans.getOrigin()[j]); | |||||
//printf("info->m_constraintError[%d]=%f\n",j,info->m_constraintError[j]); | |||||
} | |||||
if(m_flags & B3_P2P_FLAGS_CFM) | |||||
{ | |||||
for (j=0; j<3; j++) | |||||
{ | |||||
info->cfm[j*info->rowskip] = m_cfm; | |||||
} | |||||
} | |||||
b3Scalar impulseClamp = m_setting.m_impulseClamp;// | |||||
for (j=0; j<3; j++) | |||||
{ | |||||
if (m_setting.m_impulseClamp > 0) | |||||
{ | |||||
info->m_lowerLimit[j*info->rowskip] = -impulseClamp; | |||||
info->m_upperLimit[j*info->rowskip] = impulseClamp; | |||||
} | |||||
} | |||||
info->m_damping = m_setting.m_damping; | |||||
} | |||||
void b3Point2PointConstraint::updateRHS(b3Scalar timeStep) | |||||
{ | |||||
(void)timeStep; | |||||
} | |||||
///override the default global value of a parameter (such as ERP or CFM), optionally provide the axis (0..5). | |||||
///If no axis is provided, it uses the default axis for this constraint. | |||||
void b3Point2PointConstraint::setParam(int num, b3Scalar value, int axis) | |||||
{ | |||||
if(axis != -1) | |||||
{ | |||||
b3AssertConstrParams(0); | |||||
} | |||||
else | |||||
{ | |||||
switch(num) | |||||
{ | |||||
case B3_CONSTRAINT_ERP : | |||||
case B3_CONSTRAINT_STOP_ERP : | |||||
m_erp = value; | |||||
m_flags |= B3_P2P_FLAGS_ERP; | |||||
break; | |||||
case B3_CONSTRAINT_CFM : | |||||
case B3_CONSTRAINT_STOP_CFM : | |||||
m_cfm = value; | |||||
m_flags |= B3_P2P_FLAGS_CFM; | |||||
break; | |||||
default: | |||||
b3AssertConstrParams(0); | |||||
} | |||||
} | |||||
} | |||||
///return the local value of parameter | |||||
b3Scalar b3Point2PointConstraint::getParam(int num, int axis) const | |||||
{ | |||||
b3Scalar retVal(B3_INFINITY); | |||||
if(axis != -1) | |||||
{ | |||||
b3AssertConstrParams(0); | |||||
} | |||||
else | |||||
{ | |||||
switch(num) | |||||
{ | |||||
case B3_CONSTRAINT_ERP : | |||||
case B3_CONSTRAINT_STOP_ERP : | |||||
b3AssertConstrParams(m_flags & B3_P2P_FLAGS_ERP); | |||||
retVal = m_erp; | |||||
break; | |||||
case B3_CONSTRAINT_CFM : | |||||
case B3_CONSTRAINT_STOP_CFM : | |||||
b3AssertConstrParams(m_flags & B3_P2P_FLAGS_CFM); | |||||
retVal = m_cfm; | |||||
break; | |||||
default: | |||||
b3AssertConstrParams(0); | |||||
} | |||||
} | |||||
return retVal; | |||||
} | |||||