Sam Hocevar
68c2da5898
build: more Emscripten improvements; keyboard input works properly now.
12 lat temu
Sam Hocevar
6be31bba32
input: make keyboard state platform-independent.
12 lat temu
Sam Hocevar
1ffa61c572
input: activate SDL input with Emscripten.
12 lat temu
Sam Hocevar
551fea7ed7
build: use GLES (not GL) when using emscripten, and disable SdlInput too.
12 lat temu
Sam Hocevar
b65bde6b91
android: add a temporary hack for mouse emulation on Android devices.
12 lat temu
Sam Hocevar
95369e26db
base: a few minor style tweaks.
12 lat temu
Sam Hocevar
d4372a6a1e
android: open files through the asset manager, meaning Lua works.
12 lat temu
Sam Hocevar
a6bcbd5e58
android: refactor the application code to use fewer free functions.
12 lat temu
Sam Hocevar
3af7e62b6a
android: switch to NativeActivity instead of rolling our own Java crap;
no known regressions yet.
12 lat temu
Sam Hocevar
ff7904d96c
build: big Android build system refactor; we now attempt to build
an apk for each project.
12 lat temu
Sam Hocevar
edd09e08f5
ps3: create an audio device at startup.
12 lat temu
Sam Hocevar
1dee9a6633
ps3: check for newly plugged pads at each frame.
12 lat temu
Sam Hocevar
39a8c26fb5
base: start removing occurrences of NULL on our long journey to nullptr.
12 lat temu
Sam Hocevar
a4608bb51b
ps3: fix typo in ps3app.cpp.
12 lat temu
Sam Hocevar
8fd2ac17ba
ps3: compilation for old GCC complaining about non-trivial designated
initalisers.
12 lat temu
Sam Hocevar
456f5e8892
ps3: add support for resolution selection.
12 lat temu
Sam Hocevar
32753fa130
build: fix a few macro logic issues in SDL.h inclusion.
12 lat temu
Sam Hocevar
1e973c81bd
build: add SDL detection code in new file lol-sdl.m4. The SDL2 version is
disabled until the engine code itself is ported to SDL2.
12 lat temu
Sam Hocevar
b25222af18
base: implement UNUSED() macro and put it here and there.
12 lat temu
Sam Hocevar
39cd7a1fd0
build: revert the weak symbol work; it confuses Visual Studio too much.
12 lat temu
Sam Hocevar
d3af7653c0
build: provide weak symbols for lol_sdl_main on Visual Studio.
12 lat temu
Sam Hocevar
96256f45ce
build: use our own main() wrapper in addition to SDL's, and only
in that case. Currently only works with GCC.
12 lat temu
Sam Hocevar
f44e3e323b
core: you can now while(app.MustTick()) { Tick(); } instead of app.Run().
12 lat temu
Benjamin ‘Touky’ Huet
c7219ff1dd
New year copyright update.
12 lat temu
Sam Hocevar
d6634da83f
build: fix the WTFPL site URL in all code comments.
12 lat temu
Sam Hocevar
b438a94642
input: add the Keyboard abstraction object type.
12 lat temu
Sam Hocevar
10010d77e4
android: use the FPS value provided by the application; we now run at
60 fps on Android devices, too.
12 lat temu
Sam Hocevar
439298ee5e
misc: very minor tweaks here and there.
12 lat temu
Sam Hocevar
854409cb6f
android: fix a synchronisation issue between Java and the game thread.
12 lat temu
Sam Hocevar
3bfbb6c408
build: fix shitloads of warnings.
12 lat temu
Sam Hocevar
0f14383241
build: split the D3d9 build flags into D3d9 and Xinput for situations where
we want Xinput but not D3D (ie. OpenGL).
12 lat temu
Sam Hocevar
eab78ea114
input: switch SDL joystick handling mode to polling, because we won't get
any events if there is no X window.
12 lat temu
Sam Hocevar
7a776e72f5
core: fix the X360 build by re-adding macro barriers I removed.
12 lat temu
Sam Hocevar
9b5880936c
build: tweak everything to allow building with SDL on the Raspberry Pi.
12 lat temu
Sam Hocevar
44180ce402
build: switch the Android native build rules to autoconf; still a bit rough
but we can now create shared objects for each project; only the testsuite
is not building properly because of issues with STLport, and EglApp is
deactivated because AndroidApp should have precedence.
12 lat temu
Sam Hocevar
c36a5fe78f
ps3: add pad support for the PS3, without plug/unplug detection for now.
12 lat temu
Sam Hocevar
9a95a8ec30
ps3: fix CPU and stack size performance issues on the PS3.
12 lat temu
Sam Hocevar
bd649af62d
nacl: NaCl binaries no longer need a modified main() to work, the NaCl
instance object takes care of everything for us.
12 lat temu
Sam Hocevar
32f232e112
nacl: preliminary gamepad support in the NaCl backend.
12 lat temu
Sam Hocevar
b83a7eccca
nacl: remove our old hack of #including the file containing main() from
the NaCl instance object. Now we properly override main() and we can at
last build all the executables as NaCl binaries.
12 lat temu
Sam Hocevar
8d28557645
input: fix brain fart in our SDL joystick input.
13 lat temu
Sam Hocevar
736b5a2659
input: support up to 16 buttons in Xbox-like pads.
13 lat temu
Sam Hocevar
70f992bb36
win32: add an Xinput class for Xbox360 controllers, because they're not
properly detected using the generic SDL driver.
13 lat temu
Sam Hocevar
54fe8937ad
input: support Xbox input system for gamepads.
13 lat temu
Sam Hocevar
c0141debea
input: allow to remap gamepad axes in the generic input layer.
13 lat temu
Sam Hocevar
102d007cda
input: blacklist HDAPS as a joystick, it's not really a joystick.
13 lat temu
Sam Hocevar
58b3c20b86
input: add core joystick support and bind the SDL input to that.
13 lat temu
Sam Hocevar
90bfc79b22
core: tick methods now use seconds, like any sane system.
13 lat temu
Sam Hocevar
fe9bab81c1
gpu: fix a great lot of Direct3D problems, spotted using PIX.
13 lat temu
Sam Hocevar
48c7070243
gpu: replace exit(0) in D3D error checks with lol::Abort().
13 lat temu