30 Commits (0ba4e6d9e0ecd42b6c8c320bca3fd590d07dede7)

Autor SHA1 Mensagem Data
  Sam Hocevar 0ba4e6d9e0 easymesh: interface the shiny shader with new Light objects. 13 anos atrás
  Sam Hocevar 8613d04c03 core: implement a cool ASSERT() macro. 13 anos atrás
  Sam Hocevar 4a643241be build: remove leftover entries from .vcxproj. 13 anos atrás
  Sam Hocevar 5402346b16 core: move the Log and Timer classes to the sys/ subdirectory, use 13 anos atrás
  Sam Hocevar 145ad9e806 build: fix a ClInclude that should have been ClCompile. 13 anos atrás
  Sam Hocevar 1a54a81167 sys: move thread.h to the sys/ directory. 13 anos atrás
  Benjamin ‘Touky’ Huet 4393a43752 Added CSG v0.001a : not optimized, too much operation makes it slow. triangle count is not optimized. 13 anos atrás
  Benjamin ‘Touky’ Huet 3d56a23a55 Added geometry basic functions. 13 anos atrás
  Sam Hocevar 44f324a354 color: add conversion from CIE-xyY to CIE-XYZ and start working on 13 anos atrás
  Sam Hocevar 10d5d30b85 image: a few colour conversion routines. 13 anos atrás
  Sam Hocevar d49bb04d20 build: rename “core” directory to “base” because the former is used for core 13 anos atrás
  Sam Hocevar 6c9c8e547e build: renormalise a lot of files. 13 anos atrás
  Sam Hocevar 2a5d9ed4d8 build: rename Map to LevelMap so that we can use Map for the hashmap. 13 anos atrás
  Sam Hocevar 397c7f2fda core: implement hashing functions for half, float and double. 13 anos atrás
  Sam Hocevar 949128d325 core: implement String::Printf() and start working on the unit tests. 13 anos atrás
  Sam Hocevar 0149c30df4 core: refactor the Hash class so that we can hash base types, too. 13 anos atrás
  Sam Hocevar f2b71d368e core: new String class. 13 anos atrás
  Sam Hocevar 4a6d092a74 mesh: start working on mesh and submesh stuff. 13 anos atrás
  Sam Hocevar b438a94642 input: add the Keyboard abstraction object type. 13 anos atrás
  Sam Hocevar b9aba5d27a gpu: put the texture creation code in its own class; for now a lot of things are 13 anos atrás
  Sam Hocevar 26c432be90 gpu: sip an empty LolFx class that embeds the compiler. 13 anos atrás
  Sam Hocevar 8cff2e9c8b debug: get rid of DebugSphere, it's totally obsoleted by EasyMesh. 13 anos atrás
  Sam Hocevar 100f53e550 gpu: convert the gradient shader to a LolFx effect file. 13 anos atrás
  Sam Hocevar ca1050e047 debug: get rid of quad.cpp, it's become useless. 13 anos atrás
  Sam Hocevar 2297288114 gpu: get rid of the inline 2D shader and create "tile.lolfx". 13 anos atrás
  Sam Hocevar a969597a56 build: rename "Lol.Core.Build.props" to the more explicit "config-build.xml" 13 anos atrás
  Sam Hocevar 65ea695de1 core: start working on a higher level LolFx compiler based on the latest 13 anos atrás
  Sam Hocevar fb28a7cadd core: build Bullet as part of the VS2010 project. 13 anos atrás
  Sam Hocevar caec5ed082 build: allow to build the PS3 binaries from Visual Studio if the proper 13 anos atrás
  Sam Hocevar 78f7a303ff build: reorganise all the build stuff so that it lies in build/ and 13 anos atrás