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Fix compilation of sprite sample.
legacy
Sam Hocevar
7 years ago
parent
1db2c5ca0f
commit
845d3878ff
1 changed files
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+1
-1
doc/tutorial/06_sprite.cpp
+ 1
- 1
doc/tutorial/06_sprite.cpp
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@@ -81,7 +81,7 @@ public:
int frame = (int)(m_sprites[i].m2 * FRAME_COUNT);
// m_sprites[i].m1.z = frame;
scene.AddTile(m_tileset, frame,
m_sprites[i].m1,
0,
vec2(2.f), 0.f);
m_sprites[i].m1, vec2(2.f), 0.f);
}
}
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