Sam Hocevar
1f9be92a66
Use smart pointers in a lot of the rendering code.
6 years ago
Sam Hocevar
3effd3abe5
Fix tutorial build and a few compilation warnings.
6 years ago
Sam Hocevar
4c9c63894d
Allow to resize the SDL window and propagate changes to the scene.
6 years ago
Sam Hocevar
effc880011
tutorial: nicer example for the GIF generation.
6 years ago
Sam Hocevar
beeded3d85
render: simplify Renderer code
The scene now owns its renderer, so there is no need to keep a list
of existing renderers and to call Renderer::Get().
6 years ago
Sam Hocevar
34fab09274
Remove NaCl support. Google is deprecating it.
6 years ago
Sam Hocevar
1d8083af86
engine: get rid of the Dict class (WIP).
This was not a very smart class. We replace it with a bidirectional map.
6 years ago
Sam Hocevar
6dd7a0cb39
Another lowercase switching frenzy, because why not.
6 years ago
Sam Hocevar
50e494803d
Replace array::empty() with array::clear().
We used to have lol::map::empty() to empty maps, but in std::map
this method is called clear(). It sounds safe to harmonise between
our types and have lol::array::clear() too.
6 years ago
Sam Hocevar
f6c386f560
Allow to build without Bullet Physics.
6 years ago
Sam Hocevar
37abf6193f
RIP lol::String ⚰️ LOL
7 years ago
Sam Hocevar
9dbfa4d550
Use std::string in a lot of places. Makes a few things simpler.
7 years ago
Sam Hocevar
980ff37a58
Get rid of numerous uses of lol::String.
7 years ago
Sam Hocevar
968f7c92bb
Get rid of String::format in favour of a std::string version.
7 years ago
Sam Hocevar
a99848fd2d
Fix Lua-related compilation issues.
7 years ago
Sam Hocevar
487c82609c
Make lol-lua an optional dependency.
7 years ago
Sam Hocevar
c7fa8939f5
Fix a few build issues when features are disabled.
7 years ago
Sam Hocevar
0239617197
Various compilation and warning fixes.
7 years ago
Sam Hocevar
845d3878ff
Fix compilation of sprite sample.
7 years ago
Sam Hocevar
2df8762d47
Migrate to Visual Studio 2017.
7 years ago
Sam Hocevar
c6374c7e07
movie: replace the old Movie class with a GIF encoder.
7 years ago
Sam Hocevar
7558d0664a
image: more method renaming for consistency.
7 years ago
touky
575ef8e497
DebugDrawContext pass
Seems to still build in lol, will check other works to be sure
8 years ago
touky
fab4610405
lolua tweaks
Added macros to help basic setup
8 years ago
touky
eb943fc5e3
Lolua small simplification
getter default params are better now
8 years ago
touky
0cdeb424d9
2nd pass, removed all old code, and fixed all the wrong usages
8 years ago
touky
4d78d62a70
Lolua refactor 2nd pass: New version is much simpler and practical
Next pass is clean-up and fix of all the old usage
8 years ago
Sam Hocevar
ed703e6a56
doc: add a GIF exporting program (experimental for now)
8 years ago
Sam Hocevar
ad45e4d284
doc: fix linking with ffmpeg on Linux and start a tutorial program.
8 years ago
touky
893ab7b6f5
first little pass, everything is broken.
Will resume on other computer.
8 years ago
Lolbot
af53a69eb7
fixed 9 files out of 506:
- removed 0 CR characters
- removed 7 trailing whitespaces
- replaced 332 tabs with spaces
8 years ago
Sam Hocevar
5fb319b10c
imgui: update submodule to a cleaner branch.
8 years ago
Sam Hocevar
7d2cd5c8a3
build: fix imgui example on Linux
8 years ago
touky
527e27c880
- ImGUI is now operational again
- Most recent version is in with index buffer support
8 years ago
Sam Hocevar
ac0f48e269
build: fix .vcxproj UUID clash.
8 years ago
touky
3b255d4137
first test for lolimgui
8 years ago
Sam Hocevar
7619caef3e
audio: minimal streaming API
This will allow us to generate sounds on the fly on several dedicated
channels. Until now we could only play fully loaded samples.
8 years ago
Sam Hocevar
0ef4e3c203
Clean up a lot of shader crap
8 years ago
Sam Hocevar
d01f29d483
tutorial: fix input tutorial speed.
8 years ago
Sam Hocevar
b9ac811720
tutorial: support the Julia set in the fractal sample
8 years ago
Sam Hocevar
2149187abd
tutorial: fix tutorial 11 (fractal)
Input was broken, as well as palette generation, and even texture
upload. Should be all good now.
8 years ago
Sam Hocevar
96d725fd71
lua: replace lol::LuaState with the original lua_State
We have no hope of extending lua_State to add more data to it, because
that object may be created by Lua itself, for instance within a coroutine,
and it has no knowledge of our version of the object.
8 years ago
Guillaume Bittoun
da1c26728c
Tutorial 11_fractal fixed
8 years ago
Sam Hocevar
9e4b6a4155
build: add path to lolfx resource names
This will help us deal with shader name collision. Breaks the Windows
build for the moment, unfortunately.
8 years ago
Sam Hocevar
6a35a64dd5
sys: make a few functions lowercase.
8 years ago
Sam Hocevar
7ccf613a08
build: move Lua to a submodule
8 years ago
Sam Hocevar
f1a2b66d62
build: move Bullet to a submodule
8 years ago
Sam Hocevar
14eafb48f5
build: add flags to disable unwanted builds
For now the flags are: --disable-doc --disable-test
--disable-samples --disable-tutorial.
8 years ago
Sam Hocevar
ce05d8589a
build: refactor msbuild files for usage as a submodule
8 years ago
Sam Hocevar
c6f4070e70
build: refactor autotools files for out-of-tree builds.
All these changes will allow us to more easily add Lol Engine as a
submodule of another Git project.
8 years ago