589 Commits (079ee8dcbf4b133fdaa987c1e78dd3d1efecf02b)

Auteur SHA1 Bericht Datum
  Sam Hocevar 079ee8dcbf math: some new operators for generic vectors, plus unit tests. 10 jaren geleden
  Sam Hocevar 7babf9dfde math: fix a nasty bug involving swizzling vectors, add two safeguards so 10 jaren geleden
  Sam Hocevar 4f28047fc4 math: refactor more shit, I have no idea what I’m doing. 10 jaren geleden
  Sam Hocevar 7a28671dee math: get rid of the base_vec* classes (thanks to relaxed unions), rename 10 jaren geleden
  Sam Hocevar ad9a388e80 misc: remove 100% of the "using namespace std;" madness. 10 jaren geleden
  Sam Hocevar 12aaff89e3 base: huge refactor in vector.h; GCC compilation times down by 50%. 10 jaren geleden
  Sam Hocevar fe665f85b4 base: strip core.h from its contents and put it in public/private headers. 10 jaren geleden
  Sam Hocevar 398ee1b4d5 base: use lol::array in most places. 10 jaren geleden
  Sam Hocevar 378eaec1cb sys: use the fully working std::atomic instead of our placeholder class. 10 jaren geleden
  Sam Hocevar 7e9f926c43 base: switch map, hash, array2d and array3d to lowercase, like standard 10 jaren geleden
  Sam Hocevar 0b97173ee8 math: initialiser lists for Array2D and Array3D. 10 jaren geleden
  Sam Hocevar 8abafbc686 math: add Array3D template class. Happy, Touky? :-) 10 jaren geleden
  Sam Hocevar 7b8e56c730 base: fix array initialiser and add more unit tests. 10 jaren geleden
  Sam Hocevar 59a157a58c build: port solution to VS2013. Muahahaha. 10 jaren geleden
  Sam Hocevar da6b3d5cd0 scenegraph: Entity::TickDraw() now provides a reference to the current 10 jaren geleden
  Sam Hocevar 5fc5d62849 image: add an optional Imlib2 codec, prepare for float32 images, make the 10 jaren geleden
  Sam Hocevar 227411f337 image: refactor codecs so that they no longer store anything in the image 10 jaren geleden
  Sam Hocevar 90786652e8 base: fix Array::Insert to avoid copying the whole array and add a unit test. 10 jaren geleden
  Sam Hocevar f455f0e2d1 image: start reworking the Image class to properly split the pixel handling 10 jaren geleden
  Sam Hocevar 79ed58f1f0 Merge branch 'master' into scenegraph 10 jaren geleden
  Sam Hocevar d16595a0bc image: some refactoring of the Image class. Not final. 10 jaren geleden
  Sam Hocevar 8c3794a168 base: support range-based for loops in lol::Array. 10 jaren geleden
  Sam Hocevar 1713602077 math: revert the lvalue vector swizzles because VS2012 lags behind. 10 jaren geleden
  Sam Hocevar ab470ef409 math: activate vector swizzling for lvalues. 10 jaren geleden
  Sam Hocevar 44dec8612e core: fix minor Windows and Raspberry compilation issues. 10 jaren geleden
  Sam Hocevar 47e71bda63 base: rough implementation of safe enums with minimal ToString() support. 10 jaren geleden
  Sam Hocevar c9b8ff54a1 misc: some refactoring in texture handling. 10 jaren geleden
  Sam Hocevar c29058ac87 gpu: give access to the Texture behind a TileSet. 10 jaren geleden
  Sam Hocevar 76740f77bc math: remove some vector constants that were a bit too specific. 10 jaren geleden
  Benjamin ‘Touky’ Huet b2bdb1972f Several name tweaks here and there. 10 jaren geleden
  Sam Hocevar cb62b52ce6 math: add quat::axis() and quat::angle() to retrieve axis and angle from a 10 jaren geleden
  Sam Hocevar ab45658080 build: compilation fixes for errors caused by recent renamings. 10 jaren geleden
  Benjamin ‘Touky’ Huet b7fc1953ab Some names tweaks 10 jaren geleden
  Sam Hocevar 8443733a08 math: add GLSL-inherited degrees() and radians() conversion functions. 10 jaren geleden
  Benjamin ‘Touky’ Huet 917891e0b0 Build FIX 10 jaren geleden
  Benjamin ‘Touky’ Huet 21d90c7c22 Fixed shit 10 jaren geleden
  Sam Hocevar 232fa4126d gpu: rename uniforms here and there for consistency. 10 jaren geleden
  Sam Hocevar d46e63ff29 build: VS2012 solution and project tweaks for exotic platforms. 11 jaren geleden
  Benlitz 246af694d8 removed vs2010 solution, migrated all projects to 2012. VsLol stays on 2010 for compatibility and now has its own sln. 11 jaren geleden
  Sam Hocevar f9840e3458 lolremez: move LolRemez out of the engine, it's really too specific. 11 jaren geleden
  Sam Hocevar ca87acd033 scene: fix light object usage in various demos and example programs. 11 jaren geleden
  Benjamin ‘Touky’ Huet 87aa2dc3e9 shiny*.lolfx : light reflect FIX 11 jaren geleden
  Benjamin ‘Touky’ Huet 066f131852 Light : Added Type SfEnum. 11 jaren geleden
  Benjamin ‘Touky’ Huet 2b6b50aa26 EZMesh : Some files splitup 11 jaren geleden
  Benjamin ‘Touky’ Huet c411be843c Added Flat debugrendermode 11 jaren geleden
  Benjamin ‘Touky’ Huet 72366b856a btPhystest fixup 11 jaren geleden
  Benjamin ‘Touky’ Huet 4029f475e4 for ze LOL 11 jaren geleden
  Benjamin ‘Touky’ Huet b608607dba EZMesh : Added Vertices{Merge|Separate} and PostBuildNormal. 11 jaren geleden
  Benjamin ‘Touky’ Huet 60f09e226f MV: Added Zoom out. 11 jaren geleden
  Benjamin ‘Touky’ Huet 89b4eb49c5 MVWeb tweak 11 jaren geleden