41 Commits (10b321b204349edc4493b49261011a6500677bdc)

Autor SHA1 Nachricht Datum
  Sam Hocevar 10b321b204 core: get rid of now useless <cstdio> includes. vor 14 Jahren
  Sam Hocevar 10e2385062 gl: reactivate depth test and blending on GLES 1.x. vor 15 Jahren
  Sam Hocevar 8e6eb8db5a Various changes to the Scene class. Not sure what's useful. vor 15 Jahren
  Sam Hocevar 336d42371e Enable GL_TEXTURE_2D in the Scene class instead of Video. vor 15 Jahren
  Sam Hocevar 8848cf53db Put everything in the "lol" namespace. Better late than never. vor 15 Jahren
  Sam Hocevar cc7dd5f4f6 Try to fix GLES 2 rendering. No luck so far. vor 15 Jahren
  Sam Hocevar f75db4c57f Fix the GLESv2 rendering. vor 15 Jahren
  Sam Hocevar c643668297 The engine now builds for GL and GL ES 1.x and 2.x, and runs for each vor 15 Jahren
  Sam Hocevar 6e173ee3eb Put the OpenGL header handling in <lolgl.h> for more convenience. vor 15 Jahren
  Sam Hocevar c5240f20e1 Fix a memory leak in the vertex array buffer handling. vor 15 Jahren
  Sam Hocevar 5315089abe Fix numerous resource leaks in scene.cpp. vor 15 Jahren
  Sam Hocevar 7ed3b998fd Experimental GL mode works! vor 15 Jahren
  Sam Hocevar 136510f0be OpenGL code refactoring. vor 15 Jahren
  Sam Hocevar 6405ef32ea Get rid of float3, float4, int3 etc. in favour of GLSL types. vor 15 Jahren
  Sam Hocevar dde16a9dd6 Implement +=, -= and *= for matrices and vectors. vor 15 Jahren
  Sam Hocevar e17ba05a9b Merge more code from the experimental MVP refactor into the old GL code. vor 15 Jahren
  Sam Hocevar 01be151c62 Try to factor all the recent GLSL stuff in the new Shader class. vor 15 Jahren
  Sam Hocevar 4df4ba3a78 Get rid of the SHADER_CRAP macro and use LOL_EXPERIMENTAL instead, vor 15 Jahren
  Sam Hocevar 5eceff01e8 Clean up stuff in the shader crap. vor 15 Jahren
  Sam Hocevar 7dfbff6ca9 More shader crap. Texture coordinates now work. Still disabled. vor 15 Jahren
  Sam Hocevar 139555f45c More shader crap. We can now display a coloured quad. Still disabled. vor 15 Jahren
  Sam Hocevar 58e12ca4d1 More shader crap for GLSL 1.30. Still disabled. vor 15 Jahren
  Sam Hocevar 7d0990d858 Fix shader crap syntax, caused by space-like UTF-8 characters. vor 15 Jahren
  Sam Hocevar 8ac9945afa Shader tests. Disabled for now. vor 15 Jahren
  Sam Hocevar 9a66d6b1bb Switch scene rendering method to vertex buffer objects. vor 15 Jahren
  Sam Hocevar b0ded399f6 Rework tile handling. This possibly breaks deushax pretty rudely. vor 15 Jahren
  Sam Hocevar 4c278a0895 Change the way the Scene object works. vor 15 Jahren
  Sam Hocevar f84b659c62 Slightly change the ...Data initialisation in classes. vor 15 Jahren
  Sam Hocevar 5ebe9f9c85 Add support for rotated views and stretched tiles. vor 15 Jahren
  Sam Hocevar 0ed566d3cc Complete Lol Engine / Deus Hax / Monsterz split. vor 15 Jahren
  Sam Hocevar 3f21eb34d2 Activate depth buffer when the GL context is created. vor 15 Jahren
  Sam Hocevar 988f7c2885 Replace mouse scrolling with a joystick simulated by the e/s/d/f keys. vor 15 Jahren
  Sam Hocevar 4d63ad6ada Rename "asset" to "entity". It's way cooler. vor 15 Jahren
  Sam Hocevar 25273ab1fe Remove some debug stuff. vor 15 Jahren
  Sam Hocevar 0fe723ee86 Implement video recording using libpipi. vor 15 Jahren
  Sam Hocevar 8d659bb02e Fix Z-sorting yet again, and add real level support to map loading. vor 15 Jahren
  Sam Hocevar 2edd7f4dbf Start to handle differences between vertical and horizontal tiles. vor 15 Jahren
  Sam Hocevar 8d4e2c9c4c Fix z-sorting of tiles. For now. vor 15 Jahren
  Sam Hocevar 0fc6a8487c Slightly improve the documentation in a few files, add the missing vor 15 Jahren
  Sam Hocevar a9b63620d4 Rendering starts to work again. There is no Z-sorting yet. vor 15 Jahren
  Sam Hocevar af3be15a7d Much better resource allocation and release. Scene manager stub. vor 15 Jahren