101 次代码提交 (0fe723ee86984005ca5991a5e92d43fb152ba901)
 

作者 SHA1 备注 提交日期
  Sam Hocevar 0fe723ee86 Implement video recording using libpipi. 14 年前
  Sam Hocevar ea672c7768 Disable depth test. We do our own management. 14 年前
  Sam Hocevar 8d659bb02e Fix Z-sorting yet again, and add real level support to map loading. 14 年前
  Sam Hocevar 29bebc3e53 Implement Video::Capture and create a GROUP_RENDER_CAPTURE tick group. 14 年前
  Sam Hocevar d2e5bba88e Implement Video::GetWidth() and Video::GetHeight(). 14 年前
  Sam Hocevar 2edd7f4dbf Start to handle differences between vertical and horizontal tiles. 14 年前
  Sam Hocevar cb0c02c7d0 Invert the mouse coordinate handling logic. 14 年前
  Sam Hocevar 2fe2673600 Better near/far values. 14 年前
  Sam Hocevar 8d4e2c9c4c Fix z-sorting of tiles. For now. 14 年前
  Sam Hocevar e16f8d7804 Add a debug sprite to the scene. 14 年前
  Sam Hocevar 4ba04a7bfd Allow other classes to request the Game's Scene object. 14 年前
  Sam Hocevar 14e45d0fd4 Try to detect assets not calling their super tick methods. Already spotted 14 年前
  Sam Hocevar e8cd1a9ba7 Minor optimisation in the garbage collection order. 14 年前
  Sam Hocevar 0d78ca44ca Implement Timer::PollSeconds(), if necessary. 14 年前
  Sam Hocevar 79822b6c89 Improve the text appearance using an outline. 14 年前
  Sam Hocevar 6ddfa26129 Minor updates here and there. Not worth mentioning. 14 年前
  Sam Hocevar bf938bd622 Update todo list. 14 年前
  Sam Hocevar a156dd810e Make the editor more responsive by handling GTK events before waiting for 14 年前
  Sam Hocevar 601ce07746 Make the GTK editor more responsive. 14 年前
  Sam Hocevar e2596fa9fd Implement the profiling system. 14 年前
  Sam Hocevar 372d18bde6 Implement naive bold font printing. 14 年前
  Sam Hocevar fa25646f80 Improve the timer accuracy even more. 14 年前
  Sam Hocevar 61524527a1 Fixed framerate now has sub-millisecond accuracy on Linux. 14 年前
  Sam Hocevar 172a256c89 Properly initialise SDL in the input system's constructor. 14 年前
  Sam Hocevar 8bfb98c160 Implement a better timing mechanism for fixed framerate. Accuracy is 14 年前
  Sam Hocevar c409ec99ef Fix the extra data in the autotools-created tarballs. 14 年前
  Sam Hocevar 6044e5bed1 Switch editor building scheme to GtkBuilder. 14 年前
  Sam Hocevar cffc8c2b98 Create the todo list. 14 年前
  Sam Hocevar 932b60a123 Proper delta time computation in both the game and the editor. 14 年前
  Sam Hocevar 7d382e549d The frame counter is now an asset object. 14 年前
  Sam Hocevar b55b3e652b Minor cleanup in the editor main code. 14 年前
  Sam Hocevar 298ba806bb Get rid of GtkVideo, it was pretty useless in the current shape. 14 年前
  Sam Hocevar adf78d0334 Get rid of SdlVideo, it was pretty useless. 14 年前
  Sam Hocevar 3f18102a40 Remove dead code from the soon to be deprecated Video classes. 14 年前
  Sam Hocevar 47bf73f680 Make the Game class an asset like the others. 14 年前
  Sam Hocevar 9112d94d19 Create a helper class for easy scene setup. Highly reduces the number 14 年前
  Sam Hocevar 183b24bf51 Do not tick destroyed objects. 14 年前
  Sam Hocevar ccf95328cf Reimplement the SDL input as a ticked asset object. 14 年前
  Sam Hocevar effd8f768a Implement a quit() mechanism in the Game class. 14 年前
  Sam Hocevar 48e3f7c6b3 Implement ticking groups. 14 年前
  Sam Hocevar 0fc6a8487c Slightly improve the documentation in a few files, add the missing 14 年前
  Sam Hocevar 6840f5d301 Move all GTK stuff to a subdirectory. 14 年前
  Sam Hocevar 4d005a7dbb Implement a naive garbage collector. 14 年前
  Sam Hocevar 4f802a421d Add a few more autotools rules. 14 年前
  Sam Hocevar 5a17077940 Implement lazy initialisation of TileSet objects. 14 年前
  Sam Hocevar cf1f5d500f TileSet is now a child of Asset. 14 年前
  Sam Hocevar d20a306621 Implement a clean class for various assets that can be ticked both in 14 年前
  Sam Hocevar a156db0aeb The GTK loop now works. Sort of. 14 年前
  Sam Hocevar 097baf0284 Convert everything to the autotools. Managing source dependencies will be 14 年前
  Sam Hocevar 98c4569011 Start of the GtkVideo implementation. 14 年前