193 次代码提交 (12aaff89e37cc7ac522f7cc3ace7f60f6ee7c1af)

作者 SHA1 备注 提交日期
  Sam Hocevar 12aaff89e3 base: huge refactor in vector.h; GCC compilation times down by 50%. 10 年前
  Sam Hocevar fe665f85b4 base: strip core.h from its contents and put it in public/private headers. 10 年前
  Sam Hocevar 3862ad59dc base: going on a lowercase rampage; today’s victim: Array. 10 年前
  Sam Hocevar 7e9f926c43 base: switch map, hash, array2d and array3d to lowercase, like standard 10 年前
  Sam Hocevar 18254349aa image: gather pixel-related types and enums into a single pixel.h header. 10 年前
  Sam Hocevar ff8723ff63 gpu: implement Framebuffer::GetImage() for OpenGL. 10 年前
  Sam Hocevar 5fc5d62849 image: add an optional Imlib2 codec, prepare for float32 images, make the 10 年前
  Sam Hocevar 79ed58f1f0 Merge branch 'master' into scenegraph 10 年前
  Sam Hocevar b5672a6f61 neercs: refactor the shader system. 10 年前
  Sam Hocevar 44dec8612e core: fix minor Windows and Raspberry compilation issues. 10 年前
  Sam Hocevar 3c8ef15f0e gpu: switch some types to enum classes to check C++11 support. 10 年前
  Sam Hocevar 47e71bda63 base: rough implementation of safe enums with minimal ToString() support. 10 年前
  Sam Hocevar 7e769d6c79 base: make the safe enums slightly safer. :-) 10 年前
  Sam Hocevar 231d74f1f8 gpu: implement RenderContext::SetBlendEquation(). 10 年前
  Benjamin ‘Touky’ Huet 1e4af19a89 Praise the Safe-Enum. 10 年前
  Benjamin ‘Touky’ Huet f5e37a4337 AddedSprite_sorter stores parameters now. 10 年前
  Benjamin ‘Touky’ Huet 9a09939793 Added SpriteSorter and SquadShooter 10 年前
  Sam Hocevar c9b8ff54a1 misc: some refactoring in texture handling. 10 年前
  Benjamin ‘Touky’ Huet fd4cb5e350 Added debug stuff 10 年前
  Benjamin ‘Touky’ Huet dbb1d02aa6 Added 2D to 3D DebugLines 11 年前
  Sam Hocevar 76740f77bc math: remove some vector constants that were a bit too specific. 11 年前
  Sam Hocevar 232fa4126d gpu: rename uniforms here and there for consistency. 11 年前
  Sam Hocevar 73891294fe gpu: fix a buffer overflow in our shader compilation wrapper. 11 年前
  Sam Hocevar 752829b7ed gpu: shader fixes for the Web version. 11 年前
  Sam Hocevar 1945e85afc scene: start working on the scene class reorganisation. 11 年前
  Benlitz 845a870c9f gpu: fixed Video::GetSize(), it was previously returning the size of the current viewport, it is now returning the size of the back buffer. 11 年前
  Sam Hocevar 15c3039ba5 misc: fix some coding errors found by Coverity. 11 年前
  Benjamin ‘Touky’ Huet 7c3dab6af9 Fixed an error for Emscripten. 11 年前
  Sam Hocevar 5f3ad5cc15 math: add constant vectors vec2::zero, vec2::axis_x, etc. 11 年前
  Sam Hocevar a7d169caff ps3: some compilation fixes. 11 年前
  Sam Hocevar 9cfe17fd8b core: fix some minor compiler warnings. 11 年前
  Benlitz b07f6aba93 mesh: submesh class working, can be rendered with any compatible shader without caring of attributes 11 年前
  Benlitz f104674963 gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly 11 年前
  Benlitz d775d7da19 gpu: added a SetStream that takes an array of attributes 11 年前
  Sam Hocevar 1b157def49 gpu: add SetDepthMask/GetDepthMask to render contexts. 11 年前
  Lolbot 1f03fedb2d fixed 19 files out of 2773: 11 年前
  Benlitz 26191e40da gpu: getters in RenderContext class 11 年前
  Benlitz 1a2bfe6609 gpu: fixed vbo attribute binding when one of the attribute on the buffer does not exist in the shader 11 年前
  Lolbot 8cc04f0ba9 fixed 7 files out of 2745: 11 年前
  Benlitz 3fc469b1f6 shaders now cache attribute location once they have been retrieved for the first time. 11 年前
  Sam Hocevar 01547a0a20 gpu: add a 16-bit depth buffer to framebuffers on WebGL and GL ES. 11 年前
  Sam Hocevar c6ffd1ffcf build: fix the X360 port. 11 年前
  Sam Hocevar 7ac9be9704 build: fix PS3 and Android builds. 11 年前
  Sam Hocevar a490c8c4c7 lolfx: preprocessor support in the LolFx parser. But this shit is going 11 年前
  Sam Hocevar 8ff1cf9b32 base: disable exceptions in Bison-generated parsers. 11 年前
  Sam Hocevar 068a328651 gpu: fix the Direct3D version of most rendering functions. 11 年前
  Sam Hocevar f0e8676248 gpu: don't use PolygonMode on GL ES. 11 年前
  Sam Hocevar 9158677eae gpu: implement polygon rendering mode in GL and D3D. 11 年前
  Sam Hocevar ad8144f0e8 scene: use a global g_scene object instead of Scene::GetDefault(). 11 年前
  Sam Hocevar 532f679f8a gpu: get rid of the global D3D device pointer and move D3D initialisation 11 年前