100 コミット (0adc491fbcd88913a3a0b91b47b432002d3f8a9f)

作成者 SHA1 メッセージ 日付
  Sam Hocevar f7dbc33524 build: update .vcxproj files. 11年前
  Sam Hocevar 1093e75006 base: break the main loop apart for the emscripten port. 11年前
  Sam Hocevar 1b14ba8860 tutorial: GLSL ES compilation fixes. 11年前
  Sam Hocevar c1428fc1f9 input: support up to 32 mouse buttons. 11年前
  Lolbot 5f1470cdb3 fixed 7 files out of 2672: 11年前
  Sam Hocevar 2c3092ef28 gpu: rename FrameBuffer to Framebuffer. 11年前
  Benjamin ‘Touky’ Huet bbd81c2e31 12_tutorial : fixed some bad commit. 11年前
  Sam Hocevar 3364a1ab0c tutorial: randomise colours. 11年前
  Sam Hocevar 6faf4ee067 base: roll our own constants because it’s always a pain in the ass 11年前
  Benjamin ‘Touky’ Huet 07a8a174ae 12_voronoi : Added death round. 11年前
  Sam Hocevar 8c21c22723 tutorial: don’t use MSVC extensions in our code. 11年前
  Benjamin ‘Touky’ Huet d1209d5598 CIS FAIL 11年前
  Benjamin ‘Touky’ Huet cde747667c 12_voronoi : Added GPU Voronoi test. 11年前
  Sam Hocevar c59fc670c2 core: import pristine lua 5.2.1 in the engine code. 11年前
  Sam Hocevar e9b4985dbd gpu: add MeshPrimitive::Lines enum and modify the cube tutorial 11年前
  Sam Hocevar 16a620d537 scene: start refactoring the camera code; we now have a stack of cameras 11年前
  Sam Hocevar 7e8edd7c3e sys: add the base source directory to the list of search directories 11年前
  Sam Hocevar 0e1a19f8e6 build: re-add liblolcore dependency tracking to all binary objects. 11年前
  Sam Hocevar 0463a898c3 build: fix syntax errors in the Visual Studio projects. 11年前
  Sam Hocevar 4b4d201a6d build: reorganise AM_CPPFLAGS handling so that we can disable the 11年前
  Sam Hocevar 6e1156aaea build: split the main library into lolcore and lolbullet. 11年前
  Sam Hocevar 16d53895fa math: remove coercion rules in the vector classes, they increase the 11年前
  Sam Hocevar 42fb9b6853 gpu: support 1-component (luminance) textures. 12年前
  Sam Hocevar 51f08bfc87 tutorial: HLSL version of the graph plotting shader. 12年前
  Sam Hocevar 0ba4e6d9e0 easymesh: interface the shiny shader with new Light objects. 12年前
  Sam Hocevar 3adf42b00c build: hide LolFx external declarations behind macros. 12年前
  Sam Hocevar bbf72e1a64 core: pass the project directory to the binary build and get rid of 12年前
  Sam Hocevar 6a6e46cf0d system: try to autodetect the data directory from the executable path; 12年前
  Benjamin ‘Touky’ Huet 4393a43752 Added CSG v0.001a : not optimized, too much operation makes it slow. triangle count is not optimized. 12年前
  Benjamin ‘Touky’ Huet c7219ff1dd New year copyright update. 12年前
  Sam Hocevar 5366a6b606 tutorial: display fewer points in the curve tutorial. 12年前
  Sam Hocevar c84c092a42 tutorial: minor tweaks. 12年前
  Sam Hocevar a8a3e6ced6 tutorial: add fancy dots to line segment ends. 12年前
  Sam Hocevar d6634da83f build: fix the WTFPL site URL in all code comments. 12年前
  Sam Hocevar 6c9c8e547e build: renormalise a lot of files. 12年前
  Sam Hocevar 2ec31981fd easymesh: make demo objects smaller. 12年前
  Sam Hocevar 7fa661a2fd easymesh: motherfucking planetary gears demo. 12年前
  Sam Hocevar 662148406f easymesh: allow central holes in gears as well as internal gears. 12年前
  Sam Hocevar adfd582b98 tutorial: HUGE COGS. 12年前
  Sam Hocevar e2c28b3130 tutorial: optimise the line graph rendering shader. 12年前
  Sam Hocevar c71a033890 tutorial: minor shader tweaks in the line plot shader. 12年前
  Sam Hocevar 8b35c75918 tutorial: change the terrain drawing into an antialiased line graph. 12年前
  Sam Hocevar bbca3b6e59 build: fixes for out-of-tree builds, and get rid of 12年前
  Sam Hocevar 57c2805351 math: reimplement min(), max(), abs() and fmod() in the lol:: namespace to 12年前
  jeunathe 169c6da480 nice holes 12年前
  Sam Hocevar df7a21d68f tutorial: add texture demo to the VS solution. 12年前
  Sam Hocevar 6944db663b tutorial: add a new texture generation example. 12年前
  Sam Hocevar 26c945a31f gpu: allow to specify the pixel format when creating a texture; the 12年前
  Sam Hocevar 8a688a7d50 misc: compilation fixes for Windows, X360 and PS3 introduced by the 12年前
  Sam Hocevar b9aba5d27a gpu: put the texture creation code in its own class; for now a lot of things are 12年前