3 Révisions (0a52e68f6fe45c8c51e1df2601863f30c0463214)

Auteur SHA1 Message Date
  Sam Hocevar 0a52e68f6f math: rename matrix.h to vector.h and simplify some stuff, especially in il y a 14 ans
  Sam Hocevar 48bf48a4e4 math: move the Remez algorithm implementation to the core. il y a 14 ans
  Sam Hocevar 6b1985d95f android: keep a pointer on the global Java VM instead of the current il y a 14 ans
  Sam Hocevar 6bbe943492 core: rename vec2i to ivec2 etc. to better match GLSL. il y a 14 ans
  Sam Hocevar 22b7a41c2e core: fix include guard naming scheme. il y a 15 ans
  Sam Hocevar edd75a3c89 Add the Image class for better abstraction. il y a 15 ans
  Sam Hocevar 8848cf53db Put everything in the "lol" namespace. Better late than never. il y a 15 ans
  Sam Hocevar 4c278a0895 Change the way the Scene object works. il y a 15 ans
  Sam Hocevar 5ebe9f9c85 Add support for rotated views and stretched tiles. il y a 15 ans
  Sam Hocevar 0ed566d3cc Complete Lol Engine / Deus Hax / Monsterz split. il y a 15 ans
  Sam Hocevar 8d4e2c9c4c Fix z-sorting of tiles. For now. il y a 15 ans
  Sam Hocevar 0fc6a8487c Slightly improve the documentation in a few files, add the missing il y a 15 ans
  Sam Hocevar a9b63620d4 Rendering starts to work again. There is no Z-sorting yet. il y a 15 ans
  Sam Hocevar af3be15a7d Much better resource allocation and release. Scene manager stub. il y a 15 ans