44 Révisions (12414bc6b98775db5d8e5bb057ba097652e241bf)

Auteur SHA1 Message Date
  Sam Hocevar 64f6c5818b test: that cast was necessary, after all... il y a 12 ans
  Sam Hocevar 03250fa321 test: remove a useless cast. il y a 12 ans
  Sam Hocevar db728e48fe threads: change Queue to a template so that we can manage the element type. il y a 12 ans
  Sam Hocevar 57df2357de math: try to implement the magic getter/setter pattern. BREAKS BUILD. il y a 13 ans
  Sam Hocevar d38a79ee3d math: move most vector and matrix member functions to global functions. il y a 13 ans
  Sam Hocevar 215b6c2065 test: unroll the Mandelbrot loop to gain a few milliseconds per frame, and il y a 13 ans
  Sam Hocevar 608f52eefb test: proper multithreading in the Mandelbrot tutorial. il y a 13 ans
  Sam Hocevar 94f5450399 test: minor tuning, esp. for the PS3. il y a 13 ans
  Sam Hocevar 0a113459a5 ps3: start implementing the PS3 threading system, and port the new il y a 13 ans
  Sam Hocevar b5cc7b7877 tutorial: work around i915 driver limitations in the Mandelbrot viewer shader. il y a 13 ans
  Sam Hocevar 6640cacd29 tutorial: smarter register and instruction usage in the Mandelbrot zooming il y a 13 ans
  Sam Hocevar 222401ad97 tutorial: simplify the Mandelbrot viewing shader in the hope that it will il y a 13 ans
  Sam Hocevar 0a669f9c49 tutorial: make the GLSL Mandelbrot shader completely branchless. il y a 13 ans
  Sam Hocevar e5df84100b nacl: quick and dirty mouse support. il y a 13 ans
  Sam Hocevar b7f21d3d49 tutorial: fix texel offset issues in the fractal zoomer. il y a 13 ans
  Sam Hocevar 07520f26f2 nacl: workaround for ANGLE issue #258 where GLSL mod() is badly translated il y a 13 ans
  Sam Hocevar 6743bb45cd nacl: the Mandelbrot zoomer is starting to work on NaCl. il y a 13 ans
  Sam Hocevar 2edb8115e6 core: port all code to NativeClient. Nothing runs for now, but it builds. il y a 13 ans
  Sam Hocevar aab3fb7c45 tutorial: progressive zoom in the Mandelbrot viewer. il y a 13 ans
  Sam Hocevar 7f096b61e4 tutorial: look into previous frames for data when zooming in the Mandelbrot il y a 13 ans
  Sam Hocevar f9323a8a89 tutorial: get the Mandelbrot viewer to run on OS X. il y a 13 ans
  Sam Hocevar ec705032ad ps3: fix a performance issue in the Mandelbrot viewer texture upload. il y a 13 ans
  Sam Hocevar aa4bde4a60 ps3: fix a typo causing a compilation error. il y a 13 ans
  Sam Hocevar 08e3ee64ad tutorial: create texture with the proper format and type on the PS3. il y a 13 ans
  Sam Hocevar 790f3783d2 tutorial: port the new Mandelbrot shader to Cg. il y a 13 ans
  Sam Hocevar 7ba6e2bb29 tutorial: the Mandelbrot viewer now queries the nearest pixel of each il y a 13 ans
  Sam Hocevar adf0dfcc7e tutorial: decorrelate window size and texture size in the Mandelbrot viewer. il y a 13 ans
  Sam Hocevar ebefc041b5 tutorial: replace log() calls with fast approximations. il y a 13 ans
  Sam Hocevar 5d42f27259 tutorial: port the Mandelbrot dithering shader to Cg. il y a 13 ans
  Sam Hocevar 57a2833985 tutorial: try to send data to the GPU that matches the internal format. il y a 13 ans
  Sam Hocevar 20f67433ef tutorial: use a palette for the rendering; it gives us free dithering and il y a 13 ans
  Sam Hocevar e5dcf4dd2a tutorial: try to reduce the blur effect; now it's pixelated... il y a 13 ans
  Sam Hocevar 862e05f716 tutorial: clamp zoom values in the Mandelbrot viewer. il y a 13 ans
  Sam Hocevar 849461fb6f tutorial: navigate in the fractal using the mouse. il y a 13 ans
  Sam Hocevar adf2b0de2e tutorial: speed up texture uploads in the Mandelbrot viewer by only il y a 13 ans
  Sam Hocevar ee3be0b6d3 tutorial: speed up Mandelbrot zoomer by only updating one pixel out of 4 il y a 13 ans
  Sam Hocevar 7e10fe247b tutorial: zoom automatically in the fractal viewer. il y a 13 ans
  Sam Hocevar ac80379324 tutorial: port Mandelbrot tutorial to the PS3. il y a 13 ans
  Sam Hocevar 97d2431456 tutorial: properly implement continuous color in the Mandelbrot viewer. il y a 13 ans
  Sam Hocevar 5120d97be5 tutorial: continuous color in the Mandelbrot viewer. il y a 13 ans
  Sam Hocevar ff1773b58e test: create the bases for a new tutorial, with texture uploads. il y a 13 ans
  Sam Hocevar 55b8dece84 test: fix OS X compilation; we still need SDLmain.a on that platform. il y a 13 ans
  Sam Hocevar c3423cd765 test: clean up tutorial #2. il y a 13 ans
  Sam Hocevar c9aa11c9e3 test: start writing tutorials and other shit. il y a 13 ans