28 Комити (0b97173ee88ba0696b4a051dc6b1dc8abd0ffda0)

Аутор SHA1 Порука Датум
  Sam Hocevar 18254349aa image: gather pixel-related types and enums into a single pixel.h header. пре 10 година
  Sam Hocevar da6b3d5cd0 scenegraph: Entity::TickDraw() now provides a reference to the current пре 10 година
  Sam Hocevar 79ed58f1f0 Merge branch 'master' into scenegraph пре 10 година
  Sam Hocevar c9b8ff54a1 misc: some refactoring in texture handling. пре 10 година
  Sam Hocevar 32143b8bb4 scene: allow to rotate sprites around the Z axis. пре 10 година
  Lolbot ece13aaabf fixed 19 files out of 2757: пре 10 година
  Benjamin ‘Touky’ Huet a8f0081deb Added tweak to 05_EZMesh to show how custom shader setting works. пре 10 година
  Sam Hocevar 232fa4126d gpu: rename uniforms here and there for consistency. пре 10 година
  Sam Hocevar d46e63ff29 build: VS2012 solution and project tweaks for exotic platforms. пре 11 година
  Benlitz 246af694d8 removed vs2010 solution, migrated all projects to 2012. VsLol stays on 2010 for compatibility and now has its own sln. пре 11 година
  Sam Hocevar 388098a178 hsv2rgb 6th пре 11 година
  Sam Hocevar ca87acd033 scene: fix light object usage in various demos and example programs. пре 11 година
  Sam Hocevar 0bd3f1d9ef input: fix or disable input code in side projects so that everything builds. пре 11 година
  Sam Hocevar 5f3ad5cc15 math: add constant vectors vec2::zero, vec2::axis_x, etc. пре 11 година
  Benjamin ‘Touky’ Huet b11e4b8f8c Moved several projects to Input V2. пре 11 година
  Benlitz c1da4619f7 input: renamed xinput keys to something more human readable (such as A or DPadLeft) and inverted mouse Y axis to match joystick axis (negatives being up) пре 11 година
  Benlitz eab5c46b1e input: added a name the controllers, and a static Get() function to easily retrieve a registered controller пре 11 година
  Benlitz 6b6d0137bb fixed more projects regarding the shader attribute change пре 11 година
  Benlitz f104674963 gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly пре 11 година
  Benlitz 8a657ea287 input: Removed previous input system пре 11 година
  Sam Hocevar acb6927224 tutorial: get rid of global variables in the input tutorial. пре 11 година
  Sam Hocevar 4823bc5812 tutorial: add missing uniform location. пре 11 година
  Sam Hocevar 3fdc7b3eef tutorial: tweak the input tutorial code. пре 11 година
  Sam Hocevar 399a172425 build: fix a few compilation issues with input v2. пре 11 година
  Benlitz f7da613a70 fixed a minor typo in the input tutorial пре 11 година
  Lolbot c47d0f8c62 fixed 10 files out of 2754: пре 11 година
  Benlitz a7aac24c46 Completely reworked input system. Unified device interface, button, axis and cursor support, controller and binding system, mouse capture. Tutorial 07_input provided. Require to compile lolcore with LOL_INPUT_V2 to be activated (also needed app-side before including core.h) пре 11 година
  Sam Hocevar 6a8118cb18 build: put tutorials and lol.js in a new "demos" directory. пре 11 година