100 Commits (0adc491fbcd88913a3a0b91b47b432002d3f8a9f)

Auteur SHA1 Bericht Datum
  Sam Hocevar f7dbc33524 build: update .vcxproj files. 11 jaren geleden
  Sam Hocevar 1093e75006 base: break the main loop apart for the emscripten port. 11 jaren geleden
  Sam Hocevar 1b14ba8860 tutorial: GLSL ES compilation fixes. 11 jaren geleden
  Sam Hocevar c1428fc1f9 input: support up to 32 mouse buttons. 11 jaren geleden
  Lolbot 5f1470cdb3 fixed 7 files out of 2672: 11 jaren geleden
  Sam Hocevar 2c3092ef28 gpu: rename FrameBuffer to Framebuffer. 11 jaren geleden
  Benjamin ‘Touky’ Huet bbd81c2e31 12_tutorial : fixed some bad commit. 11 jaren geleden
  Sam Hocevar 3364a1ab0c tutorial: randomise colours. 11 jaren geleden
  Sam Hocevar 6faf4ee067 base: roll our own constants because it’s always a pain in the ass 11 jaren geleden
  Benjamin ‘Touky’ Huet 07a8a174ae 12_voronoi : Added death round. 11 jaren geleden
  Sam Hocevar 8c21c22723 tutorial: don’t use MSVC extensions in our code. 11 jaren geleden
  Benjamin ‘Touky’ Huet d1209d5598 CIS FAIL 11 jaren geleden
  Benjamin ‘Touky’ Huet cde747667c 12_voronoi : Added GPU Voronoi test. 11 jaren geleden
  Sam Hocevar c59fc670c2 core: import pristine lua 5.2.1 in the engine code. 11 jaren geleden
  Sam Hocevar e9b4985dbd gpu: add MeshPrimitive::Lines enum and modify the cube tutorial 11 jaren geleden
  Sam Hocevar 16a620d537 scene: start refactoring the camera code; we now have a stack of cameras 11 jaren geleden
  Sam Hocevar 7e8edd7c3e sys: add the base source directory to the list of search directories 11 jaren geleden
  Sam Hocevar 0e1a19f8e6 build: re-add liblolcore dependency tracking to all binary objects. 11 jaren geleden
  Sam Hocevar 0463a898c3 build: fix syntax errors in the Visual Studio projects. 11 jaren geleden
  Sam Hocevar 4b4d201a6d build: reorganise AM_CPPFLAGS handling so that we can disable the 11 jaren geleden
  Sam Hocevar 6e1156aaea build: split the main library into lolcore and lolbullet. 11 jaren geleden
  Sam Hocevar 16d53895fa math: remove coercion rules in the vector classes, they increase the 11 jaren geleden
  Sam Hocevar 42fb9b6853 gpu: support 1-component (luminance) textures. 12 jaren geleden
  Sam Hocevar 51f08bfc87 tutorial: HLSL version of the graph plotting shader. 12 jaren geleden
  Sam Hocevar 0ba4e6d9e0 easymesh: interface the shiny shader with new Light objects. 12 jaren geleden
  Sam Hocevar 3adf42b00c build: hide LolFx external declarations behind macros. 12 jaren geleden
  Sam Hocevar bbf72e1a64 core: pass the project directory to the binary build and get rid of 12 jaren geleden
  Sam Hocevar 6a6e46cf0d system: try to autodetect the data directory from the executable path; 12 jaren geleden
  Benjamin ‘Touky’ Huet 4393a43752 Added CSG v0.001a : not optimized, too much operation makes it slow. triangle count is not optimized. 12 jaren geleden
  Benjamin ‘Touky’ Huet c7219ff1dd New year copyright update. 12 jaren geleden
  Sam Hocevar 5366a6b606 tutorial: display fewer points in the curve tutorial. 12 jaren geleden
  Sam Hocevar c84c092a42 tutorial: minor tweaks. 12 jaren geleden
  Sam Hocevar a8a3e6ced6 tutorial: add fancy dots to line segment ends. 12 jaren geleden
  Sam Hocevar d6634da83f build: fix the WTFPL site URL in all code comments. 12 jaren geleden
  Sam Hocevar 6c9c8e547e build: renormalise a lot of files. 12 jaren geleden
  Sam Hocevar 2ec31981fd easymesh: make demo objects smaller. 12 jaren geleden
  Sam Hocevar 7fa661a2fd easymesh: motherfucking planetary gears demo. 12 jaren geleden
  Sam Hocevar 662148406f easymesh: allow central holes in gears as well as internal gears. 12 jaren geleden
  Sam Hocevar adfd582b98 tutorial: HUGE COGS. 12 jaren geleden
  Sam Hocevar e2c28b3130 tutorial: optimise the line graph rendering shader. 12 jaren geleden
  Sam Hocevar c71a033890 tutorial: minor shader tweaks in the line plot shader. 12 jaren geleden
  Sam Hocevar 8b35c75918 tutorial: change the terrain drawing into an antialiased line graph. 12 jaren geleden
  Sam Hocevar bbca3b6e59 build: fixes for out-of-tree builds, and get rid of 12 jaren geleden
  Sam Hocevar 57c2805351 math: reimplement min(), max(), abs() and fmod() in the lol:: namespace to 12 jaren geleden
  jeunathe 169c6da480 nice holes 12 jaren geleden
  Sam Hocevar df7a21d68f tutorial: add texture demo to the VS solution. 12 jaren geleden
  Sam Hocevar 6944db663b tutorial: add a new texture generation example. 12 jaren geleden
  Sam Hocevar 26c945a31f gpu: allow to specify the pixel format when creating a texture; the 12 jaren geleden
  Sam Hocevar 8a688a7d50 misc: compilation fixes for Windows, X360 and PS3 introduced by the 12 jaren geleden
  Sam Hocevar b9aba5d27a gpu: put the texture creation code in its own class; for now a lot of things are 12 jaren geleden