This website works better with JavaScript.
Home
Help
Sign In
lolengine
/
lol
mirror of
https://github.com/lolengine/lol
Watch
1
Star
0
Fork
0
Code
Issues
0
Releases
0
Wiki
Activity
Browse Source
build: use GLES (not GL) when using emscripten, and disable SdlInput too.
legacy
Sam Hocevar
sam
11 years ago
parent
f852e8d7e1
commit
551fea7ed7
2 changed files
with
8 additions
and
0 deletions
Split View
Diff Options
Show Stats
Download Patch File
Download Diff File
+5
-0
src/lolgl.h
+3
-0
src/platform/sdl/sdlapp.cpp
+ 5
- 0
src/lolgl.h
View File
@@ -18,6 +18,11 @@
#define GL_GLEXT_PROTOTYPES
/* Prefer GLES on browsers */
#if defined EMSCRIPTEN
# undef HAVE_GL_2X
#endif
/* Only define one GL platform */
#if defined HAVE_GL_2X
# undef HAVE_GLES_2X
+ 3
- 0
src/platform/sdl/sdlapp.cpp
View File
@@ -100,7 +100,10 @@ SdlApp::SdlApp(char const *title, ivec2 res, float fps) :
* advertised with the proper number of axes. */
new D3d9Input();
# endif
# if !defined EMSCRIPTEN
new SdlInput();
# endif
#endif
}
Write
Preview
Loading…
Cancel
Save