21 Commits (0e09074d3342fd32a5b1d458e3c74134f80a3137)

Author SHA1 Message Date
  Benjamin ‘Touky’ Huet 8222295f3b 2nd pass on Lua integration. 10 years ago
  Benjamin ‘Touky’ Huet cf888d721d 3rd pass on lua classes. It works now. It's ..... ALIIIIIIVE 10 years ago
  Benjamin ‘Touky’ Huet 0ac33c2da2 Lua integration second pass. Still doesn't work, though. 10 years ago
  Benjamin ‘Touky’ Huet 596e74c78c Added first pass for Base Lua setup 10 years ago
  Sam Hocevar cd988786b9 build: reorganise includes so that we can use precompiled headers later. 10 years ago
  Sam Hocevar fe665f85b4 base: strip core.h from its contents and put it in public/private headers. 10 years ago
  Sam Hocevar 3862ad59dc base: going on a lowercase rampage; today’s victim: Array. 10 years ago
  Sam Hocevar 5d57b53eb0 lua: print the actual panic message before dumping a callstack. 11 years ago
  Sam Hocevar edd83d8a4d lua: implement dofile(). 11 years ago
  Sam Hocevar ba58bbbdcd ps3: implement Lua file loading. 12 years ago
  Sam Hocevar 6a519771f5 lua: add support for lua/init.lua in a global World object and give 12 years ago
  Benjamin ‘Touky’ Huet c7219ff1dd New year copyright update. 12 years ago
  Sam Hocevar d6634da83f build: fix the WTFPL site URL in all code comments. 12 years ago
  Sam Hocevar 90bfc79b22 core: tick methods now use seconds, like any sane system. 13 years ago
  Sam Hocevar b2d73f6310 core: prefix Entity members with m_ to avoid accidental shadowing. 13 years ago
  Sam Hocevar 10b321b204 core: get rid of now useless <cstdio> includes. 14 years ago
  Sam Hocevar 8848cf53db Put everything in the "lol" namespace. Better late than never. 14 years ago
  Sam Hocevar f84b659c62 Slightly change the ...Data initialisation in classes. 14 years ago
  Sam Hocevar 0ed566d3cc Complete Lol Engine / Deus Hax / Monsterz split. 14 years ago
  Sam Hocevar 54a05e0c2c Allow for different priorities in game and draw tick levels. 14 years ago
  Sam Hocevar 83a82034ae Start creating the World class. 14 years ago