193 Комити (12aaff89e37cc7ac522f7cc3ace7f60f6ee7c1af)

Аутор SHA1 Порука Датум
  Sam Hocevar 12aaff89e3 base: huge refactor in vector.h; GCC compilation times down by 50%. пре 10 година
  Sam Hocevar fe665f85b4 base: strip core.h from its contents and put it in public/private headers. пре 10 година
  Sam Hocevar 3862ad59dc base: going on a lowercase rampage; today’s victim: Array. пре 10 година
  Sam Hocevar 7e9f926c43 base: switch map, hash, array2d and array3d to lowercase, like standard пре 10 година
  Sam Hocevar 18254349aa image: gather pixel-related types and enums into a single pixel.h header. пре 10 година
  Sam Hocevar ff8723ff63 gpu: implement Framebuffer::GetImage() for OpenGL. пре 10 година
  Sam Hocevar 5fc5d62849 image: add an optional Imlib2 codec, prepare for float32 images, make the пре 10 година
  Sam Hocevar 79ed58f1f0 Merge branch 'master' into scenegraph пре 10 година
  Sam Hocevar b5672a6f61 neercs: refactor the shader system. пре 10 година
  Sam Hocevar 44dec8612e core: fix minor Windows and Raspberry compilation issues. пре 10 година
  Sam Hocevar 3c8ef15f0e gpu: switch some types to enum classes to check C++11 support. пре 10 година
  Sam Hocevar 47e71bda63 base: rough implementation of safe enums with minimal ToString() support. пре 10 година
  Sam Hocevar 7e769d6c79 base: make the safe enums slightly safer. :-) пре 10 година
  Sam Hocevar 231d74f1f8 gpu: implement RenderContext::SetBlendEquation(). пре 10 година
  Benjamin ‘Touky’ Huet 1e4af19a89 Praise the Safe-Enum. пре 10 година
  Benjamin ‘Touky’ Huet f5e37a4337 AddedSprite_sorter stores parameters now. пре 10 година
  Benjamin ‘Touky’ Huet 9a09939793 Added SpriteSorter and SquadShooter пре 10 година
  Sam Hocevar c9b8ff54a1 misc: some refactoring in texture handling. пре 10 година
  Benjamin ‘Touky’ Huet fd4cb5e350 Added debug stuff пре 10 година
  Benjamin ‘Touky’ Huet dbb1d02aa6 Added 2D to 3D DebugLines пре 11 година
  Sam Hocevar 76740f77bc math: remove some vector constants that were a bit too specific. пре 11 година
  Sam Hocevar 232fa4126d gpu: rename uniforms here and there for consistency. пре 11 година
  Sam Hocevar 73891294fe gpu: fix a buffer overflow in our shader compilation wrapper. пре 11 година
  Sam Hocevar 752829b7ed gpu: shader fixes for the Web version. пре 11 година
  Sam Hocevar 1945e85afc scene: start working on the scene class reorganisation. пре 11 година
  Benlitz 845a870c9f gpu: fixed Video::GetSize(), it was previously returning the size of the current viewport, it is now returning the size of the back buffer. пре 11 година
  Sam Hocevar 15c3039ba5 misc: fix some coding errors found by Coverity. пре 11 година
  Benjamin ‘Touky’ Huet 7c3dab6af9 Fixed an error for Emscripten. пре 11 година
  Sam Hocevar 5f3ad5cc15 math: add constant vectors vec2::zero, vec2::axis_x, etc. пре 11 година
  Sam Hocevar a7d169caff ps3: some compilation fixes. пре 11 година
  Sam Hocevar 9cfe17fd8b core: fix some minor compiler warnings. пре 11 година
  Benlitz b07f6aba93 mesh: submesh class working, can be rendered with any compatible shader without caring of attributes пре 11 година
  Benlitz f104674963 gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly пре 11 година
  Benlitz d775d7da19 gpu: added a SetStream that takes an array of attributes пре 11 година
  Sam Hocevar 1b157def49 gpu: add SetDepthMask/GetDepthMask to render contexts. пре 11 година
  Lolbot 1f03fedb2d fixed 19 files out of 2773: пре 11 година
  Benlitz 26191e40da gpu: getters in RenderContext class пре 11 година
  Benlitz 1a2bfe6609 gpu: fixed vbo attribute binding when one of the attribute on the buffer does not exist in the shader пре 11 година
  Lolbot 8cc04f0ba9 fixed 7 files out of 2745: пре 11 година
  Benlitz 3fc469b1f6 shaders now cache attribute location once they have been retrieved for the first time. пре 11 година
  Sam Hocevar 01547a0a20 gpu: add a 16-bit depth buffer to framebuffers on WebGL and GL ES. пре 11 година
  Sam Hocevar c6ffd1ffcf build: fix the X360 port. пре 11 година
  Sam Hocevar 7ac9be9704 build: fix PS3 and Android builds. пре 11 година
  Sam Hocevar a490c8c4c7 lolfx: preprocessor support in the LolFx parser. But this shit is going пре 11 година
  Sam Hocevar 8ff1cf9b32 base: disable exceptions in Bison-generated parsers. пре 11 година
  Sam Hocevar 068a328651 gpu: fix the Direct3D version of most rendering functions. пре 11 година
  Sam Hocevar f0e8676248 gpu: don't use PolygonMode on GL ES. пре 11 година
  Sam Hocevar 9158677eae gpu: implement polygon rendering mode in GL and D3D. пре 11 година
  Sam Hocevar ad8144f0e8 scene: use a global g_scene object instead of Scene::GetDefault(). пре 11 година
  Sam Hocevar 532f679f8a gpu: get rid of the global D3D device pointer and move D3D initialisation пре 11 година