1680 коммитов (084a98be87c128801952f29889dd493cf46a1cf8)
 

Автор SHA1 Сообщение Дата
  Sam Hocevar 084a98be87 gpu: framebuffers now use the g_render object to restore viewport data. 11 лет назад
  Sam Hocevar e4d4f8df19 math: implement == and != for 2D and 3D box types. 11 лет назад
  Sam Hocevar 9befaa5468 gpu: glGenerateMipmap is not available on the PS3, use glGenerateMipmapOES. 11 лет назад
  Sam Hocevar 024ea25e27 gpu: disable alpha test on GL ES platforms. 11 лет назад
  Sam Hocevar a75e07d329 gpu: add full support for alpha test in GL and D3D. 11 лет назад
  Sam Hocevar 9584830bad base: leverage the libc for string comparisons. 11 лет назад
  Sam Hocevar 87a9c3730c gpu: implement all depth test functions in the renderer. 11 лет назад
  Sam Hocevar 0b93890556 gpu: implement face culling mode in render contexts. 11 лет назад
  Sam Hocevar 45c13689ec gpu: implement blend function and alpha test in the renderer. 11 лет назад
  Benlitz e7b0c85e0f Added comparison operators between strings and char const* 11 лет назад
  Benlitz eaa63d0b69 Added mipmap generation function for textures (i lied, it was easy with d3d9 <3) 11 лет назад
  Sam Hocevar c1c907499d gpu: prevent accidental creation of a Renderer object. 11 лет назад
  Sam Hocevar 23a850c78d test: quick fix for the btphystest camera. 11 лет назад
  Sam Hocevar 9cfe1bffd6 easymesh: print full mesh source when compilation fails. 11 лет назад
  Sam Hocevar 7c8fc6df12 gpu: move more platform-specific code from Video to Render. 11 лет назад
  Sam Hocevar 274a732e3c gpu: move SetClearColor and SetClearDepth to the Renderer and RenderContext 11 лет назад
  Sam Hocevar b97cbbe27f gpu: use the RenderContext class in a few friendly places. 11 лет назад
  Sam Hocevar 1b213612a5 gpu: handle depth test, alpha blending and face culling in Renderer. 11 лет назад
  Sam Hocevar 716c2b5592 gpu: create a Renderer and a RenderContext class to handle render states 11 лет назад
  Benjamin ‘Touky’ Huet 181334f5ad Added shifted_perspective for easier camera handling. 11 лет назад
  Sam Hocevar 3b90e19739 gpu: fix framebuffer handling in OpenGL ES and add some sanity checks. 11 лет назад
  Sam Hocevar 65929156dd tutorial: fix uninitialised memory in the FBO demo. 11 лет назад
  Sam Hocevar 395ab47c41 base: fix a compilation warning in string.h. 11 лет назад
  Sam Hocevar 82c0dd22a4 base: assertion errors now mention source location. 11 лет назад
  Sam Hocevar 5d57b53eb0 lua: print the actual panic message before dumping a callstack. 11 лет назад
  Lolbot cbb4dadd6c fixed 4 files out of 2730: 11 лет назад
  Benlitz d13a006945 SetMagFiltering and SetMinFiltering for class Texture. 11 лет назад
  Benlitz c75c255e26 Fixed D3D9 compilation (note: D3D9 version still not working) 11 лет назад
  Sam Hocevar 98f8246323 build: lol-build now passes flags to configure, and configure now uses 11 лет назад
  Sam Hocevar 5131c96130 build: fix CRLF issues in user directories even if they're whitelisted, or git-svn 11 лет назад
  Lolbot 0cc141229d fixed 1 files out of 2730: 11 лет назад
  Benlitz 60b06ee98e added BytesPerPixel() method to PixelFormat structure 11 лет назад
  Sam Hocevar 13d3c9d828 test: speed up the Map unit test. 11 лет назад
  Sam Hocevar f197588f47 base: really fix the PS3 build this time. 11 лет назад
  Sam Hocevar fa31f691f9 base: fix PS3 build and use C library functions in string.h when possible. 11 лет назад
  Lolbot b078ba08ea fixed 15 files out of 2730: 11 лет назад
  Benlitz 1e353d2d30 material and texture loading from .OBJ + uniform sampler assignment from the mesh class (wip) 11 лет назад
  Benlitz 4b98ef04a6 Added IndexOf and LastIndexOf methods in class String 11 лет назад
  Benlitz 19e57f4fa9 Fixed GetStream function when the VertexDeclaration maps over multiple VertexStreams 11 лет назад
  Benlitz 9a38b27bd8 vertex buffer: added some accessors to inspect a VertexDeclaration/Stream/Buffer 11 лет назад
  Sam Hocevar 162eb349be build: add lol.js to Lol.sln. 11 лет назад
  Sam Hocevar bbb9722208 lol.js: skeleton for a new demo. 11 лет назад
  Sam Hocevar 410513f8ac test: remove dead code in an old test. 11 лет назад
  Benjamin ‘Touky’ Huet 665bd7d6e7 MeshViewer : Fov compensation now works correctly (all is bound on Page{Up|Down}) First commit in a while. 11 лет назад
  Jean-Yves Lamoureux 2ef4e84e0d * Lander 11 лет назад
  Sam Hocevar edd83d8a4d lua: implement dofile(). 11 лет назад
  Sam Hocevar 5e0754467e build: disable LaTeX documentation, generating it uses too much memory. 11 лет назад
  Sam Hocevar 67cfc5ee34 build: fix the lollua vcxproj. 11 лет назад
  Sam Hocevar 0a9c3dc488 lua: don't build lua.c and luac.c into liblollua. 11 лет назад
  Sam Hocevar 982ed5e21b build: add directory structure for some new projects. 11 лет назад